title
How to Make Video Games

description
Get Images, Sounds & Code : https://goo.gl/Vbh6x4 Best Unity Book : http://amzn.to/2sBD7FX Support my videos on Patreon : https://www.patreon.com/derekbanas MY UDEMY COURSES ARE 87.5% OFF TIL May 23rd ($9.99) https://www.udemy.com/ ➡️ Python Data Science Series for $9.99 : Highest Rated & Largest Python Udemy Course + 56 Hrs + 200 Videos + Data Science https://bit.ly/Master_Python_31 ➡️ New C++ Programming Bootcamp Series for $9.99 : Over 23 Hrs + 53 Videos + Quizzes + Graded Assignments + New Videos Every Month https://bit.ly/C_Course_31 Every Game Project is Available Here for Free : http://bit.ly/videogametut In this video I finally start my How to Make Video Games tutorial series. I'm going to start off with Pong so that we can completely understand the Unity 5.6 interface, Sprites, Scenes, Physics, Keyboard Input, Collision Detection, Sound Effects, User Interfaces, Splash Screens, and so much more. I already have games based on Space Invaders, Asteroids, Pac Man, Mario, Tetris, etc. ready to go. I also plan on making 2D Tower Defense and other popular games over the course of this series. After I finish up with 2D I'll then start making 3D games. It should be a ton of fun. Thank you to Patreon supporters like the following for helping me make this video facebook.com/cottageindustriesbuild/ jaryd remillard : instagram: @distant_admiration bugreplay.com @kyleaisho @thetwistedhat vjFaLk https://github.com/YearOfProgramming/2017Challenges http://tradeterminal.io/

detail
{'title': 'How to Make Video Games', 'heatmap': [{'end': 479.446, 'start': 426.568, 'weight': 0.845}, {'end': 905.313, 'start': 873.79, 'weight': 0.931}, {'end': 1069.419, 'start': 1048.098, 'weight': 0.717}, {'end': 1381.411, 'start': 1332.993, 'weight': 0.921}, {'end': 1425.787, 'start': 1404.429, 'weight': 0.922}], 'summary': 'Learn to make video games in unity 5.6 through bite-sized tutorials, covering pong game development, unity essentials, camera sizing, game asset organization, game setup, and unity paddle movement, providing step-by-step guidance for creating games with specific dimensions, sound effects, score tracking, and player vs. ai functionality.', 'chapters': [{'end': 55.971, 'segs': [{'end': 39.573, 'src': 'embed', 'start': 0.503, 'weight': 0, 'content': [{'end': 4.027, 'text': 'Well hello internet and welcome to my how to make video games tutorial.', 'start': 0.503, 'duration': 3.524}, {'end': 10.854, 'text': "What we're going to do over the course of a bunch of videos is we're going to make the game Pong and then I'm going to make a whole bunch of other different games,", 'start': 4.086, 'duration': 6.768}, {'end': 12.397, 'text': 'but I thought Pong is Perfect.', 'start': 10.854, 'duration': 1.543}, {'end': 17.56, 'text': "Because with Pong, I'll be able to teach you the Unity 5.6 interface.", 'start': 12.497, 'duration': 5.063}, {'end': 19.722, 'text': "I'll be able to show you how to set up everything.", 'start': 17.881, 'duration': 1.841}, {'end': 26.746, 'text': "We'll be able to talk about cameras and sprites and scenes and physics, and how to get input from the keyboard and joystick,", 'start': 19.802, 'duration': 6.944}, {'end': 34.07, 'text': 'how to handle collision detection ricochets, sound effects, user interfaces, splash screens, music a whole bunch of different things.', 'start': 26.746, 'duration': 7.324}, {'end': 39.573, 'text': "And I'm going to try to keep this into bite-sized videos so I don't overwhelm anybody out there.", 'start': 34.29, 'duration': 5.283}], 'summary': 'Tutorial series on making video games, starting with pong, covering unity 5.6 interface and various game elements.', 'duration': 39.07, 'max_score': 0.503, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM503.jpg'}], 'start': 0.503, 'title': 'Unity 5.6 game development', 'summary': 'Covers a tutorial on making video games in unity 5.6, including creating the game pong and various game development aspects like interface setup, input handling, collision detection, sound effects, and user interfaces, aiming to provide bite-sized videos for easy understanding.', 'chapters': [{'end': 55.971, 'start': 0.503, 'title': 'Unity 5.6 game development tutorial', 'summary': 'Covers a tutorial on making video games, starting with creating the game pong in unity 5.6, and then moving on to various game development aspects such as interface setup, input handling, collision detection, sound effects, user interfaces, music, and more, aiming to provide bite-sized videos for easy understanding without requiring extensive programming experience.', 'duration': 55.468, 'highlights': ['The tutorial covers making video games, starting with creating the game Pong in Unity 5.6. The tutorial will guide through making the game Pong in Unity 5.6, providing a practical starting point for game development.', 'Various game development aspects such as interface setup, input handling, collision detection, sound effects, user interfaces, music, and more will be covered. The tutorial will cover topics including interface setup, input handling, collision detection, sound effects, user interfaces, music, and more, offering a comprehensive understanding of game development.', 'The tutorial aims to provide bite-sized videos for easy understanding without requiring extensive programming experience. The content will be delivered in bite-sized videos, ensuring easy comprehension and accessibility for beginners in game development.']}], 'duration': 55.468, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM503.jpg', 'highlights': ['The tutorial covers making video games, starting with creating the game Pong in Unity 5.6, providing a practical starting point for game development.', 'The tutorial will cover topics including interface setup, input handling, collision detection, sound effects, user interfaces, music, and more, offering a comprehensive understanding of game development.', 'The content will be delivered in bite-sized videos, ensuring easy comprehension and accessibility for beginners in game development.']