title
Rust Tutorial

description
Get Code & Transcript Here : http://goo.gl/nrfvGH Support me on Patreon : https://www.patreon.com/derekbanas 02:25 Primitives 06:32 Output 08:51 Math 11:18 Conditionals 14:38 Looping 17:14 Strings 22:05 Input 26:08 Arrays 27:32 Vectors 28:58 Tuples 30:02 Functions 32:14 Closures 33:48 Pointers 37:41 Structs 41:12 Traits 43:37 Enums In this tutorial I'll provide an introduction to the Rust programming language. We'll be covering Primitives, Output, Math Functions, Conditionals, Looping, Strings, Input, Arrays, Vectors, Tuples, Functions, Closures, Pointers, Structs, Traits, Enums and a whole lot more. Thank you to Patreon supports like the following for helping me make this video https://www.facebook.com/cottageindustriesbuild/ @kyleaisho @thetwistedhat vjFaLk

detail
{'title': 'Rust Tutorial', 'heatmap': [{'end': 2027.758, 'start': 1992.969, 'weight': 1}], 'summary': 'This rust tutorial introduces core syntax, programming basics, mathematical functions, conditionals, logical and ternary operators, loops, string operations, essentials, tuples, functions, ownership, references, and structs, with examples covering installation, variables, user input, arrays, vectors, and closures.', 'chapters': [{'end': 34.44, 'segs': [{'end': 34.44, 'src': 'embed', 'start': 0.109, 'weight': 0, 'content': [{'end': 2.91, 'text': 'Well hello Internet and welcome to my Rust video tutorial.', 'start': 0.109, 'duration': 2.801}, {'end': 10.272, 'text': "In this tutorial I'm going to provide an introduction to the core syntax of the Rust language because I've received numerous questions about it.", 'start': 2.95, 'duration': 7.322}, {'end': 12.852, 'text': 'Now, unlike my normal Learn In One videos.', 'start': 10.372, 'duration': 2.48}, {'end': 20.054, 'text': "instead, I'm going to focus in on the specifics of the language so that you have a really good understanding of how it works.", 'start': 12.852, 'duration': 7.202}, {'end': 23.295, 'text': "And also I'm going to cover a lot of the things that confuse beginners,", 'start': 20.414, 'duration': 2.881}, {'end': 28.176, 'text': 'so that then you can then move on to books and other resources online that you may find.', 'start': 23.295, 'duration': 4.881}, {'end': 34.44, 'text': 'Now a link to all of the code as well as a transcript from this video is available in the description underneath the video.', 'start': 28.456, 'duration': 5.984}], 'summary': 'Introduction to rust language syntax for beginners, with focus on core concepts and addressing confusion, aiming to provide a strong understanding.', 'duration': 34.331, 'max_score': 0.109, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8109.jpg'}], 'start': 0.109, 'title': 'Rust language syntax introduction', 'summary': 'Provides an introduction to the core syntax of the rust language, addressing beginner confusion and providing a solid understanding for further learning. code and transcript available in the description.', 'chapters': [{'end': 34.44, 'start': 0.109, 'title': 'Rust language syntax introduction', 'summary': 'Provides an introduction to the core syntax of the rust language, addressing beginner confusion and providing a solid understanding for further learning, with code and transcript available in the description.', 'duration': 34.331, 'highlights': ['An introduction to the core syntax of the Rust language is provided to address numerous questions, focusing on language specifics for a strong understanding.', 'Coverage of confusing aspects for beginners, enabling further learning from books and online resources, with code and transcript accessible in the video description.', 'Clear focus on Rust language syntax to provide a good understanding and support further learning for beginners.']}], 'duration': 34.331, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8109.jpg', 'highlights': ['An introduction to the core syntax of the Rust language is provided to address numerous questions, focusing on language specifics for a strong understanding.', 'Clear focus on Rust language syntax to provide a good understanding and support further learning for beginners.', 'Coverage of confusing aspects for beginners, enabling further learning from books and online resources, with code and transcript accessible in the video description.']}, {'end': 788.677, 'segs': [{'end': 102.798, 'src': 'embed', 'start': 75.524, 'weight': 0, 'content': [{'end': 82.428, 'text': 'and everything else in this tutorial is going to work on Macs as well as on Linux and also Windows machines.', 'start': 75.524, 'duration': 6.904}, {'end': 85.109, 'text': 'now, if you are on a Mac or Linux based machine,', 'start': 82.428, 'duration': 2.681}, {'end': 94.274, 'text': "you're going to install Rust More than likely like this you're just going to copy and paste this line of text directly inside of your terminal and then hit enter,", 'start': 85.109, 'duration': 9.165}, {'end': 96.255, 'text': 'and that is going to install Rust for you.', 'start': 94.274, 'duration': 1.981}, {'end': 102.798, 'text': 'And of course, like I said, I have this in the description so you can just copy and paste to make sure you get that installed properly.', 'start': 96.395, 'duration': 6.403}], 'summary': 'Install rust on mac or linux by copying and pasting the installation command into the terminal.', 'duration': 27.274, 'max_score': 75.524, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB875524.jpg'}, {'end': 326.886, 'src': 'embed', 'start': 301.009, 'weight': 1, 'content': [{'end': 305.514, 'text': 'and you can see so forth and so on how big these numbers get inside of rust.', 'start': 301.009, 'duration': 4.505}, {'end': 311.521, 'text': "so that's just a basic idea of the types and how large those different data types can be.", 'start': 305.514, 'duration': 6.007}, {'end': 317.943, 'text': "inside of rust We're also not only going to be able to use those different data types, we're also going to be able to use booleans.", 'start': 311.521, 'duration': 6.422}, {'end': 326.426, 'text': 'So we can do something like is it true? And say that we want this to be a boolean, and we can either store true or false inside of booleans,', 'start': 318.284, 'duration': 8.142}, {'end': 326.886, 'text': 'of course.', 'start': 326.426, 'duration': 0.46}], 'summary': 'Rust allows usage of large data types and booleans for true/false storage.', 'duration': 25.877, 'max_score': 301.009, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8301009.jpg'}, {'end': 542.785, 'src': 'embed', 'start': 503.707, 'weight': 2, 'content': [{'end': 508.13, 'text': 'And then outside of here, define our named arguments with our white space.', 'start': 503.707, 'duration': 4.423}, {'end': 512.534, 'text': "And also we'd be able to pad our output with zeros if we'd