title
Object Oriented Design

description
Get the Diagrams : http://goo.gl/ACQAd UML Tutorial : http://goo.gl/1oMF43 Design Patterns Tutorial : http://goo.gl/ZzjDWU Support me on Patreon : https://www.patreon.com/derekbanas MY UDEMY COURSES ARE 87.5% OFF TIL July 16th ($9.99) https://www.udemy.com/ ➡️ Python Data Science Series for $9.99 : Highest Rated & Largest Python Udemy Course + 56 Hrs + 200 Videos + Data Science https://bit.ly/Master_Python_35 ➡️ New C++ Programming Bootcamp Series for $9.99 : Over 23 Hrs + 53 Videos + Quizzes + Graded Assignments + New Videos Every Month https://bit.ly/C_Course_35 I LIVESTREAM CODE HERE : https://www.twitch.tv/derekbanas MY DISCORD : https://discord.gg/VckHCAvA ( Contact Me Anytime ) Welcome to my Object Oriented Design Tutorial! I cover a ton of things in the video below. The goal of this tutorial is to teach you how to create excellent OO designs. In this tutorial, I start off with a programming idea and walk you through the process of creating a Use Case, Object Model, Sequence Diagram and Class Diagram.

detail
{'title': 'Object Oriented Design', 'heatmap': [{'end': 198.464, 'start': 160.24, 'weight': 0.758}, {'end': 351.396, 'start': 315.872, 'weight': 0.897}, {'end': 563.549, 'start': 526.531, 'weight': 1}, {'end': 1223.285, 'start': 1191.554, 'weight': 0.708}], 'summary': 'Covers object-oriented design principles and practical application through a tutorial on creating a coin flip game, including execution steps, object model creation, sequence diagrams, design process, and tutorial creation with uml diagrams.', 'chapters': [{'end': 74.737, 'segs': [{'end': 58.461, 'src': 'embed', 'start': 20.345, 'weight': 0, 'content': [{'end': 28.087, 'text': 'Design patterns on the other hand are used to reuse the expertise of others to design software that is optimized and understandable.', 'start': 20.345, 'duration': 7.742}, {'end': 36.93, 'text': 'While knowing UML and design patterns is nice, being able to use them to create an excellent object-oriented design is the goal of this tutorial.', 'start': 28.247, 'duration': 8.683}, {'end': 43.552, 'text': 'And the critical goal in object-oriented design is to assign the right capabilities to the right objects.', 'start': 37.21, 'duration': 6.342}, {'end': 51.397, 'text': "And in this tutorial, as well as the second part that's going to follow here, I'm going to go through both the analysis and design stage.", 'start': 43.952, 'duration': 7.445}, {'end': 56.56, 'text': 'Now, the analysis stage is going to focus on creating a requirements list and other things like that.', 'start': 51.537, 'duration': 5.023}, {'end': 58.461, 'text': "that you're going to see in this part of the tutorial,", 'start': 56.56, 'duration': 1.901}], 'summary': 'Using uml and design patterns to create excellent object-oriented design is the goal of the tutorial.', 'duration': 38.116, 'max_score': 20.345, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI20345.jpg'}], 'start': 0.089, 'title': 'Object-oriented design tutorial', 'summary': 'Introduces the principles of creating a uml design from scratch, emphasizing the importance of uml and design patterns in achieving an excellent object-oriented design, and outlining the analysis and design stages to be covered in the tutorial.', 'chapters': [{'end': 74.737, 'start': 0.089, 'title': 'Object-oriented design tutorial', 'summary': 'Introduces the principles of creating a uml design from scratch, emphasizing the importance of uml and design patterns in achieving an excellent object-oriented design, and outlining the analysis and design stages to be covered in the tutorial.', 'duration': 74.648, 'highlights': ['The critical goal in object-oriented design is to assign the right capabilities to the right objects. Emphasizes the importance of assigning appropriate capabilities to objects for effective object-oriented design.', 'UML is used to design software blueprints, and design patterns are used to reuse expertise for optimized and understandable software design. Explains the purposes of UML and design patterns in designing software for optimization and reusability.', 'The tutorial will cover both the analysis stage, focusing on creating a requirements list, and the design phase, focusing on designing objects and their interactions. Outlines the coverage of both analysis and design stages, including creating a requirements list and designing object interactions.']}], 'duration': 74.648, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI89.jpg', 'highlights': ['Emphasizes the importance of assigning appropriate capabilities to objects for effective object-oriented design.', 'Explains the purposes of UML and design patterns in designing software for optimization and reusability.', 'Outlines the coverage of both analysis and design stages, including creating a requirements list and designing object interactions.']}, {'end': 231.599, 'segs': [{'end': 198.464, 'src': 'heatmap', 'start': 107.79, 'weight': 0, 'content': [{'end': 115.714, 'text': "So we're gonna have two players and one of the players is gonna be chosen at random to offer predictions on what the coin's gonna be.", 'start': 107.79, 'duration': 7.924}, {'end': 119.135, 'text': "So we're just gonna come in here and we're gonna type all of this out.", 'start': 115.874, 'duration': 3.261}, {'end': 120.416, 'text': 'Okay so we got that.', 'start': 119.295, 'duration': 1.121}, {'end': 126.919, 'text': "The other player, and this is all the stuff that our program's gonna have to do for us, gets the other option.", 'start': 120.676, 'duration': 6.243}, {'end': 132.023, 'text': 'So if one goes and decides heads, the other one automatically needs to get tails.', 'start': 127.419, 'duration': 4.604}, {'end': 134.765, 'text': 'And then the coin is going to be flipped.', 'start': 132.343, 'duration': 2.422}, {'end': 135.685, 'text': 'Pretty simple.', 'start': 134.985, 'duration': 0.7}, {'end': 139.288, 'text': 'And then the correct guess wins.', 'start': 136.005, 'duration': 3.283}, {'end': 141.97, 'text': "And we're going to have to put that information out on the screen.", 'start': 139.608, 