title
Acquiring a Vehicle for the Agent - Python Plays GTA V p.20

description
Hello and welcome to another object detection tutorial, in this tutorial we're going to use the TensorFlow Object Detection API to acquire a vehicle for our agent if we don't have one. In our previous tutorial, we sorted out which vehicle we want to approach, but we need the code to actually approach the car, in the function called determine_movement. Keys.py: https://github.com/Sentdex/pygta5/blob/master/keys.py Text tutorials and sample code: https://pythonprogramming.net/acquiring-vehicle-python-plays-gta-v/ Live AI Agent Stream: https://www.twitch.tv/sentdex https://twitter.com/sentdex https://www.facebook.com/pythonprogramming.net/ https://plus.google.com/+sentdex

detail
{'title': 'Acquiring a Vehicle for the Agent - Python Plays GTA V p.20', 'heatmap': [{'end': 912.354, 'start': 893.049, 'weight': 1}, {'end': 976.592, 'start': 957.974, 'weight': 0.934}], 'summary': 'Demonstrates teaching an ai to steal vehicles in gta 5 using pyautogui, covering mouse movement, debugging game scripts for vehicle theft, and training the ai with visual information for theft confirmation.', 'chapters': [{'end': 134.204, 'segs': [{'end': 66.22, 'src': 'embed', 'start': 2.387, 'weight': 0, 'content': [{'end': 6.57, 'text': 'What is going on, everybody? Welcome to another tutorial on teaching AIs to steal vehicles.', 'start': 2.387, 'duration': 4.183}, {'end': 14.075, 'text': 'In this video, we should be able to wrap it up and actually have an AI that steals a vehicle in an environment, of course.', 'start': 6.93, 'duration': 7.145}, {'end': 16.457, 'text': "So let's get into it.", 'start': 14.736, 'duration': 1.721}, {'end': 19.96, 'text': "So the first thing that we're going to need is we need some way to actually control the mouse.", 'start': 16.477, 'duration': 3.483}, {'end': 29.126, 'text': 'So a couple people have pointed out, like, hey, man, you can send keys and control the mouse easily with Pi Auto GUI.', 'start': 20.2, 'duration': 8.926}, {'end': 37.333, 'text': 'All these people have been doing that inside of San Andreas and I think GTA 4 as the environment.', 'start': 31.148, 'duration': 6.185}, {'end': 40.676, 'text': 'But this does not work in GTA 5.', 'start': 37.973, 'duration': 2.703}, {'end': 42.777, 'text': "I'm pretty sure it's like any DirectX game.", 'start': 40.676, 'duration': 2.101}, {'end': 47.942, 'text': 'You have to use direct input, direct keys, stuff like that to get in.', 'start': 43.638, 'duration': 4.304}, {'end': 54.387, 'text': "And with the mouse, I'm not really sure of the official name for that, but Patagui just simply doesn't work in GTA 5.", 'start': 48.062, 'duration': 6.325}, {'end': 56.189, 'text': 'So it does sort of depend on your environment.', 'start': 54.387, 'duration': 1.802}, {'end': 61.477, 'text': "If you're doing this in some other game, You might not need the following script I'm about to link you guys to.", 'start': 56.269, 'duration': 5.208}, {'end': 64.819, 'text': 'So you can feel free to try PyAutoGUI first.', 'start': 62.738, 'duration': 2.081}, {'end': 66.22, 'text': "It's a lot easier, a lot simpler.", 'start': 64.858, 'duration': 1.362}], 'summary': 'Tutorial on teaching ais to steal vehicles in gta 5 using python and pyautogui.', 'duration': 63.833, 'max_score': 2.387, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj02387.jpg'}], 'start': 2.387, 'title': 'Teaching ais to steal vehicles', 'summary': 'Covers the process of teaching an ai to steal vehicles in gta 5 using pyautogui for mouse control and direct input, with a provided script for movement and addressing smooth movement issues.', 'chapters': [{'end': 134.204, 'start': 2.387, 'title': 'Teaching ais to steal vehicles', 'summary': 'Covers the process of teaching an ai to steal vehicles in gta 5, discussing the use of pyautogui for controlling the mouse and the necessity of using direct input for gta 5, while also