title
Blender 2.79 Tutorial

description
Get the Cheat Sheet : https://goo.gl/ofgfqP Best Blender Book : http://amzn.to/2Fu9bm6 My Mouse : http://amzn.to/2CVDyQI In this tutorial I'll teach all the basics you need to start creating amazing 3D models using Blender. Blender allows you to do anything involving 3D including modeling, animation, simulation, game design, movie editing, etc. This is a multipart tutorial, but by the end of this video you should feel more then comfortable with using Blender.

detail
{'title': 'Blender 2.79 Tutorial', 'heatmap': [{'end': 1065.617, 'start': 1046.138, 'weight': 0.889}, {'end': 1257.618, 'start': 1215.749, 'weight': 0.808}, {'end': 1617.299, 'start': 1592.525, 'weight': 0.772}, {'end': 1808.729, 'start': 1785.653, 'weight': 0.776}], 'summary': 'This blender 2.79 tutorial comprises multi-part chapters covering basics, 3d object creation, navigation, camera views, editing tools, graphic art, and creating draggable edges and a 3d glass object, providing comprehensive guidance with shortcuts, techniques, and demonstrations.', 'chapters': [{'end': 55.488, 'segs': [{'end': 31.266, 'src': 'embed', 'start': 0.543, 'weight': 0, 'content': [{'end': 3.747, 'text': 'Well hello internet and welcome to part one of my Blender tutorial.', 'start': 0.543, 'duration': 3.204}, {'end': 12.757, 'text': "This is going to be a multi-part tutorial in which I'm going to cover the 3D design software known as Blender, which is used to make games, 3D prints,", 'start': 3.787, 'duration': 8.97}, {'end': 15.98, 'text': 'movies, graphic design, product design pretty much anything you want to be 3D.', 'start': 12.757, 'duration': 3.223}, {'end': 24.224, 'text': 'And in this first part of the tutorial, I want to cover all of the basics so that you will be very comfortable to experiment with Blender.', 'start': 16.821, 'duration': 7.403}, {'end': 31.266, 'text': 'And everything that I do here is going to be available in a text document that is in the description that is 100% free.', 'start': 24.724, 'duration': 6.542}], 'summary': 'Part one of blender tutorial covering basics for 3d design. free text document available.', 'duration': 30.723, 'max_score': 0.543, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8543.jpg'}], 'start': 0.543, 'title': 'Blender basics tutorial', 'summary': 'Introduces a multi-part tutorial covering the basics of blender, a 3d design software used for various purposes, with available resources for reference and easy installation process.', 'chapters': [{'end': 55.488, 'start': 0.543, 'title': 'Blender basics tutorial', 'summary': 'Introduces a multi-part tutorial covering the basics of blender, a 3d design software used for various purposes, with available resources for reference and easy installation process.', 'duration': 54.945, 'highlights': ['The tutorial covers the basics of Blender, a 3D design software used for games, 3D prints, movies, graphic design, and product design.', 'Blender basics and installation instructions are available in a text document that is 100% free and accessible without providing personal information.', 'To get Blender, users can go to blender.org and download it, which is easy to install and works the same on every OS.']}], 'duration': 54.945, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8543.jpg', 'highlights': ['The tutorial covers the basics of Blender, a 3D design software used for various purposes.', 'Blender basics and installation instructions are available in a text document that is 100% free and accessible.', 'To get Blender, users can go to blender.org and download it, which is easy to install and works the same on every OS.']}, {'end': 407.457, 'segs': [{'end': 76.711, 'src': 'embed', 'start': 55.488, 'weight': 0, 'content': [{'end': 65.321, 'text': "but I'm also going to teach you how to use a bezier tool and a little tool called spin to create this 3d object right here and numerous other objects like it.", 'start': 55.488, 'duration': 9.833}, {'end': 69.526, 'text': "so that's what we will cover by the end of the tutorial and whenever, Whenever you start up Blender.", 'start': 65.321, 'duration': 4.205}, {'end': 76.711, 'text': "you can see I'm using the most recent version Blender 2.79, but if you have 2.8 or something like that, chances are it's exactly the same or very,", 'start': 69.526, 'duration': 7.185}], 'summary': 'Learn to use bezier and spin tools in blender to create 3d objects, applicable to versions 2.79 and 2.8.', 'duration': 21.223, 'max_score': 55.488, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP855488.jpg'}, {'end': 121.665, 'src': 'embed', 'start': 99.06, 'weight': 1, 'content': [{'end': 107.302, 'text': "So whenever I go and click on A, for example, to deselect, you're going to see over here some information on what I'm going to do or what I am doing.", 'start': 99.06, 'duration': 8.242}, {'end': 110.483, 'text': 'And I went and enlarged that a little bit so you can see it a little bit better.', 'start': 107.622, 'duration': 2.861}, {'end': 116.122, 'text': 'All right, so first thing I want to cover are some preferences that you may or may not decide to use.', 'start': 110.598, 'duration': 5.524}, {'end': 118.623, 'text': 'Now, I am using a three-button mouse.', 'start': 116.402, 'duration': 2.221}, {'end': 121.665, 'text': "You don't need a three-button mouse, but it is very useful.", 'start': 118.884, 'duration': 2.781}], 'summary': 'Demonstrating use of preferences with a three-button mouse.', 'duration': 22.605, 'max_score': 99.06, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP899060.jpg'}, {'end': 415.63, 'src': 'embed', 'start': 389.811, 'weight': 4, 'content': [{'end': 397.153, 'text': 'Oh, another thing that you might want to do is I have I do not have a number pad on my keyboard.', 'start': 389.811, 'duration': 7.342}, {'end': 402.355, 'text': "So I'm going to go into user preferences and I do indeed have emulate number pad selected right there.", 'start': 397.173, 'duration': 5.182}, {'end': 405.516, 'text': "So if you have that selected, you don't need to have a keyboard with a number pad.", 'start': 402.475, 'duration': 3.041}, {'end': 405.956, 'text': 'All right.', 'start': 405.556, 'duration': 0.4}, {'end': 407.457, 'text': 'So I want to cover that also.', 'start': 405.976, 'duration': 1.481}, {'end': 415.63, 'text': "You're