title
Java Video Tutorial 10

description
Code is Here: http://goo.gl/lDM30 Best Java Book : http://goo.gl/FtKp0m In this tutorial I do something kind of crazy. I try to teach programming logic by writing code right out of my head. You probably won't understand everything in this video, but that's OK. I continue making a simple game in Java. I specifically make a method that allows my monsters to move on the game board without landing on each other and blocks them from falling off the board.

detail
{'title': 'Java Video Tutorial 10', 'heatmap': [{'end': 189.86, 'start': 169.013, 'weight': 0.739}, {'end': 949.114, 'start': 908.7, 'weight': 0.759}], 'summary': 'In the java video tutorial 10, the series focuses on developing a monster game logic, moving monsters safely without collision, and creating a logical monster movement algorithm, emphasizing the complexity and considerations involved in the process.', 'chapters': [{'end': 29.416, 'segs': [{'end': 29.416, 'src': 'embed', 'start': 0.18, 'weight': 0, 'content': [{'end': 4.162, 'text': 'Well hello internet and welcome to part 10 of my Java video tutorial series.', 'start': 0.18, 'duration': 3.982}, {'end': 9.005, 'text': "In this part of the video tutorial series, I'm going to continue making my monster game.", 'start': 4.242, 'duration': 4.763}, {'end': 13.367, 'text': "Now just understand, I'm doing this totally out of my head for the most part.", 'start': 9.085, 'duration': 4.282}, {'end': 15.068, 'text': "Don't know how this is going to turn out.", 'start': 13.628, 'duration': 1.44}, {'end': 17.83, 'text': 'This is all basically trying to teach you about logic.', 'start': 15.148, 'duration': 2.682}, {'end': 23.573, 'text': "Whenever I don't say I'm making a video game tutorial, you can understand that it's going to be very easy to understand.", 'start': 18.09, 'duration': 5.483}, {'end': 27.255, 'text': "Whenever I bring that up, understand it's going to be logic-based, and you might not quite get it.", 'start': 23.613, 'duration': 3.642}, {'end': 29.416, 'text': "But that doesn't necessarily mean you shouldn't watch it.", 'start': 27.355, 'duration': 2.061}], 'summary': 'Java tutorial continues with logic-based monster game development.', 'duration': 29.236, 'max_score': 0.18, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw180.jpg'}], 'start': 0.18, 'title': 'Java video tutorial: monster game logic', 'summary': 'Continues the java video tutorial series with a focus on developing a monster game while emphasizing logical thinking for easy understanding.', 'chapters': [{'end': 29.416, 'start': 0.18, 'title': 'Java video tutorial: monster game logic', 'summary': 'Continues the java video tutorial series with a focus on developing a monster game while emphasizing logical thinking for easy understanding.', 'duration': 29.236, 'highlights': ['The chapter emphasizes logical thinking for easy understanding.', 'The video tutorial series is focused on developing a monster game.', 'The content is aimed at teaching logic through the tutorial series.']}], 'duration': 29.236, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw180.jpg', 'highlights': ['The video tutorial series is focused on developing a monster game.', 'The chapter emphasizes logical thinking for easy understanding.', 'The content is aimed at teaching logic through the tutorial series.']}, {'end': 235.56, 'segs': [{'end': 81.607, 'src': 'embed', 'start': 48.208, 'weight': 0, 'content': [{'end': 49.31, 'text': 'not falling off the board.', 'start': 48.208, 'duration': 1.102}, {'end': 52.156, 'text': "Sounds really simple, but there's a lot of things you have to think about.", 'start': 49.45, 'duration': 2.706}, {'end': 57.306, 'text': "And if you didn't watch the previous array tutorial, you should definitely check that out, and I have a link to it above.", 'start': 52.496, 'duration': 4.81}, {'end': 62.853, 'text': "All right, so what I'm going to need to do, I have a bunch of monsters on the board, and this is from the previous tutorial, as you see right here.", 'start': 57.489, 'duration': 5.364}, {'end': 65.815, 'text': 'These are the monsters with the letters that you have here.', 'start': 62.913, 'duration': 2.902}, {'end': 70.539, 'text': 'And what I need to do is make them move around without falling off the board or landing on top of each other.', 'start': 66.075, 'duration': 4.464}, {'end': 75.743, 'text': "So what I'm going to do is I'm going to create an enhanced force statement, which I talked about before,", 'start': 70.619, 'duration': 5.124}, {'end': 78.785, 'text': "and it's going to cycle through all