'duration': 2.362}, {'end': 144.932, 'text': "So that's going to be handled in the use case description.", 'start': 142.05, 'duration': 2.882}, {'end': 147.434, 'text': "Then we're going to go through and figure out a couple other things.", 'start': 145.032, 'duration': 2.402}, {'end': 151.496, 'text': "And I covered this in my use case tutorial, but I'm putting everything together here.", 'start': 147.754, 'duration': 3.742}, {'end': 157.819, 'text': 'So my trigger is going to be a player at random offers a prediction of a coin flip.', 'start': 151.736, 'duration': 6.083}, {'end': 160.14, 'text': "So that's going to be the trigger that's going to set everything off.", 'start': 157.939, 'duration': 2.201}, {'end': 166.783, 'text': "Then my actors, all the people involved, well there's going to be a player who makes the first prediction.", 'start': 160.24, 'duration': 6.543}, {'end': 172.667, 'text': 'Another actor is going to be a player that gets the other option.', 'start': 167.023, 'duration': 5.644}, {'end': 178.113, 'text': "There's going to be a coin involved, so it's going to pertain, it's going to be an actor.", 'start': 172.908, 'duration': 5.205}, {'end': 184.641, 'text': "And then I'm going to actually have coin game be outside of everything else and consider it an actor as well.", 'start': 178.354, 'duration': 6.287}, {'end': 185.121, 'text': 'All right.', 'start': 184.841, 'duration': 0.28}, {'end': 187.802, 'text': 'So now I know all the different parts are going to be at play here.', 'start': 185.141, 'duration': 2.661}, {'end': 190.202, 'text': 'So now I need to look at some preconditions.', 'start': 187.882, 'duration': 2.32}, {'end': 192.802, 'text': 'Two players are available.', 'start': 190.442, 'duration': 2.36}, {'end': 198.464, 'text': "So that's something that we definitely need to be able to have available for us to be able to have this thing go.", 'start': 193.143, 'duration': 5.321}], 'summary': 'A coin flipping game involving two players making predictions, with the correct guess winning.', 'duration': 58.993, 'max_score': 107.79, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI107790.jpg'}, {'end': 219.651, 'src': 'embed', 'start': 190.442, 'weight': 3, 'content': [{'end': 192.802, 'text': 'Two players are available.', 'start': 190.442, 'duration': 2.36}, {'end': 198.464, 'text': "So that's something that we definitely need to be able to have available for us to be able to have this thing go.", 'start': 193.143, 'duration': 5.321}, {'end': 202.464, 'text': 'And a coin or a fictional coin anyway is going to be available.', 'start': 198.804, 'duration': 3.66}, {'end': 204.185, 'text': "Can't think of any other preconditions.", 'start': 202.604, 'duration': 1.581}, {'end': 205.465, 'text': 'And this is just the whole idea here.', 'start': 204.225, 'duration': 1.24}, {'end': 206.765, 'text': 'Just get everything out on the screen.', 'start': 205.505, 'duration': 1.26}, {'end': 211.886, 'text': 'And the goal is going to be one player wins and the other wins.', 'start': 206.985, 'duration': 4.901}, {'end': 214.027, 'text': "loses So that's our goal.", 'start': 212.166, 'duration': 1.861}, {'end': 217.83, 'text': "And we're also going to print that out to screen, now not available.", 'start': 214.047, 'duration': 3.783}, {'end': 219.651, 'text': 'failed conclusion.', 'start': 217.83, 'duration': 1.821}], 'summary': 'Two players needed to play a game with the goal of one player winning and the other losing.', 'duration': 29.209, 'max_score': 190.442, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI190442.jpg'}], 'start': 75.464, 'title': 'Coin flip game', 'summary': 'Discusses the development of a simple coin flip game involving two players, where one player randomly predicts the coin flip, and the program outputs the winner and loser to the screen.', 'chapters': [{'end': 231.599, 'start': 75.464, 'title': 'Coin flip game', 'summary': 'Discusses the development of a simple coin flip game involving two players, where one player randomly predicts the coin flip, and the program outputs the winner and loser to the screen.', 'duration': 156.135, 'highlights': ["The program involves creating a simple coin flip game with two players, where one player is chosen at random to offer predictions on the coin's outcome, and the correct guess wins.", 'The use case description includes handling the predictions, flipping the coin, and displaying the correct guess on the screen.', 'The trigger for the game is when a player at random offers a prediction of a coin flip, involving actors such as the two players, the coin, and the coin game itself.', 'The preconditions for the game include the availability of two players and a fictional coin, with the goal being for one player to win and the other to lose, and the outcome printed on the screen.']}], 'duration': 156.135, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI75464.jpg', 'highlights': ["The program involves creating a simple coin flip game with two players, where one player is chosen at random to offer predictions on the coin's outcome, and the correct guess wins.", 'The use case description includes handling the predictions, flipping the coin, and displaying the correct guess on the screen.', 'The trigger for the game is when a player at random offers a prediction of a coin flip, involving actors such as the two players, the coin, and the coin game itself.', 'The preconditions for the game include the availability of two players and a fictional coin, with the goal being for one player to win and the other to lose, and the outcome printed on the screen.']