title
C Tic Tac Toe game ⭕
description
C tic tac toe game for beginners tutorial example explained
#C #game #tictactoe
This is a tictactoe game written in C designed for beginners
(This doesn't contain the useof pointers or other advanced C topics)
detail
{'title': 'C Tic Tac Toe game ⭕', 'heatmap': [{'end': 570.334, 'start': 542.401, 'weight': 0.907}, {'end': 864.935, 'start': 831.529, 'weight': 1}], 'summary': 'Covers the creation and implementation of a tic-tac-toe game in c, including resetting the board, printing elements, checking win conditions, coding game logic, and implementing a do-while loop for game replay, focusing on simplicity and readability.', 'chapters': [{'end': 196.67, 'segs': [{'end': 73.627, 'src': 'embed', 'start': 20.705, 'weight': 0, 'content': [{'end': 25.529, 'text': "So the first thing that you're going to need is to include these files at the top of your C program.", 'start': 20.705, 'duration': 4.824}, {'end': 28.672, 'text': 'And we will create seven different function prototypes.', 'start': 25.909, 'duration': 2.763}, {'end': 35.414, 'text': 'So the return type of this first function is void, and the name of this function will be resetBoard.', 'start': 29.252, 'duration': 6.162}, {'end': 38.356, 'text': 'Our board is going to be a 2D character array.', 'start': 35.855, 'duration': 2.501}, {'end': 44.778, 'text': 'And our second function is voidPrintBoard, which will print our 2D character array.', 'start': 38.936, 'duration': 5.842}, {'end': 51.781, 'text': 'Then with this next function, this has a return type of int, and this will checkFreeSpaces.', 'start': 45.118, 'duration': 6.663}, {'end': 58.713, 'text': 'If after invoking this function, this function returns zero, that means the game is over.', 'start': 53.442, 'duration': 5.271}, {'end': 60.236, 'text': "There's no more places to move.", 'start': 58.793, 'duration': 1.443}, {'end': 64.745, 'text': "And we will need void player move when it's the player's turn to move.", 'start': 60.657, 'duration': 4.088}, {'end': 68.144, 'text': 'void computer move.', 'start': 66.323, 'duration': 1.821}, {'end': 73.627, 'text': "when it's the computer's turn to move char check winner.", 'start': 68.144, 'duration': 5.483}], 'summary': 'C program with 7 functions: resetboard, printboard, checkfreespaces, playermove, computermove, and checkwinner.', 'duration': 52.922, 'max_score': 20.705, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI20705.jpg'}, {'end': 196.67, 'src': 'embed', 'start': 144.96, 'weight': 3, 'content': [{'end': 147.26, 'text': 'And I will set this to a character of my choice.', 'start': 144.96, 'duration': 2.3}, {'end': 150.402, 'text': 'I could be O or I could be X or something else.', 'start': 147.461, 'duration': 2.941}, {'end': 152.482, 'text': 'Maybe I could be a dollar sign, whatever.', 'start': 150.742, 'duration': 1.74}, {'end': 154.263, 'text': "I'll set myself to be an X.", 'start': 153.022, 'duration': 1.241}, {'end': 157.505, 'text': "And then let's create a constant for the computer.", 'start': 155.083, 'duration': 2.422}, {'end': 160.228, 'text': 'Constant char computer.', 'start': 157.926, 'duration': 2.302}, {'end': 162.95, 'text': 'And computers will be O.', 'start': 160.808, 'duration': 2.142}, {'end': 168.636, 'text': 'So within the main function, we will declare a local variable char winner.', 'start': 162.95, 'duration': 5.686}, {'end': 172.039, 'text': "And I'll go ahead and set this to an empty space.", 'start': 169.336, 'duration': 2.703}, {'end': 176.623, 'text': 'So if our winner is an empty space, that means there currently is no winner.', 'start': 172.659, 'duration': 3.964}, {'end': 179.366, 'text': 'If player wins, then that would be an X.', 'start': 177.183, 'duration': 2.183}, {'end': 181.726, 'text': "If computer wins, that's a no.", 'start': 180.006, 'duration': 1.72}, {'end': 185.607, 'text': 'Within our main function, this is acting as a driver for our code.', 'start': 182.227, 'duration': 3.38}, {'end': 188.408, 'text': "So the first thing we'll do is reset our board.", 'start': 186.027, 'duration': 2.381}, {'end': 195.089, 'text': 'So we are going to initialize all of the different characters within our two-dimensional board.', 'start': 190.408, 'duration': 4.681}, {'end': 196.67, 'text': "So let's head to this function.", 'start': 195.47, 'duration': 1.2}], 'summary': 'Creating a tic-tac-toe game with x as player and o as computer. initializing the game board.', 'duration': 51.71, 'max_score': 144.96, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI144960.jpg'}], 'start': 0.269, 'title': 'Creating and implementing a tic-tac-toe game', 'summary': 'Covers the creation of a tic-tac-toe game in c, including