also going to be able to switch to the back view with Control 1, the left view with Control 3, and the bottom view with Control 7.", 'start': 407.708, 'duration': 7.922}], 'summary': 'Emulate number pad option enables use without physical number pad. control shortcuts for different views available.', 'duration': 25.819, 'max_score': 389.811, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8389811.jpg'}], 'start': 55.488, 'title': 'Blender 3d object creation and basics', 'summary': 'Covers creating 3d objects with bezier and spin tools in blender 2.79 and 2.8, and basics of navigation and object manipulation including shortcuts, techniques, and preferences.', 'chapters': [{'end': 83.756, 'start': 55.488, 'title': 'Blender 3d object creation tutorial', 'summary': 'Covers creating a 3d object using the bezier tool and spin tool in blender, applicable to versions 2.79 and 2.8, with a focus on visual clarity and comprehensiveness.', 'duration': 28.268, 'highlights': ['The tutorial covers creating a 3D object using the Bezier tool and Spin tool in Blender, applicable to versions 2.79 and 2.8.', 'Emphasis is placed on visual clarity and comprehensiveness, with efforts to zoom in for better understanding.', 'The tutorial aims to enable the creation of various 3D objects beyond the demonstrated example.']}, {'end': 407.457, 'start': 83.976, 'title': 'Blender basics: navigation and object manipulation', 'summary': 'Covers the basics of navigating and manipulating objects in blender, including preferences, navigation shortcuts, and object manipulation techniques, such as zooming, panning, selecting, and moving objects with quantifiable details.', 'duration': 323.481, 'highlights': ['The chapter covers the basics of navigating and manipulating objects in Blender, including preferences, navigation shortcuts, and object manipulation techniques, such as zooming, panning, selecting, and moving objects.', 'The tutorial demonstrates how to zoom in and out by holding down control and using the middle mouse button, as well as how to scroll up or down and move the basic plane of 3D geometry by holding down shift.', 'The tutorial explains the process of switching between object mode and edit mode using the tab key, selecting vertices with the right mouse button, and moving objects on different axes using the left mouse button and shortcut keys.', "The tutorial also provides information on how to view objects from different perspectives using number keys and how to emulate number pad functionality in Blender's user preferences."]}], 'duration': 351.969, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP855488.jpg', 'highlights': ['Covers creating 3D objects using Bezier and Spin tools in Blender 2.79 and 2.8.', 'Emphasis on visual clarity and comprehensiveness, with efforts to zoom in for better understanding.', 'Basics of navigating and manipulating objects in Blender, including preferences, navigation shortcuts, and object manipulation techniques.', 'Demonstrates zooming in and out, scrolling, and moving the basic plane of 3D geometry.', 'Explains switching between object mode and edit mode, selecting vertices, and moving objects on different axes.', "Provides information on viewing objects from different perspectives and emulating number pad functionality in Blender's user preferences.", 'Aims to enable the creation of various 3D objects beyond the demonstrated example.']}, {'end': 743.54, 'segs': [{'end': 488.903, 'src': 'embed', 'start': 407.708, 'weight': 0, 'content': [{'end': 415.63, 'text': "You're also going to be able to switch to the back view with Control 1, the left view with Control 3, and the bottom view with Control 7.", 'start': 407.708, 'duration': 7.922}, {'end': 418.03, 'text': "And these things, you don't have to memorize all of them.", 'start': 415.63, 'duration': 2.4}, {'end': 419.45, 'text': "Just over time, you're going to pick them up.", 'start': 418.05, 'duration': 1.4}, {'end': 423.711, 'text': "There's also possible to get a camera view by pressing 0.", 'start': 419.47, 'duration': 4.241}, {'end': 427.832, 'text': "And that is what your camera is going to be recording or what it's going to be seeing.", 'start': 423.711, 'duration': 4.121}, {'end': 433.333, 'text': "And you're going to be able to use your right mouse button on the edge to move the camera.", 'start': 428.072, 'duration': 5.261}, {'end': 437.334, 'text': "So you can see right there how I'm able to move the camera and put it exactly where I want it to go.", 'start': 433.533, 'duration': 3.801}, {'end': 441.596, 'text': "Now you're going to have a perspective view and let's switch out of this.", 'start': 437.654, 'duration': 3.942}, {'end': 446.639, 'text': "Let's go back and I'm going to press the O key here to get rid of our camera view.", 'start': 441.636, 'duration': 5.003}, {'end': 453.003, 'text': 'And what I want to do now is I want to talk about perspective view versus orthographic view.', 'start': 446.94, 'duration': 6.063}, {'end': 458.907, 'text': 'Now perspective view is basically just going to show everything or this is actually orthographic view.', 'start': 453.243, 'duration': 5.664}, {'end': 462.651, 'text': 'Perspective view is going to show everything in perspective.', 'start': 459.167, 'duration': 3.484}, {'end': 467.997, 'text': "So the farther away an object is, the smaller it's going to be, or the closer the larger it's going to be.", 'start': 462.791, 'duration': 5.206}, {'end': 475.304, 'text': 'Orthographic view is going to represent objects as the same size independent of the distance from your camera.', 'start': 468.217, 'duration': 7.087}, {'end': 477.687, 'text': "And we'll get more into that as the tutorial continues.", 'start': 475.525, 'duration': 2.162}, {'end': 484.159, 'text': "If you would like to split your screen and show multiple different things on the screen at the same time, you're going to be able to do that.", 'start': 478.055, 'duration': 6.104}, {'end': 487.041, 'text': 'With your left mouse button, just come up here.', 'start': 484.44, 'duration': 2.601}, {'end': 488.903, 'text': 'You can see these little lines up here.', 'start': 487.061, 'duration': 1.842}], 'summary': 'Learn how to switch views and use camera controls in 3d modeling software.', 'duration': 81.195, 'max_score': 407.708, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8407708.jpg'}, {'end': 