}, {'end': 534.414, 'segs': [{'end': 259.824, 'src': 'embed', 'start': 231.779, 'weight': 0, 'content': [{'end': 236.145, 'text': "Those are the two things that we're not going to be doing here that are normally in use case diagrams.", 'start': 231.779, 'duration': 4.366}, {'end': 238.928, 'text': "And then we're going to get into our steps of execution.", 'start': 236.405, 'duration': 2.523}, {'end': 240.551, 'text': 'This is probably the most important part.', 'start': 238.969, 'duration': 1.582}, {'end': 247.019, 'text': "So what's going to happen? A player at random is picked to predict the coin flip.", 'start': 240.651, 'duration': 6.368}, {'end': 249.796, 'text': "So this is all the stuff we're going to have to program.", 'start': 247.634, 'duration': 2.162}, {'end': 256.661, 'text': 'And then the player picked offers a prediction of the coin flip.', 'start': 249.956, 'duration': 6.705}, {'end': 259.824, 'text': "And we're just going to go step by step through what we think is going to happen.", 'start': 256.841, 'duration': 2.983}], 'summary': 'The process involves a random player predicting a coin flip and programming the steps of execution.', 'duration': 28.045, 'max_score': 231.779, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI231779.jpg'}, {'end': 352.517, 'src': 'heatmap', 'start': 311.648, 'weight': 1, 'content': [{'end': 315.552, 'text': "And it's going to document the main objects in the system and the main fields they're going to have.", 'start': 311.648, 'duration': 3.904}, {'end': 319.595, 'text': 'And then on top of that, how those different objects are going to relate to each other.', 'start': 315.872, 'duration': 3.723}, {'end': 322.337, 'text': "And I'm also going to make a class diagram and a sequence diagram.", 'start': 319.775, 'duration': 2.562}, {'end': 324.259, 'text': "So let's go and start doing that.", 'start': 322.457, 'duration': 1.802}, {'end': 329.084, 'text': "So here are our main parts that I'm going to try to document out here.", 'start': 325.242, 'duration': 3.842}, {'end': 329.664, 'text': 'Right there.', 'start': 329.264, 'duration': 0.4}, {'end': 331.285, 'text': "So there's my steps of execution.", 'start': 329.744, 'duration': 1.541}, {'end': 334.607, 'text': 'So the next thing I like to do is create what is called an object model.', 'start': 331.445, 'duration': 3.162}, {'end': 338.549, 'text': "I'm going to shrink this down so I can actually create the whole thing here on our screen.", 'start': 334.727, 'duration': 3.822}, {'end': 341.231, 'text': "And I'm also going to get these couple pieces.", 'start': 339.09, 'duration': 2.141}, {'end': 345.953, 'text': "I have everything that's available here on this screen you're going to be able to see after I'm done with it.", 'start': 341.331, 'duration': 4.622}, {'end': 351.396, 'text': 'There will be a link underneath of the video so you can play around with this stuff just like I am okay.', 'start': 346.514, 'duration': 4.882}, {'end': 352.517, 'text': 'so the object model.', 'start': 351.396, 'duration': 1.121}], 'summary': 'Documenting system objects, fields, relationships, and creating class and sequence diagrams.', 'duration': 40.869, 'max_score': 311.648, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI311648.jpg'}], 'start': 231.779, 'title': 'Coin flip game execution and object model creation', 'summary': 'Introduces the execution steps for a coin flip game and covers creating an object model, documenting main objects, fields, relationships, and diagrams for defining players, coin, and coin game interactions.', 'chapters': [{'end': 290.086, 'start': 231.779, 'title': 'Coin flip game execution', 'summary': 'Introduces the steps of execution for a coin flip game where two players make predictions and a coin is flipped to determine the result.', 'duration': 58.307, 'highlights': ['The most important part is the steps of execution for a coin flip game, where a player at random predicts the coin flip and the other player receives the opposite option, resulting in two players, a coin, and a coin game.', 'The chapter discusses the absence of certain elements in use case diagrams for the coin flip game and emphasizes the importance of programming the defined steps of execution.']}, {'end': 534.414, 'start': 290.106, 'title': 'Creating object model and diagrams', 'summary': 'Covers the process of creating an object model, documenting the main objects, fields, and their relationships, as well as creating class and sequence diagrams, with a focus on defining the players, coin, and coin game and their interactions.', 'duration': 244.308, 'highlights': ['The process of creating an object model, documenting the main objects, fields, and their relationships is detailed, emphasizing the definition of the players, coin, and coin game and their interactions.', "The creation of class and sequence diagrams is highlighted, indicating the visualization of the system's structure and process flow.", 'The specific fields and interactions of the players, coin, and coin game are detailed, including the number of players, coin game, and coins required for instantiation.']}], 'duration': 302.635, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI231779.jpg', 'highlights': ['The chapter discusses the absence of certain elements in use case diagrams for the coin flip game and emphasizes the importance of programming the defined steps of execution.', 'The process of creating an object model, documenting the main objects, fields, and their relationships is detailed, emphasizing the definition of the players, coin, and coin game and their interactions.', "The creation of class and sequence diagrams is highlighted, indicating the visualization of the system's structure and process flow."]