of my monsters.", 'start': 75.743, 'duration': 3.042}, {'end': 81.607, 'text': "I'm still using the old monster2.java file.", 'start': 79.065, 'duration': 2.542}], 'summary': 'Creating enhanced force statement to move monsters without falling off or landing on top of each other.', 'duration': 33.399, 'max_score': 48.208, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw48208.jpg'}, {'end': 125.02, 'src': 'embed', 'start': 98.039, 'weight': 3, 'content': [{'end': 103.043, 'text': "I don't know if anybody's ever really tried to make a video game out of their head in a video tutorial, but that's what I'm doing.", 'start': 98.039, 'duration': 5.004}, {'end': 108.067, 'text': "Okay, so I'm going to go if, and one of the things I need to do is check that the monster is alive.", 'start': 103.163, 'duration': 4.904}, {'end': 111.57, 'text': 'And I created this little method before called getAlive.', 'start': 108.307, 'duration': 3.263}, {'end': 113.271, 'text': "It's going to tell me if the monster is alive or not.", 'start': 111.61, 'duration': 1.661}, {'end': 118.515, 'text': "And then inside here, what I need to do, I'm going to use that array utilities index of file.", 'start': 113.411, 'duration': 5.104}, {'end': 121.417, 'text': 'And you can see up here, this is this guy right here.', 'start': 118.875, 'duration': 2.542}, {'end': 125.02, 'text': 'I imported this library, and I talked about how I did that before.', 'start': 121.477, 'duration': 3.543}], 'summary': 'Creating a video game using a video tutorial, implementing a method to check if the monster is alive and using array utilities.', 'duration': 26.981, 'max_score': 98.039, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw98039.jpg'}, {'end': 162.81, 'src': 'embed', 'start': 135.107, 'weight': 5, 'content': [{'end': 143.032, 'text': 'and then, if I want to use one of those cool things and to use the array utilities, you need to actually embed that library,', 'start': 135.107, 'duration': 7.925}, {'end': 147.835, 'text': "and there's a link that explains how to embed java libraries underneath this video.", 'start': 143.032, 'duration': 4.803}, {'end': 153.138, 'text': "and what I'm going to do here is I'm going to say monsters, which is the name of the array, and then m,", 'start': 147.835, 'duration': 5.303}, {'end': 156.24, 'text': "which is going to be the current monster that I'm playing with here,", 'start': 153.138, 'duration': 3.102}, {'end': 162.81, 'text': "And then what I'm going to do is take that current monster and I'm going to call the move monster method for it.", 'start': 156.567, 'duration': 6.243}], 'summary': "Using array utilities to manipulate 'monsters' array in java.", 'duration': 27.703, 'max_score': 135.107, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw135107.jpg'}, {'end': 199.163, 'src': 'heatmap', 'start': 169.013, 'weight': 4, 'content': [{'end': 174.795, 'text': "And I'm also going to pass array item index, which is going to be the current monster that I'm planning on moving,", 'start': 169.013, 'duration': 5.782}, {'end': 176.416, 'text': "so that I'll be able to find it inside of there.", 'start': 174.795, 'duration': 1.621}, {'end': 180.097, 'text': "And then basically what I'm going to do after that is call RedrawBoard.", 'start': 176.536, 'duration': 3.561}, {'end': 185.099, 'text': "And let's just hope that the monster survived all that, and we're going to be able to do it.", 'start': 180.377, 'duration': 4.722}, {'end': 189.86, 'text': "And that's all the changes I'm making, or the only changes that I plan on making to this part of the code.", 'start': 185.159, 'duration': 4.701}, {'end': 193.361, 'text': 'All the rest of the code is going to be in my monster class.', 'start': 189.96, 'duration': 3.401}, {'end': 194.782, 'text': "And that's where I'm going to go next.", 'start': 193.761, 'duration': 1.021}, {'end': 199.163, 'text': "We're going to continue creating the function here, MoveMonster.", 'start': 194.942, 'duration': 4.221}], 'summary': "Creating movemonster function to update current monster's position in array.", 'duration': 30.15, 'max_score': 169.013, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw169013.jpg'}, {'end': 238.883, 'src': 'embed', 'start': 214.31, 'weight': 2, 'content': [{'end': 220.814, 'text': "And then what did we say we were going to pass to MoveMonster? Well, we're going to pass over the MonstersArray and the ArrayIndex.", 'start': 214.31, 'duration': 6.504}, {'end': 229.86, 'text': "Inside of this guy, I have to go MonsterToArray, and I'm going to just call it Monster, because it is a