function prototypes, variables, and constant characters, focusing on simplicity and readability. it also outlines the implementation of the game using x and o characters, initializing a board, and declaring a local variable for the winner.', 'chapters': [{'end': 144.219, 'start': 0.269, 'title': 'Tic-tac-toe game creation', 'summary': 'Covers the creation of a tic-tac-toe game in c, including the declaration of function prototypes, global variables, and constant characters, with a focus on maintaining simplicity and readability.', 'duration': 143.95, 'highlights': ['The chapter covers the creation of a tic-tac-toe game in C, including the declaration of function prototypes, global variables, and constant characters, with a focus on maintaining simplicity and readability.', 'The program involves creating seven different function prototypes, including resetBoard, voidPrintBoard, checkFreeSpaces, player move, computer move, check winner, and print winner.', 'The game board is represented as a 2D character array, and the checkFreeSpaces function determines if the game is over by returning zero when there are no more available moves.', 'Global variables are used to simplify the program, though the speaker acknowledges the downsides of using them and the potential complexity involved in passing around pointers to a two-dimensional array.', 'Two constants, player and winner, are declared using the naming convention of making all letters uppercase.']}, {'end': 196.67, 'start': 144.96, 'title': 'Tic tac toe game implementation', 'summary': 'Outlines the implementation of a tic tac toe game using characters x and o, initializing a board and declaring a local variable for the winner.', 'duration': 51.71, 'highlights': ['The chapter explains the process of setting characters for the player and the computer, highlighting X for the player and O for the computer.', "It outlines the declaration of a local variable 'winner', initialized as an empty space, indicating no current winner.", 'The implementation involves initializing the game board with characters using a two-dimensional array, setting up the game environment for the player and computer.']}], 'duration': 196.401, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI269.jpg', 'highlights': ['The chapter covers the creation of a tic-tac-toe game in C, including the declaration of function prototypes, global variables, and constant characters, with a focus on simplicity and readability.', 'The program involves creating seven different function prototypes, including resetBoard, voidPrintBoard, checkFreeSpaces, player move, computer move, check winner, and print winner.', 'The game board is represented as a 2D character array, and the checkFreeSpaces function determines if the game is over by returning zero when there are no more available moves.', 'The chapter explains the process of setting characters for the player and the computer, highlighting X for the player and O for the computer.', "It outlines the declaration of a local variable 'winner', initialized as an empty space, indicating no current winner."]}, {'end': 328.312, 'segs': [{'end': 290.402, 'src': 'embed', 'start': 198.17, 'weight': 0, 'content': [{'end': 201.631, 'text': 'So with our reset board function, we need nested loops.', 'start': 198.17, 'duration': 3.461}, {'end': 208.259, 'text': 'The outer for loop is for the rows, the inner for loop will be for the columns.', 'start': 203.976, 'duration': 4.283}, {'end': 215.043, 'text': 'int i set this equal to zero, and I need to iterate this for loop three times, one for each row that we have.', 'start': 208.819, 'duration': 6.224}, {'end': 217.845, 'text': 'And then we need an inner for loop.', 'start': 216.024, 'duration': 1.821}, {'end': 231.854, 'text': 'So change the index to j, and for each index within our 2D array at index of i and j, I will set this equal to an empty space.', 'start': 220.006, 'duration': 11.848}, {'end': 241.392, 'text': 'So when we call the reset board function, each element within this 2D array of characters will be an empty space, effectively clearing it.', 'start': 232.768, 'duration': 8.624}, {'end': 249.855, 'text': "So back within the main function, after resetting our board, let's print our board and fill in this function.", 'start': 242.172, 'duration': 7.683}, {'end': 253.217, 'text': 'So you can get creative with this.', 'start': 251.856, 'duration': 1.361}, {'end': 255.058, 'text': "Here's one thing that I'll use.", 'start': 253.877, 'duration': 1.181}, {'end': 261.512, 'text': "So I'm going to print space a character a.", 'start': 256.697, 'duration': 4.815}, {'end': 266.015, 'text': 'space a vertical bar space character.', 'start': 261.512, 