like.", 'start': 508.551, 'duration': 3.983}, {'end': 519.059, 'text': "Again, I'm just going to use the same named argument that I used previously, except I'm going to say I want to pad with zeros this time.", 'start': 512.813, 'duration': 6.246}, {'end': 524.425, 'text': 'And if we check our output, you can see right there how the whitespace was put previous to this,', 'start': 519.299, 'duration': 5.126}, {'end': 528.049, 'text': 'and here you can see where the zeros were transposed inside of there instead.', 'start': 524.425, 'duration': 3.624}, {'end': 531.152, 'text': 'So there are some ways that we can mess around with our data.', 'start': 528.069, 'duration': 3.083}, {'end': 535.336, 'text': "Now let's look at some different math functions that are available to us inside of Rust.", 'start': 531.192, 'duration': 4.144}, {'end': 539.823, 'text': "Now we're going to have all the basic mathematical functions that you're used to.", 'start': 536.141, 'duration': 3.682}, {'end': 542.785, 'text': "So we'll be able, of course, to do addition inside of here.", 'start': 539.943, 'duration': 2.842}], 'summary': 'Using named arguments for padding and manipulating data in rust, including basic mathematical functions.', 'duration': 39.078, 'max_score': 503.707, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8503707.jpg'}, {'end': 712.2, 'src': 'embed', 'start': 685.198, 'weight': 3, 'content': [{'end': 692.361, 'text': "They're going to have not equal to, equal to, greater than, less than, greater than or equal to, as well as less than or equal to.", 'start': 685.198, 'duration': 7.163}, {'end': 696.823, 'text': 'And our logical operators are going to be and, or, and not.', 'start': 692.681, 'duration': 4.142}, {'end': 698.723, 'text': "And I'm going to show you how all those work here.", 'start': 697.003, 'duration': 1.72}, {'end': 700.904, 'text': "So let's go and create a variable first.", 'start': 699.003, 'duration': 1.901}, {'end': 704.886, 'text': "And let's just call this age old is equal to six.", 'start': 701.044, 'duration': 3.842}, {'end': 712.2, 'text': 'And we can use our if statements here to say age old and if it is equal to five.', 'start': 705.486, 'duration': 6.714}], 'summary': "The tutorial covers comparison and logical operators, demonstrating their usage with an example variable 'age' set to 6.", 'duration': 27.002, 'max_score': 685.198, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8685198.jpg'}], 'start': 34.48, 'title': 'Rust programming basics and mathematical functions & conditionals', 'summary': 'Covers the installation of rust on windows, mac, and linux, basics of variables and data types, mathematical functions like addition, subtraction, multiplication, division, modulus, as well as usage of conditionals and logical operators.', 'chapters': [{'end': 483.512, 'start': 34.48, 'title': 'Rust programming basics', 'summary': 'Covers the installation of rust on windows, mac, and linux, as well as the basics of variables, data types, and output manipulation in rust, including examples and instructions for each topic.', 'duration': 449.032, 'highlights': ['The chapter covers the installation of Rust on Windows, Mac, and Linux, including instructions for each platform and the required steps for installing Rust, with specific details for Windows, Mac, and Linux, and the necessary steps for installation.', 'The basics of variables are explained, including the use of let to define variables, the immutability of variable values by default, and the ability to define mutable variables and their data types, with examples and detailed explanations of how variables work in Rust.', 'Different data types in Rust are explored, such as integers, floats, booleans, and characters, with explanations of their usage and examples demonstrating the declaration and usage of different data types, including detailed information about the sizes and capabilities of different data types in Rust.', 'Output manipulation in Rust is discussed, including the placement of multiple pieces of information in output, formatting output to display a specific number of decimal places, and outputting data in binary, hexadecimal, and octal formats, with examples and detailed explanations for each type of output manipulation.']}, {'end': 788.677, 'start': 483.532, 'title': 'Rust mathematical functions & conditionals', 'summary': 'Covers how to use named arguments and white space in rust output, demonstrates basic mathematical functions like addition, subtraction, multiplication, division, modulus, and showcases various other mathematical functions including absolute value, power, square root, cube root, rounding, floor, ceiling, logarithms, and trigonometric functions. it also explains the usage of conditionals and logical operators to perform different actions based on the conditions met.', 'duration': 305.145, 'highlights': ['Various mathematical functions available in Rust The chapter discusses basic mathematical functions like addition, subtraction, multiplication, division, modulus, as well as advanced functions including absolute value, power, square root, cube root, rounding, floor, ceiling, logarithms, trigonometric functions, and comparison functions.', 'Usage of conditionals and logical operators in Rust The transcript explains the usage of conditionals and logical operators such as not equal to, equal to, greater than, less than, greater than or equal to, less than or equal to, as well as logical operators like and, or, and not to perform different actions based on the conditions met.', 'Demonstration of named arguments and white space in Rust output The chapter demonstrates the usage of named arguments and defining white space in Rust output, enabling the padding of output with zeros and manipulating white space.']}], 'duration': 754.197, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB834480.jpg', 'highlights': ['The chapter covers the installation of Rust on Windows, Mac, and Linux, including specific details for each platform and the necessary steps for installation.', 'Different data types in Rust are explored, such as integers, floats, booleans, and characters, with detailed information about their sizes and capabilities.', 'Various mathematical functions available in Rust are discussed, including basic functions like addition, subtraction, multiplication, division, modulus, as well as advanced functions like absolute value, power, square root, cube root, rounding, floor, ceiling, logarithms, and trigonometric functions.', 'The usage of conditionals and logical operators in Rust is explained, including not equal to, equal to, greater than, less than, greater than or equal to, less than or equal to, as well as logical operators like and, or, and not.', 'Demonstration of named arguments and white space in Rust output is provided, enabling the padding of output with zeros and manipulating white space.']