providing a script for moving the mouse and addressing potential issues with smooth movement.', 'duration': 131.817, 'highlights': ['The necessity of using direct input for GTA 5 In GTA 5, PyAutoGUI does not work for controlling the mouse, requiring the use of direct input for games like GTA 5 and other DirectX games.', 'Script for moving the mouse and addressing potential issues with smooth movement The tutorial provides a script called keys.py for moving the mouse and discusses potential problems with smooth movement, offering solutions and guidance for implementation.', 'Introduction to teaching AIs to steal vehicles in GTA 5 The tutorial introduces the process of teaching AIs to steal vehicles in GTA 5, setting the stage for the subsequent discussion on controlling the mouse and addressing necessary tools and scripts.']}], 'duration': 131.817, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj02387.jpg', 'highlights': ['Introduction to teaching AIs to steal vehicles in GTA 5', 'The necessity of using direct input for GTA 5', 'Script for moving the mouse and addressing potential issues with smooth movement']}, {'end': 527.379, 'segs': [{'end': 184.529, 'src': 'embed', 'start': 134.984, 'weight': 1, 'content': [{'end': 143.228, 'text': "so what we're going to do is we're going to go ahead and just come down here and we're going to import keys as k, so that's a keys.py.", 'start': 134.984, 'duration': 8.244}, {'end': 149.03, 'text': "we're also going to import time, and that should be it.", 'start': 143.228, 'duration': 5.802}, {'end': 157.654, 'text': "so now what we're going to do is we're going to come down to where functions are starting to be defined and we're going to make that determine movement function.", 'start': 149.03, 'duration': 8.624}, {'end': 168.88, 'text': 'so define, determine, underscore movements, And this takes mid X, mid Y and then we also.', 'start': 157.654, 'duration': 11.226}, {'end': 171.862, 'text': "So the mouse doesn't move in percentages of the screen.", 'start': 168.88, 'duration': 2.982}, {'end': 177.627, 'text': "thank goodness, because for me i'm not letting, uh, grand theft auto take up the whole screen.", 'start': 172.406, 'duration': 5.221}, {'end': 181.489, 'text': "it's a 4k screen and passing the 4k image is expensive.", 'start': 177.627, 'duration': 3.862}, {'end': 182.529, 'text': "it's just easier.", 'start': 181.489, 'duration': 1.04}, {'end': 184.529, 'text': "i'm doing 1280 by 720..", 'start': 182.529, 'duration': 2}], 'summary': 'Import keys and time, define determine movement function with mid x, mid y parameters.', 'duration': 49.545, 'max_score': 134.984, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0134984.jpg'}, {'end': 260.434, 'src': 'embed', 'start': 204.738, 'weight': 4, 'content': [{'end': 216.286, 'text': "so so, basically, when you, when, when you're running windowed mode in gta 5, let's say and you say okay, i want to run windowed mode in 1280 by 720,", 'start': 204.738, 'duration': 11.548}, {'end': 219.068, 'text': "um, it's going to.", 'start': 216.286, 'duration': 2.782}, {'end': 221.79, 'text': 'the title bar is part of that, that resolution.', 'start': 219.068, 'duration': 2.722}, {'end': 228.014, 'text': "so So in this case it actually creates a window that's 1280 by 705 of the actual game.", 'start': 221.79, 'duration': 6.224}, {'end': 232.757, 'text': 'I might be mistaken, but whenever I do a CV2M show, this works.', 'start': 228.854, 'duration': 3.903}, {'end': 239.441, 'text': 'And if I did 720, it would have the, in the grab screen part, it would have part of the title bar.', 'start': 233.257, 'duration': 6.184}, {'end': 241.723, 'text': 'Anyway, continuing along.', 'start': 240.842, 'duration': 0.881}, {'end': 244.979, 'text': "We're going to say y move.", 'start': 243.918, 'duration': 1.061}, {'end': 247.041, 'text': "Let's actually start with x move.", 'start': 245.94, 'duration': 1.101}, {'end': 258.531, 'text': "x