title
C# Full Course for free ๐ŸŽฎ

description
C# tutorial beginners full course (C# for Unity) #C# #tutorial #Unity โญ๏ธTime Stampsโญ๏ธ #1 (00:00:00) C# tutorial for beginners #2 (00:06:30) output ๐Ÿ’ฌ #3 (00:10:48) variables โœ–๏ธ #4 (00:19:32) constants ฯ€ #5 (00:20:35) type casting ๐Ÿ’ฑ #6 (00:27:49) user input โŒจ๏ธ #7 (00:31:24) arithmetic operators ๐Ÿงฎ #8 (00:35:54) Math class ๐Ÿ“ #9 (00:40:55) random numbers ๐ŸŽฒ #10 (00:44:27) hypotenuse calculator program ๐Ÿ“ #11 (00:46:35) string methods ๐Ÿ”ค #12 (00:53:26) if statements ๐Ÿค” #13 (00:59:43) switches ๐Ÿ”€ #14 (01:02:50) logical operators && || ๐Ÿ”ฃ #15 (01:06:36) while loops โ™พ๏ธ #16 (01:09:45) for loops ๐Ÿ” #17 (01:13:24) nested loops โžฟ #18 (01:18:28) number guessing game ๐Ÿ”ข #19 (01:27:08) rock-paper-scissors game ๐Ÿ—ฟ #20 (01:38:52) calculator program ๐Ÿ–ฉ #21 (01:46:53) arrays ๐Ÿš— #22 (01:52:50) foreach loop โžฐ #23 (01:54:42) methods ๐Ÿ“ž #24 (02:00:37) return keyword โ†ฉ๏ธ #25 (02:04:12) method overloading ๐Ÿคฏ #26 (02:05:44) params keyword โš™๏ธ #27 (02:08:52) exception handling โš ๏ธ #28 (02:13:53) conditional operator โ“ #29 (02:16:53) string interpolation ๐Ÿ’ฒ #30 (02:20:18) multidimensional arrays โฌœ #31 (02:25:23) classes ๐Ÿ“ฆ #32 (02:30:07) objects ๐Ÿงโ€โ™‚๏ธ #33 (02:34:58) constructors ๐Ÿ‘ท #34 (02:40:41) static ๐Ÿšซ #35 (02:45:43) overloaded constructors ๐Ÿ• #36 (02:50:04) inheritance ๐Ÿ‘ช #37 (02:54:32) abstract classes ๐Ÿ‘ป #38 (02:57:08) array of objects ๐Ÿฌ #39 (03:00:57) objects as arguments ๐Ÿงณ #40 (03:05:15) method overriding ๐Ÿ™… #41 (03:09:07) ToString method ๐Ÿ’ญ #42 (03:12:34) polymorphism ๐ŸŽญ #43 (03:17:44) interfaces ๐ŸŸ #44 (03:23:22) Lists ๐Ÿ“ƒ #45 (03:30:07) List of objects ๐Ÿฆธโ€โ™‚๏ธ #46 (03:33:35) getters & setters ๐Ÿ”’ #47 (03:37:41) auto implemented properties ๐Ÿ” #48 (03:40:26) enums ๐Ÿช #49 (03:47:33) generics โ‰๏ธ #50 (03:52:56) multithreading ๐Ÿงถ music credits ๐ŸŽผ : =========================================================== Up In My Jam (All Of A Sudden) by - Kubbi https://soundcloud.com/kubbi Creative Commons โ€” Attribution-ShareAlike 3.0 Unportedโ€” CC BY-SA 3.0 Free Download / Stream: http://bit.ly/2JnDfCE Music promoted by Audio Library https://youtu.be/tDexBj46oNI =========================================================== Copyright Disclaimer: This video is the intellectual property of Bro Code. All rights reserved. No part of this video may be reproduced, distributed, or transmitted in any form or by any means, including but not limited to recording, uploading, or other electronic or mechanical methods, without my written permission, except in the case of brief quotations embodied in critical reviews and certain other noncommercial uses permitted by copyright law.

detail
{'title': 'C# Full Course for free ๐ŸŽฎ', 'heatmap': [{'end': 720.895, 'start': 574.173, 'weight': 0.724}, {'end': 5184.998, 'start': 5037.296, 'weight': 0.762}, {'end': 8931.759, 'start': 8638.838, 'weight': 0.778}, {'end': 12961.713, 'start': 12818.158, 'weight': 0.835}], 'summary': 'This c# full course covers basics, output formatting, arithmetic, simple games, arrays, methods, concepts, classes, inheritance, polymorphism, interfaces, object creation, encapsulation, enums, generics, and multithreading, highlighting quantifiable data such as potential earnings of $63,000 per year for experienced c# developers and the usage of a method to sing happy birthday three times.', 'chapters': [{'end': 309.393, 'segs': [{'end': 62.889, 'src': 'embed', 'start': 23.664, 'weight': 0, 'content': [{'end': 26.587, 'text': 'c sharp is a very flexible language.', 'start': 23.664, 'duration': 2.923}, {'end': 33.693, 'text': "we can use c sharp for all sorts of things console apps, web services, games and if you're an aspiring game developer,", 'start': 26.587, 'duration': 7.106}, {'end': 37.516, 'text': 'c sharp is definitely a language you want to learn, along with c plus plus.', 'start': 33.693, 'duration': 3.823}, {'end': 39.058, 'text': 'but why not learn both?', 'start': 37.516, 'duration': 1.542}, {'end': 44.842, 'text': 'and the average salary for a c sharp developer, if you have some experience, is 63 000 per year, according to glassdoor.', 'start': 39.058, 'duration': 5.784}, {'end': 48.365, 'text': "If that all sounds good, let's begin.", 'start': 46.784, 'duration': 1.581}, {'end': 51.205, 'text': "To code with C Sharp, we'll need an IDE.", 'start': 48.625, 'duration': 2.58}, {'end': 53.366, 'text': "That's an integrated development environment.", 'start': 51.265, 'duration': 2.101}, {'end': 56.327, 'text': 'Think of it as software that helps us write other software.', 'start': 53.466, 'duration': 2.861}, {'end': 59.668, 'text': 'One that I would recommend is Visual Studio Community.', 'start': 56.787, 'duration': 2.881}, {'end': 62.889, 'text': 'So you can just Google that, then head to this URL at the top here.', 'start': 59.988, 'duration': 2.901}], 'summary': 'C# is versatile, used for various applications and games, with an average salary of $63,000 per year for experienced developers.', 'duration': 39.225, 'max_score': 23.664, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ23664.jpg'}, {'end': 173.779, 'src': 'embed', 'start': 101.837, 'weight': 3, 'content': [{'end': 106.443, 'text': "Alright, now to create a new project, we'll go to File, New, Project.", 'start': 101.837, 'duration': 4.606}, {'end': 109.646, 'text': 'Select C Sharp Console Application.', 'start': 107.224, 'duration': 2.422}, {'end': 112.35, 'text': "Next, we'll need a name for this project.", 'start': 110.207, 'duration': 2.143}, {'end': 115.053, 'text': "I'll call this MyFirstProject.", 'start': 112.45, 'duration': 2.603}, {'end': 118.537, 'text': 'Program, Next, then Create.', 'start': 115.894, 'duration': 2.643}, {'end': 121.78, 'text': 'Alright, now this font size is very small.', 'start': 119.157, 'duration': 2.623}, {'end': 130.127, 'text': 'You can either zoom in here down at the bottom, or you can change the font as well as the font size by going to Tools Options,', 'start': 121.86, 'duration': 8.267}, {'end': 133.331, 'text': 'Environment Fonts and Colors, and you can change the size here.', 'start': 130.127, 'duration': 3.204}, {'end': 137.138, 'text': 'What about 18? And we should be good.', 'start': 133.812, 'duration': 3.326}, {'end': 140.841, 'text': 'And here we have a small program that was created for us automatically.', 'start': 137.538, 'duration': 3.303}, {'end': 144.525, 'text': 'All this does is display some output, the words Hello World.', 'start': 141.001, 'duration': 3.524}, {'end': 148.969, 'text': 'To compile and run a program, you just have to click this green play button at the top.', 'start': 144.965, 'duration': 4.004}, {'end': 157.606, 'text': 'And this will create a console window that displays our output of hello world, whatever we have written here within quotes.', 'start': 150.461, 'duration': 7.145}, {'end': 160.969, 'text': 'And this line of code is known as the main method.', 'start': 158.227, 'duration': 2.742}, {'end': 163.751, 'text': "It's the entry point for where our program begins.", 'start': 161.149, 'duration': 2.602}, {'end': 168.875, 'text': 'And this set of curly braces after the main method is the body of the main method.', 'start': 164.272, 'duration': 4.603}, {'end': 173.779, 'text': 'So our program will begin by executing any code at the top of the main method.', 'start': 169.275, 'duration': 4.504}], 'summary': "Creating a c# console application, changing font size, and running a program with output 'hello world'.", 'duration': 71.942, 'max_score': 101.837, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ101837.jpg'}, {'end': 283.625, 'src': 'embed', 'start': 260.065, 'weight': 6, 'content': [{'end': 267.271, 'text': 'So to write output to the console window, you type console.WriteLine, then within quotes, some text that you want to write.', 'start': 260.065, 'duration': 7.206}, {'end': 275.495, 'text': "One thing that you may want to change is the font and the font size of your console window, because right now it's very difficult for me to read.", 'start': 267.871, 'duration': 7.624}, {'end': 281.223, 'text': 'So to change that, right-click in the top left corner, go to Properties, Then go to font.', 'start': 275.916, 'duration': 5.307}, {'end': 283.625, 'text': "Let's increase this to maybe 28.", 'start': 281.383, 'duration': 2.242}], 'summary': 'Console.writeline used to write text to console. change font size to 28.', 'duration': 23.56, 'max_score': 260.065, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ260065.jpg'}], 'start': 0.089, 'title': 'C sharp basics and setup', 'summary': 'Covers the essentials of starting to write code in c sharp, setting up c sharp in visual studio, and console window basics. it highlights the potential earning of experienced c sharp developers, averaging $63,000 per year, and the process of setting up c sharp in visual studio, including creating a new c sharp console application and customizing output in the console window.', 'chapters': [{'end': 44.842, 'start': 0.089, 'title': 'C sharp coding: getting started', 'summary': 'Covers the essentials of starting to write code in c sharp, highlighting its flexibility for various applications and potential earning, with an average salary of $63,000 per year for experienced developers.', 'duration': 44.753, 'highlights': ['C Sharp is a versatile language suitable for console apps, web services, and games, making it a valuable skill for aspiring game developers.', 'The average salary for an experienced C Sharp developer is $63,000 per year, according to Glassdoor.']}, {'end': 148.969, 'start': 46.784, 'title': 'Setting up c sharp in visual studio', 'summary': 'Covers the process of setting up c sharp in visual studio, including downloading visual studio community, selecting the necessary packages, setting up the ide, and creating a new c sharp console application, with a mention of changing font size and running a simple program.', 'duration': 102.185, 'highlights': ["To code with C Sharp, you'll need an IDE like Visual Studio Community, which can be downloaded by selecting .NET Desktop Development and optionally Unity package. Visual Studio Community is recommended for coding with C Sharp, and the .NET Desktop Development package is necessary, with an optional Unity package.", 'Creating a new C Sharp Console Application involves going to File, New, Project, selecting C Sharp Console Application, providing a project name, and creating the project. The process of creating a new C Sharp Console Application involves specific steps such as selecting the project type, providing a name, and creating the project.', 'The process includes modifying the font size and type in the IDE by going to Tools Options, Environment Fonts and Colors, and changing the size. The font size and type in the IDE can be modified through the Tools Options menu, specifically under Environment Fonts and Colors.', 'Running a program is as simple as clicking the green play button at the top. Running a program in Visual Studio can be accomplished by clicking the green play button located at the top.']}, {'end': 309.393, 'start': 150.461, 'title': 'Console window basics', 'summary': 'Explains the main method as the entry point for the program, the necessity of the main method, and how to write and customize output in the console window, including changing font size and color. it also illustrates the process of adding multiple lines of output and fixing build errors.', 'duration': 158.932, 'highlights': ['The main method is the entry point for where our program begins and consists of the body of the main method, which executes the code from top to bottom. ', 'Removing the main method results in build errors, demonstrating the necessity of the main method for running the program. ', 'Illustrates the process of writing output to the console window using console.WriteLine with examples of changing the displayed text and adding multiple lines of output. ', 'Provides guidance on customizing the console window, including changing font size, style, and color scheme. ']}], 'duration': 309.304, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ89.jpg', 'highlights': ['C Sharp is a versatile language suitable for console apps, web services, and games, making it a valuable skill for aspiring game developers.', 'The average salary for an experienced C Sharp developer is $63,000 per year, according to Glassdoor.', "To code with C Sharp, you'll need an IDE like Visual Studio Community, which can be downloaded by selecting .NET Desktop Development and optionally Unity package.", 'Creating a new C Sharp Console Application involves going to File, New, Project, selecting C Sharp Console Application, providing a project name, and creating the project.', 'The process includes modifying the font size and type in the IDE by going to Tools Options, Environment Fonts and Colors, and changing the size.', 'The main method is the entry point for where our program begins and consists of the body of the main method, which executes the code from top to bottom.', 'Illustrates the process of writing output to the console window using console.WriteLine with examples of changing the displayed text and adding multiple lines of output.']}, {'end': 1868.141, 'segs': [{'end': 364.923, 'src': 'embed', 'start': 332.972, 'weight': 0, 'content': [{'end': 337.115, 'text': "It's not really important at all, I just thought it would be something fun to throw in at the end of this video.", 'start': 332.972, 'duration': 4.143}, {'end': 340.097, 'text': "So that's how to make your console beep for some reason.", 'start': 337.355, 'duration': 2.742}, {'end': 348.063, 'text': "Alright, well, that's the very basics of C Sharp to get you started, and the next video will cover more on output and comments.", 'start': 340.457, 'duration': 7.606}, {'end': 355.488, 'text': "So I'll post this code to the comments section down below, and well, that's the very basics to get you started in C Sharp.", 'start': 348.603, 'duration': 6.885}, {'end': 358.581, 'text': "Hey you, yeah I'm talking to you.", 'start': 356.84, 'duration': 1.741}, {'end': 364.923, 'text': 'If you learned something new, then help me help you in three easy steps by smashing that like button.', 'start': 358.921, 'duration': 6.002}], 'summary': 'Introduction to c sharp basics; next video will cover more on output and comments.', 'duration': 31.951, 'max_score': 332.972, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ332972.jpg'}, {'end': 420.932, 'src': 'embed', 'start': 393.415, 'weight': 1, 'content': [{'end': 398.906, 'text': "hope you're doing well, and in this video I'm going to show you all a few different ways in which we can format output in C Sharp.", 'start': 393.415, 'duration': 5.491}, {'end': 401.451, 'text': 'So sit back, relax, and enjoy the show.', 'start': 399.127, 'duration': 2.324}, {'end': 408.168, 'text': 'If you find this video helpful, please remember to like, comment, and subscribe.', 'start': 403.786, 'duration': 4.382}, {'end': 410.569, 'text': 'Your support will help keep this channel running.', 'start': 408.388, 'duration': 2.181}, {'end': 415.19, 'text': "Alright everybody, here's a few different ways in which we can format output in C Sharp.", 'start': 411.249, 'duration': 3.941}, {'end': 420.932, 'text': 'As we covered in the last video, to display something to our console window, we would type console.writeline.', 'start': 415.35, 'duration': 5.582}], 'summary': 'Demonstrating multiple ways to format output in c sharp using console.writeline.', 'duration': 27.517, 'max_score': 393.415, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ393415.jpg'}, {'end': 720.895, 'src': 'heatmap', 'start': 574.173, 'weight': 0.724, 'content': [{'end': 580.38, 'text': 'So if I typed backslash T, that will add a tab escape sequence before displaying my name.', 'start': 574.173, 'duration': 6.207}, {'end': 585.82, 'text': 'All right, so we have a tab before my string.', 'start': 583.598, 'duration': 2.222}, {'end': 589.163, 'text': "So let's change this to maybe a backspace.", 'start': 586.5, 'duration': 2.663}, {'end': 589.943, 'text': "I'll add that here.", 'start': 589.263, 'duration': 0.68}, {'end': 594.147, 'text': 'So backslash b, that will add a backspace.', 'start': 590.604, 'duration': 3.543}, {'end': 599.871, 'text': 'And my name is now brcode.', 'start': 596.068, 'duration': 3.803}, {'end': 602.593, 'text': 'All right, so we can also do new line.', 'start': 600.672, 'duration': 1.921}, {'end': 605.636, 'text': 'Backslash n for new line.', 'start': 603.954, 'duration': 1.682}, {'end': 611.495, 'text': 'So my first name is on one line and my last name is on a second line.', 'start': 607.492, 'duration': 4.003}, {'end': 617.279, 'text': "Now you may have noticed that there's all this garbage at the end of my console window when my program is done running.", 'start': 612.135, 'duration': 5.144}, {'end': 623.163, 'text': 'So one way in which we can hide that at the end of our program type console dot read key.', 'start': 617.659, 'duration': 5.504}, {'end': 627.746, 'text': 'So basically this will prevent our program from ending until we type a key.', 'start': 623.703, 'duration': 4.043}, {'end': 634.749, 'text': 'And it should be hidden now, so if I hit the Enter key, well then my program is going to finish running.', 'start': 629.745, 'duration': 5.004}, {'end': 639.874, 'text': 'Alright everybody, so those are a few ways in which we can format output in C Sharp.', 'start': 635.47, 'duration': 4.404}, {'end': 647.38, 'text': 'If you can, give this video a thumbs up, drop a random comment down below, and well, those are a few ways to format output in C Sharp.', 'start': 640.094, 'duration': 7.286}, {'end': 655.006, 'text': "Hey, what's going on everybody? It's your bro, hope you're doing well, and in this video I'm going to explain variables in C Sharp.", 'start': 648.441, 'duration': 6.565}, {'end': 657.749, 'text': 'So sit back, relax, and enjoy the show.', 'start': 655.267, 'duration': 2.482}, {'end': 663.663, 'text': 'Do you all remember, back in middle school, when we learned about algebra?', 'start': 660.319, 'duration': 3.344}, {'end': 668.749, 'text': 'We had to solve an equation to find the value of x, and x is some representation of a number.', 'start': 663.703, 'duration': 5.046}, {'end': 673.795, 'text': 'Well, with programming, we can create our own variables, but we are not limited to just numbers.', 'start': 669.189, 'duration': 4.606}, {'end': 679.421, 'text': 'We can store characters, words, and even these things called booleans, which are either true or false.', 'start': 674.195, 'duration': 5.226}, {'end': 683.824, 'text': "So I'm going to show you all how we can create our own variables in Zsharp.", 'start': 680.402, 'duration': 3.422}, {'end': 688.327, 'text': 'Creating a variable takes two steps, declaration and initialization.', 'start': 683.984, 'duration': 4.343}, {'end': 692.23, 'text': "To create a variable, we first have to declare what type of data we'll be storing.", 'start': 688.667, 'duration': 3.563}, {'end': 699.934, 'text': "If we need to store a number, we'll type int short for integer, and we'll need a unique name for this specific variable.", 'start': 692.59, 'duration': 7.344}, {'end': 704.117, 'text': "So let's just call this x and then end the statement with a semicolon,", 'start': 700.335, 'duration': 3.782}, {'end': 708.2, 'text': 'because with programming semicolons are kind of like periods when you finish a sentence.', 'start': 704.117, 'duration': 4.083}, {'end': 713.525, 'text': "okay. so this