}, {'end': 269.237, 'segs': [{'end': 99.067, 'src': 'embed', 'start': 56.917, 'weight': 0, 'content': [{'end': 63.483, 'text': "Okay, so the very first thing you're going to need, of course, is Unity, and I'm using the free personal version of Unity.", 'start': 56.917, 'duration': 6.566}, {'end': 71.571, 'text': "It's super awesome, and you just click on that and install it, and everything's the same whether you are on Mac OS or you are on Windows.", 'start': 63.563, 'duration': 8.008}, {'end': 74.314, 'text': 'Everything I do here is going to work on either operating system.', 'start': 71.711, 'duration': 2.603}, {'end': 78.856, 'text': "then, after you get unity installed, you're going to want to open it up, of course,", 'start': 74.734, 'duration': 4.122}, {'end': 87.921, 'text': "and you can see here a whole bunch of different applications I'm working on and you just click on new, and then I am going to call this guy pong2.", 'start': 78.856, 'duration': 9.065}, {'end': 99.067, 'text': "so I'm just come up here and pong2, and it's going to be a 2d application and you can have this enable unity analytics on or off,", 'start': 87.921, 'duration': 11.146}], 'summary': 'Unity installation and setup for developing 2d application, compatible with both mac os and windows.', 'duration': 42.15, 'max_score': 56.917, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM56917.jpg'}, {'end': 209.376, 'src': 'embed', 'start': 117.293, 'weight': 2, 'content': [{'end': 120.115, 'text': 'And these are all the different tools that are going to allow you to manipulate the scene.', 'start': 117.293, 'duration': 2.822}, {'end': 123.078, 'text': 'You can see the hand tool allows me to move everything around over there.', 'start': 120.135, 'duration': 2.943}, {'end': 127.461, 'text': "This guy here is going to be what you're mainly going to be using, especially with two dimensional development.", 'start': 123.318, 'duration': 4.143}, {'end': 130.924, 'text': 'And the scene is going to be where you take things from your hierarchy.', 'start': 127.861, 'duration': 3.063}, {'end': 136.606, 'text': "which are going to be game objects like we're creating pong in this tutorial.", 'start': 131.184, 'duration': 5.422}, {'end': 139.968, 'text': "so it's going to be things like our paddles and our balls and our walls.", 'start': 136.606, 'duration': 3.362}, {'end': 142.989, 'text': 'those things are going to be in the hierarchy and if you,', 'start': 139.968, 'duration': 3.021}, {'end': 149.832, 'text': 'whatever is in your scene area is automatically going to show up in the hierarchy and as you can see right now,', 'start': 142.989, 'duration': 6.843}, {'end': 154.334, 'text': "all we have is our camera and we'll be doing all kinds of different things with that.", 'start': 149.832, 'duration': 4.502}, {'end': 155.554, 'text': 'so the hierarchy is.', 'start': 154.334, 'duration': 1.22}, {'end': 159.056, 'text': 'whatever game objects you have drug into your scene area.', 'start': 155.554, 'duration': 3.502}, {'end': 160.016, 'text': "okay, that's all that is.", 'start': 159.056, 'duration': 0.96}, {'end': 165.118, 'text': "Then you'll have the main game down here and this is where you can test as you are coding everything.", 'start': 160.256, 'duration': 4.862}, {'end': 167.7, 'text': 'And I always have maximize on play selected.', 'start': 165.298, 'duration': 2.402}, {'end': 170.481, 'text': "It's up to you rather than playing around that little screen.", 'start': 167.72, 'duration': 2.761}, {'end': 177.004, 'text': 'Over here in your project window is going to be where all your folders are and all the assets are going to be using.', 'start': 170.761, 'duration': 6.243}, {'end': 182.647, 'text': 'And then those assets are going to have properties which will show up in your inspector.', 'start': 177.244, 'duration': 5.403}, {'end': 189.61, 'text': 'And you can also have the console window open to test for any type of errors that are occurring and so forth and so on.', 'start': 182.787, 'duration': 6.823}, {'end': 194.051, 'text': "Now, the very first thing I like to do here, I'll click on the camera just so you can see that.", 'start': 189.87, 'duration': 4.181}, {'end': 195.692, 'text': "See, there's properties over here.", 'start': 194.411, 'duration': 1.281}, {'end': 205.215, 'text': "And why don't I jump over and actually show you the finished pong game just so you can see exactly what's what you can expect from this tutorial.", 'start': 196.272, 'duration': 8.943}, {'end': 208.076, 'text': "OK, so here's the pong game we'll have at the end.", 'start': 205.855, 'duration': 2.221}, {'end': 209.376, 'text': "And there's the loading screen.", 'start': 208.176, 'duration': 1.2}], 'summary': 'Tutorial covers using different tools for 2d development, creating game objects like paddles and balls, and testing code with the main game.', 'duration': 92.083, 'max_score': 117.293, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM117293.jpg'}, {'end': 280.504, 'src': 'embed', 'start': 253.587, 'weight': 7, 'content': [{'end': 259.991, 'text': "And whenever I did, this guy popped up and I'm just going to grab these little guys down here and move them down until they are black.", 'start': 253.587, 'duration': 6.404}, {'end': 260.531, 'text': 'All right.', 'start': 260.19, 'duration': 0.341}, {'end': 262.933, 'text': 'So there you can see, I just drug these little arrows down.', 'start': 260.591, 'duration': 2.342}, {'end': 263.393, 'text': 'All right.', 'start': 263.093, 'duration': 0.3}, {'end': 269.237, 'text': 'So now our background is black and you can see the game is right here, but the scene is unaffected, which is a good thing.', 'start': 263.413, 'duration': 5.824}, {'end': 280.504, 'text': "Another thing that I'm going to want to do is I want to change the sizing on my camera so that I can have everything all set up here and so everything lines up well.", 'start': 269.517, 'duration': 10.987}], 'summary': 'Adjusting game background to black, resizing camera for better alignment.', 'duration': 26.917, 'max_score': 253.587, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM253587.jpg'}], 'start': 56.917, 'title': 'Unity essentials and pong game creation', 'summary': 'Covers unity installation on mac os and windows, creation of a 2d application, game object hierarchy, and provides a tutorial for creating a pong game with sound effects, score tracking, and player vs. ai functionality.', 'chapters': [{'end': 130.924, 'start': 56.917, 'title': 'Unity installation and project setup', 'summary': 'Covers the installation of unity, emphasizing its compatibility with both mac os and windows, creation of a new 2d application, and the tools available for scene manipulation.', 'duration': 74.007, 'highlights': ['Unity installation is demonstrated using the free personal version, compatible with both Mac OS and Windows.', "Creating a new 2D application named 'pong2' with the option to enable Unity analytics.", 'Demonstration of tools for scene manipulation, including the hand tool and 2D development tools.']