'duration': 4.503}, {'end': 269.577, 'text': 'space vertical bar space character.', 'start': 266.015, 'duration': 3.562}, {'end': 273.485, 'text': 'These three format specifiers are placeholders.', 'start': 270.922, 'duration': 2.563}, {'end': 278.309, 'text': "The first character I'm going to display is our board at index of 0, 0.", 'start': 273.945, 'duration': 4.364}, {'end': 290.402, 'text': 'That is row 0, column 0, followed by board index 0, 1, then board 0, 2.', 'start': 278.31, 'duration': 12.092}], 'summary': 'Reset board function uses nested loops to clear 2d array, allowing for creative printing.', 'duration': 92.232, 'max_score': 198.17, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI198170.jpg'}], 'start': 198.17, 'title': 'Resetting board and printing', 'summary': 'Explains the use of nested loops to reset a 2d array of characters and demonstrates printing specific elements from the array using format specifiers.', 'chapters': [{'end': 328.312, 'start': 198.17, 'title': 'Reset board function and printing', 'summary': 'Explains the use of nested loops to reset a 2d array of characters and demonstrates printing specific elements from the array using format specifiers.', 'duration': 130.142, 'highlights': ['The outer for loop iterates three times, representing the three rows of the 2D array. The outer for loop is for the rows, iterating three times, representing the three rows of the 2D array.', 'The inner for loop clears each element within the 2D array by setting it to an empty space when the reset board function is called. The inner for loop sets each element within the 2D array to an empty space when the reset board function is called, effectively clearing it.', 'The chapter demonstrates the use of format specifiers to print specific elements of the array, providing an example with specific indices. The chapter demonstrates the use of format specifiers to print specific elements of the array, providing an example with specific indices for rows and columns.']}], 'duration': 130.142, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI198170.jpg', 'highlights': ['The chapter demonstrates the use of format specifiers to print specific elements of the array, providing an example with specific indices for rows and columns.', 'The inner for loop sets each element within the 2D array to an empty space when the reset board function is called, effectively clearing it.', 'The outer for loop iterates three times, representing the three rows of the 2D array.']}, {'end': 593.356, 'segs': [{'end': 385.093, 'src': 'embed', 'start': 353.058, 'weight': 0, 'content': [{'end': 367.287, 'text': 'So our condition is if winner is equal to an empty space, that means there currently is no winner and after invoking the checkFreeSpaces function,', 'start': 353.058, 'duration': 14.229}, {'end': 369.788, 'text': 'the value returned does not equal zero.', 'start': 367.287, 'duration': 2.501}, {'end': 374.03, 'text': "So let's fill in this checkFreeSpaces function.", 'start': 371.229, 'duration': 2.801}, {'end': 383.352, 'text': "Within the checkFreeSpaces function, let's declare a local variable, intFreeSpaces, and I'll initially set this to 9.", 'start': 374.81, 'duration': 8.542}, {'end': 385.093, 'text': 'Then we need nested for loops.', 'start': 383.352, 'duration': 1.741}], 'summary': 'If winner is empty and checkfreespaces returns non-zero, function fills intfreespaces to 9.', 'duration': 32.035, 'max_score': 353.058, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI353058.jpg'}, {'end': 474.902, 'src': 'embed', 'start': 443.608, 'weight': 2, 'content': [{'end': 448.329, 'text': "So invoke the player move function, and we'll need to fill this in.", 'start': 443.608, 'duration': 4.721}, {'end': 454.191, 'text': 'With the player move function, we will declare two local variables, int x, int y.', 'start': 449.169, 'duration': 5.022}, {'end': 460.651, 'text': 'And we will ask a user to enter in a row number and a column number of where they would like to move to.', 'start': 455.347, 'duration': 5.304}, {'end': 470.779, 'text': 'So using a printf statement, we will enter row number 1 through 3.', 'start': 461.292, 'duration': 9.487}, {'end': 474.902, 'text': 'And then use the scanf function to accept some user input.', 'start': 470.779, 'duration': 4.123}], 'summary': 'Implement the player move function with two local variables, x and y, to prompt the user for a row and column number between 1 and 3.', 'duration': 31.294, 'max_score': 443.608, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI443608.jpg'}, {'end': 535.127, 'src': 'embed', 'start': 501.778, 'weight': 3, 'content': [{'end': 509.54, 'text': 'Enter column number 1 through 