move equals 0.5 because again, so we know these are the pixel resolution basically of the image we're going to attempt to determine movement on.", 'start': 247.461, 'duration': 11.07}, {'end': 260.434, 'text': 'And all this is going to be relative.', 'start': 259.052, 'duration': 1.382}], 'summary': 'Running gta 5 in windowed mode affects resolution, creating a 1280x705 window, and pixel resolution for image movement is set at 0.5.', 'duration': 55.696, 'max_score': 204.738, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0204738.jpg'}, {'end': 418.926, 'src': 'embed', 'start': 389.473, 'weight': 0, 'content': [{'end': 395.178, 'text': "so we're actually just gonna say keys is gonna be our key objects and we imported keys as K.", 'start': 389.473, 'duration': 5.705}, {'end': 398.401, 'text': "so it's gonna be K dot keys.", 'start': 395.178, 'duration': 3.223}, {'end': 403.225, 'text': "and then right now there's just nothing in here, it's just empty.", 'start': 398.401, 'duration': 4.824}, {'end': 404.325, 'text': "so that's how we have.", 'start': 403.225, 'duration': 1.1}, {'end': 404.746, 'text': 'we got it.', 'start': 404.325, 'duration': 0.421}, {'end': 405.727, 'text': 'we have to begin with that.', 'start': 404.746, 'duration': 0.981}, {'end': 407.828, 'text': "so now we've got our keys object.", 'start': 405.727, 'duration': 2.101}, {'end': 412.063, 'text': "let's go back down, Nope.", 'start': 407.828, 'duration': 4.235}, {'end': 414.064, 'text': "It's in the defining function here.", 'start': 412.923, 'duration': 1.141}, {'end': 418.926, 'text': 'And what we want to do now is move the mouse.', 'start': 415.864, 'duration': 3.062}], 'summary': 'Using k.keys, an empty keys object was imported for further use in the defining function.', 'duration': 29.453, 'max_score': 389.473, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0389473.jpg'}], 'start': 134.984, 'title': 'Automating mouse movements in python', 'summary': 'Discusses creating a python function to determine mouse movements using specific screen dimensions and outlines a function to determine mouse movement relative to the screen and object positions, including calculations for x and y movements and the use of key inputs.', 'chapters': [{'end': 232.757, 'start': 134.984, 'title': 'Automating mouse movements in python', 'summary': 'Discusses creating a python function to determine mouse movements using specific screen dimensions and explains the rationale behind the dimensions.', 'duration': 97.773, 'highlights': ["Creating a function to determine mouse movements The transcript discusses creating a Python function called 'determine_movements' to handle mouse movements based on specific screen dimensions.", 'Explanation of screen dimensions and default values The speaker explains the rationale behind setting default screen dimensions to 1280x705 and the impact of the title bar when running windowed mode, providing insights into efficient screen usage.', "Importing necessary modules and variables The speaker mentions importing 'keys' from 'keys.py' and the 'time' module to be used in the mouse movement automation script."]}, {'end': 527.379, 'start': 233.257, 'title': 'Mouse movement algorithm', 'summary': 'Outlines a function to determine mouse movement relative to the screen and object positions, including calculations for x and y movements and the use of key inputs, culminating in the code necessary to aim the mouse towards an object.', 'duration': 294.122, 'highlights': ['The chapter outlines a function to determine mouse movement relative to the screen and object positions. The function aims to calculate mouse movement relative to the screen and object positions for precise targeting.', 'Calculations for X and Y movements are performed to determine how much the mouse should move. The code calculates X and Y movements based on the relative screen and object positions for accurate mouse movement.', "The use of key inputs, specifically the 'keys' object, is demonstrated for mouse movement. The chapter demonstrates the use of key inputs, particularly the 'keys' object, for controlling mouse movement."]