}, {'end': 189.61, 'start': 131.184, 'title': 'Unity game objects overview', 'summary': 'Explains the hierarchy of game objects in unity, the purpose of the main game area for testing, and the usage of project window for managing assets and inspector for properties, emphasizing the importance of the console window for error testing.', 'duration': 58.426, 'highlights': ['The hierarchy in Unity consists of game objects like paddles, balls, and walls, which are automatically shown in the scene area, facilitating easy access and management. The game objects in the hierarchy include items such as paddles, balls, and walls, and they are automatically displayed in the scene area for easy access and management.', "The main game area in Unity serves as a platform for testing and coding, offering the 'maximize on play' option for enhanced testing experience. The main game area is used for testing and coding, and it provides the 'maximize on play' option for an improved testing experience.", 'The project window in Unity houses folders and assets, while the inspector displays properties of assets, contributing to efficient asset management. The project window contains folders and assets, and the inspector shows properties of assets, promoting effective asset management.', 'The console window in Unity is utilized for testing and identifying errors, ensuring a smooth development process. The console window is used for testing and identifying errors, contributing to a smooth development process.']}, {'end': 269.237, 'start': 189.87, 'title': 'Creating a pong game tutorial', 'summary': 'Demonstrates the process of creating a pong game, showcasing the finished game with sound effects, score tracking, and player vs. ai functionality, while also adjusting the background color within the game scene.', 'duration': 79.367, 'highlights': ["The finished pong game showcases sound effects, score tracking, and player vs. AI functionality, providing a comprehensive overview of the tutorial's end product.", 'The tutorial demonstrates adjusting the background color within the game scene by dragging arrows to make the background black, ensuring the scene remains unaffected by the change.']}], 'duration': 212.32, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM56917.jpg', 'highlights': ["Creation of a new 2D application named 'pong2' with the option to enable Unity analytics.", 'Unity installation is demonstrated using the free personal version, compatible with both Mac OS and Windows.', 'Demonstration of tools for scene manipulation, including the hand tool and 2D development tools.', "The finished pong game showcases sound effects, score tracking, and player vs. AI functionality, providing a comprehensive overview of the tutorial's end product.", 'The hierarchy in Unity consists of game objects like paddles, balls, and walls, which are automatically shown in the scene area, facilitating easy access and management.', 'The project window in Unity houses folders and assets, while the inspector displays properties of assets, contributing to efficient asset management.', "The main game area in Unity serves as a platform for testing and coding, offering the 'maximize on play' option for enhanced testing experience.", 'The tutorial demonstrates adjusting the background color within the game scene by dragging arrows to make the background black, ensuring the scene remains unaffected by the change.', 'The console window in Unity is utilized for testing and identifying errors, ensuring a smooth development process.']}, {'end': 793.153, 'segs': [{'end': 358.399, 'src': 'embed', 'start': 329.449, 'weight': 0, 'content': [{'end': 330.649, 'text': "That's going to be one scene.", 'start': 329.449, 'duration': 1.2}, {'end': 333.11, 'text': 'Another scene is going to be your actual game.', 'start': 330.929, 'duration': 2.181}, {'end': 334.931, 'text': 'Like you saw the game being played.', 'start': 333.19, 'duration': 1.741}, {'end': 336.091, 'text': "There's another scene.", 'start': 335.131, 'duration': 0.96}, {'end': 340.552, 'text': "So you're going to divide your game up into different scenes to keep everything organized.", 'start': 336.291, 'duration': 4.261}, {'end': 342.673, 'text': "I'm going to create some more here.", 'start': 340.992, 'duration': 1.681}, {'end': 343.233, 'text': "Let's go.", 'start': 342.693, 'duration': 0.54}, {'end': 345.694, 'text': "What else are we going to need? Well, we're going to need sounds.", 'start': 343.333, 'duration': 2.361}, {'end': 348.975, 'text': 'Those are going to be sound effects and music and things like that.', 'start': 346.174, 'duration': 2.801}, {'end': 351.675, 'text': "What else are we going to need? We're going to need sprites.", 'start': 349.395, 'duration': 2.28}, {'end': 353.276, 'text': 'Those are going to be your graphics.', 'start': 351.775, 'duration': 1.501}, {'end': 358.399, 'text': 'You may need, in this game probably not, but you may need something called a prefab.', 'start': 353.776, 'duration': 4.623}], 'summary': 'Creating multiple scenes to organize game elements like sounds, sprites, and prefabs.', 'duration': 28.95, 'max_score': 329.449, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM329449.jpg'}, {'end': 430.429, 'src': 'embed', 'start': 407.078, 'weight': 1, 'content': [{'end': 415.122, 'text': 'We are going to write scripts and those are going to be C sharp programs that are going to allow us to interact with our game objects.', 'start': 407.078, 'duration': 8.044}, {'end': 416.103, 'text': 'So there you go.', 'start': 415.523, 'duration': 0.58}, {'end': 421.245, 'text': "I have all that organized and those are going to be all the different types of things we're going to have in our game.", 'start': 416.203, 'duration': 5.042}, {'end': 426.327, 'text': "Now what I want to do is I'm going to go and actually create my sprites for my Pong game.", 'start': 421.485, 'duration': 4.842}, {'end': 430.429, 'text': "Okay, so I'm going to do this in Photoshop, but you'll be able to do this on a whole bunch of different programs.", 'start': 426.568, 'duration': 3.861}], 'summary': 'Creating c# scripts to interact with game objects and designing sprites for pong game in photoshop.', 'duration': 23.351, 'max_score': 407.078, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM407078.jpg'}, {'end': 