3, address of operator y, then decrement y.', 'start': 501.778, 'duration': 7.762}, {'end': 513.821, 'text': 'We will check to see if the coordinates that the user gave are occupied or not.', 'start': 509.54, 'duration': 4.281}, {'end': 525.183, 'text': 'So using an if statement, we will check to see if our board at index of x and y does not equal an empty space.', 'start': 514.441, 'duration': 10.742}, {'end': 529.364, 'text': 'That means that this spot is currently occupied by another character.', 'start': 525.743, 'duration': 3.621}, {'end': 531.966, 'text': "So let's print something to let a user know.", 'start': 530.065, 'duration': 1.901}, {'end': 535.127, 'text': 'Invalid move.', 'start': 533.746, 'duration': 1.381}], 'summary': "Check if user's coordinates are occupied, then print 'invalid move'.", 'duration': 33.349, 'max_score': 501.778, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI501778.jpg'}, {'end': 570.334, 'src': 'heatmap', 'start': 542.401, 'weight': 0.907, 'content': [{'end': 548.23, 'text': 'at index of x and y, set this equal to our player character.', 'start': 542.401, 'duration': 5.829}, {'end': 552.736, 'text': "so we're going to take all of this code and place it within a do while loop.", 'start': 548.23, 'duration': 4.506}, {'end': 557.624, 'text': 'so write do, while place your code that you just wrote within there.', 'start': 552.736, 'duration': 4.888}, {'end': 570.334, 'text': 'And our condition is if our board at index of x and y does not equal an empty space.', 'start': 561.886, 'duration': 8.448}], 'summary': 'Code sets player character at index x and y within a do-while loop, conditional on board not being empty.', 'duration': 27.933, 'max_score': 542.401, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI542401.jpg'}], 'start': 328.312, 'title': 'Creating a tic-tac-toe game', 'summary': 'Details the creation of a while loop for game winner condition, implementation of checkfreespaces function using nested for loops, player move function, and updating board validity check with do-while loop and loop breaking.', 'chapters': [{'end': 442.868, 'start': 328.312, 'title': 'Creating a tic-tac-toe game', 'summary': 'Details the process of creating a while loop with a condition based on the winner and the value returned by the checkfreespaces function, and the implementation of the checkfreespaces function using nested for loops to determine the available spaces on the game board.', 'duration': 114.556, 'highlights': ['Creating a while loop with a condition based on the winner and the value returned by the checkFreeSpaces function The chapter explains the process of creating a while loop with a condition based on the winner and the value returned by the checkFreeSpaces function, ensuring that there is no winner and available spaces on the game board.', 'Implementation of the checkFreeSpaces function using nested for loops to determine the available spaces on the game board The implementation of the checkFreeSpaces function is detailed, including the use of nested for loops to iterate through the game board and decrement the free spaces variable based on the occupied spots, providing a clear method to determine the available spaces for players.']}, {'end': 500.798, 'start': 443.608, 'title': 'Player move function', 'summary': 'Discusses the implementation of the player move function, which involves declaring local variables x and y, prompting the user to input row and column numbers, adjusting the input to cater to array indexing starting from zero, and storing the column number in the variable y.', 'duration': 57.19, 'highlights': ['We declare two local variables, int x, int y, to store the row and column numbers input by the user.', 'Prompt the user to enter a row number between 1 and 3 using a printf statement and accept the input using the scanf function.', 'Decrement the user input for the row number by one to adjust for array indexing starting from zero.', 'Repeat the same process for the column number to determine the desired column to move to.']