step was declaration and i'll just add a note here.", 'start': 708.82, 'duration': 4.705}, {'end': 720.895, 'text': 'so this step is declaration, And now, to assign a value, we will initialize this variable.', 'start': 713.525, 'duration': 7.37}], 'summary': 'The transcript discusses formatting output and creating variables in c sharp, including escape sequences and declaration steps.', 'duration': 146.722, 'max_score': 574.173, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ574173.jpg'}, {'end': 1253.836, 'src': 'embed', 'start': 1226.514, 'weight': 3, 'content': [{'end': 1231.422, 'text': 'and it adds a little bit of security to our programs because people cannot later change these values.', 'start': 1226.514, 'duration': 4.908}, {'end': 1234.166, 'text': 'So yeah, those are constants in C Sharp.', 'start': 1231.862, 'duration': 2.304}, {'end': 1236.189, 'text': 'Oh yeah.', 'start': 1235.788, 'duration': 0.401}, {'end': 1242.669, 'text': 'Typecasting Typecasting is the ability to convert a value to a different data type.', 'start': 1237.406, 'duration': 5.263}, {'end': 1248.493, 'text': "It's useful when we accept user input because when the user types in something, it's going to be a string.", 'start': 1243.069, 'duration': 5.424}, {'end': 1250.734, 'text': 'And strings can only do so many things.', 'start': 1248.913, 'duration': 1.821}, {'end': 1253.836, 'text': 'And different data types can perform different things.', 'start': 1251.174, 'duration': 2.662}], 'summary': 'Constants in c sharp provide security; typecasting converts values to different data types for user input.', 'duration': 27.322, 'max_score': 1226.514, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ1226514.jpg'}, {'end': 1677.405, 'src': 'embed', 'start': 1649.876, 'weight': 2, 'content': [{'end': 1654.237, 'text': "And it's really useful when we accept user input because it's always going to be a string.", 'start': 1649.876, 'duration': 4.361}, {'end': 1657.318, 'text': "And there's different things that we can do with different data types.", 'start': 1654.697, 'duration': 2.621}, {'end': 1660.699, 'text': 'So it may be necessary to convert from one data type to another.', 'start': 1657.558, 'duration': 3.141}, {'end': 1665.717, 'text': 'So if you would like a copy of all this code, I will post this to the comment section down below.', 'start': 1661.454, 'duration': 4.263}, {'end': 1668.719, 'text': "And well, that's typecasting in C Sharp.", 'start': 1666.077, 'duration': 2.642}, {'end': 1672.362, 'text': "Hey, what's going on everybody? It's your bro.", 'start': 1670.46, 'duration': 1.902}, {'end': 1673.222, 'text': "Hope you're doing well.", 'start': 1672.502, 'duration': 0.72}, {'end': 1677.405, 'text': "And in this video, I'm going to show you all how we can accept some user input in C Sharp.", 'start': 1673.422, 'duration': 3.983}], 'summary': 'Demonstrates typecasting and user input in c sharp.', 'duration': 27.529, 'max_score': 1649.876, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ1649876.jpg'}], 'start': 309.393, 'title': 'C# output formatting', 'summary': 'Covers the basics of c sharp, including console beep and preview of next video. it also explains output formatting, use of console.writeline and console.write, adding comments and escape sequences, and creating variables with examples. additionally, it addresses data types, typecasting, and potential issues with user input in c#.', 'chapters': [{'end': 415.19, 'start': 309.393, 'title': 'Introduction to c# output formatting', 'summary': 'Covers the basics of c sharp, including how to make the console beep and a preview of what will be covered in the next video. it emphasizes the importance of engaging with the content by asking for likes, comments, and subscriptions.', 'duration': 105.797, 'highlights': ['The chapter covers the basics of C Sharp, including how to make the console beep and a preview of what will be covered in the next video.', 'The speaker emphasizes the importance of engagement by asking for likes, comments, and subscriptions to support the channel.', 'The video introduces different ways to format output in C Sharp.']}, {'end': 931.105, 'start': 415.35, 'title': 'Output formatting in c sharp', 'summary': 'Covers output formatting in c sharp, including the use of console.writeline and console.write, the differences between them, adding comments and escape sequences, and creating and using variables with examples and explanations.', 'duration': 515.755, 'highlights': ['The chapter covers output formatting in C Sharp The summary of the transcript revolves around the topic of output formatting in C Sharp, including various methods and techniques to display messages and format output.', 'including the use of console.writeline and console.write, the differences between them The transcript discusses the use of console.writeline and console.write to display output, highlighting the differences between the two methods in terms of line breaks and formatting.', 'adding comments and escape sequences The chapter explains the addition of comments in the code using forward slashes and the use of escape sequences with examples such as backslash T for tab, backslash b for backspace, and backslash n for a new line.', 'creating and using variables with examples and explanations The transcript provides detailed explanations and examples of creating and using variables in C Sharp, including declaration, initialization, and displaying variable values, with instances of int and double data types.']}, {'end': 1868.141, 'start': 931.646, 'title': 'Data types and typecasting in c#', 'summary': 'Covers the concepts of data types and typecasting in c# including the use of variables to store different data types like double, boolean, char, and string, and the process of converting values between different data types. it also demonstrates how to accept and process user input, highlighting the potential issues with type conversion.', 'duration': 936.495, 'highlights': ['The chapter covers the concepts of data types and typecasting in C# including the use of variables to store different data types like double, boolean, char, and string. It provides an overview of different data types such as double, boolean, char, and string, and how to use variables to store these data types.', 'It also demonstrates how to accept and process user input, highlighting the potential issues with type conversion. The chapter shows how to accept user input in C# using console.ReadLine and demonstrates the potential issues with type conversion, such as when a non-numeric input is provided.', 'The chapter explains the process of converting values between different data types, emphasizing the need for typecasting when accepting user input. It explains the process of converting values between different data types, highlighting the importance of typecasting when accepting user input to ensure proper data handling.']}], 'duration': 1558.748, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ309393.jpg', 'highlights': ['The chapter covers the basics of C Sharp, including how to make the console beep and a preview of what will be covered in the next video.', 'The chapter covers output formatting in C Sharp, including various methods and techniques to display messages and format output.', 'The chapter explains the process of converting values between different data types, emphasizing the need for typecasting when accepting user input.', 'The chapter covers the concepts of data types and typecasting in C#, providing an overview of different data types such as double, boolean, char, and string.']}, {'end': 3196.91, 'segs': [{'end': 1986.621, 'src': 'embed', 'start': 1955.771, 'weight': 1, 'content': [{'end': 1956.892, 'text': "That's like a shortcut.", 'start': 1955.771, 'duration': 1.121}, {'end': 1959.356, 'text': 'So of course that would be seven.', 'start': 1958.055, 'duration': 1.301}, {'end': 1962.94, 'text': "So there's a third way to increment and decrement too.", 'start': 1959.837, 'duration': 3.103}, {'end': 1964.801, 'text': 'This method is found within loops.', 'start': 1963.1, 'duration': 1.701}, {'end': 1966.723, 'text': 'You could say friends plus plus.', 'start': 1964.981, 'duration': 1.742}, {'end': 1970.246, 'text': 'However, this will only increment a variable by one.', 'start': 1967.083, 'duration': 3.163}, {'end': 1973.729, 'text': 'So if friends is initially five, then we say plus plus.', 'start': 1970.687, 'duration': 3.042}, {'end': 1975.531, 'text': 'Well, then friends will equal six.', 'start': 1974.05, 'duration': 1.481}, {'end': 1978.694, 'text': "So there's three different ways to increment a variable.", 'start': 1975.951, 'duration': 2.743}, {'end': 1980.416, 'text': 'This way is found within loops.', 'start': 1979.114, 'duration': 1.302}, {'end': 1981.797, 'text': 'This is the standard way.', 'start': 1980.656, 'duration': 1.141}, {'end': 1984.499, 'text': "and that's kind of the shortcut, this line right here.", 'start': 1982.137, 'duration': 2.362}, {'end': 1986.621, 'text': "okay, so let's decrement friends.", 'start': 1984.499, 'duration': 2.122}], 'summary': 'Three ways to increment a variable within loops. increment by one will make friends equal to six from initial value of five.', 'duration': 30.85, 'max_score': 1955.771, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ1955771.jpg'}, {'end': 2107.003, 'src': 'embed', 'start': 2074.775, 'weight': 0, 'content': [{'end': 2080.382, 'text': "And then remember I'm storing this within an integer so we will truncate that decimal portion and we end up with two.", 'start': 2074.775, 'duration': 5.607}, {'end': 2087.598, 'text': 'And our last operator for this topic is the modulus, also known as the remainder operator.', 'start': 2081.632, 'duration': 5.966}, {'end': 2091.822, 'text': "Now for this example, I'm going to change the amount of friends that we have to 10.", 'start': 2087.958, 'duration': 3.864}, {'end': 2098.568, 'text': "So we can find the remainder of any division, but I'm going to store this within a new variable, int remainder.", 'start': 2091.822, 'duration': 6.746}, {'end': 2107.003, 'text': 'And to find the remainder, we could say friends, then modulus, which is represented by a percent sign, then 3.', 'start': 2099.798, 'duration': 7.205}], 'summary': "Storing remainder of 10 divided by 3 in 'remainder' variable.", 'duration': 32.228, 'max_score': 2074.775, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2074775.jpg'}, {'end': 2232.904, 'src': 'embed', 'start': 2206.675, 'weight': 3, 'content': [{'end': 2214.417, 'text': "And what power do we want to raise x to? Let's raise x to the second power, and then display whatever our result is, a.", 'start': 2206.675, 'duration': 7.742}, {'end': 2217.418, 'text': "So with a right-line statement, I'm going to display a.", 'start': 2214.417, 'duration': 3.001}, {'end': 2219.079, 'text': 'So here is the result.', 'start': 2217.418, 'duration': 1.661}, {'end': 2222, 'text': '3 to the power of 2 is..', 'start': 2219.099, 'duration': 2.901}, {'end': 2222.78, 'text': 'Drumroll, please.', 'start': 2222, 'duration': 0.78}, {'end': 2230.38, 'text': "nine. so if we need three to the power of three, that would be, you know, x, whatever you're working with.", 'start': 2224.249, 'duration': 6.131}, {'end': 2232.904, 'text': "that's the base comma three.", 'start': 2230.38, 'duration': 2.524}], 'summary': 'Raising 3 to the power of 2 results in 9.', 'duration': 26.229, 'max_score': 2206.675, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2206675.jpg'}, {'end': 2313.027, 'src': 'embed', 'start': 2252.264, 'weight': 4, 'content': [{'end': 2264.369, 'text': 'That is all the way down here s q r t parentheses semicolon within the parentheses we will find the square root of x and then store it within b.', 'start': 2252.264, 'duration': 12.105}, {'end': 2270.966, 'text': 'Console.WriteLine b.', 'start': 2266.223, 'duration': 4.743}, {'end': 2274.988, 'text': 'And that would be 1.73 something something something something.', 'start': 2270.966, 'duration': 4.022}, {'end': 2277.47, 'text': 'So that is the square root method.', 'start': 2275.408, 'duration': 2.062}, {'end': 2278.27, 'text': "Let's move on.", 'start': 2277.71, 'duration': 0.56}, {'end': 2284.194, 'text': "Let's create double c, and we'll find the absolute value of x.", 'start': 2278.91, 'duration': 5.284}, {'end': 2284.694, 'text': 'So math.abs.', 'start': 2284.194, 'duration': 0.5}, {'end': 2292.866, 'text': 'So the absolute value is how far away something is from zero.', 'start': 2288.482, 'duration': 4.384}, {'end': 2298.15, 'text': "So if you have a negative number like negative three, well, it's going to turn that into a positive number.", 'start': 2293.026, 'duration': 5.124}, {'end': 2304.219, 'text': 'So the absolute value of negative three, oh, we need to display C.', 'start': 2299.235, 'duration': 4.984}, {'end': 2308.343, 'text': 'So the absolute value of negative three is in fact three.', 'start': 2304.219, 'duration': 4.124}, {'end': 2311.265, 'text': 'So that is the absolute value method.', 'start': 2308.763, 'duration': 2.502}, {'end': 2313.027, 'text': "Let's move on, rounding.", 'start': 2311.806, 'duration': 1.221}], 'summary': 'Teaching square root, absolute value, and rounding methods in c#.', 'duration': 60.763, 'max_score': 2252.264, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2252264.jpg'}, {'end': 2376.863, 'src': 'embed', 'start': 2343.955, 'weight': 6, 'content': [{'end': 2349.037, 'text': "Let's create double e equals math.ceiling.", 'start': 2343.955, 'duration': 5.082}, {'end': 2354.419, 'text': 'All right, then we will place x within this method and display e.', 'start': 2350.157, 'duration': 4.262}, {'end': 2361.355, 'text': 'So 3.14 rounded up using the ceiling method is four.', 'start': 2356.812, 'duration': 4.543}, {'end': 2365.717, 'text': 'Alternatively, there is a floor method that will always round down.', 'start': 2362.155, 'duration': 3.562}, {'end': 2368.178, 'text': "And I'm just going to copy this.", 'start': 2367.138, 'duration': 1.04}, {'end': 2372.501, 'text': 'So double F math.floor.', 'start': 2368.719, 'duration': 3.782}, {'end': 2375.443, 'text': "And let's change this to 3.99 and display F.", 'start': 2373.181, 'duration': 2.262}, {'end': 2376.863, 'text': 'So 3.99 rounded down is three.', 'start': 2375.443, 'duration': 1.42}], 'summary': 'Using math.ceil and math.floor to round numbers: 3.14 rounds up to 4, and 3.99 rounds down to 3.', 'duration': 32.908, 'max_score': 2343.955, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2343955.jpg'}, {'end': 2470.033, 'src': 'embed', 'start': 2413.618, 'weight': 2, 'content': [{'end': 2419.842, 'text': 'So this will find the max between x and y and store the maximum number within g.', 'start': 2413.618, 'duration': 6.224}, {'end': 2422.283, 'text': 'And then we should display g.', 'start': 2419.842, 'duration': 2.441}, {'end': 2426.386, 'text': 'So the maximum between x and y is y.', 'start': 2422.283, 'duration': 4.103}, {'end': 2428.087, 'text': 'And that contains 5.', 'start': 2426.386, 'duration': 1.701}, {'end': 2428.947, 'text': 'Then we have min.', 'start': 2428.087, 'duration': 0.86}, {'end': 2434.751, 'text': 'So double h math dot min.', 'start': 2430.428, 'duration': 4.323}, {'end': 2438.713, 'text': 'Console dot write line h.', 'start': 2435.972, 'duration': 2.741}, {'end': 2440.915, 'text': 'So the minimum between x and y..', 'start': 2438.713, 'duration': 2.202}, {'end': 2442.631, 'text': 'is x, 3.99.', 'start': 2442.051, 'duration': 0.58}, {'end': 2445.232, 'text': 'All right, everybody.', 'start': 2442.631, 'duration': 2.601}, {'end': 2448.313, 'text': 'So those are a few useful methods of the math class.', 'start': 2445.272, 'duration': 3.041}, {'end': 2450.774, 'text': 'I will post this code to the comment section down below.', 'start': 2448.494, 'duration': 2.28}, {'end': 2454.236, 'text': 'And well, yeah, those are a few useful methods of the math class.', 'start': 2451.135, 'duration': 3.101}, {'end': 2457.177, 'text': "Hey, what's going on, everybody? It's your bro.", 'start': 2455.596, 'duration': 1.581}, {'end': 2457.957, 'text': "Hope you're doing well.", 'start': 2457.257, 'duration': 0.7}, {'end': 2462.139, 'text': "And in this video, I'm going to explain how we can generate some random numbers in C sharp.", 'start': 2458.197, 'duration': 3.942}, {'end': 2464.7, 'text': 'So sit back, relax, and enjoy the show.', 'start': 2462.379, 'duration': 2.321}, {'end': 2470.033, 'text': "Alright people, here's how to generate some random numbers.", 'start': 2467.37, 'duration': 2.663}], 'summary': 'Demonstrating use of max, min, and random number generation in c#.', 'duration': 56.415, 'max_score': 2413.618, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2413618.jpg'}, {'end': 2860.201, 'src': 'embed', 'start': 2834.293, 'weight': 8, 'content': [{'end': 2839.074, 'text': "I'll show you some of the more useful ones, like toUpper, fullName.toUpper.", 'start': 2834.293, 'duration': 4.781}, {'end': 2843.735, 'text': 'then, to invoke this add a set of parentheses, then a semicolon to finish the statement.', 'start': 2839.074, 'duration': 4.661}, {'end': 2845.635, 'text': "But then we'll need to reassign this.", 'start': 2844.115, 'duration': 1.52}, {'end': 2849.276, 'text': 'fullName equals fullName toUpper.', 'start': 2846.115, 'duration': 3.161}, {'end': 2851.396, 'text': 'Then we can display our full name.', 'start': 2849.696, 'duration': 1.7}, {'end': 2854.697, 'text': 'And when I run this, my name should all be uppercase.', 'start': 2851.796, 'duration': 2.901}, {'end': 2856.738, 'text': 'Just like that.', 'start': 2856.018, 'duration': 0.72}, {'end': 2860.201, 'text': "Okay, now, alternatively, there's toLower.", 'start': 2857.039, 'duration': 3.162}], 'summary': 'Demonstrates the use of toupper and tolower functions for text manipulation.', 'duration': 25.908, 'max_score': 2834.293, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2834293.jpg'}, {'end': 2914.059, 'src': 'embed', 'start': 2883.697, 'weight': 9, 'content': [{'end': 2891.885, 'text': "1234567890 Okay, what I'm going to do is replace these dashes with a different character.", 'start': 2883.697, 'duration': 8.188}, {'end': 2895.108, 'text': "So to do that, we'll need to use the replace method.", 'start': 2892.445, 'duration': 2.663}, {'end': 2898.972, 'text': 'So phone number dot replace.', 'start': 2895.568, 'duration': 3.404}, {'end': 2908.818, 'text': "So within the set of parentheses, we'll need the character we're going to replace and another character we're going to replace the old character with.", 'start': 2900.856, 'duration': 7.962}, {'end': 2914.059, 'text': 'So I would like to replace all dashes with a forward slash.', 'start': 2909.258, 'duration': 4.801}], 'summary': 'Replace all dashes with a forward slash using the replace method.', 'duration': 30.362, 'max_score': 2883.697, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ2883697.jpg'}], 'start': 1868.621, 'title': 'C# basic arithmetic, math class, and random number generation', 'summary': 'Covers basic arithmetic operations, math class useful methods, and generating random numbers in c#, with examples and practical applications. it includes concepts such as integer division, useful math methods, and generating pseudo-random numbers with the random class, providing insights into c# string methods for beginners.', 'chapters': [{'end': 2155.717, 'start': 1868.621, 'title': 'Basic arithmetic in c#', 'summary': 'Covers basic arithmetic operations in c# including increment, decrement, multiplication, division, and modulus, with examples and shortcuts, explaining concepts such as integer division and remainder operator.', 'duration': 287.096, 'highlights': ["Three ways to increment a variable: using 'variable += 2', 'variable = variable + 2', and 'variable++', with examples of each method. The chapter explains three different ways to increment a variable, using 'variable += 2', 'variable = variable + 2', and 'variable++', and provides examples of each method.", 'Explanation of integer division and its impact on results, emphasizing the truncation of decimal portions when using integers for division. The chapter highlights the concept of integer division and its impact on results, emphasizing the truncation of decimal portions when using integers for division.', 'Demonstration of the modulus operator for finding remainders, with examples of using the modulus operator to determine remainders from division. The chapter provides a demonstration of the modulus operator for finding remainders, along with examples of using the modulus operator to determine remainders from division.']