479.446, 'src': 'heatmap', 'start': 426.568, 'weight': 0.845, 'content': [{'end': 430.429, 'text': "Okay, so I'm going to do this in Photoshop, but you'll be able to do this on a whole bunch of different programs.", 'start': 426.568, 'duration': 3.861}, {'end': 432.01, 'text': 'Actually, I have a whole bunch of them down here.', 'start': 430.489, 'duration': 1.521}, {'end': 435.011, 'text': 'And if you want me to do pixel art and other things, just ask me.', 'start': 432.11, 'duration': 2.901}, {'end': 442.538, 'text': "So you could use GIMP, you could use eSprite, you could use whatever you can create a ping file in, that'll work.", 'start': 435.171, 'duration': 7.367}, {'end': 444.639, 'text': "But I'm going to use Photoshop for right now.", 'start': 442.598, 'duration': 2.041}, {'end': 447.202, 'text': 'So I need to create these different files.', 'start': 444.8, 'duration': 2.402}, {'end': 452.747, 'text': "So I'm going to go new and I'm going to come in and, okay, so I have this set for one and one.", 'start': 447.222, 'duration': 5.525}, {'end': 454.328, 'text': "That's what my ball is going to be.", 'start': 452.967, 'duration': 1.361}, {'end': 461.114, 'text': "My ball is going to be a one pixel by one pixel thing and the resolution doesn't matter and that's all perfectly fine.", 'start': 454.368, 'duration': 6.746}, {'end': 462.215, 'text': "So I'm going to click on okay.", 'start': 461.134, 'duration': 1.081}, {'end': 462.755, 'text': 'So there you go.', 'start': 462.355, 'duration': 0.4}, {'end': 464.737, 'text': 'You got a one pixel by one pixel ball.', 'start': 462.775, 'duration': 1.962}, {'end': 467.398, 'text': "I'm then going to come in and create some more stuff.", 'start': 464.917, 'duration': 2.481}, {'end': 470.36, 'text': "I'm going to create our paddles.", 'start': 467.778, 'duration': 2.582}, {'end': 472.862, 'text': "So I'm going to go call this paddle.", 'start': 470.92, 'duration': 1.942}, {'end': 479.446, 'text': 'And our paddles are going to be a width of two pixels and a height of four pixels.', 'start': 473.462, 'duration': 5.984}], 'summary': 'Creating pixel art in photoshop with 1x1 ball and 2x4 paddles.', 'duration': 52.878, 'max_score': 426.568, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM426568.jpg'}, {'end': 684.613, 'src': 'embed', 'start': 653.414, 'weight': 2, 'content': [{'end': 656.137, 'text': "And if I click on sounds, you're going to be able to see they all show up.", 'start': 653.414, 'duration': 2.723}, {'end': 658.525, 'text': "Alright, so we've got a lot of stuff going on here.", 'start': 656.383, 'duration': 2.142}, {'end': 659.446, 'text': 'Looking pretty good.', 'start': 658.725, 'duration': 0.721}, {'end': 670.516, 'text': 'Now I want to set up my sprites so that they are looked upon as one pixel being one unit inside of our game.', 'start': 659.746, 'duration': 10.77}, {'end': 674.76, 'text': "So I'm just going to come in here and I'm going to select my sprites.", 'start': 670.917, 'duration': 3.843}, {'end': 676.422, 'text': "So I'm going to select all of them.", 'start': 675.141, 'duration': 1.281}, {'end': 677.563, 'text': 'So like that.', 'start': 676.542, 'duration': 1.021}, {'end': 678.404, 'text': 'There you go.', 'start': 677.803, 'duration': 0.601}, {'end': 679.265, 'text': 'All selected.', 'start': 678.564, 'duration': 0.701}, {'end': 680.446, 'text': "And I'm going to come over here.", 'start': 679.285, 'duration': 1.161}, {'end': 684.613, 'text': 'And what I want to do is I want to have pixels per unit.', 'start': 680.871, 'duration': 3.742}], 'summary': 'Setting up sprites with one pixel as one unit inside the game.', 'duration': 31.199, 'max_score': 653.414, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM653414.jpg'}], 'start': 269.517, 'title': 'Camera sizing and game asset organization', 'summary': 'Covers changing camera sizing to 40 for better alignment, organizing game assets into folders, creating sprites for a pong game in photoshop, and setting up sprites in unity with specific dimensions and filter modes.', 'chapters': [{'end': 309.86, 'start': 269.517, 'title': 'Camera sizing and project organization', 'summary': 'Discusses changing camera sizing to 40 for better alignment and organization in the project area, ensuring everything lines up well and represents one half of the vertical size for the camera view.', 'duration': 40.343, 'highlights': ['Changing camera sizing to 40 for better alignment and organization in the project area.', 'Sizing represents one half of the vertical size for the camera view.', 'Tweaking and playing around with things have already worked out well.']}, {'end': 793.153, 'start': 310.18, 'title': 'Organizing game assets and creating sprites', 'summary': 'Organizing game assets into folders like scenes, sounds, sprites, and scripts, creating sprites for a pong game in photoshop, and setting up the sprites in unity with specific dimensions and filter modes.', 'duration': 482.973, 'highlights': ['Organizing game assets into folders like scenes, sounds, sprites, and scripts The chapter begins with organizing game assets into folders like scenes, sounds, sprites, and scripts to keep everything organized.', 'Creating sprites for a Pong game in Photoshop The chapter details the process of creating sprites for a Pong game in Photoshop with specific dimensions and saving them as PNG files.', 'Setting up the sprites in Unity with specific dimensions and filter modes The chapter explains setting up the sprites in Unity with specific dimensions and filter modes to ensure that one pixel is looked upon as one pixel unit inside the game and to have the rough edge of a pixel when zoomed in.']}], 'duration': 523.636, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM269517.jpg', 'highlights': ['Organizing game assets into folders like scenes, sounds, sprites, and scripts to keep everything organized.', 'Creating sprites for a Pong game in Photoshop with specific dimensions and saving them as PNG files.', 'Setting up the sprites in Unity with specific dimensions and filter modes to ensure one pixel is looked upon as one pixel unit inside the game.']