}], 'duration': 392.395, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0134984.jpg', 'highlights': ['Creating a function to determine mouse movements based on specific screen dimensions.', 'The chapter outlines a function to determine mouse movement relative to the screen and object positions.', 'Explanation of screen dimensions and default values, providing insights into efficient screen usage.', 'Calculations for X and Y movements are performed to determine how much the mouse should move.', "Importing 'keys' from 'keys.py' and the 'time' module to be used in the mouse movement automation script.", "The use of key inputs, specifically the 'keys' object, is demonstrated for mouse movement."]}, {'end': 887.845, 'segs': [{'end': 644.951, 'src': 'embed', 'start': 596.126, 'weight': 2, 'content': [{'end': 598.687, 'text': 'so if not stolen, calculate all these values.', 'start': 596.126, 'duration': 2.561}, {'end': 600.568, 'text': 'determine the movement.', 'start': 598.687, 'duration': 1.881}, {'end': 601.689, 'text': 'mid X, mid Y.', 'start': 600.568, 'duration': 1.121}, {'end': 609.693, 'text': "I'm gonna keep the default sizes, but if you do a different grab screen, just notice, note that.", 'start': 601.689, 'duration': 8.004}, {'end': 617.619, 'text': "and then what we're gonna say is if the closest car is less than 0.1, is probably a good one.", 'start': 609.693, 'duration': 7.926}, {'end': 624.362, 'text': 'so the other value, like if the car was too close while we were driving, we said 0.5, but if we need to be close enough to steal the car,', 'start': 617.619, 'duration': 6.743}, {'end': 640.565, 'text': "so we're going to say if the closest is less than 0.1, then what we want to do is basically we want to, um, we want to go ahead, and uh, Actually,", 'start': 624.362, 'duration': 16.203}, {'end': 641.427, 'text': "let's leave that for now.", 'start': 640.565, 'duration': 0.862}, {'end': 643.909, 'text': "And instead, I'm just going to say else.", 'start': 641.627, 'duration': 2.282}, {'end': 644.951, 'text': "Oh, you're going to do me like that.", 'start': 643.929, 'duration': 1.022}], 'summary': 'Determine closest car distance, if less than 0.1, proceed to steal.', 'duration': 48.825, 'max_score': 596.126, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0596126.jpg'}, {'end': 732.36, 'src': 'embed', 'start': 703.938, 'weight': 3, 'content': [{'end': 709.991, 'text': "and then so we release w And then we press F, because that's the key to steal a vehicle.", 'start': 703.938, 'duration': 6.053}, {'end': 713.993, 'text': "And then we're going to time.sleep for 0.05.", 'start': 710.011, 'duration': 3.982}, {'end': 719.055, 'text': "And then we're going to go ahead and release the F key, because we just want to press it one time.", 'start': 713.993, 'duration': 5.062}, {'end': 720.896, 'text': "And we don't want to press it for too long.", 'start': 719.075, 'duration': 1.821}, {'end': 728.659, 'text': "And then after that, we're just going to say stolen equals true.", 'start': 721.996, 'duration': 6.663}, {'end': 732.36, 'text': 'Okay Whoops.', 'start': 730.399, 'duration': 1.961}], 'summary': 'Press f to steal a vehicle, wait 0.05 seconds, then release f once.', 'duration': 28.422, 'max_score': 703.938, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0703938.jpg'}, {'end': 814.177, 'src': 'embed', 'start': 778.139, 'weight': 0, 'content': [{'end': 781.682, 'text': 'Let me out of the car.', 'start': 778.139, 'duration': 3.543}, {'end': 787.587, 'text': "Oh, so we did have an error for one, and I also can't seem to get out of the vehicle.", 'start': 782.843, 'duration': 4.744}, {'end': 793.425, 'text': "I can't even get my guy out of the vehicle.", 'start': 791.764, 'duration': 1.661}, {'end': 796.287, 'text': 'And