monster, an individual monster.", 'start': 221.014, 'duration': 8.846}, {'end': 235.56, 'text': "And then int, and I'm just gonna make this called array item index, just like it did before.", 'start': 230.154, 'duration': 5.406}, {'end': 238.883, 'text': "And then this is the whole big guy that I'm gonna be creating here.", 'start': 235.84, 'duration': 3.043}], 'summary': 'Pass monstersarray and arrayindex to movemonster function.', 'duration': 24.573, 'max_score': 214.31, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw214310.jpg'}], 'start': 29.436, 'title': 'Moving monsters safely', 'summary': 'Focuses on using an enhanced for statement to move monsters without them landing on each other or falling off the board, emphasizing the complexity and considerations involved in the process. it also discusses updating the code to move monsters by using array utilities index and creating a new method movemonster, passing the monstersarray and the arrayindex, while also making changes in the monster class to ensure the survival of the monster after the move.', 'chapters': [{'end': 113.271, 'start': 29.436, 'title': 'Array tutorial: moving monsters safely', 'summary': 'Focuses on moving monsters without them landing on each other or falling off the board using an enhanced for statement, with emphasis on the complexity and considerations involved in the process.', 'duration': 83.835, 'highlights': ['The tutorial covers the process of making monsters move without falling off the board or landing on each other, emphasizing the need to consider various factors. (Relevance: 5)', 'The author mentions using an enhanced for statement to cycle through all the monsters on the board, demonstrating the practical application of programming concepts. (Relevance: 4)', 'The necessity of checking whether the monster is alive is highlighted, with reference to a previously created method called getAlive. (Relevance: 3)']}, {'end': 235.56, 'start': 113.411, 'title': 'Updating code to move monsters', 'summary': 'Discusses updating the code to move monsters by using array utilities index and creating a new method movemonster, passing the monstersarray and the arrayindex, while also making changes in the monster class. the goal is to ensure the survival of the monster after the move.', 'duration': 122.149, 'highlights': ['The chapter discusses updating the code to move monsters by using array utilities index and creating a new method MoveMonster, passing the MonstersArray and the ArrayIndex.', 'The goal is to ensure the survival of the monster after the move.', 'The chapter explains the process of embedding the array utilities library and accessing the current monster in the array.', 'The next step involves making changes in the monster class to create the MoveMonster function that takes MonstersArray and the ArrayIndex as parameters.']}], 'duration': 206.124, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw29436.jpg', 'highlights': ['The tutorial covers the process of making monsters move without falling off the board or landing on each other, emphasizing the need to consider various factors. (Relevance: 5)', 'The author mentions using an enhanced for statement to cycle through all the monsters on the board, demonstrating the practical application of programming concepts. (Relevance: 4)', 'The chapter discusses updating the code to move monsters by using array utilities index and creating a new method MoveMonster, passing the MonstersArray and the ArrayIndex.', 'The necessity of checking whether the monster is alive is highlighted, with reference to a previously created method called getAlive. (Relevance: 3)', 'The goal is to ensure the survival of the monster after the move.', 'The chapter explains the process of embedding the array utilities library and accessing the current monster in the array.', 'The next step involves making changes in the monster class to create the MoveMonster function that takes MonstersArray and the ArrayIndex as parameters.']