703.868, 'src': 'embed', 'start': 677.618, 'weight': 2, 'content': [{'end': 684.36, 'text': "Another thing that's very important to remember is if you ever do add new objects, always do it in the object mode.", 'start': 677.618, 'duration': 6.742}, {'end': 690.902, 'text': 'Because if you do it over in the edit mode, objects that you are adding to your scene are going to be joined together.', 'start': 684.6, 'duration': 6.302}, {'end': 694.983, 'text': "And I'm going to talk about how to disjoin objects here in a moment, but just wanted to talk about that.", 'start': 690.922, 'duration': 4.061}, {'end': 698.923, 'text': "We're also going to be able to view our objects in numerous different ways.", 'start': 695.179, 'duration': 3.744}, {'end': 703.868, 'text': "Come down here, you're going to see that we have solid mode is what we're using currently.", 'start': 699.203, 'duration': 4.665}], 'summary': 'Always add new objects in object mode to avoid joining them in edit mode.', 'duration': 26.25, 'max_score': 677.618, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8677618.jpg'}], 'start': 407.708, 'title': '3d camera views and blender 3d navigation', 'summary': 'Covers manipulating camera views in 3d with key controls like control 1, 3, 7 and 0, perspective view versus orthographic view, and splitting the screen to display multiple views. it also explains quad view, shortcuts for panning and navigating views, showing and hiding properties, and changing object modes and rendering modes in blender 3d.', 'chapters': [{'end': 505.915, 'start': 407.708, 'title': '3d camera views and screen splitting', 'summary': 'Explains how to manipulate camera views in 3d with key controls like control 1, 3, 7 and 0, and the concepts of perspective view versus orthographic view, as well as how to split the screen to display multiple views.', 'duration': 98.207, 'highlights': ['The chapter explains key controls for 3D camera manipulation, including switching to back view with Control 1, left view with Control 3, bottom view with Control 7, and accessing camera view by pressing 0.', 'It details the difference between perspective view, where objects appear smaller as they get farther, and orthographic view, where objects appear the same size regardless of distance.', 'The tutorial demonstrates screen splitting by using the left mouse button to create multiple views and removing them by hovering the mouse over and clicking.', 'It emphasizes that the user will gradually learn these controls and does not need to memorize them all at once.']}, {'end': 743.54, 'start': 506.24, 'title': 'Blender 3d navigation and object manipulation', 'summary': 'Covers the use of quad view, shortcuts for panning and navigating views, showing and hiding properties, and changing object modes and rendering modes in blender 3d.', 'duration': 237.3, 'highlights': ['The chapter covers the use of Quad View, shortcuts for panning and navigating views It demonstrates the use of Quad View and provides shortcuts for panning and navigating views.', "Showing and hiding properties, and changing object modes and rendering modes in Blender 3D It explains how to show and hide properties using the 'N' key, toggle the Tool Menu with the 'T' key, and provides shortcuts for changing object modes and rendering modes.", "Demonstration of shortcuts for switching between wireframe, solid, and rendered modes It provides shortcuts for switching between wireframe and solid modes using the 'Z' key, as well as switching to rendered mode using 'Shift + Z'.", "Creating a 3D cursor and adding new objects using shortcuts It explains how to create a 3D cursor by clicking the left mouse button and using the 'Shift + A' shortcut to add new objects, demonstrating the process with examples.", 'Important note on adding new objects in object mode and not in edit mode It emphasizes the importance of adding new objects in object mode to prevent them from being joined together, providing clarity on the process.']}], 'duration': 335.832, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8407708.jpg', 'highlights': ['The chapter explains key controls for 3D camera manipulation, including switching to back view with Control 1, left view with Control 3, bottom view with Control 7, and accessing camera view by pressing 0.', 'It details the difference between perspective view, where objects appear smaller as they get farther, and orthographic view, where objects appear the same size regardless of distance.', 'The tutorial demonstrates screen splitting by using the left mouse button to create multiple views and removing them by hovering the mouse over and clicking.', 'The chapter covers the use of Quad View, shortcuts for panning and navigating views It demonstrates the use of Quad View and provides shortcuts for panning and navigating views.', "Showing and hiding properties, and changing object modes and rendering modes in Blender 3D It explains how to show and hide properties using the 'N' key, toggle the Tool Menu with the 'T' key, and provides shortcuts for changing object modes and rendering modes.", "Demonstration of shortcuts for switching between wireframe, solid, and rendered modes It provides shortcuts for switching between wireframe and solid modes using the 'Z' key, as well as switching to rendered mode using 'Shift + Z'.", "Creating a 3D cursor and adding new objects using shortcuts It explains how to create a 3D cursor by clicking the left mouse button and using the 'Shift + A' shortcut to add new objects, demonstrating the process with examples.", 'Important note on adding new objects in object mode and not in edit mode It emphasizes the importance of adding new objects in object mode to prevent them from being joined together, providing clarity on the process.']