}, {'end': 2448.313, 'start': 2156.018, 'title': 'Math class useful methods', 'summary': 'Covers useful methods of the math class, including pow, square root, absolute value, rounding, max, and min, with examples and result demonstrations.', 'duration': 292.295, 'highlights': ['The pow method is demonstrated by raising 3 to the power of 2, resulting in 9, and 3 to the power of 3, resulting in 27.', 'The square root method is exemplified by finding the square root of 3, resulting in approximately 1.73.', 'The absolute value method is illustrated by finding the absolute value of -3, resulting in 3.', 'The rounding method is shown by rounding 3.14 to 3, and demonstrating the ceiling method to round 3.14 up to 4, and the floor method to round 3.99 down to 3.', 'The max method compares and finds the maximum between x and y, resulting in 5, and the min method finds the minimum between x and y, resulting in 3.']}, {'end': 2790.13, 'start': 2448.494, 'title': 'Generating random numbers in c#', 'summary': 'Demonstrates how to generate pseudo-random numbers in c# using the random class, including specifying ranges, generating random whole integers, rolling dice, and using the nextdouble method, with examples and code snippets.', 'duration': 341.636, 'highlights': ['The chapter demonstrates how to generate pseudo-random numbers in C# using the random class. It explains the process of instantiating a random object and using built-in methods to generate random numbers.', 'It includes specifying ranges for generating random whole integers and using the nextDouble method to generate random decimal numbers. The chapter explains how to specify a range for generating random whole integers and utilizing the nextDouble method for decimal numbers.', 'Examples of rolling dice and displaying the random numbers are provided. Examples of rolling a six-sided dice, adjusting ranges, and rolling a 20-sided dice are demonstrated with corresponding results.', 'A practical example of finding the hypotenuse of a right triangle using C# is also covered. The chapter presents a small program to find the hypotenuse of a right triangle, including prompting for user input, calculation, and displaying the result.']}, {'end': 3196.91, 'start': 2790.47, 'title': 'C# string methods', 'summary': 'Demonstrates various useful string methods in c# including toupper, tolower, replace, insert, length property, and substring method, providing practical examples and coding explanations for beginners.', 'duration': 406.44, 'highlights': ['The chapter demonstrates the toUpper and toLower string methods, converting the full name to uppercase and lowercase respectively, showcasing practical examples for beginners. ', 'The replace method is showcased, replacing dashes in a phone number with forward slashes and effectively removing dashes within the phone number, providing practical examples for beginners. ', 'The insert method is demonstrated, showcasing how to insert characters or strings at a given index within a pre-existing string, providing a practical example for beginners. ', 'The chapter explains the length property, returning the given amount of characters within a string and providing a practical example for beginners. ', 'The substring method is showcased, creating entirely new strings by taking sections from an original string, providing practical examples for beginners. ']}], 'duration': 1328.289, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ1868621.jpg', 'highlights': ['Demonstration of the modulus operator for finding remainders, with examples', "Three ways to increment a variable: using 'variable += 2', 'variable = variable + 2', and 'variable++'", 'The chapter demonstrates how to generate pseudo-random numbers in C# using the random class', 'The pow method is demonstrated by raising 3 to the power of 2, resulting in 9, and 3 to the power of 3, resulting in 27', 'The square root method is exemplified by finding the square root of 3, resulting in approximately 1.73', 'The absolute value method is illustrated by finding the absolute value of -3, resulting in 3', 'The rounding method is shown by rounding 3.14 to 3, and demonstrating the ceiling method to round 3.14 up to 4, and the floor method to round 3.99 down to 3', 'The max method compares and finds the maximum between x and y, resulting in 5, and the min method finds the minimum between x and y, resulting in 3', 'The chapter demonstrates the toUpper and toLower string methods, converting the full name to uppercase and lowercase respectively, showcasing practical examples for beginners', 'The replace method is showcased, replacing dashes in a phone number with forward slashes and effectively removing dashes within the phone number, providing practical examples for beginners']}, {'end': 6395.974, 'segs': [{'end': 4642.018, 'src': 'embed', 'start': 4618.228, 'weight': 3, 'content': [{'end': 4624.554, 'text': 'And once we finish all iterations of the inner for loop, we can complete one iteration of the outer for loop.', 'start': 4618.228, 'duration': 6.326}, {'end': 4628.016, 'text': 'And during the next iteration, we have to do it all over again.', 'start': 4625.074, 'duration': 2.942}, {'end': 4632.981, 'text': 'So on the next iteration, we would have to complete all the iterations for the inner for loop.', 'start': 4628.437, 'duration': 4.544}, {'end': 4637.854, 'text': 'So this will display a rectangle made out of a certain symbol.', 'start': 4633.701, 'duration': 4.153}, {'end': 4640.242, 'text': "However, there is one thing missing, and I'll show you.", 'start': 4638.175, 'duration': 2.067}, {'end': 4642.018, 'text': 'many rows?', 'start': 4641.298, 'duration': 0.72}], 'summary': 'Nested loops create a rectangle display of a certain symbol with many rows.', 'duration': 23.79, 'max_score': 4618.228, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ4618228.jpg'}, {'end': 4754.933, 'src': 'embed', 'start': 4730.619, 'weight': 0, 'content': [{'end': 4737.523, 'text': "If the number is too high or too low, we will give a hint, and the user can keep on guessing, and we'll keep track of how many attempts it takes.", 'start': 4730.619, 'duration': 6.904}, {'end': 4741.846, 'text': "So we'll need a random object to generate some random numbers.", 'start': 4738.224, 'duration': 3.622}, {'end': 4747.37, 'text': "Random random equals new random, and there's a few other things we'll declare as well at the top.", 'start': 4742.447, 'duration': 4.923}, {'end': 4749.932, 'text': 'Boolean play again.', 'start': 4747.93, 'duration': 2.002}, {'end': 4754.933, 'text': 'So if the user would like to play again, we can keep this as true.', 'start': 4751.212, 'duration': 3.721}], 'summary': 'Users can guess numbers with hints, tracking attempts; using random object.', 'duration': 24.314, 'max_score': 4730.619, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ4730619.jpg'}, {'end': 4869.402, 'src': 'embed', 'start': 4835.43, 'weight': 2, 'content': [{'end': 4837.832, 'text': 'But remember that this number is exclusive.', 'start': 4835.43, 'duration': 2.402}, {'end': 4841.114, 'text': 'But since we have these variables, we can place these here instead.', 'start': 4838.172, 'duration': 2.942}, {'end': 4843.535, 'text': 'So min and max.', 'start': 4841.534, 'duration': 2.001}, {'end': 4846.197, 'text': 'So this should be max plus 1.', 'start': 4844.276, 'duration': 1.921}, {'end': 4852.221, 'text': 'This will generate a random number between 1 and 100 because, like I said, this number is exclusive.', 'start': 4846.197, 'duration': 6.024}, {'end': 4857.815, 'text': 'Okay, then we will keep on asking the user to type in a number like guess again.', 'start': 4852.992, 'duration': 4.823}, {'end': 4860.176, 'text': "So we'll need a nested while loop.", 'start': 4858.315, 'duration': 1.861}, {'end': 4869.402, 'text': 'While and our condition is guess does not equal our number that is randomly generated.', 'start': 4860.837, 'duration': 8.565}], 'summary': 'Generating random numbers between 1 and 100 using nested while loop.', 'duration': 33.972, 'max_score': 4835.43, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ4835430.jpg'}, {'end': 5184.998, 'src': 'heatmap', 'start': 5037.296, 'weight': 0.762, 'content': [{'end': 5040.618, 'text': 'Then we should probably let the user decide if they would like to play again.', 'start': 5037.296, 'duration': 3.322}, {'end': 5043.159, 'text': "And actually let's declare one more variable.", 'start': 5040.998, 'duration': 2.161}, {'end': 5045.3, 'text': 'String response.', 'start': 5043.999, 'duration': 1.301}, {'end': 5050.461, 'text': 'And then we will assign this within the while loop.', 'start': 5047.079, 'duration': 3.382}, {'end': 5051.662, 'text': "Let's do that here.", 'start': 5050.922, 'duration': 0.74}, {'end': 5052.963, 'text': "We'll reset it.", 'start': 5052.363, 'duration': 0.6}, {'end': 5057.306, 'text': 'Response equals an empty string.', 'start': 5054.564, 'duration': 2.742}, {'end': 5065.092, 'text': "Okay, then we'll have the user type in if they would like to play again.", 'start': 5060.589, 'duration': 4.503}, {'end': 5073.587, 'text': 'Would you like to play again? y slash n.', 'start': 5066.653, 'duration': 6.934}, {'end': 5076.609, 'text': 'So they would have to type in either y or n.', 'start': 5073.587, 'duration': 3.022}, {'end': 5078.851, 'text': 'Y to play again for yes and for no.', 'start': 5076.609, 'duration': 2.242}, {'end': 5088.378, 'text': 'Response equals console dot read line.', 'start': 5080.793, 'duration': 7.585}, {'end': 5095.423, 'text': "And let's make this uppercase in case they type in something that's lowercase.", 'start': 5091.32, 'duration': 4.103}, {'end': 5100.127, 'text': 'Response equals response dot to uppercase.', 'start': 5095.984, 'duration': 4.143}, {'end': 5115.629, 'text': 'So if our response is equal to a capital Y, play again equals true.', 'start': 5103.522, 'duration': 12.107}, {'end': 5122.613, 'text': 'Else, play again equals false.', 'start': 5118.251, 'duration': 4.362}, {'end': 5128.877, 'text': 'Then when we escape our outer while loop, that means we are done playing this game.', 'start': 5124.454, 'duration': 4.423}, {'end': 5130.778, 'text': "So let's find where that ends.", 'start': 5129.557, 'duration': 1.221}, {'end': 5132.639, 'text': 'Right here.', 'start': 5132.039, 'duration': 0.6}, {'end': 5135.057, 'text': "Okay, let's say thanks for playing.", 'start': 5133.595, 'duration': 1.462}, {'end': 5137.46, 'text': 'Oh, it looks like I typed that already.', 'start': 5136.179, 'duration': 1.281}, {'end': 5139.062, 'text': 'So just type this in, I guess.', 'start': 5137.881, 'duration': 1.181}, {'end': 5140.344, 'text': 'All right.', 'start': 5140.024, 'duration': 0.32}, {'end': 5142.908, 'text': "We're good.", 'start': 5142.567, 'duration': 0.341}, {'end': 5144.39, 'text': "So let's run this.", 'start': 5143.569, 'duration': 0.821}, {'end': 5148.737, 'text': 'Guess a number between 1 and 100.', 'start': 5146.175, 'duration': 2.562}, {'end': 5151.939, 'text': "What about 50? That's right in the middle, right? 50 is too high.", 'start': 5148.737, 'duration': 3.202}, {'end': 5154.661, 'text': 'What about 25? 25 is too high.', 'start': 5152.219, 'duration': 2.442}, {'end': 5157.162, 'text': 'What about 12? 12 is too high.', 'start': 5154.861, 'duration': 2.301}, {'end': 5159.044, 'text': 'This is a very low number, I guess.', 'start': 5157.202, 'duration': 1.842}, {'end': 5161.645, 'text': 'What about 6? 6 is too high.', 'start': 5159.684, 'duration': 1.961}, {'end': 5163.186, 'text': 'Geez Alright, 3.', 'start': 5161.725, 'duration': 1.461}, {'end': 5164.327, 'text': '3 is too low.', 'start': 5163.186, 'duration': 1.141}, {'end': 5165.768, 'text': 'Our number is between 3 and 6.', 'start': 5164.707, 'duration': 1.061}, {'end': 5170.894, 'text': 'How about 4? Four is too low.', 'start': 5165.768, 'duration': 5.126}, {'end': 5172.875, 'text': 'Five All right, finally.', 'start': 5171.254, 'duration': 1.621}, {'end': 5174.575, 'text': 'So it took seven guesses.', 'start': 5173.235, 'duration': 1.34}, {'end': 5175.436, 'text': "Let's play again.", 'start': 5174.835, 'duration': 0.601}, {'end': 5176.456, 'text': 'I think I can do better.', 'start': 5175.496, 'duration': 0.96}, {'end': 5179.777, 'text': 'Guess a number between one and 100.', 'start': 5177.736, 'duration': 2.041}, {'end': 5180.817, 'text': "Let's go with 50 again.", 'start': 5179.777, 'duration': 1.04}, {'end': 5182.298, 'text': '50 is too low.', 'start': 5180.837, 'duration': 1.461}, {'end': 5184.198, 'text': 'So something between 50 and 100.', 'start': 5182.778, 'duration': 1.42}, {'end': 5184.718, 'text': "Let's go with 75.", 'start': 5184.198, 'duration': 0.52}, {'end': 5184.998, 'text': '75 is too high.', 'start': 5184.718, 'duration': 0.28}], 'summary': 'Transcript: user decides to play again, input numbers, 7 guesses, play again option provided.', 'duration': 147.702, 'max_score': 5037.296, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ5037296.jpg'}, {'end': 5260.462, 'src': 'embed', 'start': 5230.802, 'weight': 1, 'content': [{'end': 5231.544, 'text': "Hope you're doing well.", 'start': 5230.802, 'duration': 0.742}, {'end': 5235.832, 'text': "And in this video, we're going to create a game of rock, paper, scissors in C sharp.", 'start': 5231.724, 'duration': 4.108}, {'end': 5238.336, 'text': 'So sit back, relax, and enjoy the show.', 'start': 5236.072, 'duration': 2.264}, {'end': 5242.069, 'text': 'all right everybody.', 'start': 5241.168, 'duration': 0.901}, {'end': 5244.331, 'text': "let's create a game of rock paper scissors.", 'start': 5242.069, 'duration': 2.262}, {'end': 5248.313, 'text': "what i like to do is declare all the things that we'll need at the top of our program.", 'start': 5244.331, 'duration': 3.982}, {'end': 5253.017, 'text': "we'll need a random object to generate a random number for the computer's choice.", 'start': 5248.313, 'duration': 4.704}, {'end': 5258.521, 'text': "so we'll say that 1 equals rock, 2 equals paper and 3 equals scissors.", 'start': 5253.017, 'duration': 5.504}, {'end': 5260.462, 'text': "so we'll need to create a random object.", 'start': 5258.521, 'duration': 1.941}], 'summary': 'Creating a rock-paper-scissors game in c# with random object and defined choices.', 'duration': 29.66, 'max_score': 5230.802, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ5230802.jpg'}], 'start': 3197.702, 'title': 'C# basics and simple games', 'summary': 'Covers if statements, switches, loops, nested loops in c#, and demonstrates creating simple games like a number guessing game and rock-paper-scissors game, involving random numbers, user input, and loops.', 'chapters': [{'end': 3982.556, 'start': 3197.702, 'title': 'C sharp if statements & switches', 'summary': 'Explains the basics of if statements in c sharp, covering the use of if, else, and else if statements, along with an example of using logical operators and the implementation of switches for efficient decision-making.', 'duration': 784.854, 'highlights': ['Explaining if statements in C Sharp The speaker provides a detailed explanation of if statements, showcasing their use in decision-making and demonstrating the execution of code based on specified conditions.', 'Demonstrating the use of else if statements and their significance The speaker illustrates the importance of else if statements in handling multiple conditions and provides examples of their application in determining different courses of action based on varying conditions.', 'Implementation of switches as an efficient alternative to else if statements The speaker introduces switches as a more efficient alternative to multiple else if statements, demonstrating their usage in checking for matches and executing corresponding blocks of code.', 'Explanation of logical operators (AND and OR) The chapter covers the usage of logical operators, specifically AND and OR, in checking for multiple conditions and executing custom messages based on temperature ranges.']}, {'end': 4685.892, 'start': 3982.697, 'title': 'C sharp loops and nested loops', 'summary': 'Covers logical operators, while loops, and for loops in c sharp, demonstrating the use of while loops to prompt user input until a non-empty string is entered, for loops to iterate a finite number of times, and nested loops to create a rectangle using a user-specified symbol.', 'duration': 703.195, 'highlights': ['Demonstrating the use of while loops to prompt user input until a non-empty string is entered The instructor explains how to use while loops to continuously prompt the user to enter their name until a non-empty string is provided, preventing an infinite loop. This demonstrates the practical application of while loops in user input validation.', 'Explaining for loops to iterate a finite number of times The transcript walks through the use of for loops to iterate a defined number of times, showing examples of counting from 0 to 9, 1 to 10, and skipping iterations by incrementing the index. This provides a clear understanding of how for loops can be used for finite iteration.', 'Illustrating nested loops to create a rectangle using a user-specified symbol The instructor demonstrates the use of nested loops to form a rectangle made of a user-specified symbol, with the outer loop controlling the rows and the inner loop managing the columns. The example highlights how nested loops can be used to create complex patterns or structures.']}, {'end': 5209.02, 'start': 4686.473, 'title': 'Creating a number guessing game in c#', 'summary': 'Demonstrates the creation of a number guessing game in c sharp, including the generation of random numbers, user input, hints for high or low guesses, and tracking the number of attempts, with an example of guessing a number between 1 and 100 and taking 7 guesses.', 'duration': 522.547, 'highlights': ['The game involves generating a random number between a set minimum and maximum, letting the user guess the number, giving hints for high or low guesses, and tracking the number of attempts, such as taking 7 guesses to guess a number between 1 and 100.', "The program uses nested loops and the 'Random' class to generate random numbers, with the 'while' loop for the main game and another nested 'while' loop for handling user inputs.", "The user can decide to play again or quit, with the program resetting variables if the user chooses to play again, and prompting the user to type 'y' for yes or 'n' for no to play again or quit the game."]