title
Create Reflective 3D Text in Blender (Beginner)

description
http://goo.gl/BBse40 - Design + Code a Professional Android App from Scratch * **Join DesignCourse Premium for 1-on-1 Design Training with Me:** http://www.designcourse.com/premium?utm_source=yt&utm_medium=annotation&utm_campaign=NnFScCjeJ-E Project Files: http://designcourse.com/videos/reflective-3d-text-in-blender/18 - Learn how to use the free 3D application Blender to quickly create impressive 3D text renderings by adjusting material settings. This is a beginner tutorial. Follow us: Facebook: http://www.facebook.com/designcourses Twitter: http://twitter.com/designcoursecom Google+: http://plus.google.com/+DesignCourse - - - - - - - - - - - - - - - - - - - - - - Subscribe for NEW VIDEOS weekly! My site: https://designcourse.com My personal FB account: http://fb.com/logodesigner Coursetro FB: http://fb.com/coursetro Coursetro's Twitter: http://twitter.com/designcoursecom Join my Discord! https://discord.gg/a27CKAF ^-Chat with me and others - - - - - - - - - - - - - - - - - - - - - - Who is Gary Simon? Well, I'm a full stack developer with 2+ decades experience and I teach people how to design and code. I've created around 100+ courses for big brands like LinkedIn, Lynda.com, Pluralsight and Envato Network. Now, I focus all of my time and energy on this channel and my website Coursetro.com. Come to my discord server or add me on social media and say Hi!

detail
{'title': 'Create Reflective 3D Text in Blender (Beginner)', 'heatmap': [{'end': 141.669, 'start': 111.771, 'weight': 0.883}, {'end': 171.819, 'start': 156.734, 'weight': 0.722}, {'end': 232.247, 'start': 178.401, 'weight': 0.722}, {'end': 296.252, 'start': 242.934, 'weight': 0.745}, {'end': 326.721, 'start': 314.537, 'weight': 0.757}, {'end': 444.057, 'start': 430.648, 'weight': 0.747}, {'end': 662.713, 'start': 555.412, 'weight': 0.71}, {'value': 0.7021855001448524, 'end_time': 657.9110000000001, 'start_time': 595.634}, {'end': 699.26, 'start': 666.055, 'weight': 0.714}], 'summary': 'Learn blender 3d text and material tutorial available for free download at blender.org, with a quick installation of 50-60 megabytes, suitable for beginners. master basic navigation and 3d shape creation, including creating, shaping, and shading 3d shapes, applying text, and precision adjustments. explore converting text to mesh in 3d, covering steps such as edge selection, depth adjustment, camera view setup, material application, and lighting, while previewing future tutorials and courses.', 'chapters': [{'end': 70.562, 'segs': [{'end': 70.562, 'src': 'embed', 'start': 32.22, 'weight': 0, 'content': [{'end': 39.823, 'text': "very lightweight 50-60 megabytes very quick installation, and today we're going to be focusing on playing around with some 3D text and materials.", 'start': 32.22, 'duration': 7.603}, {'end': 42.285, 'text': "So if you're a beginner, this would be perfect for you.", 'start': 40.283, 'duration': 2.002}, {'end': 50.592, 'text': 'So, as always, check out designcourse.com and also please download the project files, if you wish, for free,', 'start': 43.166, 'duration': 7.426}, {'end': 53.394, 'text': "and they're available down in the description below this video.", 'start': 50.592, 'duration': 2.802}, {'end': 54.475, 'text': "Alright, so let's get started.", 'start': 53.554, 'duration': 0.921}, {'end': 59.351, 'text': 'Okay, so the first thing you want to do is make sure you have Blender actually installed.', 'start': 55.327, 'duration': 4.024}, {'end': 62.134, 'text': 'So you go to blender.org and you can download it.', 'start': 59.411, 'duration': 2.723}, {'end': 63.215, 'text': "It's entirely free.", 'start': 62.194, 'duration': 1.021}, {'end': 64.456, 'text': "It's a very light download.", 'start': 63.295, 'duration': 1.161}, {'end': 65.877, 'text': "It's only like 50 or 60 megs.", 'start': 64.476, 'duration': 1.401}, {'end': 68.019, 'text': 'The installation is very quick as well.', 'start': 66.378, 'duration': 1.641}, {'end': 70.562, 'text': "And when you first load it up, this is what you'll be presented with.", 'start': 68.179, 'duration': 2.383}], 'summary': 'Blender is a lightweight, free software for 3d text and materials, with a quick 50-60 megabyte installation.', 'duration': 38.342, 'max_score': 32.22, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E32220.jpg'}], 'start': 12.415, 'title': 'Blender 3d text tutorial', 'summary': 'Introduces a blender 3d tutorial focusing on 3d text