}, {'end': 906.276, 'segs': [{'end': 665.238, 'src': 'embed', 'start': 635.075, 'weight': 0, 'content': [{'end': 637.477, 'text': "What else do we need? Well, we're going to have a Player 2.", 'start': 635.075, 'duration': 2.402}, {'end': 640.699, 'text': "And it's also going to be of class Player.", 'start': 637.477, 'duration': 3.222}, {'end': 642.44, 'text': 'And then what else do I need? A coin.', 'start': 640.919, 'duration': 1.521}, {'end': 643.681, 'text': 'Take that guy over here.', 'start': 642.56, 'duration': 1.121}, {'end': 645.842, 'text': "And I'm just going to say the coin.", 'start': 644.121, 'duration': 1.721}, {'end': 648.384, 'text': "And it's going to be of the object type coin.", 'start': 646.223, 'duration': 2.161}, {'end': 649.545, 'text': 'So pretty simple.', 'start': 648.544, 'duration': 1.001}, {'end': 652.607, 'text': "And then what do we need to do? Well, I'm going to need these guys here.", 'start': 649.765, 'duration': 2.842}, {'end': 653.948, 'text': 'Connect everything.', 'start': 652.947, 'duration': 1.001}, {'end': 655.349, 'text': 'Start drawing those in.', 'start': 654.208, 'duration': 1.141}, {'end': 659.913, 'text': "And basically I'm going to take these steps over here and convert them into a sequence diagram.", 'start': 655.589, 'duration': 4.324}, {'end': 665.238, 'text': 'And it sounds like a lot of work, but believe me, in the end it will end up saving you an immense amount of work,', 'start': 659.933, 'duration': 5.305}], 'summary': 'Creating a player 2 of class player, a coin, and connecting steps to be converted into a sequence diagram.', 'duration': 30.163, 'max_score': 635.075, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI635075.jpg'}, {'end': 709.587, 'src': 'embed', 'start': 674.586, 'weight': 1, 'content': [{'end': 676.228, 'text': "And this for now I'm just going to leave down here.", 'start': 674.586, 'duration': 1.642}, {'end': 678.09, 'text': "So what's going to happen.", 'start': 676.528, 'duration': 1.562}, {'end': 685.458, 'text': 'Well player one or one of the players is going to be picked at random to decide on what the coin flip will be.', 'start': 678.29, 'duration': 7.168}, {'end': 687.8, 'text': 'How do we do that in a sequence diagram.', 'start': 685.538, 'duration': 2.262}, {'end': 690.183, 'text': "Well we're going to use alt in that situation.", 'start': 687.82, 'duration': 2.363}, {'end': 692.585, 'text': "So I'm just going to copy this guy drop it in there.", 'start': 690.203, 'duration': 2.382}, {'end': 693.646, 'text': 'So there that is.', 'start': 692.805, 'duration': 0.841}, {'end': 697.01, 'text': "And then whenever you use alt you're basically going to have.", 'start': 693.987, 'duration': 3.023}, {'end': 700.778, 'text': 'two possibilities, or at least two possibilities in this situation.', 'start': 697.455, 'duration': 3.323}, {'end': 709.587, 'text': "So I'm going to say, if random player is equal to player one, well, in that situation, I'm going to perform certain actions.", 'start': 700.798, 'duration': 8.789}], 'summary': 'Using alt in a sequence diagram to handle random player selection and actions based on the result.', 'duration': 35.001, 'max_score': 674.586, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI674586.jpg'}, {'end': 837.144, 'src': 'embed', 'start': 809.992, 'weight': 3, 'content': [{'end': 814.054, 'text': 'So if player one chooses heads, well, player two by default is just going to get tails.', 'start': 809.992, 'duration': 4.062}, {'end': 816.695, 'text': "So we're going to have to figure out how we want to do that.", 'start': 814.354, 'duration': 2.341}, {'end': 817.856, 'text': "Let's grab this here.", 'start': 816.715, 'duration': 1.141}, {'end': 820.417, 'text': "So this guy's going to send it a message as well.", 'start': 818.136, 'duration': 2.281}, {'end': 825.079, 'text': "and this guy's basically going to say hey, we know what your coin value is going to be.", 'start': 820.757, 'duration': 4.322}, {'end': 827.8, 'text': "you don't have the option to set it yourself.", 'start': 825.079, 'duration': 2.721}, {'end': 835.023, 'text': "so we're going to call this instead set coin option and we're going to pass it a string and then it's not going to return anything.", 'start': 827.8, 'duration': 7.223}, {'end': 835.743, 'text': 'so there we are.', 'start': 835.023, 'duration': 0.72}, {'end': 837.144, 'text': "so that's what happened.", 'start': 835.743, 'duration': 1.401}], 'summary': 'Player one chooses heads, player two gets tails by default, setting coin options with a string.', 'duration': 27.152, 'max_score': 809.992, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI809992.jpg'}, {'end': 871.887, 'src': 'embed', 'start': 847.228, 'weight': 5, 'content': [{'end': 854.193, 'text': 'So now we need to divide this up into our alternative in which player two is going to get the option.', 'start': 847.228, 'duration': 6.965}, {'end': 855.534, 'text': "It's actually going to be pretty simple.", 'start': 854.253, 'duration': 1.281}, {'end': 859.237, 'text': "Basically it's going to be the absolute opposite.", 'start': 855.755, 'duration': 3.482}, {'end': 860.218, 'text': 'Come down here.', 'start': 859.538, 'duration': 0.68}, {'end': 862.38, 'text': 'Player two is going to get to choose.', 'start': 860.238, 'duration': 2.142}, {'end': 866.623, 'text': "And I'm not going to draw the lifelines in here just to keep this a little bit more simple.", 'start': 863.06, 'duration': 3.563}, {'end': 868.805, 'text': 'And this is going to be exactly the same.', 'start': 866.843, 'duration': 1.962}, {'end': 871.887, 'text': 'And then the response is going to be exactly the same.', 'start': 869.005, 'duration': 2.882}], 'summary': 'Divide into alternatives, player two gets to choose, keeping it simple.', 'duration': 24.659, 'max_score': 847.228, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI847228.jpg'}], 'start': 534.614, 'title': 'Coin game object model and sequence diagram', 'summary': "Discusses creating an object model and sequence diagram for a coin game with classes like player and coin, and outlines the logic and sequence for the game, including alternative scenarios, such as player two's choice, providing a comprehensive understanding.", 'chapters': [{'end': 732.799, 'start': 534.614, 'title': 'Creating object model and sequence diagram', 'summary': 'Discusses creating an object model and sequence diagram for a coin game, involving classes like player and coin, and using alt to depict different possibilities in the sequence diagram.', 'duration': 198.185, 'highlights': ['The chapter discusses creating an object model and sequence diagram for a coin game. It covers the process of creating an object model and a sequence diagram for a coin game involving various classes like Player and Coin.', 'Involves classes like Player and Coin. The process involves defining classes like Player, Player1, Player 2, and Coin in the object model.', 'Uses alt to depict different possibilities in the sequence diagram. The sequence diagram involves using alt to depict different possibilities, such as random selection of players and their corresponding actions in the coin game.']