}, {'end': 1292.568, 'segs': [{'end': 819.875, 'src': 'embed', 'start': 788.677, 'weight': 0, 'content': [{'end': 792.379, 'text': "for conditions, let's use the not operator,", 'start': 788.677, 'duration': 3.702}, {'end': 799.121, 'text': 'and that is just going to convert all of our trues to falses and all our falses to trues and just go like this and true.', 'start': 792.379, 'duration': 6.742}, {'end': 806.823, 'text': "also, let's demonstrate the or operator, and this is just going to say true, false, and if one of them is going to be true,", 'start': 799.121, 'duration': 7.702}, {'end': 811.888, 'text': "then it's going to give a result of true and we can just perform that operation outside of here.", 'start': 806.823, 'duration': 5.065}, {'end': 819.875, 'text': "and then finally, let's come in and do the not equals to true, not equal to false, and likewise we can say true,", 'start': 811.888, 'duration': 7.987}], 'summary': 'Demonstrated use of logical operators and their outcomes.', 'duration': 31.198, 'max_score': 788.677, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8788677.jpg'}, {'end': 860.771, 'src': 'embed', 'start': 833.585, 'weight': 1, 'content': [{'end': 837.446, 'text': "Now there's no built-in ternary operator, but you can kind of make one.", 'start': 833.585, 'duration': 3.861}, {'end': 844.488, 'text': "So let's say we want to do something like canVote, and we want to assign a different value depending upon a condition.", 'start': 837.486, 'duration': 7.002}, {'end': 849.989, 'text': 'So we can say something like ageOld, and if ageOld is greater than or equal to 18,', 'start': 844.808, 'duration': 5.181}, {'end': 855.91, 'text': 'then we want to assign a value of true to the variable canVote and we can do it just like that.', 'start': 849.989, 'duration': 5.921}, {'end': 860.771, 'text': "Else, if it comes back as false, we're going to assign a value of false to it.", 'start': 856.41, 'duration': 4.361}], 'summary': 'Demonstrates creating a ternary operator in javascript for assigning values based on condition.', 'duration': 27.186, 'max_score': 833.585, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8833585.jpg'}, {'end': 898.756, 'src': 'embed', 'start': 873.114, 'weight': 2, 'content': [{'end': 878.52, 'text': 'So like I said, a little rough overview of some conditionals and how we can use them inside of Rust.', 'start': 873.114, 'duration': 5.406}, {'end': 881.303, 'text': "Now let's take a look at some brief examples on looping.", 'start': 878.6, 'duration': 2.703}, {'end': 886.494, 'text': "Again, let's define a mutable value, and that's going to be x.", 'start': 881.493, 'duration': 5.001}, {'end': 889.014, 'text': "And first, I'm going to show you how loop works.", 'start': 886.494, 'duration': 2.52}, {'end': 891.255, 'text': "Basically, loop doesn't have any conditions.", 'start': 889.415, 'duration': 1.84}, {'end': 893.475, 'text': "You're going to have to put a condition to jump out of it.", 'start': 891.275, 'duration': 2.2}, {'end': 896.596, 'text': 'What I want to do here is I want to print out all even numbers.', 'start': 893.615, 'duration': 2.981}, {'end': 898.756, 'text': "So I'm going to use an if statement here once again.", 'start': 896.676, 'duration': 2.08}], 'summary': 'Overview of conditionals and looping in rust, demonstrating how to use them with examples.', 'duration': 25.642, 'max_score': 873.114, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8873114.jpg'}, {'end': 1260.518, 'src': 'embed', 'start': 1232.222, 'weight': 3, 'content': [{'end': 1235.862, 'text': "we're also going to be able to iterate over lines of a string.", 'start': 1232.222, 'duration': 3.64}, {'end': 1237.023, 'text': "so let's go and create one.", 'start': 1235.862, 'duration': 1.161}, {'end': 1239.843, 'text': 'here just call this random string 2,', 'start': 1237.023, 'duration': 2.82}, {'end': 1248.125, 'text': "and here what we're going to do is we're going to be outputting the lines and we're going to separate those using a new line.", 'start': 1239.843, 'duration': 8.282}, {'end': 1249.365, 'text': "so let's go.", 'start': 1248.125, 'duration': 1.24}, {'end': 1260.518, 'text': "mutable lines is equal to this is going to be random string 2 and we'll call lines to get those individual lines of text and to get our individual line.", 'start': 1249.365, 'duration': 11.153}], 'summary': 'Iterating over lines of a string, outputting and separating using new lines.', 'duration': 28.296, 'max_score': 1232.222, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81232222.jpg'}], 'start': 788.677, 'title': 'Logical and ternary operators, rust loops, and string operations', 'summary': "Demonstrates usage of logical operators 'not' and 'or', and creating a custom ternary operator. it also covers rust looping with 'loop', 'while', and 'for' loops, along with string operations like length, splitting, iterators, and line iteration.", 'chapters': [{'end': 872.674, 'start': 788.677, 'title': 'Logical operators and ternary operator in programming', 'summary': "Demonstrates the usage of logical operators, including the 'not' and 'or' operators, as well as creating a custom ternary operator to handle conditional expressions in programming.", 'duration': 83.997, 'highlights': ["Demonstrating the usage of logical operators 'not' and 'or' to manipulate boolean values The not operator is used to convert trues to falses and falses to trues, while the or operator results in true if at least one of the operands is true.", "Illustrating the custom creation of a ternary operator for conditional expressions Creating a custom ternary operator to assign values based on a condition, such as assigning 'true' to a variable if a specified condition is met, and 'false' if it's not."]}, {'end': 1292.568, 'start': 873.114, 'title': 'Rust loops and string operations', 'summary': "Covers looping in rust, including examples of how to use 'loop', 'while', and 'for' loops, and also demonstrates various string operations such as getting string length, splitting strings, creating iterators for strings, and iterating over lines of a string.", 'duration': 419.454, 'highlights': ["The tutorial covers looping in Rust, including examples of how to use 'loop', 'while', and 'for' loops. It provides examples of using 'loop' to print even numbers, demonstrating the use of 'if' condition and 'break' to jump out of the loop, as well as examples of 'while' and 'for' loops.", "Demonstrates various string operations such as getting string length, splitting strings, creating iterators for strings, and iterating over lines of a string. It illustrates getting string length, splitting strings based on a defined index, creating iterators for strings, and iterating over lines of a string using 'match' and 'next' functions."]