and materials, available for free download at blender.org, with an installation size of 50-60 megabytes and quick installation, suitable for beginners.', 'chapters': [{'end': 70.562, 'start': 12.415, 'title': 'Blender 3d text tutorial', 'summary': 'Introduces a blender 3d tutorial focusing on 3d text and materials, available for free download at blender.org, with a small installation size of 50-60 megabytes and quick installation, suitable for beginners.', 'duration': 58.147, 'highlights': ['Blender 3D is a free graphics application available for download at blender.org, with a small installation size of 50-60 megabytes, making it very accessible for beginners.', 'The tutorial focuses on playing around with 3D text and materials, suitable for beginners who are interested in learning Blender 3D.', 'Viewers are encouraged to download the project files for free from designcourse.com to follow along with the tutorial.']}], 'duration': 58.147, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E12415.jpg', 'highlights': ['Blender 3D is a free graphics application with a small installation size of 50-60 megabytes, making it accessible for beginners.', 'The tutorial focuses on playing around with 3D text and materials, suitable for beginners interested in learning Blender 3D.', 'Viewers are encouraged to download the project files for free from designcourse.com to follow along with the tutorial.']}, {'end': 388.995, 'segs': [{'end': 96.759, 'src': 'embed', 'start': 70.902, 'weight': 0, 'content': [{'end': 76.207, 'text': "Now, if you've never used Blender before, of course, I will just go over some very few basic things.", 'start': 70.902, 'duration': 5.305}, {'end': 79.811, 'text': "First, to select an object, you just right-click it, not left, it's right.", 'start': 76.548, 'duration': 3.263}, {'end': 82.432, 'text': 'So we can select this camera, blah, blah, blah.', 'start': 80.371, 'duration': 2.061}, {'end': 86.374, 'text': 'We can select multiple objects by holding shift like any other application.', 'start': 82.832, 'duration': 3.542}, {'end': 92.477, 'text': 'And if we want to move around in a 3D scene, we use our middle mouse button like this.', 'start': 87.094, 'duration': 5.383}, {'end': 96.759, 'text': 'And if we want to zoom up, we use our scroll wheel.', 'start': 93.297, 'duration': 3.462}], 'summary': 'Introduction to blender basics: object selection, navigation, and zooming in a 3d scene.', 'duration': 25.857, 'max_score': 70.902, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E70902.jpg'}, {'end': 141.669, 'src': 'heatmap', 'start': 111.771, 'weight': 0.883, 'content': [{'end': 116.715, 'text': 'so, um, the first thing we want to do is get rid of this default cube.', 'start': 111.771, 'duration': 4.944}, {'end': 117.636, 'text': 'they always load it up.', 'start': 116.715, 'duration': 0.921}, {'end': 120.098, 'text': "it's always the default seam when you go to file new.", 'start': 117.636, 'duration': 2.462}, {'end': 122.22, 'text': 'so just hit delete and enter.', 'start': 120.098, 'duration': 2.122}, {'end': 132.105, 'text': 'now what we want to do is hit add mesh and plane and then hit s for scale, so we can scale it up as large as we want, like this,', 'start': 122.941, 'duration': 9.164}, {'end': 133.885, 'text': 'or we can enter a number value.', 'start': 132.105, 'duration': 1.78}, {'end': 141.669, 'text': "so if we put in 20, it'll make it pretty large, or if we put in 10, half the size.", 'start': 133.885, 'duration': 7.784}], 'summary': 'Remove default cube, add plane, scale up to desired size using s for scale or a number value.', 'duration': 29.898, 'max_score': 111.771, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E111771.jpg'}, {'end': 188.004, 'src': 'heatmap', 'start': 156.734, 'weight': 0.722, 'content': [{'end': 163.456, 'text': 'First hit 5 on your number pad and that gives us into orthographic view instead of perspective view.', 'start': 156.734, 'duration': 6.722}, {'end': 165.137, 'text': 'It makes it easier to work with things.', 'start': 163.496, 'duration': 1.641}, {'end': 168.138, 'text': 'And then I want to go into edit mode.', 'start': 166.077, 'duration': 2.061}, {'end': 171.819, 'text': 'So you hit tab or you select edit.', 'start': 168.438, 'duration': 3.381}, {'end': 173.039, 'text': 'all right.', 'start': 172.779, 'duration': 0.26}, {'end': 178.401, 'text': "so now we're able to actually modify the form of this object, of this plane.", 'start': 173.039, 'duration': 