}, {'end': 906.276, 'start': 732.819, 'title': 'Sequence diagram logic for coin game', 'summary': 'Outlines the logic and sequence for a coin game, where player one gets to choose heads or tails, and player two receives the default option. it also discusses the alternative scenario where player two gets to choose, with similar logic applied.', 'duration': 173.457, 'highlights': ['The chapter outlines the logic and sequence for a coin game, where player one gets to choose heads or tails, and player two receives the default option. It describes the process of player one choosing the coin option and player two receiving the default option, providing a clear sequence for the coin game.', 'It also discusses the alternative scenario where player two gets to choose, with similar logic applied. The transcript outlines the alternative scenario where player two gets to choose, mirroring the logic applied when player one chooses, thus establishing a comprehensive sequence for the game.']}], 'duration': 371.662, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI534614.jpg', 'highlights': ['The chapter discusses creating an object model and sequence diagram for a coin game involving classes like Player and Coin.', 'The sequence diagram involves using alt to depict different possibilities, such as random selection of players and their corresponding actions in the coin game.', 'The process involves defining classes like Player, Player1, Player 2, and Coin in the object model.', 'The chapter outlines the logic and sequence for a coin game, where player one gets to choose heads or tails, and player two receives the default option.', 'It describes the process of player one choosing the coin option and player two receiving the default option, providing a clear sequence for the coin game.', 'The transcript outlines the alternative scenario where player two gets to choose, mirroring the logic applied when player one chooses, thus establishing a comprehensive sequence for the game.']}, {'end': 1191.214, 'segs': [{'end': 955.891, 'src': 'embed', 'start': 926.055, 'weight': 1, 'content': [{'end': 928.378, 'text': 'The coin is flipped and the result is provided.', 'start': 926.055, 'duration': 2.323}, {'end': 930.06, 'text': 'So we need the coin to be flipped.', 'start': 928.558, 'duration': 1.502}, {'end': 931.401, 'text': "so let's do that.", 'start': 930.28, 'duration': 1.121}, {'end': 938.123, 'text': "and for now i'm going to say the coin game is going to create the coin, but we don't know that that's necessarily going to be true.", 'start': 931.401, 'duration': 6.722}, {'end': 940.504, 'text': 'but for now it makes as much sense as anything.', 'start': 938.123, 'duration': 2.381}, {'end': 942.445, 'text': 'we need a coin and it must be flipped.', 'start': 940.504, 'duration': 1.941}, {'end': 950.068, 'text': "so do that and whenever you're going to create a new object, you just send, create as a message in a sequence diagram, and there it is.", 'start': 942.445, 'duration': 7.623}, {'end': 951.829, 'text': 'so coin is going to be created.', 'start': 950.068, 'duration': 1.761}, {'end': 953.57, 'text': "that's what this guy over here is.", 'start': 951.829, 'duration': 1.741}, {'end': 955.891, 'text': "then we have to decide exactly what's going to happen.", 'start': 953.57, 'duration': 2.321}], 'summary': 'A coin is flipped to create an object in a sequence diagram.', 'duration': 29.836, 'max_score': 926.055, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI926055.jpg'}, {'end': 1063.82, 'src': 'embed', 'start': 1040.81, 'weight': 2, 'content': [{'end': 1047.814, 'text': "And how do I want to respond in regards? I'm just going to actually output to screen whether player one or player two.", 'start': 1040.81, 'duration': 7.004}, {'end': 1049.274, 'text': 'This is just me guessing.', 'start': 1048.194, 'duration': 1.08}, {'end': 1051.195, 'text': "Again, like I said, I'm doing this out of my head.", 'start': 1049.474, 'duration': 1.721}, {'end': 1056.877, 'text': "So I'm just going to have the players individually say, yeah, I won or yeah, I lost.", 'start': 1051.275, 'duration': 5.602}, {'end': 1059.078, 'text': "I'm not going to do anything other than that.", 'start': 1056.937, 'duration': 2.141}, {'end': 1063.82, 'text': "Get this, this, and then we're going to have to find out if player 2 won.", 'start': 1059.858, 'duration': 3.962}], 'summary': 'Developing a simple game outputting player results.', 'duration': 23.01, 'max_score': 1040.81, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1040810.jpg'}, {'end': 1179.569, 'src': 'embed', 'start': 1152.267, 'weight': 0, 'content': [{'end': 1155.13, 'text': 'Then what happens? Coin is flipped and the result is provided.', 'start': 1152.267, 'duration': 2.863}, {'end': 1162.798, 'text': "So get coin option is going to come over to coin and say, hey, what did you get? And it's going to say, well, I got this winning flip.", 'start': 1155.331, 'duration': 7.467}, {'end': 1164.599, 'text': 'I chose heads, for example.', 'start': 1162.978, 'duration': 1.621}, {'end': 1165.98, 'text': "And it's going to pass that back.", 'start': 1164.859, 'duration': 1.121}, {'end': 1166.68, 'text': 'Coin is flipped.', 'start': 1166.1, 'duration': 0.58}, {'end': 1167.881, 'text': 'The result is provided.', 'start': 1166.7, 'duration': 1.181}, {'end': 1171.343, 'text': 'And then a winner and loser is picked from that.', 'start': 1168.121, 'duration': 3.222}, {'end': 1173.725, 'text': 'And did player win is the method.', 'start': 1171.624, 'duration': 2.101}, {'end': 1175.046, 'text': "It's going to call player one.", 'start': 1173.945, 'duration': 1.101}, {'end': 1179.569, 'text': 'And winning flip is going to be either heads or tails, whatever shot back here.', 'start': 1175.366, 'duration': 4.203}], 'summary': 'Coin is flipped, winner is determined, and winning flip is heads or tails.', 'duration': 27.302, 'max_score': 1152.267, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1152267.jpg'}], 