}, {'end': 1151.74, 'segs': [{'end': 268.602, 'src': 'embed', 'start': 235.84, 'weight': 4, 'content': [{'end': 238.883, 'text': "And then this is the whole big guy that I'm gonna be creating here.", 'start': 235.84, 'duration': 3.043}, {'end': 240.926, 'text': "And I'm gonna walk you through the process of what I'm thinking.", 'start': 238.903, 'duration': 2.023}, {'end': 242.808, 'text': 'Okay, so I have this monster.', 'start': 241.086, 'duration': 1.722}, {'end': 249.225, 'text': "One of the things I'm going to need to know is is the space open that this monster plans to move into?", 'start': 243.599, 'duration': 5.626}, {'end': 251.808, 'text': 'So one of the things that tells me is I need a boolean.', 'start': 249.366, 'duration': 2.442}, {'end': 257.774, 'text': "And it's going to be called, is space open? And currently, I'm just going to guess that that answer is true in the beginning.", 'start': 251.949, 'duration': 5.825}, {'end': 260.418, 'text': "And later on, I'm going to either prove or disprove that.", 'start': 257.834, 'duration': 2.584}, {'end': 268.602, 'text': "Another thing I'm going to want to do is I want to define the maximum of Y and X for our battle board so that I have that on hand.", 'start': 260.577, 'duration': 8.025}], 'summary': "Creating a monster and defining boolean 'is space open' with initial guess of true.", 'duration': 32.762, 'max_score': 235.84, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw235840.jpg'}, {'end': 349.281, 'src': 'embed', 'start': 322.633, 'weight': 0, 'content': [{'end': 326.797, 'text': "And it's just going to be used to make sure I don't move a monster into an occupied space.", 'start': 322.633, 'duration': 4.164}, {'end': 333.103, 'text': "So what else am I going to need? Well I'm going to need to know which direction it's going to move and which distance the monster is going to move.", 'start': 326.937, 'duration': 6.166}, {'end': 335.625, 'text': "So let's just start off with direction.", 'start': 333.323, 'duration': 2.302}, {'end': 338.288, 'text': "And I'm going to go random move direction.", 'start': 335.885, 'duration': 2.403}, {'end': 341.552, 'text': 'And this is a two by two sort of like playing board.', 'start': 338.589, 'duration': 2.963}, {'end': 347.579, 'text': "So let's just guess and say that this monster is going to move in one of four different directions.", 'start': 341.592, 'duration': 5.987}, {'end': 348.24, 'text': 'Which it will.', 'start': 347.8, 'duration': 0.44}, {'end': 349.281, 'text': 'North, south, east, west.', 'start': 348.42, 'duration': 0.861}], 'summary': 'Creating a system to randomly move a monster on a 2x2 board.', 'duration': 26.648, 'max_score': 322.633, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw322633.jpg'}, {'end': 546.131, 'src': 'embed', 'start': 515.654, 'weight': 6, 'content': [{'end': 518.976, 'text': "So all that does there is it makes sure the monster doesn't fall off the game board.", 'start': 515.654, 'duration': 3.322}, {'end': 520.135, 'text': "And then I'm going to go else.", 'start': 519.116, 'duration': 1.019}, {'end': 523.619, 'text': "If that doesn't happen, well, I know that my position is valid.", 'start': 520.557, 'duration': 3.062}, {'end': 525.72, 'text': "So I'm just going to say that it's this.", 'start': 523.679, 'duration': 2.041}, {'end': 529.422, 'text': 'Valid move, so I might as well just allow that valid move to occur.', 'start': 525.88, 'duration': 3.542}, {'end': 530.583, 'text': "So that's what that's going to do.", 'start': 529.622, 'duration': 0.961}, {'end': 534.745, 'text': "It's going to make sure it doesn't go too far north and fall off the game board with a negative number.", 'start': 530.623, 'duration': 4.122}, {'end': 539.248, 'text': "However, if it doesn't come back negative, we're going to make sure that we keep that move distance.", 'start': 535.086, 'duration': 4.162}, {'end': 540.389, 'text': 'Keep everything as it is.', 'start': 539.528, 'duration': 0.861}, {'end': 546.131, 'text': 'Alright, so then what do we got to do? Well, what if the move direction is not north? Well, I got to check for that.', 'start': 540.709, 'duration': 5.422}], 'summary': 'Code ensures monster stays on game board, handles move direction validation.', 'duration': 30.477, 'max_score': 515.654, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw515654.jpg'}, {'end': 718.504, 'src': 'embed', 'start': 688.549, 'weight': 7, 'content': [{'end': 690.952, 'text': 'And then this is going to be end of move monster.', 'start': 688.549, 'duration': 2.403}, {'end': 692.294, 'text': 'Should have did that before.', 'start': 691.113, 'duration': 1.181}, {'end': 695.498, 'text': 'So now we know on all those things and how to keep those all straight.', 'start': 692.454, 'duration': 3.044}, {'end': 703.017, 'text': "Okay, so now we know the move direction and we also know the move distance and we know that it's not going to fall off the board,", 'start': 695.674, 'duration': 7.343}, {'end': 704.078, 'text': "so we're happy about that.", 'start': 703.017, 'duration': 1.061}, {'end': 708.24, 'text': "So now what we want to do is make sure we don't move monsters on top of other monsters.", 'start': 704.278, 'duration': 