5.362}, {'end': 188.004, 'text': 'so what i want to do is i, on our number pad, hit the number one that will give us in the front view.', 'start': 178.401, 'duration': 9.603}], 'summary': "Switch to orthographic view with '5' and enter edit mode to modify the plane form.", 'duration': 31.27, 'max_score': 156.734, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E156734.jpg'}, {'end': 232.247, 'src': 'heatmap', 'start': 178.401, 'weight': 0.722, 'content': [{'end': 188.004, 'text': 'so what i want to do is i, on our number pad, hit the number one that will give us in the front view.', 'start': 178.401, 'duration': 9.603}, {'end': 191.385, 'text': 'so what i want to do is take just this right portion over here.', 'start': 188.004, 'duration': 3.381}, {'end': 196.367, 'text': "so i'm going to slightly move up And then I'm going to select in edge mode.", 'start': 191.385, 'duration': 4.982}, {'end': 197.827, 'text': 'So you have three different modes.', 'start': 196.627, 'duration': 1.2}, {'end': 201.648, 'text': 'You have your vertices, where you can select individual vertices.', 'start': 197.847, 'duration': 3.801}, {'end': 206.949, 'text': 'or you have your edges, where you can select edges, or you have faces where you can select the whole face.', 'start': 201.648, 'duration': 5.301}, {'end': 210.55, 'text': 'So we want edge mode and we want to right click on that one over there.', 'start': 207.349, 'duration': 3.201}, {'end': 216.271, 'text': "Now hit 1 and I'm going to pan the view and I'm going to hit E.", 'start': 211.47, 'duration': 4.801}, {'end': 218.011, 'text': 'Now E basically means extrude.', 'start': 216.271, 'duration': 1.74}, {'end': 225.682, 'text': "So when I hit E we can see we've created a new face basically off of this thing.", 'start': 218.531, 'duration': 7.151}, {'end': 228.684, 'text': "So we're basically working with the shape and molding it how we want.", 'start': 225.722, 'duration': 2.962}, {'end': 230.826, 'text': "So I'm going to get back to one.", 'start': 229.445, 'duration': 1.381}, {'end': 232.247, 'text': "I'm going to hit E again.", 'start': 231.306, 'duration': 0.941}], 'summary': 'Using blender, demonstrated extruding a shape and manipulating it in edge mode.', 'duration': 53.846, 'max_score': 178.401, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E178401.jpg'}, {'end': 296.252, 'src': 'heatmap', 'start': 242.934, 'weight': 0.745, 'content': [{'end': 243.855, 'text': 'Or taper up, rather.', 'start': 242.934, 'duration': 0.921}, {'end': 253.822, 'text': "And then finally, hit E again, and then we're going to make sure it only moves on the Z axis by hitting the Z key, and then just going up a lot.", 'start': 244.535, 'duration': 9.287}, {'end': 255.852, 'text': 'All right.', 'start': 255.612, 'duration': 0.24}, {'end': 260.159, 'text': "So that kind of creates like a backdrop for our text that's going to go over here.", 'start': 256.293, 'duration': 3.866}, {'end': 265.889, 'text': 'So now what I want to do is just go to shading down here and hit smooth.', 'start': 260.44, 'duration': 5.449}, {'end': 271.69, 'text': 'oops, we want to hit a and then a again, select all and then hit smooth.', 'start': 267.386, 'duration': 4.304}, {'end': 279.258, 'text': "okay, now let's get out of edit mode by hitting tab and let us go ahead now and add our text.", 'start': 271.69, 'duration': 7.568}, {'end': 282.701, 'text': 'so shift a will bring up this menu.', 'start': 279.258, 'duration': 3.443}, {'end': 287.806, 'text': 'so add text and it lays it flat down on the ground at first.', 'start': 282.701, 'duration': 5.105}, {'end': 296.252, 'text': 'so what we want to do is hit R X 90..', 'start': 287.806, 'duration': 8.446}], 'summary': '3d modeling and texturing process with blender software.', 'duration': 53.318, 'max_score': 242.934, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E242934.jpg'}, {'end': 342.925, 'src': 'heatmap', 'start': 314.537, 'weight': 0.757, 'content': [{'end': 317.023, 'text': 'Alright, now what I want to do is take our text again.', 'start': 314.537, 'duration': 2.486}, {'end': 319.329, 'text': "We're going to hit S and scale that up quite a bit.", 'start': 317.043, 'duration': 2.286}, {'end': 320.853, 'text': 'Maybe around here.', 'start': 319.349, 'duration': 1.504}, {'end': 322.698, 'text': "We're going to go to edit mode.", 'start': 320.873, 'duration': 1.825}, {'end': 325.68, 'text': 'and then just hit caps lock.', 'start': 324.44, 'duration': 1.24}, {'end': 