}], 'duration': 503.891, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB8788677.jpg', 'highlights': ["Demonstrating the usage of logical operators 'not' and 'or' to manipulate boolean values The not operator is used to convert trues to falses and falses to trues, while the or operator results in true if at least one of the operands is true.", "Illustrating the custom creation of a ternary operator for conditional expressions Creating a custom ternary operator to assign values based on a condition, such as assigning 'true' to a variable if a specified condition is met, and 'false' if it's not.", "The tutorial covers looping in Rust, including examples of how to use 'loop', 'while', and 'for' loops. It provides examples of using 'loop' to print even numbers, demonstrating the use of 'if' condition and 'break' to jump out of the loop, as well as examples of 'while' and 'for' loops.", "Demonstrates various string operations such as getting string length, splitting strings, creating iterators for strings, and iterating over lines of a string. It illustrates getting string length, splitting strings based on a defined index, creating iterators for strings, and iterating over lines of a string using 'match' and 'next' functions."]}, {'end': 1734.649, 'segs': [{'end': 1374.038, 'src': 'embed', 'start': 1345.657, 'weight': 0, 'content': [{'end': 1354.891, 'text': "and this is going to be a looping structure and it's going to start off by defining a number that is going to be the number that we want them to guess,", 'start': 1345.657, 'duration': 9.234}, {'end': 1356.311, 'text': "and that's just gonna be 10.", 'start': 1354.891, 'duration': 1.42}, {'end': 1365.935, 'text': "I'm then going to ask them to pick a number and then we're gonna have another loop inside of here and we're gonna create a string and we can go string new.", 'start': 1356.311, 'duration': 9.624}, {'end': 1374.038, 'text': 'we then want to pass a reference to where we want to store our string whenever it is input on our keyboard and this guy up here,', 'start': 1365.935, 'duration': 8.103}], 'summary': 'Creating a looping structure to guess a number, starting with 10.', 'duration': 28.381, 'max_score': 1345.657, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81345657.jpg'}, {'end': 1419.135, 'src': 'embed', 'start': 1391.319, 'weight': 1, 'content': [{'end': 1394.365, 'text': "It's going to be a reference and we're going to get more into that as we continue.", 'start': 1391.319, 'duration': 3.046}, {'end': 1396.635, 'text': "Now let's do something a little bit more complex.", 'start': 1394.673, 'duration': 1.962}, {'end': 1399.377, 'text': "Let's go and define our guess.", 'start': 1396.735, 'duration': 2.642}, {'end': 1403.561, 'text': "Then we're going to say option, and this is a 32-bit integer.", 'start': 1399.698, 'duration': 3.863}, {'end': 1410.888, 'text': 'And an option value is either going to return some with a value, like you saw previously with match, or none.', 'start': 1403.861, 'duration': 7.027}, {'end': 1414.211, 'text': "We're going to say input and OK.", 'start': 1411.168, 'duration': 3.043}, {'end': 1419.135, 'text': 'And this means that the reader is at the end of the line of input.', 'start': 1414.651, 'duration': 4.484}], 'summary': 'Defining a 32-bit integer option with possible values in a complex reference.', 'duration': 27.816, 'max_score': 1391.319, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81391319.jpg'}, {'end': 1481.736, 'src': 'embed', 'start': 1437.587, 'weight': 2, 'content': [{'end': 1443.631, 'text': "And then we're going to call parse, which is going to convert this string to a 32-bit integer for us.", 'start': 1437.587, 'duration': 6.044}, {'end': 1445.312, 'text': 'And then there is OK again.', 'start': 1444.031, 'duration': 1.281}, {'end': 1447.894, 'text': 'Whoops, make sure you put the OK on the outside of that.', 'start': 1445.352, 'duration': 2.542}, {'end': 1454.237, 'text': 'And then after we have converted that into something we can use, we can go all match and guess.', 'start': 1448.234, 'duration': 6.003}, {'end': 1457.018, 'text': 'And this is where the option part comes inside of here.', 'start': 1454.577, 'duration': 2.441}, {'end': 1465.802, 'text': "We're going to be able to say if they don't have any information, well, we want to print a little warning that says enter a number.", 'start': 1457.258, 'duration': 8.544}, {'end': 1473.066, 'text': 'If they, however, did enter some information, we want to verify if it was matching our number that we wanted.', 'start': 1466.223, 'duration': 6.843}, {'end': 1479.013, 'text': "We'll say if n is equal to the number we defined, that's the 10.", 'start': 1473.387, 'duration': 5.626}, {'end': 1481.736, 'text': 'Well, in that situation, we want to do a couple different things.', 'start': 1479.013, 'duration': 2.723}], 'summary': 'Converting string to 32-bit integer, handling input validation and matching numbers.', 'duration': 44.149, 'max_score': 1437.587, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81437587.jpg'}, {'end': 1695.355, 'src': 'embed', 'start': 1635.941, 'weight': 4, 'content': [{'end': 1643.226, 'text': "there's three elements and then right here we were able to get two and three by saying that we wanted the second two items inside of our array.", 'start': 1635.941, 'duration': 7.285}, {'end': 1650.931, 'text': "So that's just the basics of arrays, and I leave it to you to go and check out the different functions that are available with arrays inside of Rust.", 'start': 1643.246, 'duration': 7.685}, {'end': 1654.613, 'text': 'There are a bunch of them, but I also want to focus in here now on vectors.', 'start': 1650.971, 'duration': 3.642}, {'end': 1660.1, 'text': 'Now, unlike arrays, a vector is going to be able to grow in size.', 'start': 1655.196, 'duration': 4.904}, {'end': 1662.202, 'text': "So let's go and create a vector here.", 'start': 1660.12, 'duration': 2.082}, {'end': 1665.185, 'text': 'How we define them is go vec like that.', 'start': 1662.503, 'duration': 2.682}, {'end': 1668.34, 'text': 'And just like that, just similar to arrays anyway.', 'start': 1665.738, 'duration': 2.602}, {'end': 1670.981, 'text': "And let's go and get the index.", 'start': 1668.82, 'duration': 2.161}, {'end': 1674.983, 'text': "So let's say we want something like item 2 from our vector.", 'start': 1671.101, 'duration': 3.882}, {'end': 1678.665, 'text': 'This, of course, is going to change to vector 1.', 'start': 1675.003, 'duration': 3.662}, {'end': 1680.126, 'text': 'And we want the second item.', 'start': 1678.665, 'duration': 1.461}, {'end': 1682.067, 'text': "Well, we'll just put in