'start': 906.276, 'title': 'Coin game design', 'summary': 'Outlines the process of creating and flipping a coin in a game, emphasizing the need for a clear sequence of actions and decision-making. it also discusses the process of determining the winner, including methods to get the coin option, check for the winner, and interact with the players.', 'chapters': [{'end': 960.713, 'start': 906.276, 'title': 'Coin flip game design', 'summary': 'Outlines the process of creating and flipping a coin in a game, emphasizing the need for a clear sequence of actions and decision-making, all while ensuring the coin is accurately created and flipped.', 'duration': 54.437, 'highlights': ['The process of creating and flipping a coin in the game is emphasized, requiring careful decision-making and a clear sequence of actions.', 'The chapter highlights the importance of accurately creating and flipping the coin within the game design.', 'Emphasis is placed on the need for a clear sequence of actions and decision-making processes in the game design regarding the creation and flipping of the coin.']}, {'end': 1191.214, 'start': 961.013, 'title': 'Coin game: determining the winner', 'summary': 'Discusses the process of determining the winner in the coin game, including methods to get the coin option, check for the winner, and interact with the players, while creating and flipping the coin.', 'duration': 230.201, 'highlights': ['The process of determining the winner in the coin game, including methods to get the coin option, check for the winner, and interact with the players. It covers the steps involved in determining the winner, such as calling the get coin option method, checking for the winner using the did player win method, and interacting with the players to announce the result.', 'Creating and flipping the coin Explains the process of creating the coin and flipping it to obtain the winning flip, which is essential for deciding the winner in the game.', 'Interacting with the players to announce the result Describes the approach of allowing the players to announce whether they won or lost, emphasizing a user interaction aspect in the game.']}], 'duration': 284.938, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI906276.jpg', 'highlights': ['The process of determining the winner in the coin game, including methods to get the coin option, check for the winner, and interact with the players. It covers the steps involved in determining the winner, such as calling the get coin option method, checking for the winner using the did player win method, and interacting with the players to announce the result.', 'Creating and flipping the coin Explains the process of creating the coin and flipping it to obtain the winning flip, which is essential for deciding the winner in the game.', 'Interacting with the players to announce the result Describes the approach of allowing the players to announce whether they won or lost, emphasizing a user interaction aspect in the game.', 'The process of creating and flipping a coin in the game is emphasized, requiring careful decision-making and a clear sequence of actions.', 'The chapter highlights the importance of accurately creating and flipping the coin within the game design.', 'Emphasis is placed on the need for a clear sequence of actions and decision-making processes in the game design regarding the creation and flipping of the coin.']}, {'end': 1508.363, 'segs': [{'end': 1244.06, 'src': 'heatmap', 'start': 1191.554, 'weight': 0, 'content': [{'end': 1194.195, 'text': "And other than that, in this situation, I'm asking player two.", 'start': 1191.554, 'duration': 2.641}, {'end': 1194.955, 'text': "So that's it.", 'start': 1194.215, 'duration': 0.74}, {'end': 1200.957, 'text': 'So the only thing left to do now, now that I got all my logic worked out, is to create a class diagram.', 'start': 1195.115, 'duration': 5.842}, {'end': 1201.918, 'text': 'And this is easy now.', 'start': 1201.098, 'duration': 0.82}, {'end': 1205.752, 'text': 'And here are going to be my class diagrams.', 'start': 1202.95, 'duration': 2.802}, {'end': 1207.053, 'text': "I've got those all set up here.", 'start': 1205.772, 'duration': 1.281}, {'end': 1212.297, 'text': "So what am I going to need? Well, of course, I'm going to need to have player is going to be one of my class diagrams.", 'start': 1207.253, 'duration': 5.044}, {'end': 1216.96, 'text': "And what did I say the players are going to have in common? Well, let's go up here.", 'start': 1212.637, 'duration': 4.323}, {'end': 1218.842, 'text': 'Player name and coin option.', 'start': 1217.14, 'duration': 1.702}, {'end': 1220.303, 'text': "OK, so I've got that.", 'start': 1218.862, 'duration': 1.441}, {'end': 1223.285, 'text': 'And I want my fields to be private, if at all possible.', 'start': 1220.643, 'duration': 2.642}, {'end': 1226.967, 'text': "So I'm going to say name with a negative there means it's private string.", 'start': 1223.505, 'duration': 3.462}, {'end': 1229.189, 'text': 'And what was the other thing I said? Coin option.', 'start': 1227.388, 'duration': 1.801}, {'end': 1230.91, 'text': "And I'm also going to make that private.", 'start': 1229.529, 'duration': 1.381}, {'end': 1232.091, 'text': 'So coin option.', 'start': 1230.95, 'duration': 1.141}, {'end': 1234.093, 'text': "And it's also going to be a string.", 'start': 1232.391, 'duration': 1.702}, {'end': 1239.837, 'text': "And then what methods am I going to need? Well I'm going to get the methods that I need from my sequence diagram.", 'start': 1234.353, 'duration': 5.484}, {'end': 1244.06, 'text': 'So what methods do we have here? Get coin option is going to be one of them.', 'start': 1240.037, 'duration': 4.023}], 'summary': 'Creating a class diagram for player with private fields name and coin option, which are strings.', 'duration': 36.807, 'max_score': 1191.554, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1191554.jpg'}, {'end': 1391.403, 'src': 'embed', 'start': 1358.963, 'weight': 1, 'content': [{'end': 1359.724, 'text': 'Pretty cool stuff.', 'start': 1358.963, 'duration': 0.761}, {'end': 1363.965, 'text': "And