}, {'end': 593.356, 'start': 501.778, 'title': 'Check player move validity and update board', 'summary': "Explains the process of checking the validity of a player's move by verifying if the coordinates are occupied or not and updating the board accordingly, followed by the implementation of a do-while loop for re-entering coordinates if the spot is occupied, and breaking out of the loop if the spot is open.", 'duration': 91.578, 'highlights': ['Implement a check to see if the coordinates that the user gave are occupied or not, using an if statement to check if the board at index of x and y does not equal an empty space. Check if the user-provided coordinates are occupied or not.', "Print 'Invalid move' if the spot is currently occupied by another character, else set the board at index of x and y equal to the player character. Print 'Invalid move' if spot is occupied, else update the board.", "Place the code within a do while loop and set the condition to check if the board at index of x and y does not equal an empty space. Implement the code within a do-while loop to verify the validity of the player's move.", 'Ask the player to re-enter coordinates if the spot they would like to place their character in is currently occupied, and break out of the while loop if the spot is open. Prompt the player to re-enter coordinates if the spot is occupied, and break out of the loop if the spot is open.']}], 'duration': 265.044, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI328312.jpg', 'highlights': ['Creating a while loop with a condition based on the winner and the value returned by the checkFreeSpaces function', 'Implementation of the checkFreeSpaces function using nested for loops to determine the available spaces on the game board', 'Prompt the user to enter a row number between 1 and 3 using a printf statement and accept the input using the scanf function', 'Implement a check to see if the coordinates that the user gave are occupied or not, using an if statement to check if the board at index of x and y does not equal an empty space']}, {'end': 827.185, 'segs': [{'end': 622.376, 'src': 'embed', 'start': 594.217, 'weight': 0, 'content': [{'end': 598.422, 'text': 'Winner equals, then invoke the checkWinner function.', 'start': 594.217, 'duration': 4.205}, {'end': 601.446, 'text': 'And we will fill in this function next.', 'start': 599.684, 'duration': 1.762}, {'end': 607.418, 'text': 'So find the check winner function, and we need to check all of the different win conditions.', 'start': 602.611, 'duration': 4.807}, {'end': 611.643, 'text': 'So first we will check each row using a for loop.', 'start': 608.139, 'duration': 3.504}, {'end': 614.928, 'text': 'So this section of code, we will check our rows.', 'start': 612.124, 'duration': 2.804}, {'end': 618.773, 'text': "We'll need a for loop to iterate three times, one for each row.", 'start': 615.409, 'duration': 3.364}, {'end': 622.376, 'text': 'int i equals zero.', 'start': 619.815, 'duration': 2.561}], 'summary': 'The code checks for a winner by iterating through rows using a for loop.', 'duration': 28.159, 'max_score': 594.217, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI594217.jpg'}, {'end': 700.529, 'src': 'embed', 'start': 654.356, 'weight': 3, 'content': [{'end': 663.378, 'text': "And we're checking to see if board at index of i and zero is equal to board at index of i and two.", 'start': 654.356, 'duration': 9.022}, {'end': 670.36, 'text': "So here we're checking to see if this element is equal to this element and this element is equal to this element.", 'start': 663.799, 'duration': 6.561}, {'end': 672.941, 'text': "If they're all consistent, we have a winner.", 'start': 671.001, 'duration': 1.94}, {'end': 677.203, 'text': 'So we will return whatever character is within one of these elements.', 'start': 673.361, 'duration': 3.842}, {'end': 678.083, 'text': "Let's say this one.", 'start': 677.323, 'duration': 0.76}, {'end': 685.331, 'text': 'so return board at index of i index of zero return, whatever character is within here.', 'start': 678.923, 'duration': 6.408}, {'end': 689.376, 'text': 'this section of code will check all of the win conditions for each row.', 'start': 685.331, 'duration': 4.045}, {'end': 690.998, 'text': 'but now we need columns.', 'start': 689.376, 'duration': 1.622}, {'end': 695.444, 'text': 'so check columns and we can copy most of this.', 'start': 690.998, 'duration': 4.446}, {'end': 697.266, 'text': 'so copy it and paste it.', 'start': 695.444, 'duration': 1.822}, {'end': 700.529, 'text': 'then we just need to change these indices around.', 'start': 698.266, 'duration': 2.263}], 'summary': 'The code checks for consistent elements in rows and columns, returning the winning character.', 'duration': 46.173, 'max_score': 654.356, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI654356.jpg'}, {'end': 830.888, 'src': 'embed', 'start': 802.632, 'weight': 2, 'content': [{'end': 807.257, 'text': "After invoking the checkWinner function, let's write an if statement to see if the game is over.", 'start': 802.632, 'duration': 4.625}, {'end': 816.156, 'text': 'So our condition is if winner does not equal an empty space, that means there is a winner,', 'start': 808.47, 'duration': 7.686}, {'end': 825.144, 'text': 'or after invoking the checkFreeSpaces function and the value returned is zero, then we will