}, {'end': 1025.602, 'segs': [{'end': 836.114, 'src': 'embed', 'start': 793.153, 'weight': 0, 'content': [{'end': 796.396, 'text': "that we don't have any problems and we need another vertical wall.", 'start': 793.153, 'duration': 3.243}, {'end': 800.94, 'text': "We're going to drag that in and we're going to drop it right like that.", 'start': 796.616, 'duration': 4.324}, {'end': 803.182, 'text': 'Oh, right there.', 'start': 802.341, 'duration': 0.841}, {'end': 803.823, 'text': 'All right.', 'start': 803.202, 'duration': 0.621}, {'end': 806.525, 'text': 'So now we got our walls set up.', 'start': 803.903, 'duration': 2.622}, {'end': 812.791, 'text': "And what we're going to want to do now is let's have our walls set up so that it's in the center of our camera.", 'start': 806.545, 'duration': 6.246}, {'end': 814.993, 'text': 'But I can just come in here and select them like that.', 'start': 812.811, 'duration': 2.182}, {'end': 816.054, 'text': 'All right.', 'start': 815.673, 'duration': 0.381}, {'end': 816.594, 'text': 'So I got it.', 'start': 816.074, 'duration': 0.52}, {'end': 818.656, 'text': 'And now all of them are in the center of the screen.', 'start': 816.794, 'duration': 1.862}, {'end': 819.377, 'text': 'So there you go.', 'start': 818.756, 'duration': 0.621}, {'end': 820.958, 'text': 'We have all our walls set up.', 'start': 819.417, 'duration': 1.541}, {'end': 823.26, 'text': 'for us to be able to work with here.', 'start': 821.178, 'duration': 2.082}, {'end': 826.684, 'text': 'well, now i need to give them names so that they actually make sense.', 'start': 823.26, 'duration': 3.424}, {'end': 836.114, 'text': "so let's select this guy up here and i am going to give him, or rename him, uh, wall top, and that's good.", 'start': 826.684, 'duration': 9.43}], 'summary': 'Setting up vertical walls in the center of the screen and naming them for better organization.', 'duration': 42.961, 'max_score': 793.153, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM793153.jpg'}, {'end': 905.313, 'src': 'heatmap', 'start': 873.79, 'weight': 0.931, 'content': [{'end': 879.814, 'text': 'um, if i want these to basically handle collisions on their own with balls and paddles and things,', 'start': 873.79, 'duration': 6.024}, {'end': 885.097, 'text': 'i can just select all of them and then come over here and click on add component Physics 2D.', 'start': 879.814, 'duration': 5.283}, {'end': 887.199, 'text': "And what are they? They're rectangles.", 'start': 885.397, 'duration': 1.802}, {'end': 887.999, 'text': "They're boxes.", 'start': 887.259, 'duration': 0.74}, {'end': 889.701, 'text': "So I'm going to use a box collider.", 'start': 888.079, 'duration': 1.622}, {'end': 890.341, 'text': 'And there you go.', 'start': 889.721, 'duration': 0.62}, {'end': 891.242, 'text': 'It works.', 'start': 890.761, 'duration': 0.481}, {'end': 894.244, 'text': "That's all I needed to do to make those handle collisions.", 'start': 891.422, 'duration': 2.822}, {'end': 895.685, 'text': 'So pretty cool stuff.', 'start': 894.705, 'duration': 0.98}, {'end': 898.067, 'text': 'And now I want to set up my paddles.', 'start': 895.905, 'duration': 2.162}, {'end': 900.029, 'text': "So I'm going to go over here.", 'start': 898.628, 'duration': 1.401}, {'end': 901.83, 'text': "And I'm going to grab a paddle.", 'start': 900.049, 'duration': 1.781}, {'end': 905.313, 'text': "And I'm just going to drop it right about there.", 'start': 902.09, 'duration': 3.223}], 'summary': 'Using physics 2d, set up rectangles with box colliders to handle collisions with balls and paddles in the game.', 'duration': 31.523, 'max_score': 873.79, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM873790.jpg'}, {'end': 965.914, 'src': 'embed', 'start': 926.769, 'weight': 2, 'content': [{'end': 933.694, 'text': "so let's just go in and go left paddle, and that's a good name, and this one's going to be the right paddle.", 'start': 926.769, 'duration': 6.925}, {'end': 939.521, 'text': 'So that and right paddle.', 'start': 934.034, 'duration': 5.487}, {'end': 942.264, 'text': 'Okay, so left and right paddle are all set up.', 'start': 939.661, 'duration': 2.603}, {'end': 944.947, 'text': 'These guys are also going to have colliders on them.', 'start': 942.424, 'duration': 2.523}, {'end': 948.151, 'text': 'You can see also if you double click on those that it sort of zooms.', 'start': 945.007, 'duration': 3.144}, {'end': 950.073, 'text': "So I don't want it to zoom right now.", 'start': 948.491, 'duration': 1.582}, {'end': 956.637, 'text': "So I'm going to select that, and I'm going to select that, and I want the paddles to be able to collide with things and do cool things.", 'start': 950.333, 'duration': 6.304}, {'end': 963.981, 'text': "So I'm going to click on Add Component, Physics 2D, and these are also boxes, so I want those to be box colliders.", 'start': 956.937, 'duration': 7.044}, {'end': 965.914, 'text': "And that's all I need to do with that.", 'start': 964.434, 'duration': 1.48}], 'summary': 'Setting up left and right paddles with box colliders for collision detection.', 'duration': 39.145, 'max_score': 926.769, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM926769.jpg'}, {'end': 1017.314, 'src': 'embed', 'start': 989.039, 'weight': 3, 'content': [{'end': 992.96, 'text': 'So we have to think about some different things that we want for these.', 'start': 989.039, 'duration': 3.921}, {'end': 1000.323, 'text': "So one thing is we want no gravity because we don't want the paddles to be moving on their own and falling down off the screen.", 'start': 993.541, 'duration': 6.782}, {'end': 1001.223, 'text': 'That would be a nightmare.', 'start': 1000.343, 'duration': 0.88}, {'end': 1003.244, 'text': "So we're going to set our gravity to zero.", 'start': 1001.483, 'duration': 1.761}, {'end': 1006.545, 'text': 'We also are not going to want them to rotate.', 'start': 1003.484, 'duration': 3.061}, {'end': 1009.066, 'text': 'We want them to stay straight up and down.', 'start': 1006.605, 'duration': 2.461}, {'end': 1012.529, 'text': 'So we want to freeze the rotation in regards to that.', 'start': 1009.506, 'duration': 3.023}, {'end': 1017.314, 'text': 'We want collision detection to be continuous so that we catch all that.', 'start': 1012.829, 'duration': 4.485}], 'summary': 'Set gravity to zero, freeze rotation, enable continuous collision detection.', 'duration': 28.275, 'max_score': 989.039, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM989039.jpg'}], 'start': 793.153, 'title': 'Game setup', 'summary': 'Covers setting up game walls and goals, ensuring they are centered and renamed, along with setting up physics and colliders for balls and paddles, including adding box colliders, rigid body components, and specific properties like gravity and rotation.', 'chapters': [{'end': 859.582, 'start': 793.153, 'title': 'Setting up game walls and goals', 'summary': 'Covers setting up walls and goals for a game, ensuring they are positioned in the center of the screen and renaming them for clarity, with specific names assigned to each element.', 'duration': 66.429, 'highlights': ['The walls are positioned in the center of the screen to ensure proper alignment for the game setup.', "The walls are given specific names for clarity and organization, such as 'wall top', 'wall bottom', 'left goal', and 'right goal'."]