you can see, I hope you can see, everything's being pulled from the sequence diagram.", 'start': 1359.964, 'duration': 4.001}, {'end': 1364.945, 'text': "So let's get rid of that.", 'start': 1364.045, 'duration': 0.9}, {'end': 1367.126, 'text': "And I know nobody's done a tutorial like this ever.", 'start': 1365.165, 'duration': 1.961}, {'end': 1369.507, 'text': "And I'm guessing nobody's watching me right now.", 'start': 1367.326, 'duration': 2.181}, {'end': 1373.728, 'text': 'If you are, by chance, do me a favor and say, yeah, I actually watched the whole tutorial.', 'start': 1369.707, 'duration': 4.021}, {'end': 1376.649, 'text': 'Because nobody does niche tutorials like this, as far as I know, anyway.', 'start': 1373.768, 'duration': 2.881}, {'end': 1379.892, 'text': "Okay, so what other objects are we going to have? We're going to have a coin.", 'start': 1376.929, 'duration': 2.963}, {'end': 1382.054, 'text': "So I'm going to say coin object.", 'start': 1379.912, 'duration': 2.142}, {'end': 1384.537, 'text': "And what's the coin going to do? Well, let's look.", 'start': 1382.294, 'duration': 2.243}, {'end': 1385.738, 'text': "So here's my coin over here.", 'start': 1384.637, 'duration': 1.101}, {'end': 1388.921, 'text': "What did it do? It's going to have a coin option set.", 'start': 1385.798, 'duration': 3.123}, {'end': 1391.403, 'text': 'Okay, so it creates get coin option.', 'start': 1388.941, 'duration': 2.462}], 'summary': 'A unique tutorial on object creation and manipulation, with a focus on coin objects.', 'duration': 32.44, 'max_score': 1358.963, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1358963.jpg'}, {'end': 1459.811, 'src': 'embed', 'start': 1428.853, 'weight': 4, 'content': [{'end': 1430.694, 'text': 'So this is going to be coin game.', 'start': 1428.853, 'duration': 1.841}, {'end': 1434.118, 'text': "And what's coin game going to have? Well, that's the whole entire thing here.", 'start': 1431.174, 'duration': 2.944}, {'end': 1435.239, 'text': "That's coin game right here.", 'start': 1434.158, 'duration': 1.081}, {'end': 1439.484, 'text': 'So coin game, like I said before, I can maybe see a little bit better up here.', 'start': 1435.399, 'duration': 4.085}, {'end': 1442.127, 'text': "It's going to have a players array and it's going to have a coin.", 'start': 1439.624, 'duration': 2.503}, {'end': 1443.328, 'text': "So that's going to be field.", 'start': 1442.287, 'duration': 1.041}, {'end': 1445.47, 'text': "And other than that, it doesn't really do anything.", 'start': 1443.508, 'duration': 1.962}, {'end': 1447.373, 'text': "It's calling all of this stuff.", 'start': 1445.651, 'duration': 1.722}, {'end': 1449.655, 'text': "It's calling all the methods for all these other guys.", 'start': 1447.513, 'duration': 2.142}, {'end': 1456.505, 'text': 'So what do I really want it to do? I want CoinGame basically to do almost nothing except start the process of calling all this stuff.', 'start': 1449.895, 'duration': 6.61}, {'end': 1458.268, 'text': "So that's what I'm going to have CoinGame do.", 'start': 1456.606, 'duration': 1.662}, {'end': 1459.811, 'text': 'Come back down into CoinGame.', 'start': 1458.368, 'duration': 1.443}], 'summary': 'The transcript discusses defining the structure of a coin game, including the players array and coin, with the focus on starting the process of calling methods.', 'duration': 30.958, 'max_score': 1428.853, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1428853.jpg'}, {'end': 1506.722, 'src': 'embed', 'start': 1480.444, 'weight': 6, 'content': [{'end': 1485.629, 'text': "Because I decided, you know what? This doesn't really need to do anything else except call a whole bunch of methods.", 'start': 1480.444, 'duration': 5.185}, {'end': 1487.651, 'text': "So I'm going to have start game do that.", 'start': 1485.729, 'duration': 1.922}, {'end': 1489.132, 'text': "And it's going to return void.", 'start': 1488.051, 'duration': 1.081}, {'end': 1490.493, 'text': 'So there you go.', 'start': 1489.853, 'duration': 0.64}, {'end': 1499.518, 'text': 'That was a rip-roaring, absolutely insane tutorial where I created four different types of UML diagrams and broke down absolutely everything.', 'start': 1490.533, 'duration': 8.985}, {'end': 1503.58, 'text': 'Like I said before, all of these diagrams are available in the link underneath of the video.', 'start': 1499.698, 'duration': 3.882}, {'end': 1506.722, 'text': 'Please leave any questions or comments below.', 'start': 1503.9, 'duration': 2.822}], 'summary': "The tutorial covered creating four types of uml diagrams and emphasized their availability in the video's link.", 'duration': 26.278, 'max_score': 1480.444, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1480444.jpg'}], 'start': 1191.554, 'title': 'Creating a coin game tutorial', 'summary': 'Describes the process of creating a coin game tutorial, including the creation of a coin object with specific functionalities, the implementation of a coin game, and the definition of the start game method, aiming to call various methods. the tutorial concludes with the creation of four uml diagrams.', 'chapters': [{'end': 1373.728, 'start': 1191.554, 'title': 'Creating class diagram for coin game', 'summary': 'Describes the process of creating a class diagram for a coin game, including defining the class attributes and methods based on the sequence diagram, with a focus on player attributes and methods.', 'duration': 182.174, 'highlights': ['Defining class attributes and methods based on the sequence diagram The speaker explains the process of defining class attributes and methods based on the sequence diagram, focusing on player attributes like name and coin option, and methods like get coin option and did player win.', 'Importance of private fields in class attributes The speaker emphasizes the importance of making the fields private in the class diagram, such as making the name and coin option fields private strings.', 'Emphasizing the derivation of class attributes and methods from the sequence diagram The speaker highlights the process of transposing the attributes and methods from the sequence diagram to the class diagram, ensuring that all necessary methods like get random coin option and set coin option are included.']