}, {'end': 1035.991, 'segs': [{'end': 767.036, 'src': 'embed', 'start': 743.786, 'weight': 4, 'content': [{'end': 751.47, 'text': 'Another thing that you have here on your screen is what is called the outliner window, and you can see all the different objects that we have here,', 'start': 743.786, 'duration': 7.684}, {'end': 759.294, 'text': "and it's going to allow you to cycle down into all of the different things that appear on with your object.", 'start': 751.47, 'duration': 7.824}, {'end': 765.175, 'text': "So this is your cube in general, and then you're going to have the materials and textures associated with it.", 'start': 759.494, 'duration': 5.681}, {'end': 767.036, 'text': "Like I said, we'll get more into that later.", 'start': 765.395, 'duration': 1.641}], 'summary': 'Outliner window displays objects and allows cycling through them, including cube, materials, and textures.', 'duration': 23.25, 'max_score': 743.786, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8743786.jpg'}, {'end': 843.424, 'src': 'embed', 'start': 814.816, 'weight': 1, 'content': [{'end': 819.679, 'text': "You're also going to be able to if you want to set this, just press with the left mouse button, everything goes back.", 'start': 814.816, 'duration': 4.863}, {'end': 823.421, 'text': "And if you would like to rotate it, let's say 20 degrees, it's selected.", 'start': 819.999, 'duration': 3.422}, {'end': 826.102, 'text': "You're going to press R plus 20 degrees.", 'start': 823.441, 'duration': 2.661}, {'end': 828.723, 'text': 'See tons of little neat things you can do with this.', 'start': 826.582, 'duration': 2.141}, {'end': 832.605, 'text': "Another thing that's kind of useful is we're going to be able to hide selected objects.", 'start': 829.123, 'duration': 3.482}, {'end': 835.807, 'text': "Let's say we want to work with one object and the other stuff's in the way.", 'start': 832.645, 'duration': 3.162}, {'end': 837.968, 'text': "So let's go and I'm going to hold down.", 'start': 836.027, 'duration': 1.941}, {'end': 839.829, 'text': "Let's go and hold down the middle area.", 'start': 838.308, 'duration': 1.521}, {'end': 843.424, 'text': "Let's say I want to work with a sphere and I don't want to rotate this for some reason.", 'start': 840.199, 'duration': 3.225}], 'summary': 'The software allows for easy manipulation of objects, including rotation and hiding, enhancing user experience.', 'duration': 28.608, 'max_score': 814.816, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8814816.jpg'}, {'end': 915.983, 'src': 'embed', 'start': 886.86, 'weight': 2, 'content': [{'end': 889.421, 'text': "What I'm going to do is do a B and a box selection.", 'start': 886.86, 'duration': 2.561}, {'end': 892.003, 'text': "I'm going to select both my cube and my sphere.", 'start': 889.521, 'duration': 2.482}, {'end': 895.965, 'text': "I'm then going to come over here to this object right here.", 'start': 892.383, 'duration': 3.582}, {'end': 898.167, 'text': 'This is going to allow me to group objects.', 'start': 896.005, 'duration': 2.162}, {'end': 901.25, 'text': "Select that and there's layers and all kinds of other things.", 'start': 898.567, 'duration': 2.683}, {'end': 906.034, 'text': "And if I want to create a new group, I'm going to press on the plus key and I can go and give this a name.", 'start': 901.65, 'duration': 4.384}, {'end': 907.275, 'text': "Let's just call it group one.", 'start': 906.074, 'duration': 1.201}, {'end': 908.296, 'text': "That's perfectly fine.", 'start': 907.295, 'duration': 1.001}, {'end': 909.337, 'text': 'And print enter.', 'start': 908.636, 'duration': 0.701}, {'end': 909.958, 'text': 'And there you go.', 'start': 909.377, 'duration': 0.581}, {'end': 911.059, 'text': 'Now you got yourself a group.', 'start': 910.018, 'duration': 1.041}, {'end': 915.983, 'text': "I'm also going to be able to come in here and go, let's say shift a and create another guy.", 'start': 911.079, 'duration': 4.904}], 'summary': 'Demonstration of grouping objects and creating new groups in 3d modeling.', 'duration': 29.123, 'max_score': 886.86, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8886860.jpg'}, {'end': 988.665, 'src': 'embed', 'start': 958.224, 'weight': 0, 'content': [{'end': 960.106, 'text': "So I'm going to get the cylinder and all this stuff.", 'start': 958.224, 'duration': 1.882}, {'end': 961.427, 'text': 'Press X to delete it all.', 'start': 960.246, 'duration': 1.181}, {'end': 964.621, 'text': "Yep x, there we go, delete, they're all gone.", 'start': 961.728, 'duration': 2.893}, {'end': 967.204, 'text': "i'm gonna create something that looks a little bit more permanent.", 'start': 964.621, 'duration': 2.583}, {'end': 970.667, 'text': "so i'm gonna go shift and a and i'm gonna create a cube.", 'start': 967.204, 'duration': 3.463}, {'end': 971.848, 'text': "there's my cube right there.", 'start': 970.667, 'duration': 1.181}, {'end': 979.936, 'text': "i'm gonna move it down here into position and then i'm going to go and create shift a and i'm going to get myself a sphere.", 'start': 971.848, 'duration': 8.088}, {'end': 988.665, 'text': "grab it and i'm going to stick it inside of my cube and then i'm going to do a join and then i'm going to show you how to go And unjoin them.", 'start': 979.936, 'duration': 8.729}], 'summary': 'Creating a cube, placing a sphere inside, and demonstrating how to join and unjoin them.', 'duration': 30.441, 'max_score': 958.224, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8958224.jpg'}], 'start': 743.786, 'title': 'Blender 3d basics and editing tools', 'summary': 'Covers blender 3d basics, introducing outliner window, object management, deletion, selection methods, scaling, and moving objects using shortcuts. it also demonstrates various editing tools including rotation, object hiding, grouping, joining, and separating objects, providing shortcuts and key commands for each action, and showcasing the ability to create and manipulate 3d objects for effective organization and editing.', 'chapters': [{'end': 814.796, 'start': 743.786, 'title': 'Blender 3d basics', 'summary': 'Introduces the outliner window for object management, demonstrates object deletion and selection methods, and explains scaling and moving objects using shortcuts in blender 3d.', 'duration': 71.01, 'highlights': ['Introduction to Outliner window for object management The Outliner window allows users to view and navigate through different objects, materials, and textures associated with the 3D model.', "Demonstration of object deletion process The process of deleting objects in Blender is highlighted, emphasizing the use of the 'X' key and confirming the deletion by clicking on 'Delete' in the prompt.", 'Explanation of object selection and movement methods The transcript explains the process of selecting objects and using the Translate Selection or Moves Selection feature, depicting the method for moving objects a certain number of units using shortcuts.', "Demonstration of object scaling using shortcuts The process of scaling objects in Blender is demonstrated, with a focus on using the 'S' key followed by a numerical value to scale an object, exemplifying the doubling in size of a 3D model."]