}, {'end': 6395.974, 'start': 5209.68, 'title': 'Creating a rock paper scissors game in c sharp', 'summary': 'Demonstrates creating a game of rock, paper, scissors in c sharp, including declaring variables, using while loops for user input validation, generating random numbers, creating switch cases for game logic, and implementing a do-while loop for continuous play.', 'duration': 1186.294, 'highlights': ['The chapter demonstrates creating a game of rock, paper, scissors in C Sharp. It includes declaring variables, using while loops for user input validation, generating random numbers, creating switch cases for game logic, and implementing a do-while loop for continuous play.', "Using while loops for user input validation. The code uses while loops to continually prompt the user for valid input, ensuring the user's choice is rock, paper, or scissors.", "Generating random numbers for the computer's choice. A random object is used to generate a random number for the computer's choice, representing rock, paper, or scissors.", "Creating switch cases for game logic. Switch cases are used to compare the player's choice against the computer's choice, determining the game outcome as a win, lose, or draw.", 'Implementing a do-while loop for continuous play. A do-while loop is used to allow the player to continue playing the game, resetting the variables for a new round upon continued play.']}], 'duration': 3198.272, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ3197702.jpg', 'highlights': ['The game involves generating a random number between a set minimum and maximum, letting the user guess the number, giving hints for high or low guesses, and tracking the number of attempts, such as taking 7 guesses to guess a number between 1 and 100.', 'The chapter demonstrates creating a game of rock, paper, scissors in C Sharp. It includes declaring variables, using while loops for user input validation, generating random numbers, creating switch cases for game logic, and implementing a do-while loop for continuous play.', "The program uses nested loops and the 'Random' class to generate random numbers, with the 'while' loop for the main game and another nested 'while' loop for handling user inputs.", 'Illustrating nested loops to create a rectangle using a user-specified symbol The instructor demonstrates the use of nested loops to form a rectangle made of a user-specified symbol, with the outer loop controlling the rows and the inner loop managing the columns. The example highlights how nested loops can be used to create complex patterns or structures.']}, {'end': 7695.982, 'segs': [{'end': 6899.653, 'src': 'embed', 'start': 6875.156, 'weight': 4, 'content': [{'end': 6881.162, 'text': 'If you can, give this video a thumbs up, drop a random comment down below, and well, those are foreach loops in C Sharp.', 'start': 6875.156, 'duration': 6.006}, {'end': 6885.647, 'text': 'All right, people, methods.', 'start': 6884.386, 'duration': 1.261}, {'end': 6892.109, 'text': "A method performs a section of code whenever it's called, also known as invoking a method.", 'start': 6885.907, 'duration': 6.202}, {'end': 6898.512, 'text': 'And the benefit of using a method is that it lets us reuse code without writing it multiple times.', 'start': 6892.41, 'duration': 6.102}, {'end': 6899.653, 'text': "Here's a scenario.", 'start': 6898.892, 'duration': 0.761}], 'summary': 'C# tutorial: methods allow code reuse, benefit of invoking methods.', 'duration': 24.497, 'max_score': 6875.156, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ6875156.jpg'}, {'end': 7440.809, 'src': 'embed', 'start': 7394.528, 'weight': 0, 'content': [{'end': 7401.032, 'text': 'So this return keyword will return whatever Z is back to the spot and where this method is invoked.', 'start': 7394.528, 'duration': 6.504}, {'end': 7404.653, 'text': 'And we will store the result within this variable named result.', 'start': 7401.452, 'duration': 3.201}, {'end': 7406.353, 'text': 'And then we should probably display it.', 'start': 7405.133, 'duration': 1.22}, {'end': 7409.274, 'text': "Let's display result.", 'start': 7407.273, 'duration': 2.001}, {'end': 7411.434, 'text': "And well, that's it.", 'start': 7410.334, 'duration': 1.1}, {'end': 7412.115, 'text': "Let's try it.", 'start': 7411.634, 'duration': 0.481}, {'end': 7413.495, 'text': 'Enter in number one.', 'start': 7412.595, 'duration': 0.9}, {'end': 7419.036, 'text': "Have you always wondered what pi times 420 is? Well, we're about to find out.", 'start': 7414.235, 'duration': 4.801}, {'end': 7422.777, 'text': 'It is 1318.8.', 'start': 7419.436, 'duration': 3.341}, {'end': 7424.437, 'text': 'So yeah, that is the return keyword.', 'start': 7422.777, 'duration': 1.66}, {'end': 7427.298, 'text': 'It returns data back to the place where a method is invoked.', 'start': 7424.497, 'duration': 2.801}, {'end': 7430.32, 'text': 'And if you would like, you can actually shorten this even further.', 'start': 7427.778, 'duration': 2.542}, {'end': 7435.024, 'text': "We don't necessarily need to store the result within, you know, a new variable.", 'start': 7430.641, 'duration': 4.383}, {'end': 7439.268, 'text': 'We could just say return x times y, and that would work the same too.', 'start': 7435.405, 'duration': 3.863}, {'end': 7440.809, 'text': 'That is the return keyword.', 'start': 7439.608, 'duration': 1.201}], 'summary': "The 'return' keyword returns data to the invoking method, allowing for shortening of code.", 'duration': 46.281, 'max_score': 7394.528, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7394528.jpg'}, {'end': 7537.652, 'src': 'embed', 'start': 7508.641, 'weight': 1, 'content': [{'end': 7511.223, 'text': 'And you can see that that problem went away, and it should work.', 'start': 7508.641, 'duration': 2.582}, {'end': 7515.647, 'text': 'So 2 times 3 times 4 equals 24.', 'start': 7511.603, 'duration': 4.044}, {'end': 7517.329, 'text': 'And I can just keep on creating more methods.', 'start': 7515.647, 'duration': 1.682}, {'end': 7519.351, 'text': "So basically that's method overloading.", 'start': 7517.649, 'duration': 1.702}, {'end': 7524.876, 'text': 'Methods can share the same name, but they need different parameters if they do share the same name.', 'start': 7519.531, 'duration': 5.345}, {'end': 7528.98, 'text': "A method's name plus its parameters equals the method's signature.", 'start': 7525.356, 'duration': 3.624}, {'end': 7531.863, 'text': 'And methods must have a unique signature.', 'start': 7529.44, 'duration': 2.423}, {'end': 7533.946, 'text': "So yeah, that's method overloading.", 'start': 7532.463, 'duration': 1.483}, {'end': 7537.652, 'text': "If you would like a copy of this code, I'll post this to the comment section down below.", 'start': 7534.166, 'duration': 3.486}], 'summary': 'Method overloading allows methods with same name and different parameters, ensuring unique signatures.', 'duration': 29.011, 'max_score': 7508.641, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7508641.jpg'}, {'end': 7575.824, 'src': 'embed', 'start': 7553.33, 'weight': 2, 'content': [{'end': 7562.436, 'text': 'parameters can take a variable number of arguments if we use the params keyword, and the parameter type must be a single dimensional array.', 'start': 7553.33, 'duration': 9.106}, {'end': 7564.957, 'text': "What's the benefit of this? Let me explain.", 'start': 7562.856, 'duration': 2.101}, {'end': 7567.058, 'text': "So let's say that we have an online store.", 'start': 7565.357, 'duration': 1.701}, {'end': 7573.262, 'text': "We have a method to check out where we will basically sum up a customer's prices and return a total.", 'start': 7567.118, 'duration': 6.144}, {'end': 7575.824, 'text': "And we'll tell the customer, you have to pay this total.", 'start': 7573.762, 'duration': 2.062}], 'summary': 'Using params keyword allows taking variable arguments for method parameters, facilitating online store checkout by summing up customer prices and returning a total.', 'duration': 22.494, 'max_score': 7553.33, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7553330.jpg'}], 'start': 6396.494, 'title': 'C# arrays, loops, methods', 'summary': 'Covers arrays, for each loops, and methods in c#, emphasizing array manipulation, method reusability, and key concepts like method overloading, with an example of using a method to sing happy birthday three times and highlighting the quantifiable data of 1318.8, 24, and $24.74.', 'chapters': [{'end': 6743.23, 'start': 6396.494, 'title': 'Arrays in c#', 'summary': 'Explains arrays in c# by demonstrating the creation, manipulation, and iteration of arrays, emphasizing the importance of array index, fixed size, and the for loop approach, with an example of declaring and assigning values to an array.', 'duration': 346.736, 'highlights': ['The chapter explains arrays in C# and demonstrates the creation, manipulation, and iteration of arrays.', 'It emphasizes the importance of array index and the fixed size of arrays, highlighting how to access, update, and iterate over array elements.', 'The chapter provides an example of declaring and assigning values to an array, showcasing the syntax and the flexibility of array size.']}, {'end': 6936.691, 'start': 6743.81, 'title': 'C sharp arrays, for each loops, and methods', 'summary': 'Introduces c sharp arrays, for each loops, and methods, emphasizing the importance of fixed-size arrays, the simplicity of for each loops, and the reusability of methods, with an example of code repetition reduction by using a method to sing happy birthday three times.', 'duration': 192.881, 'highlights': ['C Sharp arrays are fixed-size variables for storing multiple values, providing a declaration and assignment in two steps. C Sharp arrays are fixed-size variables for storing multiple values, providing a declaration and assignment in two steps.', 'For each loops offer a simpler and more elegant way to iterate over an array, with less flexibility compared to standard for loops. For each loops offer a simpler and more elegant way to iterate over an array, with less flexibility compared to standard for loops.', 'Methods in C Sharp allow the reuse of code sections, exemplified by using a method to sing happy birthday three times, reducing code repetition. Methods in C Sharp allow the reuse of code sections, exemplified by using a method to sing happy birthday three times, reducing code repetition.']}, {'end': 7246.907, 'start': 6937.192, 'title': 'Creating and invoking methods in c#', 'summary': "Demonstrates the process of creating and invoking methods in c#, emphasizing the benefits of reusability and the need to pass arguments to access variables within methods, with an example of a customized 'happy birthday' song.", 'duration': 309.715, 'highlights': ['Methods in C# allow for reusing code, reducing redundancy, and can be invoked multiple times, enhancing efficiency.', 'The need to pass arguments to access variables within methods is emphasized, demonstrating the use of parameters to enable the utilization of variables from outside the method.', "The example of creating a customized 'Happy Birthday' song showcases passing arguments and the flexibility of renaming parameters, highlighting the importance of data type and the order of values passed in."]}, {'end': 7393.948, 'start': 7247.388, 'title': 'Creating a method to multiply numbers', 'summary': "Explains how to create a method named 'multiply' in java to accept two numbers as input, multiply them, and return the result, demonstrated through code examples and user input handling.", 'duration': 146.56, 'highlights': ["The method 'multiply' is created to accept two double numbers as arguments and return their product stored in a variable 'z'. The method 'multiply' is defined to accept two double numbers as arguments and return their product, which is stored in a variable 'z'.", "The return type of the 'multiply' method is changed from 'void' to 'double' to reflect the data being returned. The return type of the 'multiply' method is changed from 'void' to 'double' to accurately represent the data being returned.", "User input for two numbers is accepted and stored in variables 'x' and 'y', followed by calling the 'multiply' method with these numbers as arguments to calculate the result. User input for two numbers is accepted, stored in variables 'x' and 'y', and then the 'multiply' method is called with these numbers as arguments to calculate the result."]}, {'end': 7695.982, 'start': 7394.528, 'title': 'C sharp method concepts', 'summary': 'Introduces the concepts of the return keyword, method overloading, and the params keyword in c sharp, emphasizing their functionalities and benefits with examples, such as returning data back to the place where a method is invoked, creating methods with different parameters, and accepting a varying number of arguments with a single method, while highlighting the quantifiable data of 1318.8, 24, and $24.74.', 'duration': 301.454, 'highlights': ['The return keyword returns data back to the place where a method is invoked, allowing for the display of the result, as demonstrated with the example of pi times 420 resulting in 1318.8. 1318.8', 'Method overloading enables methods to share the same name but require different parameters, allowing for the creation of multiple methods with unique method signatures, exemplified by the creation of a method to multiply three numbers, resulting in 24. 24', "The params keyword allows a method's parameters to take a variable number of arguments by using a single method, demonstrated with an example of summing up a customer's prices and returning a total of $24.74. $24.74"]}], 'duration': 1299.488, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ6396494.jpg', 'highlights': ['The example of pi times 420 resulting in 1318.8', 'The creation of a method to multiply three numbers, resulting in 24', "The params keyword allows a method's parameters to take a variable number of arguments, returning a total of $24.74", 'The return keyword returns data back to the place where a method is invoked', 'Methods in C# allow for reusing code, reducing redundancy, and can be invoked multiple times']}, {'end': 8715.985, 'segs': [{'end': 7722.264, 'src': 'embed', 'start': 7695.982, 'weight': 0, 'content': [{'end': 7702.269, 'text': 'so you see, by using this params keyword, a single method can accept a varying amount of arguments.', 'start': 7695.982, 'duration': 6.287}, {'end': 7704.832, 'text': "so method overloading isn't always necessary.", 'start': 7702.269, 'duration': 2.563}, {'end': 7709.638, 'text': "if you're working with a lot of different arguments, you're not really sure how many arguments are going to be passed in.", 'start': 7704.832, 'duration': 4.806}, {'end': 7712.638, 'text': 'Okay, then everybody, that is the params keyword.', 'start': 7710.157, 'duration': 2.481}, {'end': 7718.702, 'text': 'It can be applied to a method parameter so that it can accept a variable number of arguments,', 'start': 7712.739, 'duration': 5.963}, {'end': 7722.264, 'text': 'but the parameter type must be a single dimensional array.', 'start': 7718.702, 'duration': 3.562}], 'summary': 'Using the params keyword allows a method to accept a variable number of arguments, reducing the need for method overloading.', 'duration': 26.282, 'max_score': 7695.982, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7695982.jpg'}, {'end': 7810.106, 'src': 'embed', 'start': 7779.022, 'weight': 5, 'content': [{'end': 7782.064, 'text': 'now, if we have a try block, we also need a catch block.', 'start': 7779.022, 'duration': 3.042}, {'end': 7787.47, 'text': 'so after the try block, add catch, And the catch block catches and handles exceptions when they occur.', 'start': 7782.064, 'duration': 5.406}, {'end': 7791.955, 'text': 'But we need to specify what kinds of exceptions we would like to catch and handle.', 'start': 7787.851, 'duration': 4.104}, {'end': 7794.617, 'text': 'So catch, parentheses, curly braces.', 'start': 7792.435, 'duration': 2.182}, {'end': 7796.719, 'text': 'And this is kind of like a parameter.', 'start': 7795.338, 'duration': 1.381}, {'end': 7802.845, 'text': 'So I would like to catch and handle any format exceptions, then add e.', 'start': 7797.28, 'duration': 5.565}, {'end': 7810.106, 'text': 'So if we encounter that same exception again, instead of our program being interrupted, we can do something else instead.', 'start': 7804.321, 'duration': 5.785}], 'summary': 'Add a catch block to handle format exceptions and avoid program interruption.', 'duration': 31.084, 'max_score': 7779.022, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7779022.jpg'}, {'end': 7948.712, 'src': 'embed', 'start': 7925.605, 'weight': 4, 'content': [{'end': 7933.186, 'text': "Now catch exception E does catch everything, but it's considered poor practice to have this by itself because basically you're shrugging.", 'start': 7925.605, 'duration': 7.581}, {'end': 7937.147, 'text': 'When something goes wrong, you should let the user know exactly what went wrong.', 'start': 7933.346, 'duration': 3.801}, {'end': 7941.508, 'text': "So it's better practice to catch specific exceptions first.", 'start': 7937.567, 'duration': 3.941}, {'end': 7945.869, 'text': "Then at the end, you can add, you know, exception E in case there's anything you don't anticipate.", 'start': 7941.968, 'duration': 3.901}, {'end': 7948.712, 'text': 'By the way, I changed x and y back to doubles.', 'start': 7946.329, 'duration': 2.383}], 'summary': 'Catch specific exceptions first for better practice.', 'duration': 23.107, 'max_score': 7925.605, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7925605.jpg'}, {'end': 7999.561, 'src': 'embed', 'start': 7966.571, 'weight': 1, 'content': [{'end': 7970.032, 'text': 'regardless if an exception occurs or not, you can place that here.', 'start': 7966.571, 'duration': 3.461}, {'end': 7977.216, 'text': 'what people typically use the finally block for is to close any open files if they need to reset anything,', 'start': 7970.032, 'duration': 7.184}, {'end': 7979.797, 'text': "but for this example let's just print something.", 'start': 7977.216, 'duration': 2.581}, {'end': 7982.238, 'text': "so let's display a thank you message.", 'start': 7979.797, 'duration': 2.441}, {'end': 7983.759, 'text': 'thanks for visiting.', 'start': 7982.238, 'duration': 1.521}, {'end': 7989.19, 'text': 'If we do not encounter any exceptions, this finally block will still execute.', 'start': 7985.265, 'duration': 3.925}, {'end': 7991.332, 'text': 'Five divided by one is five.', 'start': 7989.31, 'duration': 2.022}, {'end': 7992.353, 'text': 'Thanks for visiting.', 'start': 7991.592, 'duration': 0.761}, {'end': 7999.561, 'text': 'Now, if we do encounter and catch an exception, well, that finally block is still going to execute as well.', 'start': 7992.754, 'duration': 6.807}], 'summary': 'Demonstrating the use of finally block in exception handling, ensuring its execution regardless of exceptions, and printing a thank you message.', 'duration': 32.99, 'max_score': 7966.571, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7966571.jpg'}, {'end': 8251.364, 'src': 'embed', 'start': 8200.945, 'weight': 2, 'content': [{'end': 8207.687, 'text': 'You can use this in conditional assignment if you need to assign some variable if some condition that you set is true or false.', 'start': 8200.945, 'duration': 6.742}, {'end': 8209.048, 'text': "It's kind of like a shortcut.", 'start': 8208.027, 'duration': 1.021}, {'end': 8212.029, 'text': "So yeah, that's the conditional operator in C Sharp.", 'start': 8209.508, 'duration': 2.521}, {'end': 8218.406, 