}, {'end': 1025.602, 'start': 859.582, 'title': 'Setting up physics and colliders', 'summary': 'Covers setting up physics and colliders for balls and paddles in a game world, including adding box colliders and rigid body components to handle collisions and movement, with the need to set specific properties such as gravity and rotation to ensure proper functionality.', 'duration': 166.02, 'highlights': ['Adding box colliders and rigid body components to handle collisions and movement. It explains the process of adding box colliders and rigid body components to handle collisions and movement for balls and paddles.', 'Setting specific properties like gravity, rotation, and collision detection for the paddles. It mentions the need to set properties like gravity, rotation, and collision detection to ensure the proper functionality of the paddles.', 'Explaining the process of naming and setting up colliders for the paddles. It explains the process of naming and setting up colliders for the left and right paddles.']}], 'duration': 232.449, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM793153.jpg', 'highlights': ['The walls are positioned in the center of the screen for proper alignment.', "Specific names like 'wall top' and 'left goal' are given for clarity and organization.", 'Adding box colliders and rigid body components to handle collisions and movement.', 'Setting specific properties like gravity, rotation, and collision detection for the paddles.', 'Explaining the process of naming and setting up colliders for the paddles.']}, {'end': 1481.472, 'segs': [{'end': 1076.884, 'src': 'heatmap', 'start': 1048.098, 'weight': 0.717, 'content': [{'end': 1054.724, 'text': "So we're going to go into our scripts folder, create C sharp script, and we are going to call this guy.", 'start': 1048.098, 'duration': 6.626}, {'end': 1058.512, 'text': "move paddle, because that's what it's going to do.", 'start': 1055.33, 'duration': 3.182}, {'end': 1062.815, 'text': "so let's go and create it and we'll double click on it and you can see the guy opens up here.", 'start': 1058.512, 'duration': 4.303}, {'end': 1063.555, 'text': 'oh, looking nice.', 'start': 1062.815, 'duration': 0.74}, {'end': 1065.757, 'text': "so this is mono develop, what i'm using here.", 'start': 1063.555, 'duration': 2.202}, {'end': 1069.419, 'text': 'uh, you could use visual studio, you can use whatever you want to do.', 'start': 1065.757, 'duration': 3.662}, {'end': 1069.72, 'text': 'all right.', 'start': 1069.419, 'duration': 0.301}, {'end': 1076.884, 'text': 'so this is just a class that represents how we are going to be able to move our paddles around on the screen,', 'start': 1069.72, 'duration': 7.164}], 'summary': 'Creating a c# script to move the paddle for moving paddles on the screen.', 'duration': 28.786, 'max_score': 1048.098, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1048098.jpg'}, {'end': 1135.553, 'src': 'embed', 'start': 1095.571, 'weight': 1, 'content': [{'end': 1099.672, 'text': "And I'm going to have my speed set at 30 just as a default.", 'start': 1095.571, 'duration': 4.101}, {'end': 1104.136, 'text': 'And is there anything else going to want to do with this? Not as far as I know.', 'start': 1100.432, 'duration': 3.704}, {'end': 1104.616, 'text': 'All right.', 'start': 1104.336, 'duration': 0.28}, {'end': 1108.158, 'text': "So we have a paddle that's going to move at the default speed of 30.", 'start': 1104.656, 'duration': 3.502}, {'end': 1109.979, 'text': "And since it's set as public,", 'start': 1108.158, 'duration': 1.821}, {'end': 1115.822, 'text': 'that is going to allow us to change it inside of Unity and tweak it and play around with it until we get it exactly the way we want it.', 'start': 1109.979, 'duration': 5.843}, {'end': 1117.923, 'text': "Now let's get into what these functions do.", 'start': 1116.022, 'duration': 1.901}, {'end': 1125.968, 'text': 'Now, basically, whenever a paddle is going to be created, it is going to call the start function at the very beginning of that creation.', 'start': 1118.123, 'duration': 7.845}, {'end': 1130.63, 'text': "It's going to initialize or set up things and then it's not going to be called ever again.", 'start': 1126.368, 'duration': 4.262}, {'end': 1135.553, 'text': "The update function, on the other hand, is let's say you have a 60 frames per second game.", 'start': 1130.83, 'duration': 4.723}], 'summary': 'Paddle speed set at 30, functions initialize and update in game development.', 'duration': 39.982, 'max_score': 1095.571, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1095571.jpg'}, {'end': 1183.099, 'src': 'embed', 'start': 1154.537, 'weight': 0, 'content': [{'end': 1161.222, 'text': 'However, since we are using the rigid body to move this guy around on the screen, move the panel around on the screen.', 'start': 1154.537, 'duration': 6.685}, {'end': 1165.126, 'text': 'in those situations, use fixed update instead of just simply update.', 'start': 1161.222, 'duration': 3.904}, {'end': 1167.768, 'text': 'So we were going in here and we were doing it.', 'start': 1165.606, 'duration': 2.162}, {'end': 1170.15, 'text': "So we'll go fixed update.", 'start': 1168.188, 'duration': 1.962}, {'end': 1171.17, 'text': "And there's that.", 'start': 1170.47, 'duration': 0.7}, {'end': 1172.011, 'text': "And there's this.", 'start': 1171.25, 'duration': 0.761}, {'end': 1173.372, 'text': 'Drop that over there.', 'start': 1172.391, 'duration': 0.981}, {'end': 1183.099, 'text': "And if we want to be able to get input from the keyboard or a joystick, we're going to be calling a function called get access raw.", 'start': 1174.112, 'duration': 8.987}], 'summary': 'Using fixed update for moving rigid bodies on the screen, and calling get access raw for keyboard or joystick input.', 'duration': 28.562, 'max_score': 1154.537, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1154537.jpg'}, {'end': 