}, {'end': 1035.991, 'start': 814.816, 'title': 'Blender 3d editing tools', 'summary': 'Demonstrates various editing tools in blender 3d, including rotation, object hiding, grouping, joining, and separating objects, providing shortcuts and key commands for each action, and showcasing the ability to create and manipulate 3d objects for effective organization and editing.', 'duration': 221.175, 'highlights': ['The chapter demonstrates the use of various editing tools in Blender 3D, including rotation, object hiding, grouping, joining, and separating objects, providing shortcuts and key commands for each action.', 'The instructor showcases the ability to create and manipulate 3D objects for effective organization and editing, such as rotating objects by pressing R plus the desired angle, hiding selected objects by pressing H, and grouping objects together using the plus key and naming the group.', 'The tutorial also highlights the process of joining and separating objects in Blender 3D, where objects can be joined by pressing Control and J, and separated using the P key with options like loose parts, material, and selection.', 'In addition, the ability to move and manipulate light sources, apply different types of shading, and utilize shortcuts like Alt H to bring back all hidden objects is demonstrated, showcasing the versatility of Blender 3D editing tools.']}], 'duration': 292.205, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP8743786.jpg', 'highlights': ['Introduction to Outliner window for object management The Outliner window allows users to view and navigate through different objects, materials, and textures associated with the 3D model.', "Demonstration of object deletion process The process of deleting objects in Blender is highlighted, emphasizing the use of the 'X' key and confirming the deletion by clicking on 'Delete' in the prompt.", "Demonstration of object scaling using shortcuts The process of scaling objects in Blender is demonstrated, with a focus on using the 'S' key followed by a numerical value to scale an object, exemplifying the doubling in size of a 3D model.", 'Explanation of object selection and movement methods The transcript explains the process of selecting objects and using the Translate Selection or Moves Selection feature, depicting the method for moving objects a certain number of units using shortcuts.', 'The chapter demonstrates the use of various editing tools in Blender 3D, including rotation, object hiding, grouping, joining, and separating objects, providing shortcuts and key commands for each action.', 'The instructor showcases the ability to create and manipulate 3D objects for effective organization and editing, such as rotating objects by pressing R plus the desired angle, hiding selected objects by pressing H, and grouping objects together using the plus key and naming the group.', 'The tutorial also highlights the process of joining and separating objects in Blender 3D, where objects can be joined by pressing Control and J, and separated using the P key with options like loose parts, material, and selection.', 'In addition, the ability to move and manipulate light sources, apply different types of shading, and utilize shortcuts like Alt H to bring back all hidden objects is demonstrated, showcasing the versatility of Blender 3D editing tools.']}, {'end': 1558.69, 'segs': [{'end': 1076.344, 'src': 'heatmap', 'start': 1046.138, 'weight': 0.889, 'content': [{'end': 1047.84, 'text': "Let's just go switch back to edit mode.", 'start': 1046.138, 'duration': 1.702}, {'end': 1049.943, 'text': 'I can go edit and I can go box.', 'start': 1047.861, 'duration': 2.082}, {'end': 1054.669, 'text': 'And once again, with the left mouse button, go and select some of these different pieces.', 'start': 1050.624, 'duration': 4.045}, {'end': 1056.051, 'text': 'Go P once again.', 'start': 1055.07, 'duration': 0.981}, {'end': 1060.714, 'text': "And this time I'm going to go Selection and then jump back over into Object Mode with Tab.", 'start': 1056.591, 'duration': 4.123}, {'end': 1064.336, 'text': "And now I'm going to be able to grab this and pull the top off of my sphere.", 'start': 1060.974, 'duration': 3.362}, {'end': 1065.617, 'text': 'So kind of neat stuff.', 'start': 1064.556, 'duration': 1.061}, {'end': 1070.06, 'text': 'You can see it still maintains the 3D look, but I just yanked that off the top there.', 'start': 1065.657, 'duration': 4.403}, {'end': 1072.541, 'text': "So if you want to do some brain surgery, there's one way to do that.", 'start': 1070.12, 'duration': 2.421}, {'end': 1076.344, 'text': "Now let's come in here and let's do a little bit more with Edit Mode.", 'start': 1072.782, 'duration': 3.562}], 'summary': 'Demonstration of editing 3d objects, switching modes, and manipulating shapes.', 'duration': 30.206, 'max_score': 1046.138, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81046137.jpg'}, {'end': 1101.986, 'src': 'embed', 'start': 1072.782, 'weight': 1, 'content': [{'end': 1076.344, 'text': "Now let's come in here and let's do a little bit more with Edit Mode.", 'start': 1072.782, 'duration': 3.562}, {'end': 1081.609, 'text': "So I'm going to go B and I'm just going to select some of this stuff and I'm going to go X and delete.", 'start': 1076.644, 'duration': 4.965}, {'end': 1082.329, 'text': "All of it's gone.", 'start': 1081.749, 'duration': 0.58}, {'end': 1083.751, 'text': "Let's go and create a new object.", 'start': 1082.349, 'duration': 1.402}, {'end': 1087.134, 'text': "I'm going to go Shift and Mesh and I'm just going to pick on Cube.", 'start': 1083.771, 'duration': 3.363}, {'end': 1090.197, 'text': 'Hold down the middle mouse button, move the cube around here.', 'start': 1087.654, 'duration': 2.543}, {'end': 1093.22, 'text': 'Like I said before, this is the vertice of the point.', 'start': 1090.517, 'duration': 2.703}, {'end': 1094.08, 'text': 'This is the edge.', 'start': 1093.34, 'duration': 0.74}, {'end': 1097.744, 'text': 'The face is surrounded by four edges or multiple edges.', 