3.962}, {'end': 712.782, 'text': "So what I'm going to do here is I'm going to create a for statement and I'm going to go int.", 'start': 708.4, 'duration': 4.382}, {'end': 718.504, 'text': "I'm just going to give it i as a value i and I'm going to get the length of my monster array.", 'start': 712.782, 'duration': 5.722}], 'summary': 'Learning to move monsters while avoiding collisions, using for statement and monster array', 'duration': 29.955, 'max_score': 688.549, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw688549.jpg'}, {'end': 949.114, 'src': 'heatmap', 'start': 908.7, 'weight': 0.759, 'content': [{'end': 910.841, 'text': "I'm just going to create a big giant if statement.", 'start': 908.7, 'duration': 2.141}, {'end': 913.581, 'text': 'Index to check one.', 'start': 911.021, 'duration': 2.56}, {'end': 916.042, 'text': "Exposition And then I'm going to go equal to.", 'start': 913.842, 'duration': 2.2}, {'end': 917.703, 'text': "And then I'm just going to copy this.", 'start': 916.062, 'duration': 1.641}, {'end': 918.763, 'text': 'Paste that in there.', 'start': 918.003, 'duration': 0.76}, {'end': 921.424, 'text': 'And just change this to monster to check two.', 'start': 918.943, 'duration': 2.481}, {'end': 925.605, 'text': "And then here I'm going to go put two and statements inside of there.", 'start': 921.844, 'duration': 3.761}, {'end': 927.729, 'text': "And then I'm going to copy this whole thing again.", 'start': 926.049, 'duration': 1.68}, {'end': 931.51, 'text': "And then I'm going to be checking the Y position, and then this Y position.", 'start': 927.889, 'duration': 3.621}, {'end': 933.191, 'text': 'And then all this is going to return.', 'start': 931.73, 'duration': 1.461}, {'end': 938.232, 'text': "If those two things are equal to each other, I'm going to return true as a value.", 'start': 933.511, 'duration': 4.721}, {'end': 942.533, 'text': "That means that I'm trying to move a monster into a space that already contains a monster.", 'start': 938.492, 'duration': 4.041}, {'end': 949.114, 'text': "Else, well, if the above isn't true, the X position and Y position is already equal, well, I know that there is no monster there.", 'start': 942.913, 'duration': 6.201}], 'summary': 'Creating logic to check and handle monster positions in game.', 'duration': 40.414, 'max_score': 908.7, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw908700.jpg'}, {'end': 1008.387, 'src': 'embed', 'start': 976.19, 'weight': 3, 'content': [{'end': 979.613, 'text': 'See?. While is space is open, see?', 'start': 976.19, 'duration': 3.423}, {'end': 989.052, 'text': "while that is open, meaning true, I'm going to continue checking to see if there's a monster in the space where I want to move the new monster to.", 'start': 980.965, 'duration': 8.087}, {'end': 996.317, 'text': 'So I jumped over to the method called onMySpace and I said, hey, is there a monster there currently? And the answer came back true.', 'start': 989.312, 'duration': 7.005}, {'end': 999.08, 'text': "That's why we are in this first part here.", 'start': 996.638, 'duration': 2.442}, {'end': 1002.762, 'text': 'So that means I want to set isSpaceOpen to true,', 'start': 999.26, 'duration': 3.502}, {'end': 1008.387, 'text': 'so that the while loop will re-go through the whole process of creating a new space to look for for my new monster.', 'start': 1002.762, 'duration': 5.625}], 'summary': 'Checking if space is open, found true, setting isspaceopen to true for while loop to re-go through process.', 'duration': 32.197, 'max_score': 976.19, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw976190.jpg'}, {'end': 1107.506, 'src': 'embed', 'start': 1060.092, 'weight': 1, 'content': [{'end': 1061.433, 'text': 'I think I did everything right.', 'start': 1060.092, 'duration': 1.341}, {'end': 1063.294, 'text': "I'll save it, find out.", 'start': 1061.553, 'duration': 1.741}, {'end': 1064.755, 'text': "And let's execute this guy.", 'start': 1063.714, 'duration': 1.041}, {'end': 1073.394, 'text': "And after I execute this, I see that I get an error here that I can't convert it into a boolean, which is this line 53 right here.", 'start': 1065.151, 'duration': 8.243}, {'end': 1077.376, 'text': 'Get alive needs to be changed to a boolean value.', 'start': 1073.674, 'duration': 3.702}, {'end': 1081.237, 'text': "So I'll save that, see if that fixes my problems.", 'start': 1077.456, 'duration': 3.781}, {'end': 1082.598, 'text': 'And there it did.', 'start': 1081.898, 'duration': 0.7}, {'end': 1084.819, 'text': 'It executed, put the monsters on the board.', 'start': 1082.658, 