Python has ceased to work.', 'start': 794.346, 'duration': 1.941}, {'end': 797.147, 'text': 'All right.', 'start': 796.847, 'duration': 0.3}, {'end': 799.569, 'text': 'Great So anyway, I did have a typo.', 'start': 797.808, 'duration': 1.761}, {'end': 801.45, 'text': "Oh, you can't see it.", 'start': 800.849, 'duration': 0.601}, {'end': 805.332, 'text': "Let's pop into the area.", 'start': 803.211, 'duration': 2.121}, {'end': 808.314, 'text': 'So this was the error, name error closet.', 'start': 806.192, 'duration': 2.122}, {'end': 810.535, 'text': 'We needed it to be closest.', 'start': 809.174, 'duration': 1.361}, {'end': 814.177, 'text': 'So closest, closest.', 'start': 811.435, 'duration': 2.742}], 'summary': 'Transcript: error fixed, unable to exit vehicle, python malfunctioned.', 'duration': 36.038, 'max_score': 778.139, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0778139.jpg'}], 'start': 527.779, 'title': 'Modifying and debugging game scripts', 'summary': 'Involves modifying a vehicle theft script to enable stealing in a game, and debugging a python script for a video game, encountering errors related to a typo and difficulty getting out of a vehicle, leading to multiple attempts to fix the issues.', 'chapters': [{'end': 732.36, 'start': 527.779, 'title': 'Vehicle theft script', 'summary': 'Involves modifying a script to enable a character to steal a vehicle in a game, including determining movement, checking proximity to the vehicle, and executing key commands for stealing.', 'duration': 204.581, 'highlights': ["Modifying the script to include a condition for stealing the vehicle only if it has not already been stolen, with the use of 'stolen' variable and a while loop.", "Implementing movements and determining proximity to the vehicle using conditions such as 'closest car is less than 0.1' and executing key commands (e.g., pressing 'w' to move towards the vehicle and then 'F' to steal) with appropriate time intervals."]}, {'end': 887.845, 'start': 733.32, 'title': 'Python script debugging', 'summary': 'Involves debugging a python script for a video game, encountering errors related to a typo and difficulty getting out of a vehicle, leading to multiple attempts to fix the issues.', 'duration': 154.525, 'highlights': ["Encountered a typo error 'name error closet' which needed to be corrected to 'closest'.", 'Experienced difficulty getting out of the vehicle in the video game, causing frustration and multiple attempts to restart the process.', 'Encountered crashing issues with Python, leading to the need for multiple restarts and attempts to resolve the errors.']}], 'duration': 360.066, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0527779.jpg', 'highlights': ["Modifying the script to include a condition for stealing the vehicle only if it has not already been stolen, with the use of 'stolen' variable and a while loop.", "Implementing movements and determining proximity to the vehicle using conditions such as 'closest car is less than 0.1' and executing key commands (e.g., pressing 'w' to move towards the vehicle and then 'F' to steal) with appropriate time intervals.", 'Encountered crashing issues with Python, leading to the need for multiple restarts and attempts to resolve the errors.', 'Experienced difficulty getting out of the vehicle in the video game, causing frustration and multiple attempts to restart the process.', "Encountered a typo error 'name error closet' which needed to be corrected to 'closest'."]