'start': 1094.281, 'duration': 3.463}, {'end': 1101.986, 'text': "You're also going to be able to define how you are going to select these different things.", 'start': 1098.044, 'duration': 3.942}], 'summary': 'Introduction to edit mode in 3d modeling, including vertex, edge, and face selection.', 'duration': 29.204, 'max_score': 1072.782, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81072782.jpg'}, {'end': 1195.722, 'src': 'embed', 'start': 1165.407, 'weight': 0, 'content': [{'end': 1168.209, 'text': 'With my right mouse button, I can come in here and select those.', 'start': 1165.407, 'duration': 2.802}, {'end': 1171.872, 'text': 'I can hold down the shift key, of course, and select multiple different vertices.', 'start': 1168.429, 'duration': 3.443}, {'end': 1176.836, 'text': "And once again, I can come in and select the different faces if I'd like to do that as well.", 'start': 1172.212, 'duration': 4.624}, {'end': 1181.257, 'text': "Now the Box Select is kind of cool, but you're also going to be able to do other different selection options.", 'start': 1177.176, 'duration': 4.081}, {'end': 1185.199, 'text': 'One of them is the Circle Select, and you get to that with the C key.', 'start': 1181.577, 'duration': 3.622}, {'end': 1192.601, 'text': 'And if I want to come in here and select this, I just go and press C, and then I can go and select multiple different parts.', 'start': 1185.539, 'duration': 7.062}, {'end': 1195.722, 'text': "Let's go and actually just select what is visible.", 'start': 1192.881, 'duration': 2.841}], 'summary': 'Learning how to use various selection options in 3d modeling software.', 'duration': 30.315, 'max_score': 1165.407, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81165407.jpg'}, {'end': 1257.618, 'src': 'heatmap', 'start': 1215.749, 'weight': 0.808, 'content': [{'end': 1219.711, 'text': 'This is normally done in the front orthographic position.', 'start': 1215.749, 'duration': 3.962}, {'end': 1223.354, 'text': "And how we're going to get to that is we're going to go five and one.", 'start': 1219.951, 'duration': 3.403}, {'end': 1227.076, 'text': 'And you can see up here it says front orthographic, right like that.', 'start': 1223.754, 'duration': 3.322}, {'end': 1231.059, 'text': 'And if I want to draw a vertice, once again, we have to be in edit mode for this.', 'start': 1227.397, 'duration': 3.662}, {'end': 1237.003, 'text': "I'm going to hold down my control key and I'm going to just come in here and click with the left mouse button.", 'start': 1231.38, 'duration': 5.623}, {'end': 1239.145, 'text': "And oops, it's actually connected to that.", 'start': 1237.424, 'duration': 1.721}, {'end': 1240.426, 'text': 'I need to deselect that.', 'start': 1239.225, 'duration': 1.201}, {'end': 1242.387, 'text': 'you can do undo, just like anything else.', 'start': 1240.706, 'duration': 1.681}, {'end': 1244.989, 'text': "i'm going to go a and deselect all, all right.", 'start': 1242.387, 'duration': 2.602}, {'end': 1252.374, 'text': "so now i'm going to go control and i'm going to click on vertices and create whatever vertices that i'd like to do and then close them off.", 'start': 1244.989, 'duration': 7.385}, {'end': 1257.618, 'text': 'and then i can go and select the entire object and go f and there it is a filled face.', 'start': 1252.374, 'duration': 5.244}], 'summary': 'Creating vertices and a filled face in front orthographic position using blender.', 'duration': 41.869, 'max_score': 1215.749, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81215749.jpg'}, {'end': 1387.714, 'src': 'embed', 'start': 1358.182, 'weight': 3, 'content': [{'end': 1360.003, 'text': 'OK, so I got my whole entire cube selected.', 'start': 1358.182, 'duration': 1.821}, {'end': 1361.224, 'text': 'Now subdivide.', 'start': 1360.263, 'duration': 0.961}, {'end': 1364.206, 'text': "What that's going to do is break it into additional cubes.", 'start': 1361.264, 'duration': 2.942}, {'end': 1367.047, 'text': "So subdivide, see more cubes and there's more cubes.", 'start': 1364.226, 'duration': 2.821}, {'end': 1367.608, 'text': 'All right.', 'start': 1367.328, 'duration': 0.28}, {'end': 1368.588, 'text': 'So kind of neat stuff.', 'start': 1367.648, 'duration': 0.94}, {'end': 1371.23, 'text': 'And you can see all the different cubes there on your screen now.', 'start': 1368.768, 'duration': 2.462}, {'end': 1380.052, 'text': "I'm going to hold down the middle mouse button with Shift and move this guy around because I want to show you how Inset Faces works.", 'start': 1371.83, 'duration': 8.222}, {'end': 1383.093, 'text': "So what I'm going to do now is I'm going to select a whole bunch of different faces.", 'start': 1380.352, 'duration': 2.741}, {'end': 1384.593, 'text': "I'm going to come down here, select Face.", 'start': 1383.113, 'duration': 1.48}, {'end': 1387.714, 'text': "I'm going to go right, hold down the Shift key, select a whole bunch of these.", 'start': 1384.613, 'duration': 3.101}], 'summary': 'Demonstration of subdividing cubes and selecting faces in 3d modeling.', 'duration': 29.532, 'max_score': 1358.182, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81358182.jpg'}], 'start': 1036.191, 'title': '3d editing and graphic art', 'summary': 'Covers basic editing techniques in blender 3d and 3d vector graphic art creation using various tools and shortcuts, with examples provided. it encompasses object and edit mode manipulation, selection methods, creating vertices and faces, as well as techniques such as extrude, inset faces, subdivide, loop cut, and slide edge.', 'chapters': [{'end': 1258.018, 'start': 1036.191, 'title': 'Blender 3d editing basics', 'summary': 'Demonstrates basic editing techniques in blender 3d, including object and edit mode manipulation, selection methods, and creating vertices and faces.', 'duration': 221.827, 'highlights': ['The chapter demonstrates basic editing techniques in Blender 3D, including object and edit mode manipulation, selection methods, and creating vertices and faces.', 'The speaker showcases the process of switching between object and edit mode and manipulating a sphere by grabbing and pulling it, providing practical examples of 3D manipulation.', 'The tutorial covers various selection methods such as box select, circle select, and vertex, edge, and face selection, offering comprehensive guidance on different ways to manipulate objects in Blender 3D.', 'The chapter also includes a demonstration of creating vertices, connecting them to form shapes, and filling faces, emphasizing the practical application of editing tools in Blender 3D.']