break out of this while loop.', 'start': 816.156, 'duration': 8.988}, {'end': 827.185, 'text': 'This is everything done for the player.', 'start': 825.524, 'duration': 1.661}, {'end': 830.888, 'text': 'Now we need to create a section of code within our while loop for the computer.', 'start': 827.306, 'duration': 3.582}], 'summary': 'Check for winner and free spaces to end game loop', 'duration': 28.256, 'max_score': 802.632, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI802632.jpg'}], 'start': 594.217, 'title': 'Checking win conditions', 'summary': 'Covers the implementation of the checkwinner function in a code to identify the winner by checking different win conditions, including iterating through rows and checking consistency of elements, with specific code snippets for each check and the conditions for determining a winner or a tie.', 'chapters': [{'end': 678.083, 'start': 594.217, 'title': 'Checking winner function', 'summary': 'Covers the implementation of the checkwinner function in a code to identify the winner by checking different win conditions, including iterating through rows and checking consistency of elements, with a focus on the top-left, top-center, and top-right elements.', 'duration': 83.866, 'highlights': ['Implementation of the checkWinner function in a code The chapter focuses on implementing the checkWinner function within the provided code.', 'Identifying the winner by checking different win conditions The chapter discusses the process of identifying the winner by checking various win conditions within the code.', 'Iterating through rows to check consistency of elements The chapter explains the use of a for loop to iterate through rows and check the consistency of elements within the code.', 'Focus on the top-left, top-center, and top-right elements The chapter specifically highlights the importance of checking the consistency of elements at the top-left, top-center, and top-right positions within the code.']}, {'end': 827.185, 'start': 678.923, 'title': 'Checking win conditions in a tic-tac-toe game', 'summary': 'Discusses checking win conditions for rows, columns, and diagonals in a tic-tac-toe game, with specific code snippets for each check and the conditions for determining a winner or a tie.', 'duration': 148.262, 'highlights': ['The code checks win conditions for rows, columns, and diagonals in a Tic-Tac-Toe game, ensuring accurate determination of the winner or a tie.', 'The function checks all win conditions, including rows, columns, and diagonals, to ensure the accurate identification of a winner or a tie.', "The code uses specific indices to check for win conditions in rows, columns, and diagonals, ensuring precise evaluation of the game's outcome.", 'The checkWinner function accurately identifies the winner or the lack of a winner by evaluating rows, columns, and diagonals in the Tic-Tac-Toe game.']}], 'duration': 232.968, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI594217.jpg', 'highlights': ['The code checks win conditions for rows, columns, and diagonals in a Tic-Tac-Toe game, ensuring accurate determination of the winner or a tie.', 'The function checks all win conditions, including rows, columns, and diagonals, to ensure the accurate identification of a winner or a tie.', 'The checkWinner function accurately identifies the winner or the lack of a winner by evaluating rows, columns, and diagonals in the Tic-Tac-Toe game.', 'The chapter specifically highlights the importance of checking the consistency of elements at the top-left, top-center, and top-right positions within the code.', "The code uses specific indices to check for win conditions in rows, columns, and diagonals, ensuring precise evaluation of the game's outcome.", 'Covers the implementation of the checkWinner function in a code The chapter focuses on implementing the checkWinner function within the provided code.', 'Identifying the winner by checking different win conditions The chapter discusses the process of identifying the winner by checking various win conditions within the code.', 'Iterating through rows to check consistency of elements The chapter explains the use of a for loop to iterate through rows and check the consistency of elements within the code.']