a 1 inside of there.", 'start': 1680.186, 'duration': 1.881}, {'end': 1685.629, 'text': "We're also going to be able to iterate through arrays with for loops.", 'start': 1682.348, 'duration': 3.281}, {'end': 1687.871, 'text': 'So we can say for i in.', 'start': 1685.649, 'duration': 2.222}, {'end': 1691.733, 'text': "And we're going to use a reference to our array.", 'start': 1688.291, 'duration': 3.442}, {'end': 1695.355, 'text': "We're going to get more into how these references are used and why they're used.", 'start': 1692.133, 'duration': 3.222}], 'summary': 'Introduction to arrays and vectors in rust, showcasing how to access elements and iterate through arrays.', 'duration': 59.414, 'max_score': 1635.941, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81635941.jpg'}, {'end': 1735.775, 'src': 'embed', 'start': 1712.523, 'weight': 7, 'content': [{'end': 1719.288, 'text': "And we're also going to be able to push items onto our array, push items onto the end of our array, just by saying push.", 'start': 1712.523, 'duration': 6.765}, {'end': 1727.118, 'text': "and six, and then we're going to be able to pop items off of our array or delete them from the end just by going pop,", 'start': 1719.868, 'duration': 7.25}, {'end': 1734.649, 'text': "and let's get rid of this stray quote we have right there and run that and you can see exactly how we're able to work with and cycle through vectors.", 'start': 1727.118, 'duration': 7.531}, {'end': 1735.775, 'text': 'All right.', 'start': 1735.194, 'duration': 0.581}], 'summary': 'Learn how to manipulate arrays in javascript for efficient data management.', 'duration': 23.252, 'max_score': 1712.523, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81712523.jpg'}], 'start': 1292.568, 'title': 'Rust programming essentials', 'summary': 'Covers the fundamentals of rust programming, including working with strings, parsing and handling user input, and using arrays, vectors, and iteration. it includes creating a number guessing game, parsing user input as a 32-bit integer, and manipulating arrays and vectors.', 'chapters': [{'end': 1437.227, 'start': 1292.568, 'title': 'Working with strings and user input', 'summary': 'Covers working with strings, including finding a word within a string, and advanced application involving receiving user input and creating a number guessing game.', 'duration': 144.659, 'highlights': ['The chapter covers the basics of working with strings, including finding a specific word within a string and printing individual lines based on the new line character.', 'The chapter delves into an advanced application involving receiving user input, defining loops, and creating a number guessing game where the user inputs a number to guess.', 'Explains the usage of 32-bit integers and the option type, which can return a value or none, and demonstrates the application of functions to a value.']}, {'end': 1556.912, 'start': 1437.587, 'title': 'Parsing and handling user input in rust', 'summary': 'Covers parsing user input as a 32-bit integer, validating user guesses, and handling potential errors in a rust program for a number guessing game.', 'duration': 119.325, 'highlights': ['The chapter demonstrates parsing user input into a 32-bit integer for processing and validation.', 'It explains the process of validating user guesses by comparing the input with the predefined number and providing corresponding feedback.', 'The transcript includes handling potential errors, such as input being too low, too high, or encountering an unexpected error.']}, {'end': 1734.649, 'start': 1556.912, 'title': 'Rust: arrays, vectors, and iteration', 'summary': 'Explains the basics of using arrays in rust, including accessing elements by index, getting array length, and obtaining a slice of an array, as well as introducing vectors and their ability to grow in size, iterating through arrays using for loops, and manipulating vectors by pushing and popping items.', 'duration': 177.737, 'highlights': ['The chapter explains the basics of using arrays in Rust, including accessing elements by index, getting array length, and obtaining a slice of an array. It covers accessing elements by index, getting array length, and obtaining a slice of an array.', 'Introducing vectors and their ability to grow in size. Vectors are highlighted as being able to grow in size, unlike arrays.', 'Iterating through arrays using for loops. The chapter demonstrates how to iterate through arrays using for loops.', 'Manipulating vectors by pushing and popping items. The process of pushing items onto the end of a vector and popping items off the end is explained.']}], 'duration': 442.081, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81292568.jpg', 'highlights': ['The chapter delves into an advanced application involving receiving user input, defining loops, and creating a number guessing game where the user inputs a number to guess.', 'Explains the usage of 32-bit integers and the option type, which can return a value or none, and demonstrates the application of functions to a value.', 'The chapter demonstrates parsing user input into a 32-bit integer for processing and validation.', 'The chapter explains the process of validating user guesses by comparing the input with the predefined number and providing corresponding feedback.', 'The chapter explains the basics of using arrays in Rust, including accessing elements by index, getting array length, and obtaining a slice of an array.', 'Introducing vectors and their ability to grow in size. Vectors are highlighted as being able to grow in size, unlike arrays.', 'Iterating through arrays using for loops. The chapter demonstrates how to iterate through arrays using for loops.', 'Manipulating vectors by pushing and popping items. The process of pushing items onto the end of a vector and popping items off the end is explained.']