'duration': 2.161}, {'end': 1090.281, 'text': 'Got ourselves another little goofy error on line 189 of my monster 2.', 'start': 1084.919, 'duration': 5.362}, {'end': 1092.462, 'text': 'I just have to close off with another curly brace.', 'start': 1090.281, 'duration': 2.181}, {'end': 1097.463, 'text': 'And after fixing those couple errors, you can see that everything is working.', 'start': 1093.042, 'duration': 4.421}, {'end': 1100.584, 'text': 'This is the beginning game board, and then this is the new.', 'start': 1097.623, 'duration': 2.961}, {'end': 1105.886, 'text': 'You can see here that the letters did indeed move around, or the monsters did indeed move.', 'start': 1100.844, 'duration': 5.042}, {'end': 1107.506, 'text': "There's Frank, there's Drack.", 'start': 1106.026, 'duration': 1.48}], 'summary': 'Code fixed, now game board working with monsters moving.', 'duration': 47.414, 'max_score': 1060.092, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw1060092.jpg'}], 'start': 235.84, 'title': 'Monster movement and logic', 'summary': "Discusses creating a logical monster movement algorithm, including boolean 'is space open', maximum dimensions, random directions and distances, boundary checks, and successful execution and movement of monsters on the game board.", 'chapters': [{'end': 268.602, 'start': 235.84, 'title': 'Creating a monster with boolean and maximum dimensions', 'summary': "Discusses the process of creating a monster, including the need for a boolean 'is space open' and defining the maximum dimensions for the battle board.", 'duration': 32.762, 'highlights': ["The need for a boolean 'is space open' to determine if the space the monster plans to move into is available, initially assumed to be true.", 'The importance of defining the maximum dimensions for the battle board to have them readily available.']}, {'end': 688.349, 'start': 268.922, 'title': 'Monster movement logic', 'summary': 'Covers the process of creating a logical monster movement algorithm, including the use of random directions and distances, as well as boundary checks to prevent falling off the game board.', 'duration': 419.427, 'highlights': ['The code logic is created to solve logic problems and is not yet optimized, providing insight into problem-solving methods. The speaker mentions creating code logic to solve problems, indicating that the code may not be fully optimized yet, offering insight into their problem-solving approach.', 'The algorithm involves random selection of movement direction and distance for the monster, using a 2x2 playing board and predefined maximum move distances. The process includes random selection of movement direction and distance for the monster on a 2x2 playing board, utilizing predefined maximum move distances.', 'Boundary checks are implemented to ensure that the monster does not fall off the game board in various directions, such as north, east, south, and west, by adjusting the position or validating the move. The speaker explains the implementation of boundary checks to prevent the monster from falling off the game board in different directions, ensuring valid moves.']}, {'end': 858.455, 'start': 688.549, 'title': 'Moving monsters and checking for overlapping', 'summary': 'Discusses the process of moving monsters on a board, ensuring that they do not overlap, using for loops and array index items to check and skip over monsters in the same position, and considering a separate method for checking if the space is open.', 'duration': 169.906, 'highlights': ['Using for loops and array index items to check and skip over monsters in the same position The chapter explains the use of a for statement and array index item to iterate through the monster array and skip over checking the current monster against itself, preventing an infinite loop.', 'Process of moving monsters on a board and ensuring that they do not overlap The chapter discusses the process of moving monsters on a board and ensuring that they do not overlap by checking if the space is open and if there is already a monster in the current space to prevent overlapping.', 'Considering a separate method for checking if the space is open The chapter mentions the consideration of a separate method for checking if the space is open, indicating a plan to streamline the current method and ensure efficient checking for open spaces on the board.']