}, {'end': 1061.685, 'segs': [{'end': 873.366, 'src': 'heatmap', 'start': 831.529, 'weight': 0, 'content': [{'end': 834.712, 'text': 'So copy this section of code and paste it.', 'start': 831.529, 'duration': 3.183}, {'end': 837.394, 'text': "And this time it will be the computer's move.", 'start': 835.312, 'duration': 2.082}, {'end': 844.064, 'text': 'invoke the computer move function, and we will need to fill in the computer move function.', 'start': 839.062, 'duration': 5.002}, {'end': 852.309, 'text': "Within the computer move function, the computer's move will be randomly generated, and to generate some random numbers, we'll need a seed.", 'start': 844.705, 'duration': 7.604}, {'end': 864.935, 'text': 'So to create a seed to generate random numbers, invoke the srand function, pass in time, invoke it, pass in zero.', 'start': 855.07, 'duration': 9.865}, {'end': 869.683, 'text': 'and we will declare int x and int y.', 'start': 866.3, 'duration': 3.383}, {'end': 873.366, 'text': 'We will generate two random numbers between zero and two.', 'start': 869.683, 'duration': 3.683}], 'summary': 'The computer move function generates random numbers between 0 and 2 using srand and time.', 'duration': 46.06, 'max_score': 831.529, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI831529.jpg'}, {'end': 957.218, 'src': 'embed', 'start': 927.792, 'weight': 1, 'content': [{'end': 936.274, 'text': "So if we find an open space, let's take our board at index of x and y, set this equal to our computer player.", 'start': 927.792, 'duration': 8.482}, {'end': 938.675, 'text': 'This is all within an if statement.', 'start': 937.154, 'duration': 1.521}, {'end': 949.456, 'text': 'Else if there are no more spaces available, we will invoke the printWinner function and pass in an empty space.', 'start': 939.753, 'duration': 9.703}, {'end': 952.317, 'text': "This means that there is no winner, it's a draw.", 'start': 950.056, 'duration': 2.261}, {'end': 955.318, 'text': "Now let's fill in this printWinner function.", 'start': 953.117, 'duration': 2.201}, {'end': 957.218, 'text': 'This function is fairly easy.', 'start': 955.838, 'duration': 1.38}], 'summary': 'If no open spaces, invoke printwinner with empty space for draw.', 'duration': 29.426, 'max_score': 927.792, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI927792.jpg'}], 'start': 827.306, 'title': 'Coding and game logic', 'summary': "Discusses coding the computer's move within a while loop, invoking the computer move function to generate random numbers and explains the logic for generating random numbers, checking for available spaces, setting the game board, and determining the winner in a tic-tac-toe game, with an example of the game outcome.", 'chapters': [{'end': 873.366, 'start': 827.306, 'title': "Coding the computer's move", 'summary': "Discusses coding the computer's move within a while loop, invoking the computer move function to generate random numbers between zero and two using the srand function.", 'duration': 46.06, 'highlights': ["Invoking the computer move function within the while loop for the computer's move.", 'Generating random numbers between zero and two using the srand function within the computer move function.', 'Declaring int x and int y to store the generated random numbers.']}, {'end': 1061.685, 'start': 873.907, 'title': 'Tic-tac-toe game logic', 'summary': 'Explains the logic for generating random numbers, checking for available spaces, setting the game board, and determining the winner in a tic-tac-toe game, with an example of the game outcome.', 'duration': 187.778, 'highlights': ['The logic involves checking for available spaces, generating random numbers within a loop, setting the board based on player moves, and determining the winner, as demonstrated by playing and intentionally losing or tying the game.', "The process ensures the game's functionality by checking for open spaces, updating the game board, and determining the winner, as showcased through interactive game examples, resulting in a win, loss, and tie.", 'The code efficiently handles player moves, computer moves, and determining the game outcome, ensuring a seamless and interactive gaming experience.']}], 'duration': 234.379, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI827306.jpg', 'highlights': ["Invoking the computer move function within the while loop for the computer's move.", 'The logic involves checking for available spaces, generating random numbers within a loop, setting the board based on player moves, and determining the winner, as demonstrated by playing and intentionally losing or tying the game.', "The process ensures the game's functionality by checking for open spaces, updating the game board, and determining the winner, as showcased through interactive game examples, resulting in a win, loss, and tie.", 'Generating random numbers between zero and two using the srand function within the computer move function.', 'Declaring int x and int y to store the generated random numbers.', 'The code efficiently handles player moves, computer moves, and determining the game outcome, ensuring a seamless and interactive gaming experience.']