}, {'end': 1508.363, 'start': 1373.768, 'title': 'Creating coin game tutorial', 'summary': 'Discusses the creation of a coin game tutorial, including the creation of a coin object with specific functionalities, the implementation of a coin game, and the definition of the start game method, aiming to call various methods. the tutorial concludes with the creation of four uml diagrams.', 'duration': 134.595, 'highlights': ['The tutorial demonstrates the creation of a coin object with specific functionalities, such as the coin option set and get coin option, making the object creation process easy.', 'The implementation of the coin game involves defining a players array and a coin field, with the primary role of calling various methods without performing additional functions.', 'The start game method is defined to initiate the process of calling multiple methods within the coin game, aiming to return void after execution.', 'The tutorial concludes with the creation of four different types of UML diagrams, which are available in the provided link below the video.']}], 'duration': 316.809, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/fJW65Wo7IHI/pics/fJW65Wo7IHI1191554.jpg', 'highlights': ['Defining class attributes and methods based on the sequence diagram', 'Emphasizing the derivation of class attributes and methods from the sequence diagram', 'Importance of private fields in class attributes', 'The tutorial demonstrates the creation of a coin object with specific functionalities', 'The start game method is defined to initiate the process of calling multiple methods within the coin game', 'The implementation of the coin game involves defining a players array and a coin field', 'The tutorial concludes with the creation of four different types of UML diagrams']}], 'highlights': ['The process of determining the winner in the coin game, including methods to get the coin option, check for the winner, and interact with the players. It covers the steps involved in determining the winner, such as calling the get coin option method, checking for the winner using the did player win method, and interacting with the players to announce the result.', "The program involves creating a simple coin flip game with two players, where one player is chosen at random to offer predictions on the coin's outcome, and the correct guess wins.", 'The use case description includes handling the predictions, flipping the coin, and displaying the correct guess on the screen.', 'The trigger for the game is when a player at random offers a prediction of a coin flip, involving actors such as the two players, the coin, and the coin game itself.', 'The preconditions for the game include the availability of two players and a fictional coin, with the goal being for one player to win and the other to lose, and the outcome printed on the screen.', 'The chapter discusses the absence of certain elements in use case diagrams for the coin flip game and emphasizes the importance of programming the defined steps of execution.', 'The process of creating an object model, documenting the main objects, fields, and their relationships is detailed, emphasizing the definition of the players, coin, and coin game and their interactions.', "The creation of class and sequence diagrams is highlighted, indicating the visualization of the system's structure and process flow.", 'The chapter discusses creating an object model and sequence diagram for a coin game involving classes like Player and Coin.', 'The sequence diagram involves using alt to depict different possibilities, such as random selection of players and their corresponding actions in the coin game.', 'The process involves defining classes like Player, Player1, Player 2, and Coin in the object model.', 'The chapter outlines the logic and sequence for a coin game, where player one gets to choose heads or tails, and player two receives the default option.', 'It describes the process of player one choosing the coin option and player two receiving the default option, providing a clear sequence for the coin game.', 'The transcript outlines the alternative scenario where player two gets to choose, mirroring the logic applied when player one chooses, thus establishing a comprehensive sequence for the game.', 'The process of creating and flipping the coin Explains the process of creating the coin and flipping it to obtain the winning flip, which is essential for deciding the winner in the game.', 'Interacting with the players to announce the result Describes the approach of allowing the players to announce whether they won or lost, emphasizing a user interaction aspect in the game.', 'The process of creating and flipping a coin in the game is emphasized, requiring careful decision-making and a clear sequence of actions.', 'The chapter highlights the importance of accurately creating and flipping the coin within the game design.', 'Emphasis is placed on the need for a clear sequence of actions and decision-making processes in the game design regarding the creation and flipping of the coin.', 'Defining class attributes and methods based on the sequence diagram', 'Emphasizing the derivation of class attributes and methods from the sequence diagram', 'Importance of private fields in class attributes', 'The tutorial demonstrates the creation of a coin object with specific functionalities', 'The start game method is defined to initiate the process of calling multiple methods within the coin game', 'The implementation of the coin game involves defining a players array and a coin field', 'The tutorial concludes with the creation of four different types of UML diagrams', 'Emphasizes the importance of assigning appropriate capabilities to objects for effective object-oriented design.', 'Explains the purposes of UML and design patterns in designing software for optimization and reusability.', 'Outlines the coverage of both analysis and design stages, including creating a requirements list and designing object interactions.']}