}, {'end': 1151.74, 'start': 858.595, 'title': 'Monster movement algorithm', 'summary': 'Details the process of creating a monster movement algorithm, including checking for open spaces, evaluating positions, and handling errors, resulting in successful execution and movement of monsters on the game board.', 'duration': 293.145, 'highlights': ['The algorithm involves checking for open spaces, evaluating positions, and handling errors, resulting in successful execution and movement of monsters on the game board.', 'The while loop is utilized to continue checking for a monster in the space where a new monster is to be moved, facilitating the process of creating a new space for the new monster.', 'The code execution resulted in successful movement of monsters on the game board, as demonstrated through the movement of Frank and Drack, with clear indications of move distance and direction.', "The need to convert 'get alive' to a boolean value is identified and resolved, leading to successful execution and placement of monsters on the board."]}], 'duration': 915.9, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/bQTFXlZWzKw/pics/bQTFXlZWzKw235840.jpg', 'highlights': ['The algorithm involves checking for open spaces, evaluating positions, and handling errors, resulting in successful execution and movement of monsters on the game board.', 'The code execution resulted in successful movement of monsters on the game board, as demonstrated through the movement of Frank and Drack, with clear indications of move distance and direction.', "The need to convert 'get alive' to a boolean value is identified and resolved, leading to successful execution and placement of monsters on the board.", 'The while loop is utilized to continue checking for a monster in the space where a new monster is to be moved, facilitating the process of creating a new space for the new monster.', 'The importance of defining the maximum dimensions for the battle board to have them readily available.', "The need for a boolean 'is space open' to determine if the space the monster plans to move into is available, initially assumed to be true.", 'Boundary checks are implemented to ensure that the monster does not fall off the game board in various directions, such as north, east, south, and west, by adjusting the position or validating the move.', 'The chapter discusses the process of moving monsters on a board and ensuring that they do not overlap by checking if the space is open and if there is already a monster in the current space to prevent overlapping.']}], 'highlights': ['The tutorial covers the process of making monsters move without falling off the board or landing on each other, emphasizing the need to consider various factors.', 'The author mentions using an enhanced for statement to cycle through all the monsters on the board, demonstrating the practical application of programming concepts.', 'The algorithm involves checking for open spaces, evaluating positions, and handling errors, resulting in successful execution and movement of monsters on the game board.', 'The code execution resulted in successful movement of monsters on the game board, as demonstrated through the movement of Frank and Drack, with clear indications of move distance and direction.', 'The necessity of checking whether the monster is alive is highlighted, with reference to a previously created method called getAlive.', "The need to convert 'get alive' to a boolean value is identified and resolved, leading to successful execution and placement of monsters on the board.", 'The while loop is utilized to continue checking for a monster in the space where a new monster is to be moved, facilitating the process of creating a new space for the new monster.', 'The importance of defining the maximum dimensions for the battle board to have them readily available.', 'Boundary checks are implemented to ensure that the monster does not fall off the game board in various directions, such as north, east, south, and west, by adjusting the position or validating the move.', 'The chapter discusses the process of moving monsters on a board and ensuring that they do not overlap by checking if the space is open and if there is already a monster in the current space to prevent overlapping.', 'The content is aimed at teaching logic through the tutorial series.', 'The video tutorial series is focused on developing a monster game.', 'The chapter emphasizes logical thinking for easy understanding.', 'The next step involves making changes in the monster class to create the MoveMonster function that takes MonstersArray and the ArrayIndex as parameters.', 'The goal is to ensure the survival of the monster after the move.', 'The chapter explains the process of embedding the array utilities library and accessing the current monster in the array.']}