}, {'end': 1205.817, 'segs': [{'end': 1120.294, 'src': 'embed', 'start': 1089.966, 'weight': 0, 'content': [{'end': 1093.589, 'text': "At the top of our do while loop, let's reset winner and response.", 'start': 1089.966, 'duration': 3.623}, {'end': 1101.474, 'text': 'Winner equals an empty space, and response equals an empty space.', 'start': 1095.77, 'duration': 5.704}, {'end': 1107.077, 'text': "Then heading to the bottom of our do while loop, let's ask if the user would like to play again.", 'start': 1102.611, 'duration': 4.466}, {'end': 1110.801, 'text': "So after displaying the winner, let's create a prompt.", 'start': 1107.838, 'duration': 2.963}, {'end': 1120.294, 'text': 'Printf, would you like to play again? Y for yes and for no.', 'start': 1111.142, 'duration': 9.152}], 'summary': 'In the do-while loop, reset winner and response, then prompt user to play again.', 'duration': 30.328, 'max_score': 1089.966, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI1089966.jpg'}], 'start': 1062.045, 'title': 'Implementing a do-while loop in a game', 'summary': "Explains how to use a do-while loop to prompt the user to play the game again, accepting 'y' for yes and 'n' for no, and continuing to play while the response is 'y', ultimately exiting the game and printing a thank you message.", 'chapters': [{'end': 1205.817, 'start': 1062.045, 'title': 'Implementing a do-while loop in a game', 'summary': "Explains how to use a do-while loop to prompt the user to play the game again, accepting 'y' for yes and 'n' for no, and continuing to play while the response is 'y', ultimately exiting the game and printing a thank you message.", 'duration': 143.772, 'highlights': ["The chapter demonstrates the implementation of a do-while loop to prompt the user to play the game again by accepting 'Y' for yes and 'N' for no, using the toUpper function to handle lowercase 'y', ultimately exiting the game and printing a thank you message.", "The code within the main function involves creating a do-while loop to handle the user's response to play again, resetting the winner and response at the beginning of the loop, and using printf to prompt the user and scanf to accept the response."]}], 'duration': 143.772, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/_889aB2D1KI/pics/_889aB2D1KI1062045.jpg', 'highlights': ["The chapter demonstrates the implementation of a do-while loop to prompt the user to play the game again by accepting 'Y' for yes and 'N' for no, using the toUpper function to handle lowercase 'y', ultimately exiting the game and printing a thank you message.", "The code within the main function involves creating a do-while loop to handle the user's response to play again, resetting the winner and response at the beginning of the loop, and using printf to prompt the user and scanf to accept the response."]}], 'highlights': ['The chapter covers the creation of a tic-tac-toe game in C, including the declaration of function prototypes, global variables, and constant characters, with a focus on simplicity and readability.', 'The program involves creating seven different function prototypes, including resetBoard, voidPrintBoard, checkFreeSpaces, player move, computer move, check winner, and print winner.', 'The game board is represented as a 2D character array, and the checkFreeSpaces function determines if the game is over by returning zero when there are no more available moves.', 'The chapter explains the process of setting characters for the player and the computer, highlighting X for the player and O for the computer.', 'The chapter demonstrates the use of format specifiers to print specific elements of the array, providing an example with specific indices for rows and columns.', 'The inner for loop sets each element within the 2D array to an empty space when the reset board function is called, effectively clearing it.', 'Creating a while loop with a condition based on the winner and the value returned by the checkFreeSpaces function', 'The code checks win conditions for rows, columns, and diagonals in a Tic-Tac-Toe game, ensuring accurate determination of the winner or a tie.', "Invoking the computer move function within the while loop for the computer's move.", 'The logic involves checking for available spaces, generating random numbers within a loop, setting the board based on player moves, and determining the winner, as demonstrated by playing and intentionally losing or tying the game.', "The chapter demonstrates the implementation of a do-while loop to prompt the user to play the game again by accepting 'Y' for yes and 'N' for no, using the toUpper function to handle lowercase 'y', ultimately exiting the game and printing a thank you message."]}