}, {'end': 1558.69, 'start': 1258.018, 'title': '3d vector graphic art tutorial', 'summary': 'Covers techniques for creating 3d vector graphic art using tools like extrude, inset faces, subdivide, loop cut, and slide edge, with examples and shortcuts provided throughout the tutorial.', 'duration': 300.672, 'highlights': ['The tutorial covers techniques for creating 3D vector graphic art using tools like extrude, inset faces, subdivide, loop cut, and slide edge. The tutorial introduces various tools such as extrude, inset faces, subdivide, loop cut, and slide edge for creating 3D vector graphic art.', 'Examples and shortcuts for using the extrude tool are provided, including creating additional panels and manipulating extruded edges. The tutorial includes examples and shortcuts for using the extrude tool to create additional panels and manipulate extruded edges.', 'The subdivide tool is demonstrated to break the object into additional cubes, allowing for more intricate designs. The subdivide tool is demonstrated to break the object into additional cubes, enabling more intricate designs.', 'The inset faces tool is showcased, allowing for the inward movement of selected cubes while keeping them tied with the rest of the object. The tutorial showcases the inset faces tool, demonstrating the inward movement of selected cubes while maintaining their connection with the rest of the object.', 'The loop cut and slide edge tool is demonstrated, providing a method for creating edges that go around the entire 3D object. The tutorial demonstrates the loop cut and slide edge tool, offering a method for creating edges that encircle the entire 3D object.']}], 'duration': 522.499, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81036191.jpg', 'highlights': ['The tutorial covers techniques for creating 3D vector graphic art using tools like extrude, inset faces, subdivide, loop cut, and slide edge.', 'The chapter demonstrates basic editing techniques in Blender 3D, including object and edit mode manipulation, selection methods, and creating vertices and faces.', 'The tutorial includes examples and shortcuts for using the extrude tool to create additional panels and manipulate extruded edges.', 'The tutorial covers various selection methods such as box select, circle select, and vertex, edge, and face selection, offering comprehensive guidance on different ways to manipulate objects in Blender 3D.', 'The subdivide tool is demonstrated to break the object into additional cubes, allowing for more intricate designs.']}, {'end': 1901.017, 'segs': [{'end': 1617.299, 'src': 'embed', 'start': 1592.525, 'weight': 1, 'content': [{'end': 1598.327, 'text': "Now what I want to do if I want to draw a shape using a reference photo, I'm going to use a glass.", 'start': 1592.525, 'duration': 5.802}, {'end': 1601.608, 'text': "What I'm going to do is I'm going to jump into front ortho.", 'start': 1598.627, 'duration': 2.981}, {'end': 1604.75, 'text': "So I'm going to go one, And I'm in Front Ortho right there.", 'start': 1601.648, 'duration': 3.102}, {'end': 1612.555, 'text': "If I want to bring in some artwork, I'm going to come over here to Background Images, open that up, click on Add Image, and then Open.", 'start': 1604.77, 'duration': 7.785}, {'end': 1614.897, 'text': "I'm going to find the image I want to use.", 'start': 1612.575, 'duration': 2.322}, {'end': 1616.418, 'text': 'You can use pings, jpegs, whatever.', 'start': 1614.937, 'duration': 1.481}, {'end': 1617.299, 'text': 'Just double click on it.', 'start': 1616.458, 'duration': 0.841}], 'summary': 'Using a glass, the speaker demonstrates adding reference photos for drawing in blender.', 'duration': 24.774, 'max_score': 1592.525, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81592525.jpg'}, {'end': 1617.299, 'src': 'heatmap', 'start': 1592.525, 'weight': 0.772, 'content': [{'end': 1598.327, 'text': "Now what I want to do if I want to draw a shape using a reference photo, I'm going to use a glass.", 'start': 1592.525, 'duration': 5.802}, {'end': 1601.608, 'text': "What I'm going to do is I'm going to jump into front ortho.", 'start': 1598.627, 'duration': 2.981}, {'end': 1604.75, 'text': "So I'm going to go one, And I'm in Front Ortho right there.", 'start': 1601.648, 'duration': 3.102}, {'end': 1612.555, 'text': "If I want to bring in some artwork, I'm going to come over here to Background Images, open that up, click on Add Image, and then Open.", 'start': 1604.77, 'duration': 7.785}, {'end': 1614.897, 'text': "I'm going to find the image I want to use.", 'start': 1612.575, 'duration': 2.322}, {'end': 1616.418, 'text': 'You can use pings, jpegs, whatever.', 'start': 1614.937, 'duration': 1.481}, {'end': 1617.299, 'text': 'Just double click on it.', 'start': 1616.458, 'duration': 0.841}], 'summary': 'Drawing shapes using reference photo in blender by adding image as background.', 'duration': 24.774, 'max_score': 1592.525, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81592525.jpg'}, {'end': 1809.99, 'src': 'heatmap', 'start': 1768.144, 'weight': 0, 'content': [{'end': 1771.065, 'text': "Okay, so there's our glass, or an approximation of our glass.", 'start': 1768.144, 'duration': 2.921}, {'end': 1775.467, 'text': 'Now what I want to do is I want to select everything inside of here.', 'start': 1771.385, 'duration': 4.082}, {'end': 1777.368, 'text': "So I'm going to go A to select everything.", 'start': 1775.487, 'duration': 1.881}, {'end': 1779.95, 'text': "I'm going to go into object mode now.", 'start': 1777.388, 'duration': 2.562}, {'end': 1781.551, 'text': 'So Tab once again.', 'start': 1780.31, 'duration': 1.241}, {'end': 1785.273, 'text': 'What I want to do is turn the curve into a mesh.', 'start': 1781.691, 'duration': 3.582}, {'end': 1788.055, 'text': 'So I have everything selected.', 'start': 1785.653, 'duration': 2.402}, {'end': 1789.255, 'text': "And I'm going to go down here.", 'start': 1788.235, 'duration': 1.02}, {'end': 1791.957, 'text': "And I'm going to press Alt and C.", 'start': 1789.275, 'duration': 2.682}, {'end': 1795.899, 'text': "And that's going to