}, {'end': 2027.758, 'segs': [{'end': 1765.783, 'src': 'embed', 'start': 1735.194, 'weight': 0, 'content': [{'end': 1735.775, 'text': 'All right.', 'start': 1735.194, 'duration': 0.581}, {'end': 1737.956, 'text': "so there's a brief overview of vectors.", 'start': 1735.775, 'duration': 2.181}, {'end': 1739.958, 'text': "Now let's take a look at tuples.", 'start': 1738.057, 'duration': 1.901}, {'end': 1744.102, 'text': 'Basically, tuples are fixed-sized lists of many different types.', 'start': 1740.318, 'duration': 3.784}, {'end': 1747.324, 'text': 'And instead of indexes, they are going to use keys.', 'start': 1744.382, 'duration': 2.942}, {'end': 1749.947, 'text': "And you've probably seen them in other languages.", 'start': 1747.925, 'duration': 2.022}, {'end': 1752.069, 'text': "So we'll say random tuple.", 'start': 1749.967, 'duration': 2.102}, {'end': 1755.351, 'text': "And we'll say Derek and 40.", 'start': 1752.629, 'duration': 2.722}, {'end': 1760.536, 'text': 'You could also come in and define the data types that you want to use for your tuple.', 'start': 1755.351, 'duration': 5.185}, {'end': 1761.877, 'text': "Let's go and create a new one.", 'start': 1760.696, 'duration': 1.181}, {'end': 1763.119, 'text': 'called tuple2.', 'start': 1762.278, 'duration': 0.841}, {'end': 1765.783, 'text': "And we're going to put a colon inside of there.", 'start': 1763.58, 'duration': 2.203}], 'summary': 'Overview of tuples as fixed-sized lists with keys, supporting different data types.', 'duration': 30.589, 'max_score': 1735.194, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81735194.jpg'}, {'end': 1922.265, 'src': 'embed', 'start': 1879.009, 'weight': 1, 'content': [{'end': 1882.975, 'text': "So you don't always need to use return, but you can use return, as you will see here in a moment.", 'start': 1879.009, 'duration': 3.966}, {'end': 1886.435, 'text': "and then we'll be able to come in here and perform this addition.", 'start': 1883.291, 'duration': 3.144}, {'end': 1892.483, 'text': "so let's say 5 plus 4 is equal to, and we can call our function upside here.", 'start': 1886.435, 'duration': 6.048}, {'end': 1899.473, 'text': "so we'll say getSum, and it will pass in 5 and 4 as the attributes and run it, and you can see that that works.", 'start': 1892.483, 'duration': 6.99}, {'end': 1903.755, 'text': "Another thing that's kind of neat is we can create what's called a binding to a function.", 'start': 1899.873, 'duration': 3.882}, {'end': 1914.24, 'text': 'So we can say we want to define a variable called sum and then bind it to the getSum function and then call this and execute it in much the same way.', 'start': 1903.795, 'duration': 10.445}, {'end': 1921.264, 'text': "So we'll say 6 plus 4 is equal to and then use sum instead of the actual function name.", 'start': 1914.281, 'duration': 6.983}, {'end': 1922.265, 'text': 'And with closures,', 'start': 1921.524, 'duration': 0.741}], 'summary': 'Demonstrating the use of return and function binding in javascript, showcasing 5 plus 4 and 6 plus 4.', 'duration': 43.256, 'max_score': 1879.009, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81879009.jpg'}, {'end': 2032.592, 'src': 'heatmap', 'start': 1981.705, 'weight': 4, 'content': [{'end': 1983.325, 'text': 'Do something a little bit more complicated.', 'start': 1981.705, 'duration': 1.62}, {'end': 1988.227, 'text': "Another thing that's kind of neat is we're going to be able to access variables that are outside of the closures.", 'start': 1983.345, 'duration': 4.882}, {'end': 1992.889, 'text': "You can try doing this with functions and see that you're not able to do that, but with closures you can.", 'start': 1988.247, 'duration': 4.642}, {'end': 2004.212, 'text': "So let's go and create a 10 variable here, and then create a closure that is going to receive a value of x, 32-bit integer.", 'start': 1992.969, 'duration': 11.243}, {'end': 2012.935, 'text': "And it's just going to add whatever value is passed inside of there to num10, which is the variable that lies outside of the closure.", 'start': 2004.552, 'duration': 8.383}, {'end': 2019.197, 'text': "And then we'll be able to come in and say 5 plus 10 is equal to, and then call our closure right here.", 'start': 2013.255, 'duration': 5.942}, {'end': 2022.278, 'text': 'So add 10 and pass 5 inside of there.', 'start': 2019.317, 'duration': 2.961}, {'end': 2025.259, 'text': 'And if we run it, you can see that that indeed works as well.', 'start': 2022.638, 'duration': 2.621}, {'end': 2027.758, 'text': 'So basic overview of closures.', 'start': 2025.632, 'duration': 2.126}, {'end': 2032.592, 'text': "Now I'm going to talk more about ownership as well as pointers and why we have to use references.", 'start': 2027.959, 'duration': 4.633}], 'summary': 'Closures can access external variables, demonstrated by adding values to a variable outside the closure. the concept and usage of closures are outlined in this transcript.', 'duration': 50.887, 'max_score': 1981.705, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81981705.jpg'}], 'start': 1735.194, 'title': 'Tuples and functions in rust', 'summary': 'Provides an introduction to tuples, demonstrating the creation and retrieval of tuple values. it also covers functions and closures in rust, showcasing the creation of functions with parameters and return values, as well as the use of closures to perform calculations and access external variables.', 'chapters': [{'end': 1801.866, 'start': 1735.194, 'title': 'Introduction to tuples', 'summary': 'Provides a brief overview of tuples, fixed-sized lists using keys instead of indexes, and demonstrates the creation and retrieval of tuple values in a simple example.', 'duration': 66.672, 'highlights': ['Tuples are fixed-sized lists using keys instead of indexes, allowing for the storage of different data types.', 'Demonstrates the creation of a tuple with specified data types and retrieval of values using keys.', 'Provides a simple example demonstrating the retrieval of a value from a tuple using keys.']}, {'end': 2027.758, 'start': 1801.926, 'title': 'Functions and closures in rust', 'summary': 'Introduces functions and closures in rust, demonstrating the creation of functions with parameters and return values, as well as the use of closures to perform calculations and access external variables.', 'duration': 225.832, 'highlights': ['The chapter introduces functions and demonstrates the creation of functions with parameters and return values, showcasing the use of references and defining attribute types, such as 32-bit integers and strings.', 'It explains the usage of closures to perform calculations and access external variables, illustrating how closures can accept parameters and be passed into functions like any other variable.', 'The tutorial also highlights the ability to create bindings to functions, enabling the definition of variables linked to specific functions, and showcases the execution of these bindings to perform calculations.', 'The transcript explains the concept of closures, demonstrating their capability to represent blocks of code, accept parameters, and access external variables, providing a basic overview of closures in Rust.']}], 'duration': 292.564, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB81735194.jpg', 'highlights': ['Tuples are fixed-sized lists using keys instead of indexes, allowing for the storage of different data types.', 'The chapter introduces functions and demonstrates the creation of functions with parameters and return values, showcasing the use of references and defining attribute types, such as 32-bit integers and strings.', 'The tutorial also highlights the ability to create bindings to functions, enabling the definition of variables linked to specific functions, and showcases the execution of these bindings to perform calculations.', 'Demonstrates the creation of a tuple with specified data types and retrieval of values using keys.', 'It explains the usage of closures to perform calculations and access external variables, illustrating how closures can accept parameters and be passed into functions like any other variable.']