1269.085, 'src': 'embed', 'start': 1241.648, 'weight': 2, 'content': [{'end': 1250.434, 'text': "Then what I want to do is I want to change the velocity of the paddle to be in the direction of what they're pressing on the keyboard.", 'start': 1241.648, 'duration': 8.786}, {'end': 1259.919, 'text': 'Now what I want to be able to do is I want to use the rigid body component to change the velocity and the direction of my paddle.', 'start': 1250.734, 'duration': 9.185}, {'end': 1269.085, 'text': 'And how I do that is I go get component like that, and then Rigidbody, and this is going to be tied to the paddle.', 'start': 1260.319, 'duration': 8.766}], 'summary': 'Changing paddle velocity based on keyboard input using rigid body component.', 'duration': 27.437, 'max_score': 1241.648, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1241648.jpg'}, {'end': 1381.411, 'src': 'heatmap', 'start': 1322.23, 'weight': 4, 'content': [{'end': 1330.392, 'text': "Now I'm going to jump over into Unity and I'm going to show you how we accept input from keyboards as well as our joysticks.", 'start': 1322.23, 'duration': 8.162}, {'end': 1332.953, 'text': 'Okay, we are back over inside of Unity.', 'start': 1330.793, 'duration': 2.16}, {'end': 1335.474, 'text': 'I have Move Paddle already set up.', 'start': 1332.993, 'duration': 2.481}, {'end': 1337.234, 'text': "Let's go and set that up actually.", 'start': 1335.674, 'duration': 1.56}, {'end': 1339.595, 'text': "So I'm going to select the left paddle here.", 'start': 1337.575, 'duration': 2.02}, {'end': 1342.576, 'text': 'Remember the right paddle is going to be AI controlled.', 'start': 1339.795, 'duration': 2.781}, {'end': 1344.317, 'text': 'The left paddle is going to be me controlled.', 'start': 1342.636, 'duration': 1.681}, {'end': 1349.138, 'text': "So I'm going to get Move Paddle and I'm going to drag the script over here and just drop it on there.", 'start': 1344.337, 'duration': 4.801}, {'end': 1349.632, 'text': 'All right.', 'start': 1349.332, 'duration': 0.3}, {'end': 1355.439, 'text': "So that's going to allow me to play the game and actually, you know, move the paddle around on the screen.", 'start': 1349.652, 'duration': 5.787}, {'end': 1362.907, 'text': 'So the next thing I wanted to do was I wanted to actually show you where you can set up or change, you know, your input settings.', 'start': 1355.619, 'duration': 7.288}, {'end': 1368.313, 'text': "So what you're going to do is you're going to go edit and you're going to go down to project settings and input.", 'start': 1363.327, 'duration': 4.986}, {'end': 1369.214, 'text': 'Click on that.', 'start': 1368.633, 'duration': 0.581}, {'end': 1374.926, 'text': "and over here in the input manager, in the inspector area, you're going to be able to click on this.", 'start': 1369.602, 'duration': 5.324}, {'end': 1377.288, 'text': "and remember we're moving in the vertical position.", 'start': 1374.926, 'duration': 2.362}, {'end': 1381.411, 'text': 'well, see, i said up and down, arrow keys and s and w.', 'start': 1377.288, 'duration': 4.123}], 'summary': 'In unity, input from keyboards and joysticks is demonstrated, allowing paddle movement using arrow keys and s/w keys.', 'duration': 22.087, 'max_score': 1322.23, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1322230.jpg'}, {'end': 1433.489, 'src': 'heatmap', 'start': 1404.429, 'weight': 0.922, 'content': [{'end': 1408.672, 'text': "well, let's select left paddle and I drug it over and put it right here.", 'start': 1404.429, 'duration': 4.243}, {'end': 1412.335, 'text': "You can see right there where I'm able to change my speed, if I don't like the speed of that.", 'start': 1408.692, 'duration': 3.643}, {'end': 1414.304, 'text': "So let's go and save that.", 'start': 1412.543, 'duration': 1.761}, {'end': 1417.765, 'text': 'And whenever I go to save it, it says save scene.', 'start': 1414.744, 'duration': 3.021}, {'end': 1422.426, 'text': "I'm going to call this main scene like this.", 'start': 1418.165, 'duration': 4.261}, {'end': 1425.787, 'text': "And I'm going to save it in my scenes folder.", 'start': 1423.146, 'duration': 2.641}, {'end': 1427.047, 'text': 'So select scenes.', 'start': 1426.027, 'duration': 1.02}, {'end': 1427.728, 'text': 'There it is.', 'start': 1427.127, 'duration': 0.601}, {'end': 1428.888, 'text': 'Click on save.', 'start': 1428.008, 'duration': 0.88}, {'end': 1433.489, 'text': "And you're going to see if I click on scenes right here, main scene is going to show up right there.", 'start': 1429.348, 'duration': 4.141}], 'summary': 'Creating and saving a main scene in the scenes folder.', 'duration': 29.06, 'max_score': 1404.429, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1404429.jpg'}], 'start': 1026.281, 'title': 'Unity paddle movement', 'summary': 'Explains how to create a c# script to control the movement of a paddle in unity, setting default speed at 30 and emphasizing the use of fixed update for rigid body movement. it also demonstrates accepting input from keyboards and joysticks, modifying paddle velocity based on input, and setting up input settings in unity.', 'chapters': [{'end': 1173.372, 'start': 1026.281, 'title': 'Unity paddle movement', 'summary': 'Explains how to create a c# script to control the movement of a paddle in unity, setting default speed at 30, utilizing the start and update functions, and emphasizing the use of fixed update for rigid body movement.', 'duration': 147.091, 'highlights': ['Utilize fixed update for rigid body movement The tutorial emphasizes using fixed update instead of update when using rigid body to move the paddle around the screen to ensure smooth movement in a 60 frames per second game.', 'Set default speed at 30 for paddle movement The script sets the default speed of the paddle at 30, allowing for flexibility to be tweaked and played around with inside Unity to achieve the desired movement.', 'Explanation of start and update functions The chapter explains the purpose of the start function, which initializes or sets up things at the beginning of paddle creation, and the update function, which is called every time the frame changes in a 60 frames per second game.']