}, {'end': 1074.408, 'segs': [{'end': 919.16, 'src': 'heatmap', 'start': 893.049, 'weight': 1, 'content': [{'end': 897.092, 'text': 'There we go.', 'start': 893.049, 'duration': 4.043}, {'end': 898.113, 'text': 'Vehicle spotted.', 'start': 897.432, 'duration': 0.681}, {'end': 899.434, 'text': 'I guess he got close.', 'start': 898.633, 'duration': 0.801}, {'end': 900.094, 'text': 'No, maybe not.', 'start': 899.474, 'duration': 0.62}, {'end': 902.996, 'text': "Okay Wow, he doesn't think that's a car.", 'start': 900.595, 'duration': 2.401}, {'end': 905.258, 'text': "Or does he? I can't decide.", 'start': 903.737, 'duration': 1.521}, {'end': 912.354, 'text': "I can't decide if he, I mean, cause it only like showed like a couple of times.", 'start': 908.891, 'duration': 3.463}, {'end': 914.636, 'text': 'Um, and they pass it.', 'start': 913.475, 'duration': 1.161}, {'end': 919.16, 'text': "I really, I tried to set that up so we didn't have to wait too long, but yeah, he's definitely still trying to approach vehicles.", 'start': 914.836, 'duration': 4.324}], 'summary': "Attempt to approach vehicles, unsure if it's a car. showed a few times.", 'duration': 26.111, 'max_score': 893.049, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0893049.jpg'}, {'end': 940.611, 'src': 'embed', 'start': 914.836, 'weight': 0, 'content': [{'end': 919.16, 'text': "I really, I tried to set that up so we didn't have to wait too long, but yeah, he's definitely still trying to approach vehicles.", 'start': 914.836, 'duration': 4.324}, {'end': 923.064, 'text': 'A run would help, but hopefully that light stays red.', 'start': 920.241, 'duration': 2.823}, {'end': 926.167, 'text': "So in this case, he's like, I don't know which car.", 'start': 924.285, 'duration': 1.882}, {'end': 928.228, 'text': 'Oh no, they got away.', 'start': 927.348, 'duration': 0.88}, {'end': 932.813, 'text': 'Oh, part of the problem is we probably picked a number too small.', 'start': 930.17, 'duration': 2.643}, {'end': 934.314, 'text': 'We might have to move into first person.', 'start': 932.913, 'duration': 1.401}, {'end': 936.73, 'text': "Let's go first person.", 'start': 935.93, 'duration': 0.8}, {'end': 938.07, 'text': 'That should get us a little closer.', 'start': 936.75, 'duration': 1.32}, {'end': 939.331, 'text': 'That might have been too close.', 'start': 938.45, 'duration': 0.881}, {'end': 940.611, 'text': 'I think he just tried to steal that car.', 'start': 939.351, 'duration': 1.26}], 'summary': 'Attempted car theft, challenges with approach, need to adjust strategy', 'duration': 25.775, 'max_score': 914.836, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0914836.jpg'}, {'end': 994.22, 'src': 'heatmap', 'start': 957.974, 'weight': 0.934, 'content': [{'end': 960.534, 'text': "Oh, we're going for this guy.", 'start': 957.974, 'duration': 2.56}, {'end': 962.095, 'text': 'Sorry, brother.', 'start': 961.615, 'duration': 0.48}, {'end': 963.355, 'text': "It's for science.", 'start': 962.115, 'duration': 1.24}, {'end': 964.115, 'text': "It's for science.", 'start': 963.495, 'duration': 0.62}, {'end': 969.769, 'text': 'All right, so we stole the vehicle.', 'start': 967.748, 'duration': 2.021}, {'end': 976.592, 'text': 'Good And then we should be able to get out and, oh, well, actually I have the doors locked.', 'start': 971.309, 'duration': 5.283}, {'end': 981.254, 'text': "But anyway, so that's how we can train an AI to steal a vehicle.", 'start': 976.692, 'duration': 4.562}, {'end': 985.236, 'text': 'So obviously we have a couple of problems.', 'start': 983.755, 'duration': 1.481}, {'end': 994.22, 'text': "One of the major issues with this is when we attempt to steal a car, we're just assuming it got stolen.", 'start': 986.516, 'duration': 7.704}], 'summary': 'Training ai to steal a vehicle presents ethical and practical challenges.', 'duration': 36.246, 'max_score': 957.974, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0957974.jpg'}, {'end': 1067.117, 'src': 'embed', 'start': 1040.355, 'weight': 3, 'content': [{'end': 1046.858, 'text': "But my goal has always been like, let's try to use purely visual information to play Grand Theft Auto.", 'start': 1040.355, 'duration': 6.503}, {'end': 1049.1, 'text': 'So I kind of want to continue using just visuals.', 'start': 1046.898, 'duration': 2.202}, {'end': 1055.864, 'text': "Anyways, that's just a simple example of us spotting a car and moving towards a car and stealing