}, {'end': 2814.529, 'segs': [{'end': 2065.485, 'src': 'embed', 'start': 2027.959, 'weight': 0, 'content': [{'end': 2032.592, 'text': "Now I'm going to talk more about ownership as well as pointers and why we have to use references.", 'start': 2027.959, 'duration': 4.633}, {'end': 2038.232, 'text': "So basically, there's only going to be one binding for each resource that we have.", 'start': 2033.55, 'duration': 4.682}, {'end': 2045.175, 'text': "And when I say resource, I'm talking about anything that's not a primitive value or a primitive variable inside of Rust.", 'start': 2038.292, 'duration': 6.883}, {'end': 2050.857, 'text': 'And what that means is if you assign data to another variable, the original can no longer access that data.', 'start': 2045.475, 'duration': 5.382}, {'end': 2053.379, 'text': "So let me show you an example of what I'm talking about.", 'start': 2050.877, 'duration': 2.502}, {'end': 2054.938, 'text': "So let's create a non-primitive.", 'start': 2053.399, 'duration': 1.539}, {'end': 2056.159, 'text': "Let's create a vector.", 'start': 2054.978, 'duration': 1.181}, {'end': 2058.38, 'text': 'And vec, one, two, and three.', 'start': 2056.6, 'duration': 1.78}, {'end': 2060.802, 'text': "And then let's go and create another vec.", 'start': 2058.721, 'duration': 2.081}, {'end': 2065.485, 'text': "and let's assign the value of vector1 to that.", 'start': 2062.062, 'duration': 3.423}], 'summary': 'In rust, ownership ensures single binding for each non-primitive resource, preventing access from original variable.', 'duration': 37.526, 'max_score': 2027.959, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82027959.jpg'}, {'end': 2171.605, 'src': 'embed', 'start': 2141.305, 'weight': 1, 'content': [{'end': 2145.927, 'text': "and we're going to define that it is a vector by putting our reference sign inside of there.", 'start': 2141.305, 'duration': 4.622}, {'end': 2149.093, 'text': "And it's going to contain 32-bit values.", 'start': 2146.388, 'duration': 2.705}, {'end': 2151.677, 'text': 'And then it is going to return a 32-bit integer.', 'start': 2149.513, 'duration': 2.164}, {'end': 2156.613, 'text': "And then we're going to define the sum of all those different values.", 'start': 2153.55, 'duration': 3.063}, {'end': 2162.478, 'text': "And we're going to do that by creating an iterator that's going to cycle through all those different values.", 'start': 2157.073, 'duration': 5.405}, {'end': 2164.339, 'text': "We're then going to call fold.", 'start': 2162.918, 'duration': 1.421}, {'end': 2171.605, 'text': "And fold is an iterator adapter that's going to apply a function to all the values in this situation to our vector.", 'start': 2164.86, 'duration': 6.745}], 'summary': 'Defining a vector with 32-bit values, returning a 32-bit integer and calculating sum using iterator and fold.', 'duration': 30.3, 'max_score': 2141.305, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82141305.jpg'}, {'end': 2292.719, 'src': 'embed', 'start': 2260.726, 'weight': 3, 'content': [{'end': 2262.467, 'text': "So now let's take a look at structs.", 'start': 2260.726, 'duration': 1.741}, {'end': 2265.928, 'text': 'Now structs are going to be used to create custom data types.', 'start': 2263.107, 'duration': 2.821}, {'end': 2269.25, 'text': "So let's say that we wanted to create, again, we're going to do this outside of main.", 'start': 2266.008, 'duration': 3.242}, {'end': 2274.252, 'text': "Let's say we want to define a circle data type that's going to be custom to us.", 'start': 2269.51, 'duration': 4.742}, {'end': 2277.093, 'text': "And let's say we want to have an X point inside of it.", 'start': 2274.652, 'duration': 2.441}, {'end': 2279.373, 'text': "We're going to have to define what type of data type.", 'start': 2277.113, 'duration': 2.26}, {'end': 2283.495, 'text': "Also, we're going to have a Y against different type of data type.", 'start': 2279.714, 'duration': 3.781}, {'end': 2288.917, 'text': "And then we'll have a radius because that's important with our circles.", 'start': 2283.815, 'duration': 5.102}, {'end': 2292.719, 'text': "And with some calculations we're going to be performing with our circles.", 'start': 2289.518, 'duration': 3.201}], 'summary': 'Structs are used to create custom data types, like defining a circle with x, y, and radius for calculations.', 'duration': 31.993, 'max_score': 2260.726, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82260726.jpg'}, {'end': 2495.899, 'src': 'embed', 'start': 2466.027, 'weight': 4, 'content': [{'end': 2472.069, 'text': "either by defining this function directly or by using the implementation option that's available to us now.", 'start': 2466.027, 'duration': 6.042}, {'end': 2479.011, 'text': "we're going to also be able to use something called traits, which is going to define functionality that a type is going to provide.", 'start': 2472.069, 'duration': 6.942}, {'end': 2488.693, 'text': "so let's come in here and let's create another struct, and this guy is going to be a rectangle and a rectangle is going to have a height,", 'start': 2479.011, 'duration': 9.682}, {'end': 2495.899, 'text': 'which again 64-bit float, and a width, which is also going to be a 64-bit float.', 'start': 2489.133, 'duration': 6.766}], 'summary': 'The transcript covers defining functions, using traits, and creating a rectangle struct with height and width as 64-bit floats.', 'duration': 29.872, 'max_score': 2466.027, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82466027.jpg'}, {'end': 2587.05, 'src': 'embed', 'start': 2560.45, 'weight': 5, 'content': [{'end': 2570.921, 'text': "here we'll say self and height times, self width, save that, and now we can come up here inside of main and play around with these different guys.", 'start': 2560.45, 'duration': 10.471}, {'end': 2573.804, 'text': 'so if we want to calculate our circle area,', 'start': 2570.921, 'duration': 2.883}, {'end': 2581.008, 'text': "go in here and we'll say circle area And to calculate it we're just going to change this guy right here to area.", 'start': 2573.804, 'duration': 7.204}, {'end': 2587.05, 'text': "And then likewise, let's go and create a rectangle using our custom struct we created.", 'start': 2581.028, 'duration': 6.022}], 'summary': 'Demonstrates calculation of circle area and creation of rectangle using custom struct.', 'duration': 26.6, 'max_score': 