}, {'end': 1481.472, 'start': 1174.112, 'title': 'Unity game development basics', 'summary': 'Demonstrates how to accept input from keyboards and joysticks, modify paddle velocity based on input, and set up input settings in unity, showcasing the process of moving the paddle, setting input settings, and testing the paddle functionality.', 'duration': 307.36, 'highlights': ['The chapter demonstrates how to accept input from keyboards and joysticks. The tutorial explains the process of using Unity to accept input from keyboards and joysticks, enabling the player to control the paddle using different input devices.', 'Modify paddle velocity based on input. The tutorial explains how to change the velocity of the paddle based on keyboard input, with a value of 1 for up movement, -1 for down movement, and 0 for no input, showcasing the implementation of paddle movement based on player input.', "Set up input settings in Unity. The tutorial provides insights into how to set up and change input settings in Unity's input manager, allowing customization of input controls for the game, including options for both keyboard and joystick input."]}], 'duration': 455.191, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/Yk-S8GKNKxM/pics/Yk-S8GKNKxM1026281.jpg', 'highlights': ['Utilize fixed update for rigid body movement The tutorial emphasizes using fixed update instead of update when using rigid body to move the paddle around the screen to ensure smooth movement in a 60 frames per second game.', 'Set default speed at 30 for paddle movement The script sets the default speed of the paddle at 30, allowing for flexibility to be tweaked and played around with inside Unity to achieve the desired movement.', 'Modify paddle velocity based on input. The tutorial explains how to change the velocity of the paddle based on keyboard input, with a value of 1 for up movement, -1 for down movement, and 0 for no input, showcasing the implementation of paddle movement based on player input.', 'Explanation of start and update functions The chapter explains the purpose of the start function, which initializes or sets up things at the beginning of paddle creation, and the update function, which is called every time the frame changes in a 60 frames per second game.', 'The chapter demonstrates how to accept input from keyboards and joysticks. The tutorial explains the process of using Unity to accept input from keyboards and joysticks, enabling the player to control the paddle using different input devices.', "Set up input settings in Unity. The tutorial provides insights into how to set up and change input settings in Unity's input manager, allowing customization of input controls for the game, including options for both keyboard and joystick input."]}], 'highlights': ['The tutorial covers making video games, starting with creating the game Pong in Unity 5.6, providing a practical starting point for game development.', 'The tutorial will cover topics including interface setup, input handling, collision detection, sound effects, user interfaces, music, and more, offering a comprehensive understanding of game development.', 'The content will be delivered in bite-sized videos, ensuring easy comprehension and accessibility for beginners in game development.', "Creation of a new 2D application named 'pong2' with the option to enable Unity analytics.", 'Unity installation is demonstrated using the free personal version, compatible with both Mac OS and Windows.', 'Demonstration of tools for scene manipulation, including the hand tool and 2D development tools.', "The finished pong game showcases sound effects, score tracking, and player vs. AI functionality, providing a comprehensive overview of the tutorial's end product.", 'The hierarchy in Unity consists of game objects like paddles, balls, and walls, which are automatically shown in the scene area, facilitating easy access and management.', 'The project window in Unity houses folders and assets, while the inspector displays properties of assets, contributing to efficient asset management.', "The main game area in Unity serves as a platform for testing and coding, offering the 'maximize on play' option for enhanced testing experience.", 'The tutorial demonstrates adjusting the background color within the game scene by dragging arrows to make the background black, ensuring the scene remains unaffected by the change.', 'The console window in Unity is utilized for testing and identifying errors, ensuring a smooth development process.', 'Organizing game assets into folders like scenes, sounds, sprites, and scripts to keep everything organized.', 'Creating sprites for a Pong game in Photoshop with specific dimensions and saving them as PNG files.', 'Setting up the sprites in Unity with specific dimensions and filter modes to ensure one pixel is looked upon as one pixel unit inside the game.', 'The walls are positioned in the center of the screen for proper alignment.', "Specific names like 'wall top' and 'left goal' are given for clarity and organization.", 'Adding box colliders and rigid body components to handle collisions and movement.', 'Setting specific properties like gravity, rotation, and collision detection for the paddles.', 'Explaining the process of naming and setting up colliders for the paddles.', 'Utilize fixed update for rigid body movement The tutorial emphasizes using fixed update instead of update when using rigid body to move the paddle around the screen to ensure smooth movement in a 60 frames per second game.', 'Set default speed at 30 for paddle movement The script sets the default speed of the paddle at 30, allowing for flexibility to be tweaked and played around with inside Unity to achieve the desired movement.', 'Modify paddle velocity based on input. The tutorial explains how to change the velocity of the paddle based on keyboard input, with a value of 1 for up movement, -1 for down movement, and 0 for no input, showcasing the implementation of paddle movement based on player input.', 'Explanation of start and update functions The chapter explains the purpose of the start function, which initializes or sets up things at the beginning of paddle creation, and the update function, which is called every time the frame changes in a 60 frames per second game.', 'The chapter demonstrates how to accept input from keyboards and joysticks. The tutorial explains the process of using Unity to accept input from keyboards and joysticks, enabling the player to control the paddle using different input devices.', "Set up input settings in Unity. The tutorial provides insights into how to set up and change input settings in Unity's input manager, allowing customization of input controls for the game, including options for both keyboard and joystick input."]}