the car.", 'start': 1049.941, 'duration': 5.923}, {'end': 1057.265, 'text': 'Did someone just break the.', 'start': 1055.884, 'duration': 1.381}, {'end': 1059.426, 'text': 'Okay All right.', 'start': 1057.265, 'duration': 2.161}, {'end': 1064.512, 'text': 'Sure Anyways, yeah.', 'start': 1060.347, 'duration': 4.165}, {'end': 1067.117, 'text': "That's all for now.", 'start': 1066.556, 'duration': 0.561}], 'summary': 'Goal: use visual information to play grand theft auto.', 'duration': 26.762, 'max_score': 1040.355, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj01040355.jpg'}], 'start': 887.865, 'title': 'Vehicle theft simulation and ai training', 'summary': 'Involves a vehicle theft simulation with multiple attempts before succeeding, and discusses training an ai to steal a vehicle using visual information and the need for detection metrics, such as speedometer or clock, to confirm the theft, with a focus on using purely visual information to play grand theft auto.', 'chapters': [{'end': 969.769, 'start': 887.865, 'title': 'Vehicle theft simulation', 'summary': 'Involves a vehicle theft simulation where the subject attempts to approach and steal cars, making multiple attempts and finally succeeding in stealing a vehicle for research purposes.', 'duration': 81.904, 'highlights': ['The subject attempts to approach and steal cars multiple times, indicating persistence in the vehicle theft simulation.', 'The subject successfully steals a vehicle for research purposes, showcasing the culmination of the simulation.', 'The subject discusses the need to possibly adjust the parameters, suggesting potential modifications for future simulations.', 'The subject considers switching to a first-person perspective for a closer approach, demonstrating adaptability in the simulation approach.']}, {'end': 1074.408, 'start': 971.309, 'title': 'Training ai to steal a vehicle', 'summary': 'Discusses training an ai to steal a vehicle using visual information and the need for detection metrics, such as speedometer or clock, to confirm the theft, with a focus on using purely visual information to play grand theft auto.', 'duration': 103.099, 'highlights': ['The need for detection metrics like speedometer or clock to confirm the vehicle theft, emphasizing the use of purely visual information to play Grand Theft Auto.', 'Exploring the use of visual information to spot a car, move towards it, and steal it, with a goal of continuing to use just visuals for the process.', 'Mentioning the possibility of using game engine information or listening for the sound of the car as alternative methods for detecting the vehicle.', 'The issue of assuming the theft of a car when pressing the f key, emphasizing the importance of having a detection method to confirm being in a vehicle.']}], 'duration': 186.543, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/VRsmPvu0xj0/pics/VRsmPvu0xj0887865.jpg', 'highlights': ['The subject successfully steals a vehicle for research purposes, showcasing the culmination of the simulation.', 'The need for detection metrics like speedometer or clock to confirm the vehicle theft, emphasizing the use of purely visual information to play Grand Theft Auto.', 'The subject attempts to approach and steal cars multiple times, indicating persistence in the vehicle theft simulation.', 'Exploring the use of visual information to spot a car, move towards it, and steal it, with a goal of continuing to use just visuals for the process.']}], 'highlights': ['The necessity of using direct input for GTA 5', 'Creating a function to determine mouse movements based on specific screen dimensions.', "Modifying the script to include a condition for stealing the vehicle only if it has not already been stolen, with the use of 'stolen' variable and a while loop.", 'The need for detection metrics like speedometer or clock to confirm the vehicle theft, emphasizing the use of purely visual information to play Grand Theft Auto.']}