'text': "All right, what's going on people? String interpolation.", 'start': 8215.866, 'duration': 2.54}, {'end': 8224.83, 'text': 'String interpolation allows us to insert variables or values into a string literal.', 'start': 8218.647, 'duration': 6.183}, {'end': 8236.475, 'text': 'We proceed a string literal with a dollar sign and then any placeholders within a string literal that is interpolated we can use to insert values or variables within.', 'start': 8225.29, 'duration': 11.185}, {'end': 8239.937, 'text': "So here's an example of where string interpolation could be useful.", 'start': 8236.594, 'duration': 3.343}, {'end': 8243.737, 'text': "Let's say we have three variables, first name, last name, and age.", 'start': 8240.337, 'duration': 3.4}, {'end': 8244.779, 'text': "Let's declare those.", 'start': 8243.998, 'duration': 0.781}, {'end': 8251.364, 'text': 'string first name make up a first name.', 'start': 8245.982, 'duration': 5.382}], 'summary': 'In c sharp, conditional assignment and string interpolation are explained, with examples illustrating their usage.', 'duration': 50.419, 'max_score': 8200.945, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ8200945.jpg'}, {'end': 8449.931, 'src': 'embed', 'start': 8420.618, 'weight': 6, 'content': [{'end': 8423.039, 'text': "All right, what's going on? Multidimensional arrays.", 'start': 8420.618, 'duration': 2.421}, {'end': 8426.061, 'text': 'So just a fair warning, this is a difficult topic.', 'start': 8423.34, 'duration': 2.721}, {'end': 8427.622, 'text': 'If you want, you can skip this video.', 'start': 8426.201, 'duration': 1.421}, {'end': 8428.723, 'text': "You won't hurt my feelings.", 'start': 8427.722, 'duration': 1.001}, {'end': 8432.124, 'text': "But if you'd like to know what a multidimensional array is, well, here we go.", 'start': 8428.963, 'duration': 3.161}, {'end': 8435.666, 'text': 'So a multidimensional array is an array of arrays.', 'start': 8432.605, 'duration': 3.061}, {'end': 8437.768, 'text': 'So I have three standard arrays.', 'start': 8436.167, 'duration': 1.601}, {'end': 8441.65, 'text': 'I have different car manufacturers, Ford, Chevy, and Toyota.', 'start': 8438.148, 'duration': 3.502}, {'end': 8444.77, 'text': 'So each array has three different kinds of cars.', 'start': 8442.21, 'duration': 2.56}, {'end': 8449.931, 'text': 'A multi-dimensional array is good if you need like some sort of grid or matrix of data.', 'start': 8445.071, 'duration': 4.86}], 'summary': 'Multidimensional arrays are arrays of arrays, useful for organizing grid or matrix data.', 'duration': 29.313, 'max_score': 8420.618, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ8420618.jpg'}], 'start': 7695.982, 'title': 'C# concepts and applications', 'summary': 'Covers the usage of the params keyword, exception handling with try, catch, and finally blocks, conditional operators, string interpolation, and multi-dimensional arrays in c#. it provides practical examples and concepts for better understanding.', 'chapters': [{'end': 7736.838, 'start': 7695.982, 'title': 'C# - the params keyword', 'summary': 'Explains the usage of the params keyword in c# where a method can accept a varying amount of arguments, eliminating the need for method overloading, and the parameter type must be a single dimensional array.', 'duration': 40.856, 'highlights': ['The params keyword allows a method to accept a variable number of arguments, eliminating the need for method overloading.', 'The parameter type for the params keyword must be a single dimensional array.', 'Use of the params keyword is beneficial when working with a lot of different arguments and unsure about the number of arguments to be passed in.']}, {'end': 8036.286, 'start': 7736.978, 'title': 'Handling exceptions in c#', 'summary': "Explains the concept of exceptions in c#, covering the use of try, catch, and finally blocks to handle format exceptions and divide by zero exceptions, ensuring the program's continuity and providing specific error messages when needed.", 'duration': 299.308, 'highlights': ['The chapter explains the concept of exceptions in C# It covers the concept of exceptions and how they interrupt the normal flow of a program.', "Handling format exceptions using try and catch blocks Demonstrates the use of try and catch blocks to handle format exceptions, ensuring the program's continuity and displaying a specific error message to the user when non-numeric input is encountered.", 'Handling divide by zero exceptions using catch blocks Illustrates the use of catch blocks to handle divide by zero exceptions, converting the input to integers and providing a custom error message to the user.', 'The importance of specific exception handling over catch all block Emphasizes the best practice of catching specific exceptions first and then using a catch all block to handle any unanticipated exceptions, ensuring that the user is provided with specific error messages.', 'The functionality of the finally block Explains the optional finally block, which always executes regardless of whether an exception is caught or not, typically used for tasks such as closing files or resetting, and ensures the continuity of the program.']}, {'end': 8715.985, 'start': 8036.286, 'title': 'C# conditional operator and string interpolation', 'summary': 'Covers the usage of c# conditional operator, demonstrating its application in conditional assignment with a temperature example and comparing it with if-else statements. it also explains string interpolation and its benefits, allowing the insertion of variables into a string literal. furthermore, it explores multi-dimensional arrays and their setup and manipulation.', 'duration': 679.699, 'highlights': ['The chapter covers the usage of C# conditional operator and its application in conditional assignment. It demonstrates the usage of the conditional operator in assigning a custom message based on the temperature, comparing it with traditional if-else statements.', 'The explanation of string interpolation is provided, showcasing its benefits in inserting variables into a string literal. The chapter explains the process of using string interpolation with examples, emphasizing its ease of use and reduced effort compared to string concatenation.', 'The chapter explores multi-dimensional arrays and their setup and manipulation. It provides a detailed guide on creating and manipulating multi-dimensional arrays, including accessing elements, updating values, and displaying the array as a grid.']}], 'duration': 1020.003, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ7695982.jpg', 'highlights': ['The params keyword allows a method to accept a variable number of arguments, eliminating the need for method overloading.', 'The functionality of the finally block ensures the continuity of the program, regardless of exceptions.', 'The explanation of string interpolation showcases its benefits in inserting variables into a string literal.', 'The chapter covers the usage of C# conditional operator and its application in conditional assignment.', 'The importance of specific exception handling over catch all block emphasizes best practices.', "Handling format exceptions using try and catch blocks ensures the program's continuity.", 'The chapter explores multi-dimensional arrays and their setup and manipulation.']}, {'end': 10160.954, 'segs': [{'end': 8801.35, 'src': 'embed', 'start': 8740.279, 'weight': 0, 'content': [{'end': 8743.761, 'text': 'So my main method is located within a class named program.', 'start': 8740.279, 'duration': 3.482}, {'end': 8751.707, 'text': 'The point of this class is well to group my program together, but there are classes too that have certain functions, for example the math class.', 'start': 8744.301, 'duration': 7.406}, {'end': 8758.213, 'text': "The purpose of the math class is to contain a bunch of useful methods related to mathematics, and let's take a look at this.", 'start': 8751.907, 'duration': 6.306}, {'end': 8766.441, 'text': "So this class is named math and all that's in here is a bunch of methods related to mathematics.", 'start': 8760.598, 'duration': 5.843}, {'end': 8770.284, 'text': "So that's kind of the point of this class, but we can create our own classes too.", 'start': 8766.762, 'duration': 3.522}, {'end': 8778.028, 'text': 'Now to create a class, we can either do so outside of our class program or create a class within a separate C sharp file.', 'start': 8770.824, 'duration': 7.204}, {'end': 8778.949, 'text': "I'll show you both ways.", 'start': 8778.188, 'duration': 0.761}, {'end': 8784.294, 'text': "So to create a class, make sure that we're not writing this within our class program, so that ends here.", 'start': 8779.449, 'duration': 4.845}, {'end': 8791.741, 'text': "Type class, and let's create a class to group a bunch of useful messages together, like message methods.", 'start': 8784.774, 'duration': 6.967}, {'end': 8794.884, 'text': 'Class, messages, curly braces.', 'start': 8792.282, 'duration': 2.602}, {'end': 8798.347, 'text': "And let's create a few methods related to messages.", 'start': 8795.505, 'duration': 2.842}, {'end': 8801.35, 'text': 'So this is going to be more of like a utility class.', 'start': 8798.768, 'duration': 2.582}], 'summary': 'The transcript discusses creating classes and methods within the program, such as the math class for mathematical functions and a utility class for message methods.', 'duration': 61.071, 'max_score': 8740.279, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ8740279.jpg'}, {'end': 8997.958, 'src': 'embed', 'start': 8962.247, 'weight': 1, 'content': [{'end': 8963.367, 'text': 'Bye, thanks for visiting.', 'start': 8962.247, 'duration': 1.12}, {'end': 8971.189, 'text': 'So basically a class is just a bundle of related code, and it can be used as a blueprint to create objects.', 'start': 8964.087, 'duration': 7.102}, {'end': 8976.831, 'text': 'Otherwise, you can use a class more or less as a utility class, but when you define your class,', 'start': 8971.669, 'duration': 5.162}, {'end': 8979.971, 'text': "you'll have to precede the class definition with the word static.", 'start': 8976.831, 'duration': 3.14}, {'end': 8986.053, 'text': 'And to make this public and accessible, you would have to precede each method with public and static.', 'start': 8980.511, 'duration': 5.542}, {'end': 8988.254, 'text': 'So yeah, those are classes.', 'start': 8986.733, 'duration': 1.521}, {'end': 8990.695, 'text': "They're really just a bundle of related code.", 'start': 8988.414, 'duration': 2.281}, {'end': 8997.958, 'text': "You can use them as a utility class, or use them as a blueprint to create objects, which we'll discuss in another video.", 'start': 8991.115, 'duration': 6.843}], 'summary': "A class is a bundle of related code that can be used as a blueprint to create objects, and can be used as a utility class when preceded by 'static' and 'public' for methods.", 'duration': 35.711, 'max_score': 8962.247, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ8962247.jpg'}, {'end': 9031.9, 'src': 'embed', 'start': 9001.76, 'weight': 4, 'content': [{'end': 9003.381, 'text': 'leave a random comment down below.', 'start': 9001.76, 'duration': 1.621}, {'end': 9006.142, 'text': 'and well, yeah, those are classes in C Sharp.', 'start': 9003.381, 'duration': 2.761}, {'end': 9010.949, 'text': 'All right, objects.', 'start': 9009.688, 'duration': 1.261}, {'end': 9013.27, 'text': 'An object is an instance of a class.', 'start': 9011.149, 'duration': 2.121}, {'end': 9019.973, 'text': 'That means that we can use a class as a type of blueprint to create objects with object-oriented programming.', 'start': 9013.55, 'duration': 6.423}, {'end': 9021.634, 'text': 'So look around you right now.', 'start': 9020.474, 'duration': 1.16}, {'end': 9022.915, 'text': "You're surrounded by objects.", 'start': 9021.734, 'duration': 1.181}, {'end': 9028.358, 'text': 'Next to me, I have a microphone, a monitor, a mouse, and a cup of coffee.', 'start': 9023.115, 'duration': 5.243}, {'end': 9031.9, 'text': 'So we can use code to mimic real world objects.', 'start': 9028.678, 'duration': 3.222}], 'summary': 'Introduction to using classes in c sharp to create objects in object-oriented programming.', 'duration': 30.14, 'max_score': 9001.76, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ9001760.jpg'}, {'end': 9155.217, 'src': 'embed', 'start': 9123.243, 'weight': 5, 'content': [{'end': 9125.145, 'text': 'Type the name of the class, human.', 'start': 9123.243, 'duration': 1.902}, {'end': 9128.089, 'text': 'We need a unique name for this human object.', 'start': 9125.506, 'duration': 2.583}, {'end': 9130.512, 'text': "Let's call this human object just human1.", 'start': 9128.529, 'duration': 1.983}, {'end': 9134.696, 'text': 'human human1 equals new human.', 'start': 9131.573, 'duration': 3.123}, {'end': 9138.62, 'text': 'again, add a set of parentheses and a semicolon.', 'start': 9134.696, 'duration': 3.924}, {'end': 9139.101, 'text': 'there we go.', 'start': 9138.62, 'duration': 0.481}, {'end': 9142.664, 'text': 'we now have a human object named human1.', 'start': 9139.101, 'duration': 3.563}, {'end': 9148.009, 'text': "now there's just one problem the fields and methods of this human object are not visible.", 'start': 9142.664, 'duration': 5.345}, {'end': 9155.217, 'text': "so if i type human1 dot, we can't access the name and age fields as well as the eat and sleep methods.", 'start': 9148.009, 'duration': 7.208}], 'summary': 'Creating a human object named human1 with inaccessible fields and methods.', 'duration': 31.974, 'max_score': 9123.243, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ9123243.jpg'}, {'end': 9446.286, 'src': 'embed', 'start': 9415.307, 'weight': 6, 'content': [{'end': 9416.708, 'text': "So that's kind of what a constructor is.", 'start': 9415.307, 'duration': 1.401}, {'end': 9419.03, 'text': "It's a special method found within a class.", 'start': 9416.848, 'duration': 2.182}, {'end': 9425.136, 'text': "And it's automatically called when we instantiate an object, if we do not explicitly create a constructor.", 'start': 9419.591, 'duration': 5.545}, {'end': 9429.878, 'text': 'But if we do, we can manually assign some values to fields of an object.', 'start': 9425.576, 'duration': 4.302}, {'end': 9431.539, 'text': "Let's try a different example this time.", 'start': 9430.058, 'duration': 1.481}, {'end': 9433.66, 'text': "Instead of humans, let's create a car class.", 'start': 9431.659, 'duration': 2.001}, {'end': 9435.561, 'text': 'We will instantiate some car objects.', 'start': 9433.78, 'duration': 1.781}, {'end': 9438.342, 'text': "So let's delete our current class and create a new one.", 'start': 9436.041, 'duration': 2.301}, {'end': 9440.263, 'text': 'Class, car.', 'start': 9438.983, 'duration': 1.28}, {'end': 9442.384, 'text': 'Then curly braces.', 'start': 9441.444, 'duration': 0.94}, {'end': 9446.286, 'text': "Cars will have, let's say, four fields.", 'start': 9442.844, 'duration': 3.442}], 'summary': 'Constructor is a special method in a class, automatically called when instantiating an object, allowing manual assignment of values to fields. creating a car class with four fields.', 'duration': 30.979, 'max_score': 9415.307, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ9415307.jpg'}, {'end': 9727.43, 'src': 'embed', 'start': 9701.802, 'weight': 7, 'content': [{'end': 9706.565, 'text': "Remember that with constructors, you're not limited to only assigning values to fields.", 'start': 9701.802, 'duration': 4.763}, {'end': 9708.627, 'text': 'You can do like any sort of code that you want.', 'start': 9706.605, 'duration': 2.022}, {'end': 9710.948, 'text': "Remember that it's just another kind of method.", 'start': 9708.947, 'duration': 2.001}, {'end': 9716.071, 'text': 'Okay, so every time we instantiate a car object, we will increment number of cars by one.', 'start': 9711.488, 'duration': 4.583}, {'end': 9719.236, 'text': "And then let's display a number of cars.", 'start': 9717.273, 'duration': 1.963}, {'end': 9725.347, 'text': 'So we need to access this in a non-static way by typing the name of a car object like car1.', 'start': 9720.038, 'duration': 5.309}, {'end': 9727.43, 'text': 'followed by the name of the field.', 'start': 9726.068, 'duration': 1.362}], 'summary': 'Constructors allow for flexibility in assigning values and executing code, and increment the number of car objects instantiated.', 'duration': 25.628, 'max_score': 9701.802, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ9701802.jpg'}, {'end': 9971.922, 'src': 'embed', 'start': 9925.095, 'weight': 9, 'content': [{'end': 9931.501, 'text': 'Anything that is declared static now belongs to the class, and no one object has ownership of it.', 'start': 9925.095, 'duration': 6.406}, {'end': 9933.943, 'text': 'So that is the static modifier.', 'start': 9932.141, 'duration': 1.802}, {'end': 9937.586, 'text': 'If this video helped you out, help me out by smashing that like button.', 'start': 9934.223, 'duration': 3.363}, {'end': 9939.168, 'text': 'drop a random comment down below.', 'start': 9937.586, 'duration': 1.582}, {'end': 9942.411, 'text': "and well, yeah, that's the static modifier in C Sharp.", 'start': 9939.168, 'duration': 3.243}, {'end': 9947.993, 'text': 'All right, overloaded constructors.', 'start': 9946.132, 'duration': 1.861}, {'end': 9950.094, 'text': 'By using overloaded constructors.', 'start': 9948.373, 'duration': 1.721}, {'end': 9956.376, 'text': 'this is a technique to create multiple constructors within the same class, much like that video on overloaded methods.', 'start': 9950.094, 'duration': 6.282}, {'end': 9958.757, 'text': 'So with overloaded constructors.', 'start': 9956.816, 'duration': 1.941}, {'end': 9963.879, 'text': 'multiple constructors can have the same name, but they need a different set of parameters,', 'start': 9958.757, 'duration': 5.122}, {'end': 9971.922, 'text': "because a method's name plus its parameters equals a unique method signature, and each method must have their own unique signature.", 'start': 9963.879, 'duration': 8.043}], 'summary': 'Static modifier assigns ownership to class in c sharp, overloaded constructors allow unique method signatures.', 'duration': 46.827, 'max_score': 9925.095, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ9925095.jpg'}], 'start': 8716.145, 'title': 'C# classes, objects, constructors, and static modifier', 'summary': 'Covers c# classes, demonstrating creation, usage, and organization, with examples of built-in and custom classes. it explains how to create objects, use constructors, and utilize the static modifier, emphasizing their importance in object-oriented programming. it also introduces overloaded constructors for handling varying arguments.', 'chapters': [{'end': 8837.639, 'start': 8716.145, 'title': 'Introduction to classes in c#', 'summary': 'Explains the concept of classes in c#, demonstrating how to create and use classes, and giving examples of built-in and custom classes, emphasizing the importance of organizing code and methods.', 'duration': 121.494, 'highlights': ['A class is a bundle of related code used as a blueprint for object creation in object-oriented programming. Explains the purpose of a class as a bundle of related code that serves as a blueprint for object creation in object-oriented programming.', 'The math class contains useful methods related to mathematics. Demonstrates the purpose of the math class in containing a bunch of useful methods related to mathematics.', 'Creating custom classes by demonstrating the process of creating a utility class with message-related methods. Illustrates the process of creating a custom class outside the main program class, showcasing the creation of a utility class with message-related methods.']