convert to, you can see here, mesh from curve.", 'start': 1791.957, 'duration': 3.942}, {'end': 1796.499, 'text': "It's a curve.", 'start': 1795.959, 'duration': 0.54}, {'end': 1797.18, 'text': "Now it's a mesh.", 'start': 1796.56, 'duration': 0.62}, {'end': 1798.441, 'text': "And that's in object mode.", 'start': 1797.42, 'duration': 1.021}, {'end': 1800.762, 'text': "Now I'm going to go back into edit mode with Tab.", 'start': 1798.581, 'duration': 2.181}, {'end': 1801.823, 'text': 'Select everything.', 'start': 1801.082, 'duration': 0.741}, {'end': 1804.085, 'text': "Then I'm going to go E for Extrude.", 'start': 1802.083, 'duration': 2.002}, {'end': 1806.107, 'text': "And I'm going to create an extrusion.", 'start': 1804.365, 'duration': 1.742}, {'end': 1808.729, 'text': "So it's going to become a three-dimensional shape.", 'start': 1806.207, 'duration': 2.522}, {'end': 1809.99, 'text': 'Okay, so there that is.', 'start': 1808.849, 'duration': 1.141}], 'summary': 'The transcript explains the process of converting a curve to a mesh in object and edit mode, creating a three-dimensional shape.', 'duration': 41.846, 'max_score': 1768.144, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81768144.jpg'}], 'start': 1558.69, 'title': 'Creating draggable edges and 3d glass object', 'summary': 'Covers creating a draggable edge using keyboard shortcuts, stopping the edge with a left click, and utilizing spin, bezier tool, and images to create shapes. it also demonstrates creating a 3d glass object in blender using a reference photo, bezier tool, and mesh manipulation, resulting in a detailed 3d glass model with 98 vertices removed.', 'chapters': [{'end': 1592.324, 'start': 1558.69, 'title': 'Creating draggable edge and using images for shapes', 'summary': "Covers creating a draggable edge using keyboard shortcuts, stopping the edge with a left click, deselecting with 'a', and utilizing spin, bezier tool, and images to create shapes in object mode.", 'duration': 33.634, 'highlights': ['Creating a draggable edge by using keyboard shortcuts ctrl shift, r, and ctrl shift, and putting it on the screen.', "Stopping the draggable edge by clicking on the left button and deselecting with 'a'.", 'Covering the use of spin, bezier tool, and images to create shapes in object mode by deleting the existing content with X and X and delete command.']}, {'end': 1901.017, 'start': 1592.525, 'title': 'Creating 3d glass object in blender', 'summary': 'Demonstrates how to create a 3d glass object in blender using a reference photo, bezier tool, and mesh manipulation, resulting in a detailed 3d glass model with 98 vertices removed.', 'duration': 308.492, 'highlights': ['The tutorial covers creating a 3D glass object in Blender using a reference photo, Bezier tool, and mesh manipulation. The tutorial demonstrates the process of using a reference photo, Bezier tool, and mesh manipulation to create a 3D glass object in Blender.', 'The process involves converting a curve into a mesh and extruding it to create a three-dimensional shape. The process includes converting a curve into a mesh, extruding it, and spinning it around a center point to create a three-dimensional shape.', 'The tutorial concludes with the removal of 98 vertices to optimize the 3D glass model. The tutorial concludes with the removal of 98 vertices from the 3D glass model to optimize it for further use.']}], 'duration': 342.327, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/x27hsbiqdP8/pics/x27hsbiqdP81558690.jpg', 'highlights': ['Creating a 3D glass object in Blender using a reference photo, Bezier tool, and mesh manipulation.', "Stopping the draggable edge by clicking on the left button and deselecting with 'a'.", 'The process involves converting a curve into a mesh and extruding it to create a three-dimensional shape.', 'Covering the use of spin, bezier tool, and images to create shapes in object mode by deleting the existing content with X and X and delete command.']}], 'highlights': ['The tutorial covers the basics of Blender, a 3D design software used for various purposes.', 'Blender basics and installation instructions are available in a text document that is 100% free and accessible.', 'To get Blender, users can go to blender.org and download it, which is easy to install and works the same on every OS.', 'Covers creating 3D objects using Bezier and Spin tools in Blender 2.79 and 2.8.', 'Emphasis on visual clarity and comprehensiveness, with efforts to zoom in for better understanding.', 'Basics of navigating and manipulating objects in Blender, including preferences, navigation shortcuts, and object manipulation techniques.', 'The chapter explains key controls for 3D camera manipulation, including switching to back view with Control 1, left view with Control 3, bottom view with Control 7, and accessing camera view by pressing 0.', 'It details the difference between perspective view, where objects appear smaller as they get farther, and orthographic view, where objects appear the same size regardless of distance.', 'The tutorial demonstrates screen splitting by using the left mouse button to create multiple views and removing them by hovering the mouse over and clicking.', 'The chapter covers the use of Quad View, shortcuts for panning and navigating views It demonstrates the use of Quad View and provides shortcuts for panning and navigating views.', 'Introduction to Outliner window for object management The Outliner window allows users to view and navigate through different objects, materials, and textures associated with the 3D model.', "Demonstration of object deletion process The process of deleting objects in Blender is highlighted, emphasizing the use of the 'X' key and confirming the deletion by clicking on 'Delete' in the prompt.", "Demonstration of object scaling using shortcuts The process of scaling objects in Blender is demonstrated, with a focus on using the 'S' key followed by a numerical value to scale an object, exemplifying the doubling in size of a 3D model.", 'The tutorial covers techniques for creating 3D vector graphic art using tools like extrude, inset faces, subdivide, loop cut, and slide edge.', 'Creating a 3D glass object in Blender using a reference photo, Bezier tool, and mesh manipulation.', "Stopping the draggable edge by clicking on the left button and deselecting with 'a'."]}