2560.45, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82560450.jpg'}, {'end': 2636.005, 'src': 'embed', 'start': 2609.106, 'weight': 6, 'content': [{'end': 2613.509, 'text': 'you can see that indeed we were able to get our circle area as well as our rectangle area.', 'start': 2609.106, 'duration': 4.403}, {'end': 2616.111, 'text': 'So a whole lot of information there.', 'start': 2613.849, 'duration': 2.262}, {'end': 2621.495, 'text': 'And now I want to take a look at enumerated types to finish it off.', 'start': 2616.631, 'duration': 4.864}, {'end': 2625.818, 'text': 'Now an enumerated type is going to have one of several values.', 'start': 2622.055, 'duration': 3.763}, {'end': 2628.7, 'text': "So we're going to create an enumerated type here.", 'start': 2626.319, 'duration': 2.381}, {'end': 2630.021, 'text': "And we're going to call it hero.", 'start': 2628.921, 'duration': 1.1}, {'end': 2636.005, 'text': "And we're going to say they can have a value of fast as well as a value of strong.", 'start': 2631.102, 'duration': 4.903}], 'summary': 'Covered circle and rectangle area calculation, introduced enumerated types with values of fast and strong.', 'duration': 26.899, 'max_score': 2609.106, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82609106.jpg'}], 'start': 2027.959, 'title': 'Rust programming features', 'summary': 'Covers ownership, references, and structs in rust, emphasizing the restriction on non-primitive values, and demonstrates using traits and enumerated types for defining functionality and attributes, with examples of area calculations and hero attributes.', 'chapters': [{'end': 2466.027, 'start': 2027.959, 'title': 'Rust ownership, pointers, and references', 'summary': 'Discusses ownership in rust, highlighting that non-primitive values can only have one binding and demonstrating how references are used to pass data between variables and functions. it also covers the use of structs to create custom data types and different ways to define functions tied to structs.', 'duration': 438.068, 'highlights': ['Demonstrates the use of references to pass data between variables and functions, showcasing that non-primitive values can only have one binding. Non-primitive values can only have one binding, attempting to assign data to another variable results in an error, references are used to pass data between variables and functions.', 'Explains that primitive values can be accessed when assigned to another variable, unlike non-primitive values. Primitive values can be accessed when assigned to another variable, unlike non-primitive values.', 'Illustrates the creation of a function to sum all the values of a vector using references and iterators. A function is created to sum all the values of a vector using references and iterators, showcasing the use of fold and the return statement.', 'Discusses the use of structs to create custom data types and demonstrates different ways to define functions tied to structs. Structs are used to create custom data types, functions tied to structs can be defined directly or with the implementation operator.']}, {'end': 2814.529, 'start': 2466.027, 'title': 'Traits and enumerated types in rust', 'summary': 'Introduces the concept of traits in rust, showcasing how to define functionality for types using traits, implement it for structs like circles and rectangles, and demonstrates the use of enumerated types for defining different attributes for heroes. it provides examples of calculating the area for circles and rectangles, as well as working with enumerated types to display different information for heroes.', 'duration': 348.502, 'highlights': ['The chapter introduces the concept of traits in Rust, showcasing how to define functionality for types using traits, implement it for structs like circles and rectangles Demonstrates the use of traits to define functionality for types and implement it for custom structs like circles and rectangles.', 'The chapter provides examples of calculating the area for circles and rectangles Shows examples of calculating the area for circles and rectangles, utilizing custom data types and returning 64-bit results.', "The chapter demonstrates the use of enumerated types for defining different attributes for heroes and provides examples of working with enumerated types to display different information for heroes Illustrates the use of enumerated types to define attributes for heroes, such as 'fast' and 'strong', and shows how to work with enumerated types to display different information for heroes."]}], 'duration': 786.57, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/U1EFgCNLDB8/pics/U1EFgCNLDB82027959.jpg', 'highlights': ['Demonstrates the use of references to pass data between variables and functions, showcasing that non-primitive values can only have one binding.', 'Illustrates the creation of a function to sum all the values of a vector using references and iterators.', 'Explains that primitive values can be accessed when assigned to another variable, unlike non-primitive values.', 'Discusses the use of structs to create custom data types and demonstrates different ways to define functions tied to structs.', 'The chapter introduces the concept of traits in Rust, showcasing how to define functionality for types using traits, implement it for structs like circles and rectangles.', 'The chapter provides examples of calculating the area for circles and rectangles.', 'The chapter demonstrates the use of enumerated types for defining different attributes for heroes and provides examples of working with enumerated types to display different information for heroes.']}], 'highlights': ['The chapter covers the installation of Rust on Windows, Mac, and Linux, including specific details for each platform and the necessary steps for installation.', 'Various mathematical functions available in Rust are discussed, including basic functions like addition, subtraction, multiplication, division, modulus, as well as advanced functions like absolute value, power, square root, cube root, rounding, floor, ceiling, logarithms, and trigonometric functions.', "Demonstrating the usage of logical operators 'not' and 'or' to manipulate boolean values The not operator is used to convert trues to falses and falses to trues, while the or operator results in true if at least one of the operands is true.", 'The chapter delves into an advanced application involving receiving user input, defining loops, and creating a number guessing game where the user inputs a number to guess.', 'Tuples are fixed-sized lists using keys instead of indexes, allowing for the storage of different data types.', 'Demonstrates the use of references to pass data between variables and functions, showcasing that non-primitive values can only have one binding.']}