}, {'end': 9414.906, 'start': 8839.32, 'title': 'Creating classes and objects in c#', 'summary': 'Explains how to create classes and objects in c# and demonstrates the instantiation of human objects using a human class as a blueprint, as well as the creation of a constructor with parameters and the instantiation of objects. it also emphasizes the public accessibility of fields and methods for learning purposes.', 'duration': 575.586, 'highlights': ['The chapter explains how to create classes and objects in C# and demonstrates the instantiation of human objects using a human class as a blueprint, as well as the creation of a constructor with parameters and the instantiation of objects. It also emphasizes the public accessibility of fields and methods for learning purposes.', 'An object is an instance of a class, and a class can be used as a blueprint to create objects with object-oriented programming.', "The chapter covers the process of creating a class named 'human' and defining its fields and methods, such as 'eat' and 'sleep', as well as demonstrating the instantiation of human objects.", "The chapter demonstrates the instantiation of human objects 'human1' and 'human2' from the 'human' class, assigns values to their fields, and calls the 'eat' and 'sleep' methods for both objects.", 'The chapter also explains the concept of constructors within a class, emphasizing the creation of a constructor with parameters and the automatic initialization of objects using the constructor.']}, {'end': 9656.546, 'start': 9415.307, 'title': 'Understanding constructors in c#', 'summary': 'Explains the concept of constructors in c#, using a car class as an example to instantiate car objects, assign values to fields, and utilize methods, emphasizing the importance and functionality of constructors in object-oriented programming.', 'duration': 241.239, 'highlights': ['Constructors in C# are special methods found within a class and are automatically called when instantiating an object. If explicitly created, they can manually assign values to fields of an object. Constructors in C# are automatically called when instantiating an object and can manually assign values to object fields.', 'The example of creating a car class is used to demonstrate the process of instantiating car objects, creating a constructor with the same name as the class, and assigning arguments to the fields of the object. The example of creating a car class demonstrates the process of instantiating objects and assigning arguments to the fields using a constructor.', 'The importance and functionality of constructors in object-oriented programming is highlighted, with the explanation that constructors can be used to assign arguments to fields when creating an object. The importance and functionality of constructors in object-oriented programming is emphasized, as they can assign arguments to fields when creating an object.']}, {'end': 10160.954, 'start': 9656.626, 'title': 'Static modifier in c sharp', 'summary': 'Explains the concept of static modifier in c sharp, illustrating how to use it with fields, methods, and classes, and its impact on ownership and accessibility, concluding with the importance of the modifier in c sharp. it also briefly introduces the concept of overloaded constructors and demonstrates the technique to create multiple constructors within the same class to handle varying arguments.', 'duration': 504.328, 'highlights': ['The chapter explains the concept of static modifier in C Sharp, illustrating how to use it with fields, methods, and classes, and its impact on ownership and accessibility, concluding with the importance of the modifier in C Sharp. The chapter extensively covers the concept of static modifier in C Sharp, demonstrating its usage with fields, methods, and classes, and its effect on ownership and accessibility. It emphasizes the significance of the modifier in C Sharp.', 'It also briefly introduces the concept of overloaded constructors and demonstrates the technique to create multiple constructors within the same class to handle varying arguments. The chapter briefly introduces the concept of overloaded constructors and demonstrates the technique to create multiple constructors within the same class, allowing for varying arguments to be handled effectively.']}], 'duration': 1444.809, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ8716145.jpg', 'highlights': ['The math class contains useful methods related to mathematics.', 'A class is a bundle of related code used as a blueprint for object creation.', 'Creating custom classes by demonstrating the process of creating a utility class.', 'The chapter explains how to create classes and objects in C#.', 'An object is an instance of a class, and a class can be used as a blueprint.', "The chapter covers the process of creating a class named 'human' and defining its fields and methods.", 'Constructors in C# are special methods found within a class and are automatically called when instantiating an object.', 'The example of creating a car class is used to demonstrate the process of instantiating car objects.', 'The importance and functionality of constructors in object-oriented programming is highlighted.', 'The chapter explains the concept of static modifier in C Sharp.', 'It also briefly introduces the concept of overloaded constructors.']}, {'end': 11547.154, 'segs': [{'end': 10190.446, 'src': 'embed', 'start': 10161.835, 'weight': 0, 'content': [{'end': 10166.903, 'text': 'So by using overload constructors, we can construct objects with varying amounts of fields.', 'start': 10161.835, 'duration': 5.068}, {'end': 10169.727, 'text': "Maybe we would like toppings, maybe we don't.", 'start': 10167.324, 'duration': 2.403}, {'end': 10171.209, 'text': 'Well, we have a choice now.', 'start': 10170.288, 'duration': 0.921}, {'end': 10173.472, 'text': "So yeah, that's overloaded constructors.", 'start': 10171.75, 'duration': 1.722}, {'end': 10178.035, 'text': "It's a technique to create multiple constructors with a different set of parameters.", 'start': 10173.652, 'duration': 4.383}, {'end': 10182.139, 'text': 'They can share the same name, but you need a different set of parameters,', 'start': 10178.436, 'duration': 3.703}, {'end': 10190.446, 'text': "because a constructor's name plus its parameters equals a constructor's signature, and each constructor needs a unique signature.", 'start': 10182.139, 'duration': 8.307}], 'summary': 'Overloaded constructors enable creating multiple constructors with different parameters, allowing for varying object fields.', 'duration': 28.611, 'max_score': 10161.835, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10161835.jpg'}, {'end': 10250.007, 'src': 'embed', 'start': 10223.997, 'weight': 4, 'content': [{'end': 10230.78, 'text': 'Parent classes can have children classes And anything that the parent class has, the child classes now have.', 'start': 10223.997, 'duration': 6.783}, {'end': 10232.06, 'text': "So here's an example.", 'start': 10231.24, 'duration': 0.82}, {'end': 10234.661, 'text': "Let's create a parent class named vehicle.", 'start': 10232.1, 'duration': 2.561}, {'end': 10238.642, 'text': 'Not any kind of specific vehicle, just a generic vehicle class.', 'start': 10235.201, 'duration': 3.441}, {'end': 10240.303, 'text': 'Class, vehicle.', 'start': 10239.043, 'duration': 1.26}, {'end': 10242.464, 'text': 'And there will be one field.', 'start': 10241.023, 'duration': 1.441}, {'end': 10245.285, 'text': "Let's say public int speed.", 'start': 10242.584, 'duration': 2.701}, {'end': 10248.246, 'text': "And I'll set this equal to maybe zero.", 'start': 10245.965, 'duration': 2.281}, {'end': 10250.007, 'text': "And let's create a method.", 'start': 10248.966, 'duration': 1.041}], 'summary': "Parent class 'vehicle' with field 'speed' set to zero.", 'duration': 26.01, 'max_score': 10223.997, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10223997.jpg'}, {'end': 10461.491, 'src': 'embed', 'start': 10431.132, 'weight': 1, 'content': [{'end': 10433.954, 'text': 'So the point of inheritance is that we can reuse code.', 'start': 10431.132, 'duration': 2.822}, {'end': 10439.078, 'text': 'I mean, we could just copy these fields and methods and then paste them within each of these classes.', 'start': 10434.334, 'duration': 4.744}, {'end': 10444.822, 'text': 'But imagine that you have hundreds of different classes and we need to change like go to start.', 'start': 10439.578, 'duration': 5.244}, {'end': 10450.445, 'text': "Well, it's a lot easier just to make that change in one place than having to manually go through all of our classes.", 'start': 10445.362, 'duration': 5.083}, {'end': 10452.566, 'text': "So yeah, that's kind of the benefit of inheritance.", 'start': 10450.665, 'duration': 1.901}, {'end': 10458.009, 'text': 'We can keep anything that these classes have in common within a common parent class,', 'start': 10452.966, 'duration': 5.043}, {'end': 10461.491, 'text': 'and these classes can simply just inherit these fields and methods.', 'start': 10458.009, 'duration': 3.482}], 'summary': 'Inheritance allows code reuse, simplifies changes, and promotes efficiency in managing common properties and methods across multiple classes.', 'duration': 30.359, 'max_score': 10431.132, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10431132.jpg'}, {'end': 10527.139, 'src': 'embed', 'start': 10496.583, 'weight': 2, 'content': [{'end': 10497.684, 'text': "We're using inheritance here.", 'start': 10496.583, 'duration': 1.101}, {'end': 10499.185, 'text': 'So I have a class vehicle.', 'start': 10498.084, 'duration': 1.101}, {'end': 10503.106, 'text': 'Vehicle has a speed field as well as a go method.', 'start': 10499.245, 'duration': 3.861}, {'end': 10506.628, 'text': "And there's three children classes, car, bicycle, and boat.", 'start': 10503.506, 'duration': 3.122}, {'end': 10509.329, 'text': 'And these are complete implementations.', 'start': 10507.188, 'duration': 2.141}, {'end': 10513.191, 'text': 'So car has four wheels and a max speed of 500.', 'start': 10509.709, 'duration': 3.482}, {'end': 10515.952, 'text': 'Bicycle has two wheels, a max speed of 50.', 'start': 10513.191, 'duration': 2.761}, {'end': 10518.773, 'text': 'And boat has zero wheels and a max speed of 100.', 'start': 10515.952, 'duration': 2.821}, {'end': 10520.414, 'text': 'I just made up some numbers for the max speed.', 'start': 10518.773, 'duration': 1.641}, {'end': 10524.177, 'text': 'i can create a car object, bicycle object and boat object.', 'start': 10520.834, 'duration': 3.343}, {'end': 10527.139, 'text': 'just fine, these are complete implementations.', 'start': 10524.177, 'duration': 2.962}], 'summary': 'Using inheritance to create complete vehicle class with speed and go method; car: 4 wheels, max speed 500; bicycle: 2 wheels, max speed 50; boat: 0 wheels, max speed 100.', 'duration': 30.556, 'max_score': 10496.583, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10496583.jpg'}, {'end': 10881.443, 'src': 'embed', 'start': 10853.645, 'weight': 3, 'content': [{'end': 10856.868, 'text': "So yeah, that's how to create an array of objects in C Sharp.", 'start': 10853.645, 'duration': 3.223}, {'end': 10865.132, 'text': "Hey, what's going on, people? In this video, I'm going to show you all how we can pass an object as an argument.", 'start': 10860.229, 'duration': 4.903}, {'end': 10866.393, 'text': "So here's the rundown.", 'start': 10865.513, 'duration': 0.88}, {'end': 10867.494, 'text': 'I have a class car.', 'start': 10866.413, 'duration': 1.081}, {'end': 10874.599, 'text': 'Cars have two fields, a model and a color, and a constructor to assign a model and color argument that we receive.', 'start': 10867.594, 'duration': 7.005}, {'end': 10876.1, 'text': 'I have one car object.', 'start': 10874.959, 'duration': 1.141}, {'end': 10878.481, 'text': 'Car, car1 equals new car.', 'start': 10876.42, 'duration': 2.061}, {'end': 10881.443, 'text': 'The model of this car is a Mustang, and the color is red.', 'start': 10878.882, 'duration': 2.561}], 'summary': 'Demonstrates creating and using an object in c sharp.', 'duration': 27.798, 'max_score': 10853.645, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10853645.jpg'}], 'start': 10161.835, 'title': 'Inheritance and object manipulation in c#', 'summary': 'Covers overloaded constructors, inheritance, object manipulation, method overriding, and tostring method in c sharp, with practical examples and clear demonstrations, emphasizing the benefits of code reusability and providing a comprehensive understanding of these concepts.', 'chapters': [{'end': 10202.203, 'start': 10161.835, 'title': 'Overloaded constructors in c sharp', 'summary': 'Explains overloaded constructors in c sharp, allowing the creation of multiple constructors with different sets of parameters to construct objects with varying field amounts.', 'duration': 40.368, 'highlights': ['Overloaded constructors allow the creation of multiple constructors with different sets of parameters, providing flexibility in constructing objects with varying field amounts.', "A constructor's name plus its parameters equals a constructor's signature, and each constructor needs a unique signature.", 'Using overloaded constructors in C Sharp allows for the creation of objects with varying amounts of fields, providing the flexibility to include toppings or not.']}, {'end': 10496.543, 'start': 10206.528, 'title': 'Inheritance in c sharp', 'summary': 'Explains the concept of inheritance in c sharp, illustrating how child classes can inherit fields and methods from a common parent class, with examples of creating and using child classes such as car, bicycle, and boat, and emphasizing the benefits of code reusability.', 'duration': 290.015, 'highlights': ['Child classes inherit fields and methods from a common parent class, exemplified by creating car, bicycle, and boat classes inheriting from the vehicle class. Demonstrates the fundamental concept of inheritance and provides specific examples of child classes inheriting from a parent class.', 'Illustrates the process of creating child classes that inherit from a parent class, with specifics on adding additional attributes to the child classes. Provides a step-by-step explanation of creating child classes and adding specific attributes, such as number of wheels, to each child class.', 'Emphasizes the benefit of inheritance in reusing code and making changes in one place, rather than manually updating multiple classes. Highlights the advantage of inheritance in code reusability and ease of making changes, reducing the effort of updating multiple classes individually.']}, {'end': 11121.286, 'start': 10496.583, 'title': 'Inheritance and object manipulation in c#', 'summary': 'Explains inheritance in c# with examples of creating child classes with specific implementations, using abstract classes to prevent instantiation of incomplete classes, creating and working with arrays of objects, passing objects as arguments, and returning objects from methods, providing clear demonstrations and practical applications of each concept.', 'duration': 624.703, 'highlights': ['Using inheritance to create child classes with specific implementations The chapter demonstrates creating child classes (car, bicycle, boat) with specific implementations such as number of wheels and max speed, providing practical examples of inheritance in action.', "Preventing instantiation of incomplete classes using abstract classes The concept of using abstract classes to prevent instantiation of incomplete classes is explained, showing how the 'abstract' keyword adds security to programs by disallowing object creation from incomplete classes.", 'Creating and working with arrays of objects Practical examples of creating and working with arrays of objects are provided, including the process of instantiating objects and accessing their properties within an array, showcasing the manipulation of object data in a structured manner.', 'Passing objects as arguments and returning objects from methods The process of passing objects as arguments and returning objects from methods is demonstrated, providing clear insights into the utilization of object-oriented concepts in C# programming.']}, {'end': 11547.154, 'start': 11121.507, 'title': 'Method overriding and tostring method', 'summary': "Explains method overriding in object-oriented programming, using inheritance to create new versions of methods inherited from a parent class, with examples of overriding the 'speak' method for dog and cat classes. it also details the tostring method, demonstrating how to override it to return a customized string representation of an object.", 'duration': 425.647, 'highlights': ["The chapter explains method overriding in object-oriented programming, using inheritance to create new versions of methods inherited from a parent class, with examples of overriding the 'speak' method for dog and cat classes. Method overriding allows for creating new versions of inherited methods, with examples of overriding the 'speak' method for dog and cat classes.", 'It also details the toString method, demonstrating how to override it to return a customized string representation of an object. Demonstrates the overriding of the toString method to return a customized string representation of an object, using a car object as an example.']}], 'duration': 1385.319, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ10161835.jpg', 'highlights': ['Using overloaded constructors in C Sharp allows for the creation of objects with varying amounts of fields, providing flexibility', 'Emphasizes the benefit of inheritance in reusing code and making changes in one place, reducing the effort of updating multiple classes', 'Demonstrates creating child classes (car, bicycle, boat) with specific implementations such as number of wheels and max speed', 'The process of passing objects as arguments and returning objects from methods is demonstrated, providing clear insights into the utilization of object-oriented concepts', 'Illustrates the process of creating child classes that inherit from a parent class, with specifics on adding additional attributes to the child classes']}, {'end': 12541.543, 'segs': [{'end': 11597.047, 'src': 'embed', 'start': 11569.423, 'weight': 2, 'content': [{'end': 11573.348, 'text': 'Polymorphism is a Greek word that means to have many forms.', 'start': 11569.423, 'duration': 3.925}, {'end': 11577.713, 'text': 'With programming, objects can be identified by more than one type.', 'start': 11573.728, 'duration': 3.985}, {'end': 11579.194, 'text': 'They can have many forms.', 'start': 11578.053, 'duration': 1.141}, {'end': 11581.917, 'text': "For example, let's say that we have a dog.", 'start': 11579.635, 'duration': 2.282}, {'end': 11584.06, 'text': 'A dog could be considered a canine.', 'start': 11582.298, 'duration': 1.762}, {'end': 11586.181, 'text': 'an animal, and an organism.', 'start': 11584.58, 'duration': 1.601}, {'end': 11588.983, 'text': 'So a dog has more than just one form.', 'start': 11586.541, 'duration': 2.442}, {'end': 11590.643, 'text': 'It has more than one data type.', 'start': 11589.043, 'duration': 1.6}, {'end': 11591.924, 'text': "Here's the situation.", 'start': 11590.864, 'duration': 1.06}, {'end': 11592.985, 'text': "We're going to have a race.", 'start': 11592.004, 'duration': 0.981}, {'end': 11597.047, 'text': "We'll enter in a car object, bicycle object, and boat object.", 'start': 11593.345, 'duration': 3.702}], 'summary': 'Polymorphism allows objects to have multiple forms and types, illustrated by a dog being considered as a canine, animal, and organism. in a race, a car, bicycle, and boat objects will be entered.', 'duration': 27.624, 'max_score': 11569.423, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ11569423.jpg'}, {'end': 11826.347, 'src': 'embed', 'start': 11798.346, 'weight': 3, 'content': [{'end': 11804.515, 'text': "And we don't necessarily need to define anything within the go method because we're going to be overriding this method.", 'start': 11798.346, 'duration': 6.169}, {'end': 11808.881, 'text': 'Okay, then we need to use this override modifier.', 'start': 11805.136, 'duration': 3.745}, {'end': 11818.799, 'text': 'All right, now when we iterate over this array of vehicles, each vehicle will use its go method.', 'start': 11812.312, 'duration': 6.487}, {'end': 11826.347, 'text': "It's as if when we would like to begin our race, all of the vehicles within our array will use their go methods at the same time.", 'start': 11819.039, 'duration': 7.308}], 'summary': 'Overriding go method allows vehicles to start race simultaneously.', 'duration': 28.001, 'max_score': 11798.346, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ11798346.jpg'}, {'end': 12194.052, 'src': 'embed', 'start': 12169.592, 'weight': 1, 'content': [{'end': 12176.839, 'text': 'The benefits of using interfaces, for one, is that you can inherit multiple interfaces, unlike with standard inheritance.', 'start': 12169.592, 'duration': 7.247}, {'end': 12178.42, 'text': "There's added security.", 'start': 12177.419, 'duration': 1.001}, {'end': 12182.323, 'text': 'And this gives us a plug-and-play style of coding,', 'start': 12179.321, 'duration': 3.002}, {'end': 12189.188, 'text': 'because anything that has the same interface will definitely have the same implemented methods and properties,', 'start': 12182.323, 'duration': 6.865}, {'end': 12191.95, 'text': 'so you can swap these out for like a different creature if you would like.', 'start': 12189.188, 'duration': 2.762}, {'end': 12194.052, 'text': 'So yeah, those are interfaces.', 'start': 12192.471, 'duration': 1.581}], 'summary': 'Interfaces allow inheriting multiple interfaces, providing added security and enabling a plug-and-play coding style.', 'duration': 24.46, 'max_score': 12169.592, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12169592.jpg'}, {'end': 12305.188, 'src': 'embed', 'start': 12276.869, 'weight': 0, 'content': [{'end': 12278.991, 'text': "So you can't normally change the size of an array.", 'start': 12276.869, 'duration': 2.122}, {'end': 12280.693, 'text': 'Another option is to use a list.', 'start': 12279.231, 'duration': 1.462}, {'end': 12284.956, 'text': 'A list can increase and decrease dynamically in size during runtime.', 'start': 12281.053, 'duration': 3.903}, {'end': 12286.638, 'text': "So let's create a list.", 'start': 12285.697, 'duration': 0.941}, {'end': 12291.862, 'text': "Step one is that we'll need to import system.collections.generic.", 'start': 12287.459, 'duration': 4.403}, {'end': 12293.96, 'text': 'So include this at the top.', 'start': 12292.699, 'duration': 1.261}, {'end': 12296.242, 'text': "I'll place it right underneath using system.", 'start': 12294.12, 'duration': 2.122}, {'end': 12299.063, 'text': 'And this is how to declare a list.', 'start': 12297.142, 'duration': 1.921}, {'end': 12305.188, 'text': 'List, then within angle brackets, list the type of object you would like to store, strings.', 'start': 12299.704, 'duration': 5.484}], 'summary': "Arrays can't change size. lists dynamically resize. import system.collections.generic. declare a list.", 'duration': 28.319, 'max_score': 12276.869, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12276869.jpg'}], 'start': 11547.194, 'title': 'Polymorphism and interfaces in c#', 'summary': 'Covers the concepts of polymorphism in c#, demonstrating how objects can be identified by multiple types, and explains the benefits of using interfaces in object-oriented programming, such as inheriting multiple interfaces and added security. it also discusses the dynamic nature of lists in c# and their advantages over arrays.', 'chapters': [{'end': 11592.985, 'start': 11547.194, 'title': 'Understanding polymorphism in c#', 'summary': 'Explains polymorphism in c sharp, stating that objects can be identified by more than one type, using the example of a dog as a canine, animal, and organism, and introduces a race scenario.', 'duration': 45.791, 'highlights': ['Objects in programming can be identified by more than one type, demonstrating polymorphism by the example of a dog being considered a canine, animal, and organism.', "The concept of polymorphism is derived from the Greek word meaning 'to have many forms', showcasing the flexibility of objects having multiple forms.", 'Introducing a race scenario to illustrate the situation where polymorphism can be applied in a practical context.']}, {'end': 11872.436, 'start': 11593.345, 'title': 'Polymorphism in object-oriented programming', 'summary': 'Explains polymorphism by creating an array of vehicles, where car, bicycle, and boat objects inherit from the vehicle class, allowing them to be identified by more than one type, and iterating over the array to demonstrate the go method being used by each vehicle at the same time.', 'duration': 279.091, 'highlights': ['Creating an array of vehicles with car, bicycle, and boat objects, which inherit from the vehicle class, demonstrating polymorphism in object-oriented programming. The chapter discusses creating an array of vehicles with car, bicycle, and boat objects, showcasing polymorphism in object-oriented programming. This demonstrates the concept of objects being identified by more than one type, as they inherit from the vehicle class.', 'Iterating over the array of vehicles and using the go method for each vehicle at the same time, showcasing the concept of polymorphism. The chapter explains iterating over the array of vehicles and using the go method for each vehicle simultaneously, illustrating the concept of polymorphism where each vehicle, despite its specific type, can be treated uniformly by the go method.', 'Defining a virtual go method in the vehicle class and overriding it in the car, bicycle, and boat classes to demonstrate polymorphism. The chapter discusses defining a virtual go method in the vehicle class and overriding it in the car, bicycle, and boat classes, showcasing how polymorphism allows each class to have its own implementation of the go method while being treated uniformly when used in the array.']}, {'end': 12191.95, 'start': 11872.876, 'title': 'Interface in oop', 'summary': 'Explains the concept of interface in object-oriented programming, providing an example with three classes and two interfaces, highlighting the benefits of using interfaces, including the ability to inherit multiple interfaces, added security, and plug-and-play style of coding.', 'duration': 319.074, 'highlights': ['The benefits of using interfaces, for one, is that you can inherit multiple interfaces, unlike with standard inheritance. Using interfaces allows for inheriting multiple interfaces, providing flexibility and enabling the implementation of multiple sets of behaviors.', "There's added security. Interfaces provide added security by enforcing the implementation of specific methods and properties, ensuring consistency across different classes.", 'This gives us a plug-and-play style of coding, because anything that has the same interface will definitely have the same implemented methods and properties, so you can swap these out for like a different creature if you would like. Interfaces enable a plug-and-play style of coding, allowing for interchangeable use of classes that implement the same interface, providing a modular and flexible approach to programming.']}, {'end': 12541.543, 'start': 12192.471, 'title': 'Understanding lists in c#', 'summary': 'Discusses the concept of lists in c#, highlighting their dynamic size, methods for adding, removing, and manipulating elements, and their advantages over arrays in terms of dynamic resizing.', 'duration': 349.072, 'highlights': ['Lists vs Arrays: Dynamic Resizing Lists in C# can dynamically increase and decrease in size during runtime, unlike arrays which have a static fixed size.', 'Adding and Accessing Elements in Lists Lists allow for dynamic addition of elements using the add method, and accessing elements through index, providing flexibility in managing data.', 'Useful Methods of Lists: Remove, Insert, Count, IndexOf, LastIndexOf, Contains, Sort, Reverse The chapter explores various methods of lists, including remove, insert, count, indexOf, lastIndexOf, contains, sort, and reverse, offering extensive options for manipulating and organizing list elements.']}], 'duration': 994.349, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ11547194.jpg', 'highlights': ['Lists vs Arrays: Dynamic Resizing Lists in C# can dynamically increase and decrease in size during runtime, unlike arrays which have a static fixed size.', 'The benefits of using interfaces, for one, is that you can inherit multiple interfaces, unlike with standard inheritance. Using interfaces allows for inheriting multiple interfaces, providing flexibility and enabling the implementation of multiple sets of behaviors.', 'Objects in programming can be identified by more than one type, demonstrating polymorphism by the example of a dog being considered a canine, animal, and organism.', 'Iterating over the array of vehicles and using the go method for each vehicle at the same time, showcasing the concept of polymorphism. The chapter explains iterating over the array of vehicles and using the go method for each vehicle simultaneously, illustrating the concept of polymorphism where each vehicle, despite its specific type, can be treated uniformly by the go method.']}, {'end': 13219.899, 'segs': [{'end': 12616.742, 'src': 'embed', 'start': 12584.804, 'weight': 1, 'content': [{'end': 12585.845, 'text': "It's similar to an array.", 'start': 12584.804, 'duration': 1.041}, {'end': 12590.95, 'text': "It's a data structure that represents a list of objects that can be accessed by index.", 'start': 12585.965, 'duration': 4.985}, {'end': 12597.456, 'text': "It's similar to an array, but they can increase and decrease dynamically in size, but they waste more memory.", 'start': 12591.45, 'duration': 6.006}, {'end': 12599.818, 'text': 'So yeah, those are lists in C Sharp.', 'start': 12597.776, 'duration': 2.042}, {'end': 12602.821, 'text': 'If you found this video helpful, please be sure to give it a thumbs up.', 'start': 12599.998, 'duration': 2.823}, {'end': 12606.765, 'text': "drop a random comment down below and, as always, subscribe if you'd like to become a fellow bro.", 'start': 12602.821, 'duration': 3.944}, {'end': 12611.617, 'text': "all right, what's going on everybody?", 'start': 12609.995, 'duration': 1.622}, {'end': 12616.742, 'text': "so in this video i'm going to show you all how we can create a list of objects from a custom class of ours.", 'start': 12611.617, 'duration': 5.125}], 'summary': 'Lists in c# are dynamic data structures similar to arrays but use more memory.', 'duration': 31.938, 'max_score': 12584.804, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12584804.jpg'}, {'end': 12716.21, 'src': 'embed', 'start': 12686.258, 'weight': 0, 'content': [{'end': 12692.542, 'text': 'type the name of the list dot, add and then pass in the name of the object.', 'start': 12686.258, 'duration': 6.284}, {'end': 12693.502, 'text': 'players dot.', 'start': 12692.542, 'duration': 0.96}, {'end': 12694.863, 'text': 'add player one.', 'start': 12693.502, 'duration': 1.361}, {'end': 12699.006, 'text': 'then do the same thing with player two and player three.', 'start': 12694.863, 'duration': 4.143}, {'end': 12711.068, 'text': "then i'll use a for each loop to display all these, for each data type is player player in players.", 'start': 12699.006, 'duration': 12.062}, {'end': 12712.208, 'text': "so let's take a look at this.", 'start': 12711.068, 'duration': 1.14}, {'end': 12716.21, 'text': "i'm going to console that right line each player.", 'start': 12712.208, 'duration': 4.002}], 'summary': 'Add player one, player two, and player three to list and display using a for each loop.', 'duration': 29.952, 'max_score': 12686.258, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12686258.jpg'}, {'end': 12961.713, 'src': 'heatmap', 'start': 12818.158, 'weight': 0.835, 'content': [{'end': 12822, 'text': 'All right, we have a lot to talk about today, getters and setters.', 'start': 12818.158, 'duration': 3.842}, {'end': 12825.462, 'text': 'But before I explain what these are, let me explain the situation.', 'start': 12822.2, 'duration': 3.262}, {'end': 12830.285, 'text': 'We have a class car and we have one field within our car class, speed.', 'start': 12825.882, 'duration': 4.403}, {'end': 12834.827, 'text': 'So when we construct a car object, we need to pass in something for the speed.', 'start': 12830.785, 'duration': 4.042}, {'end': 12838.849, 'text': "Maybe this is miles per hour, kilometers per hour, doesn't really matter.", 'start': 12835.248, 'duration': 3.601}, {'end': 12844.673, 'text': "So let's say that somebody takes our car object and changes the speed to like..", 'start': 12839.31, 'duration': 5.363}, {'end': 12847.936, 'text': 'whatever this number is, 100 million.', 'start': 12845.293, 'duration': 2.643}, {'end': 12849.637, 'text': "Actually, let's make that a billion.", 'start': 12848.436, 'duration': 1.201}, {'end': 12854.943, 'text': 'How can we prevent people from doing this? Because currently our car is going way too fast.', 'start': 12849.858, 'duration': 5.085}, {'end': 12861.509, 'text': 'So one way in which we could do that is to change this field from public to private.', 'start': 12855.904, 'duration': 5.605}, {'end': 12863.711, 'text': "But then we can't access it at all.", 'start': 12862.15, 'duration': 1.561}, {'end': 12866.912, 'text': 'Another way is to set up getters and setters.', 'start': 12864.171, 'duration': 2.741}, {'end': 12872.114, 'text': 'And this adds security to our program via this concept called encapsulation.', 'start': 12867.412, 'duration': 4.702}, {'end': 12875.736, 'text': 'So we need to first set up a property for this field.', 'start': 12872.594, 'duration': 3.142}, {'end': 12879.857, 'text': "The property name is the same as the field name, except it's capital.", 'start': 12876.236, 'duration': 3.621}, {'end': 12882.698, 'text': 'So type public.', 'start': 12880.418, 'duration': 2.28}, {'end': 12885.7, 'text': "If you're returning something, list the data type.", 'start': 12883.459, 'duration': 2.241}, {'end': 12890.974, 'text': "then speed, and then let's make this capital, then add a set of curly braces.", 'start': 12886.508, 'duration': 4.466}, {'end': 12897.481, 'text': 'A property combines the aspects of both fields and methods, and it shares the same name with the field.', 'start': 12891.314, 'duration': 6.167}, {'end': 12905.812, 'text': "So it's kind of like something in between a field and a method, and it contains accessors, a get and set accessor.", 'start': 12897.782, 'duration': 8.03}, {'end': 12909.715, 'text': "Now to first assign a value, we'll need to change our constructor.", 'start': 12906.252, 'duration': 3.463}, {'end': 12914.519, 'text': 'Instead of assigning the field speed, we will assign the property speed.', 'start': 12910.015, 'duration': 4.504}, {'end': 12916.901, 'text': 'So this has a capital S.', 'start': 12914.92, 'duration': 1.981}, {'end': 12919.143, 'text': "Let's create a get accessor first.", 'start': 12916.901, 'duration': 2.242}, {'end': 12926.469, 'text': 'When we would like to get the value of speed, whatever is contained within speed, we will use this get accessor.', 'start': 12919.724, 'duration': 6.745}, {'end': 12931.294, 'text': 'So type get curly braces and we will return speed.', 'start': 12926.549, 'duration': 4.745}, {'end': 12935.614, 'text': "And then we'll need to assign this with the set accessor.", 'start': 12932.352, 'duration': 3.262}, {'end': 12938.075, 'text': 'Then make sure you have that semicolon at the end.', 'start': 12936.154, 'duration': 1.921}, {'end': 12944.658, 'text': 'So by using this get accessor, this will read whatever value is within our field.', 'start': 12938.915, 'duration': 5.743}, {'end': 12948.86, 'text': "Then we'll need a set accessor if we would like this to be writable.", 'start': 12945.256, 'duration': 3.604}, {'end': 12950.561, 'text': 'Set curly braces.', 'start': 12949.32, 'duration': 1.241}, {'end': 12955.446, 'text': "So what we'll do here is set speed equal to value.", 'start': 12951.162, 'duration': 4.284}, {'end': 12958.349, 'text': 'So value is kind of like a parameter.', 'start': 12956.187, 'duration': 2.162}, {'end': 12961.713, 'text': 'Properties combine the aspects of both fields and methods.', 'start': 12958.71, 'duration': 3.003}], 'summary': 'Using getters and setters adds security via encapsulation to prevent unauthorized changes in the speed field of the car class.', 'duration': 143.555, 'max_score': 12818.158, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12818158.jpg'}, {'end': 13049.719, 'src': 'embed', 'start': 13000.356, 'weight': 2, 'content': [{'end': 13003.838, 'text': 'Now, car.speed is inaccessible due to its protection level.', 'start': 13000.356, 'duration': 3.482}, {'end': 13007.419, 'text': 'So we need to access instead of the field, the property.', 'start': 13004.298, 'duration': 3.121}, {'end': 13010.14, 'text': "So that's speed with a capital S.", 'start': 13007.519, 'duration': 2.621}, {'end': 13015.603, 'text': "And then if we're going to display the value of speed, we'll access the property instead of the field.", 'start': 13010.14, 'duration': 5.463}, {'end': 13026.129, 'text': "So if we attempt to set our speed equal to 1 billion, Well, we will access this set accessor, and then it's going to be limited to 500 then.", 'start': 13016.043, 'duration': 10.086}, {'end': 13034.475, 'text': 'So if we attempt to change our speed to 1 billion, it will be limited to 500, and then we can still display the value and access it,', 'start': 13026.369, 'duration': 8.106}, {'end': 13039.038, 'text': 'because by having a getter and setter, this is both readable and writable.', 'start': 13034.475, 'duration': 4.563}, {'end': 13042.991, 'text': 'So yeah, those are getters and setters.', 'start': 13040.788, 'duration': 2.203}, {'end': 13045.754, 'text': 'They are accessors found within a property.', 'start': 13043.191, 'duration': 2.563}, {'end': 13049.719, 'text': 'A property combines the aspect of both fields and methods.', 'start': 13046.215, 'duration': 3.504}], 'summary': 'Getters and setters provide access control for properties, limiting car speed to 500.', 'duration': 49.363, 'max_score': 13000.356, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13000356.jpg'}, {'end': 13231.566, 'src': 'embed', 'start': 13201.512, 'weight': 3, 'content': [{'end': 13203.173, 'text': "So that's like a shortcut you can do.", 'start': 13201.512, 'duration': 1.661}, {'end': 13209.755, 'text': 'An auto-implemented property is a shortcut when no additional logic is required in the property.', 'start': 13203.653, 'duration': 6.102}, {'end': 13216.558, 'text': 'You do not have to define a field for a property, and you only have to write get and or set inside the property.', 'start': 13210.175, 'duration': 6.383}, {'end': 13219.899, 'text': 'So yeah, that is an auto-implemented property.', 'start': 13217.138, 'duration': 2.761}, {'end': 13225.681, 'text': "If you liked this video, please give it a thumbs up, drop a random comment down below, and subscribe if you'd like to become a fellow bro.", 'start': 13220.059, 'duration': 5.622}, {'end': 13231.566, 'text': "Alright, what's going on people? Enums.", 'start': 13229.264, 'duration': 2.302}], 'summary': 'Auto-implemented properties are a shortcut in c#, requiring no additional logic, only get and set inside the property.', 'duration': 30.054, 'max_score': 13201.512, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13201512.jpg'}], 'start': 12544.844, 'title': 'Creating and accessing objects in c#', 'summary': 'Explains how to create and access a list of player objects in c sharp, including the process of adding and displaying player objects, creating anonymous objects, and providing an overview of lists. it also covers the concept of encapsulation using getters, setters, and auto-implemented properties to enhance simplicity and efficiency in programming.', 'chapters': [{'end': 12822, 'start': 12544.844, 'title': 'Creating a list of objects', 'summary': 'Explains how to create a list of player objects in c sharp, demonstrating the process of adding and displaying player objects in the list, and the option to create anonymous objects, concluding with an overview of lists in c sharp.', 'duration': 277.156, 'highlights': ['The chapter explains how to create a list of player objects in C Sharp, demonstrating the process of adding and displaying player objects in the list, and the option to create anonymous objects.', 'The process of adding and displaying player objects in the list is demonstrated, including instantiation of player objects, adding them to the list, and displaying them using a for-each loop.', 'An overview of lists in C Sharp is provided, highlighting that lists are similar to arrays but can dynamically increase and decrease in size, and the comparison of memory usage between lists and arrays.']}, {'end': 13219.899, 'start': 12822.2, 'title': 'Getters, setters, and auto-implemented properties', 'summary': 'Explains the concept of encapsulation in c sharp, demonstrating the use of getters and setters to control access to class properties, and then introduces auto-implemented properties as a shortcut for properties without additional logic, promoting simplicity and efficiency in programming.', 'duration': 397.699, 'highlights': ['Getters and setters provide controlled access to class properties, promoting encapsulation and security. By using getters and setters, access to class properties can be controlled, promoting encapsulation and security in programming.', 'Auto-implemented properties serve as a shortcut for properties without additional logic, simplifying property declaration and promoting efficiency in coding. Auto-implemented properties provide a shortcut for declaring properties without additional logic, simplifying the process and promoting coding efficiency.', 'Demonstrates the use of getters and setters to control the speed property of a car class, illustrating the concept of encapsulation in practice. The explanation includes a practical demonstration of using getters and setters to control the speed property of a car class, showcasing the concept of encapsulation in action.']}], 'duration': 675.055, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ12544844.jpg', 'highlights': ['The process of adding and displaying player objects in the list is demonstrated, including instantiation of player objects, adding them to the list, and displaying them using a for-each loop.', 'An overview of lists in C Sharp is provided, highlighting that lists are similar to arrays but can dynamically increase and decrease in size, and the comparison of memory usage between lists and arrays.', 'Getters and setters provide controlled access to class properties, promoting encapsulation and security.', 'Auto-implemented properties serve as a shortcut for properties without additional logic, simplifying property declaration and promoting efficiency in coding.', 'Demonstrates the use of getters and setters to control the speed property of a car class, illustrating the concept of encapsulation in practice.']}, {'end': 14372.75, 'segs': [{'end': 13248.52, 'src': 'embed', 'start': 13220.059, 'weight': 0, 'content': [{'end': 13225.681, 'text': "If you liked this video, please give it a thumbs up, drop a random comment down below, and subscribe if you'd like to become a fellow bro.", 'start': 13220.059, 'duration': 5.622}, {'end': 13231.566, 'text': "Alright, what's going on people? Enums.", 'start': 13229.264, 'duration': 2.302}, {'end': 13237.911, 'text': 'Enums are a special kind of class that contains a grouping of named integer constants.', 'start': 13231.766, 'duration': 6.145}, {'end': 13241.875, 'text': 'We tend to use enums when we have values that we know will not change.', 'start': 13238.152, 'duration': 3.723}, {'end': 13243.056, 'text': "So here's an example.", 'start': 13242.195, 'duration': 0.861}, {'end': 13248.52, 'text': "Let's create an enum of planets, and we will associate a planet number with each named planet.", 'start': 13243.096, 'duration': 5.424}], 'summary': 'Intro to enums in programming, using named integer constants.', 'duration': 28.461, 'max_score': 13220.059, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13220059.jpg'}, {'end': 13534.426, 'src': 'embed', 'start': 13506.789, 'weight': 3, 'content': [{'end': 13512.193, 'text': "So that's kind of the nice thing about enums is that we don't necessarily need to remember all of these numbers.", 'start': 13506.789, 'duration': 5.404}, {'end': 13514.494, 'text': "It's kind of like restoring variables, so to say.", 'start': 13512.493, 'duration': 2.001}, {'end': 13519.037, 'text': 'They are name integer constants that will not change through the life of a program.', 'start': 13514.854, 'duration': 4.183}, {'end': 13520.899, 'text': "Now let's move on to a challenge round.", 'start': 13519.378, 'duration': 1.521}, {'end': 13526.783, 'text': "Let's create a method that will calculate the volume of one of our planets when we pass in a radius.", 'start': 13521.019, 'duration': 5.764}, {'end': 13530.846, 'text': 'Public static will return a double.', 'start': 13527.964, 'duration': 2.882}, {'end': 13534.426, 'text': 'And this will be the volume method.', 'start': 13532.364, 'duration': 2.062}], 'summary': 'Enums simplify remembering numbers, and constants remain unchanged. challenge: create a method to calculate planet volume.', 'duration': 27.637, 'max_score': 13506.789, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13506789.jpg'}, {'end': 13960.327, 'src': 'embed', 'start': 13909.465, 'weight': 1, 'content': [{'end': 13911.386, 'text': 'So we need to change that here as well.', 'start': 13909.465, 'duration': 1.921}, {'end': 13918.192, 'text': "So change any instance of a data type to t or thing if you're using thing.", 'start': 13912.007, 'duration': 6.185}, {'end': 13921.174, 'text': 'Okay, so change string to thing.', 'start': 13918.852, 'duration': 2.322}, {'end': 13923.116, 'text': "We're accepting an array of things.", 'start': 13921.194, 'duration': 1.922}, {'end': 13925.217, 'text': 'For each thing..', 'start': 13923.636, 'duration': 1.581}, {'end': 13927.483, 'text': 'item in array.', 'start': 13926.38, 'duration': 1.103}, {'end': 13931.331, 'text': 'So now we have one method that accepts all data types.', 'start': 13927.984, 'duration': 3.347}, {'end': 13936.161, 'text': 'We can reuse this one method for an array of integers, doubles, and strings.', 'start': 13931.692, 'duration': 4.469}, {'end': 13939.994, 'text': 'Yeah, and it appears to work.', 'start': 13938.973, 'duration': 1.021}, {'end': 13942.075, 'text': "So that's where generics are helpful.", 'start': 13940.494, 'duration': 1.581}, {'end': 13946.498, 'text': "Anything that's generic is not specific to a particular data type.", 'start': 13942.535, 'duration': 3.963}, {'end': 13952.762, 'text': "We can add angle brackets, T, or really anything within these angle brackets, just make sure that it's consistent.", 'start': 13946.918, 'duration': 5.844}, {'end': 13956.565, 'text': 'So we can add this to classes, methods, fields, et cetera.', 'start': 13953.123, 'duration': 3.442}, {'end': 13960.327, 'text': 'And this allows for greater code reusability for different data types.', 'start': 13956.885, 'duration': 3.442}], 'summary': 'Using generics allows for reusability of methods with different data types, enhancing code flexibility and efficiency.', 'duration': 50.862, 'max_score': 13909.465, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13909465.jpg'}, {'end': 14032.308, 'src': 'embed', 'start': 13998.644, 'weight': 7, 'content': [{'end': 14002.065, 'text': 'Threads A thread is an execution path of a program.', 'start': 13998.644, 'duration': 3.421}, {'end': 14008.026, 'text': 'We can use multiple threads to perform different tasks of our program at the same time.', 'start': 14002.445, 'duration': 5.581}, {'end': 14013.308, 'text': 'So when we begin a program, we have one thread that is running, and that is named the main thread.', 'start': 14008.467, 'duration': 4.841}, {'end': 14017.929, 'text': 'To work with threading, include at the top, using system.threading.', 'start': 14013.788, 'duration': 4.141}, {'end': 14024.963, 'text': "so let's get the current main thread that is running and i'll assign this to a local variable of the thread data type.", 'start': 14018.749, 'duration': 6.214}, {'end': 14032.308, 'text': "let's say thread main thread equals thread.currentThread.", 'start': 14024.963, 'duration': 7.345}], 'summary': 'Using threading allows for multiple tasks to run simultaneously in a program.', 'duration': 33.664, 'max_score': 13998.644, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13998644.jpg'}, {'end': 14303.94, 'src': 'embed', 'start': 14275.191, 'weight': 9, 'content': [{'end': 14278.792, 'text': "So if you have a method that has parameters, there's one additional step.", 'start': 14275.191, 'duration': 3.601}, {'end': 14282.013, 'text': "Let's say that we have, I don't know, a string name or something.", 'start': 14279.112, 'duration': 2.901}, {'end': 14284.534, 'text': "We don't necessarily need to use these.", 'start': 14282.894, 'duration': 1.64}, {'end': 14287.715, 'text': "Okay, so we can't use these as they are currently.", 'start': 14285.134, 'duration': 2.581}, {'end': 14294.897, 'text': "So what we're going to do is within the constructor of our threads is pass in what is known as a lambda expression.", 'start': 14288.195, 'duration': 6.702}, {'end': 14303.94, 'text': 'So parentheses, arrow, then the name of our method, countdown, parentheses, then any arguments if there are any.', 'start': 14295.358, 'duration': 8.582}], 'summary': 'Using lambda expressions in constructors to pass method parameters.', 'duration': 28.749, 'max_score': 14275.191, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ14275191.jpg'}, {'end': 14368.963, 'src': 'embed', 'start': 14339.059, 'weight': 2, 'content': [{'end': 14343.78, 'text': 'We can use multiple threads to perform different tasks of our program at the same time.', 'start': 14339.059, 'duration': 4.721}, {'end': 14349.421, 'text': 'When we begin a program, we have one thread that is running, and that is referred to as the main thread.', 'start': 14344.3, 'duration': 5.121}, {'end': 14352.301, 'text': "So yeah, that's multithreading in C Sharp.", 'start': 14349.441, 'duration': 2.86}, {'end': 14356.382, 'text': 'If you would like a copy of this code, I will post this to the comments section down below.', 'start': 14352.422, 'duration': 3.96}, {'end': 14359.643, 'text': "And well, yeah, that's multithreading in C Sharp.", 'start': 14356.762, 'duration': 2.881}, {'end': 14362.611, 'text': "Hey you, yeah I'm talking to you.", 'start': 14360.848, 'duration': 1.763}, {'end': 14368.963, 'text': 'If you learned something new, then help me help you in three easy steps by smashing that like button.', 'start': 14362.952, 'duration': 6.011}], 'summary': 'Multithreading in c sharp allows running multiple tasks simultaneously.', 'duration': 29.904, 'max_score': 14339.059, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ14339059.jpg'}], 'start': 13220.059, 'title': 'C# enums, generics, and multithreading', 'summary': 'Discusses the concept of enums, explaining their use as named integer constants, introduces generics for greater code reusability, and covers multithreading basics, enabling the concurrent execution of tasks.', 'chapters': [{'end': 13662.266, 'start': 13220.059, 'title': 'Understanding enums in c#', 'summary': 'Discusses the concept of enums in c#, explaining their use as a special class containing named integer constants, demonstrating how to create and access enums, and showcasing their application in calculating volumes, emphasizing their use for unchanging values.', 'duration': 442.207, 'highlights': ['Enums are a special kind of class that contains a grouping of named integer constants. Explains the fundamental concept of enums as a special class containing named integer constants.', 'Creating and accessing enums, demonstrating how to create and access enums, and showcasing their application in calculating volumes. Demonstrates the process of creating and accessing enums, along with showcasing their practical application in volume calculation.', 'Emphasizing the use of enums for unchanging values and the need to explicitly convert to an integer to get the integer value from an item. Emphasizes the use of enums for unchanging values and the explicit conversion to get the integer value from an item.']}, {'end': 13998.504, 'start': 13663.787, 'title': 'Generics in c#', 'summary': "Introduces generics in c#, explaining how to make classes, methods, and fields generic by using angle brackets and 't', allowing for greater code reusability for different data types, ultimately leading to one method that can accept all data types.", 'duration': 334.717, 'highlights': ['Generics allow for greater code reusability for different data types By using generics, classes, methods, and fields can be made generic, enhancing code reusability for different data types.', "One method that can accept all data types The chapter demonstrates how to turn a method into a generic method using angle brackets and 'T', allowing it to accept all data types and eliminating the need for separate methods for different data types.", "Explanation of making classes, methods, and fields generic using angle brackets and 'T' The chapter explains the process of making classes, methods, and fields generic by adding angle brackets and 'T', providing a clear understanding of the concept."]}, {'end': 14372.75, 'start': 13998.644, 'title': 'Multithreading in c sharp', 'summary': 'Covers the basics of multithreading in c sharp, explaining the concept of threads, their execution paths, and the ability to use multiple threads to perform different tasks of a program concurrently, with examples and explanations of how to create and manage threads, as well as the concept of lambda expressions for methods with parameters.', 'duration': 374.106, 'highlights': ['The chapter covers the basics of multithreading in C Sharp Explains the concept of threads, their execution paths, and the ability to use multiple threads to perform different tasks of a program concurrently.', 'The main thread is running when the program begins Emphasizes the existence of one thread, the main thread, which is running when the program begins.', "Creating and managing threads using examples Provides examples and explanations of how to create and manage threads, utilizing the 'thread' class and its methods such as 'start' and 'sleep'.", 'Explanation of lambda expressions for methods with parameters Introduces the concept of using lambda expressions within the constructor of threads for methods with parameters, demonstrating the syntax and purpose of lambda expressions in this context.']}], 'duration': 1152.691, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/wxznTygnRfQ/pics/wxznTygnRfQ13220059.jpg', 'highlights': ['Enums are a special kind of class containing named integer constants', 'Generics allow for greater code reusability for different data types', 'The chapter covers the basics of multithreading in C Sharp', 'Creating and accessing enums, showcasing their application in calculating volumes', 'One method that can accept all data types', 'Emphasizing the use of enums for unchanging values and explicit conversion to get integer value', "Explanation of making classes, methods, and fields generic using angle brackets and 'T'", 'The main thread is running when the program begins', 'Creating and managing threads using examples', 'Explanation of lambda expressions for methods with parameters']}], 'highlights': ['C Sharp is a versatile language suitable for console apps, web services, and games, making it a valuable skill for aspiring game developers.', 'The average salary for an experienced C Sharp developer is $63,000 per year, according to Glassdoor.', 'The process of creating a new C Sharp Console Application involves selecting C Sharp Console Application, providing a project name, and creating the project.', 'The main method is the entry point for where our program begins and consists of the body of the main method, which executes the code from top to bottom.', 'Illustrates the process of writing output to the console window using console.WriteLine with examples of changing the displayed text and adding multiple lines of output.', 'The chapter covers the basics of C Sharp, including how to make the console beep and a preview of what will be covered in the next video.', 'The chapter covers output formatting in C Sharp, including various methods and techniques to display messages and format output.', 'The chapter covers the concepts of data types and typecasting in C#, providing an overview of different data types such as double, boolean, char, and string.', 'The chapter demonstrates creating a game of rock, paper, scissors in C Sharp, including declaring variables, using while loops for user input validation, generating random numbers, creating switch cases for game logic, and implementing a do-while loop for continuous play.', 'The chapter explores multi-dimensional arrays and their setup and manipulation.', 'Creating custom classes by demonstrating the process of creating a utility class.', 'Emphasizes the benefit of inheritance in reusing code and making changes in one place, reducing the effort of updating multiple classes', 'Lists vs Arrays: Dynamic Resizing Lists in C# can dynamically increase and decrease in size during runtime, unlike arrays which have a static fixed size.', 'The benefits of using interfaces, for one, is that you can inherit multiple interfaces, unlike with standard inheritance. Using interfaces allows for inheriting multiple interfaces, providing flexibility and enabling the implementation of multiple sets of behaviors.', 'Objects in programming can be identified by more than one type, demonstrating polymorphism by the example of a dog being considered a canine, animal, and organism.', 'Getters and setters provide controlled access to class properties, promoting encapsulation and security.', 'Enums are a special kind of class containing named integer constants', 'Generics allow for greater code reusability for different data types', 'The chapter covers the basics of multithreading in C Sharp']}