326.721, 'text': "I'm gonna use DC.", 'start': 325.68, 'duration': 1.041}, {'end': 332.162, 'text': "you can use whatever letters you want DC for design, course or whatever and then we're gonna hit edit again.", 'start': 326.721, 'duration': 5.441}, {'end': 342.925, 'text': 'okay, so now, at this point, what I want to do is drag this out over here and go to our type section,', 'start': 332.162, 'duration': 10.763}], 'summary': 'Scaling up text and using dc for design in edit mode', 'duration': 28.388, 'max_score': 314.537, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E314537.jpg'}], 'start': 70.902, 'title': 'Blender basics and 3d shape creation', 'summary': 'Provides basic navigation instructions for blender, emphasizing right-click for selection, middle mouse button for movement, and shift for panning, and explains creating 3d shapes, adjusting their shape, adding text, and applying shading using keyboard shortcuts and numerical values for precision.', 'chapters': [{'end': 117.636, 'start': 70.902, 'title': 'Blender basics: navigation and object selection', 'summary': 'Provides basic navigation instructions for blender, including object selection, movement, zooming, and panning, emphasizing the use of right-click for selection, middle mouse button for movement, and shift for panning and selecting multiple objects.', 'duration': 46.734, 'highlights': ['The first thing to note in Blender is the method of selecting objects, which is done by right-clicking rather than left-clicking, and multiple objects can be selected by holding the shift key.', 'Navigating in a 3D scene involves using the middle mouse button for movement and the scroll wheel for zooming, while panning the view requires holding shift and using the middle mouse button.', 'Getting rid of the default cube in Blender is an initial step in the learning process for beginners.']}, {'end': 388.995, 'start': 117.636, 'title': 'Creating 3d text and shapes in blender', 'summary': 'Explains how to create a 3d plane, adjust its shape, extrude it, add and modify text, and apply shading in blender, using keyboard shortcuts and numerical values for precision.', 'duration': 271.359, 'highlights': ["The chapter explains how to modify the form of a 3D plane by extruding it and adjusting its shape using numeric values and keyboard shortcuts. The process involves hitting 'E' to extrude the plane and then using the 'S' shortcut for scaling, with the option to enter numeric values such as 10 or 20 for precise adjustments.", 'The chapter demonstrates the process of adding and modifying 3D text, including rotation, scaling, and adjustments to extrusion, depth, and offset. The section details the steps for adding text, rotating it 90 degrees on the X axis, scaling it, and making adjustments to extrusion, depth, and offset for precise positioning and appearance.', "The chapter explains the use of keyboard shortcuts and modes, such as orthographic view, edit mode, and selecting different modes like vertices, edges, and faces for editing. The tutorial covers the usage of keyboard shortcuts like 'Tab' for edit mode, '5' for orthographic view, and the selection of different modes like vertices, edges, and faces for editing precision."]}], 'duration': 318.093, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E70902.jpg', 'highlights': ['Navigating in Blender involves using right-click for selection and middle mouse button for movement.', 'Modifying 3D shapes in Blender includes using keyboard shortcuts and numerical values for precision.', 'The process of adding and modifying 3D text in Blender involves using keyboard shortcuts and making precise adjustments.']}, {'end': 1037.249, 'segs': [{'end': 419.497, 'src': 'embed', 'start': 388.995, 'weight': 0, 'content': [{'end': 402.572, 'text': 'so now what I want to do is go ahead and convert this from the text mode to an actual mesh.', 'start': 388.995, 'duration': 13.577}, {'end': 413.395, 'text': "So if you're familiar with Photoshop and you probably are you know how you have a text layer and whenever it's actually editable and you can change the text,", 'start': 403.032, 'duration': 10.363}, {'end': 414.695, 'text': "that means it's a type layer.", 'start': 413.395, 'duration': 1.3}, {'end': 419.497, 'text': 'So if you want to work with it more or be able to distort it or whatever,', 'start': 414.775, 'duration': 4.722}], 'summary': 'Convert text to mesh for editing and distortion in photoshop.', 'duration': 30.502, 'max_score': 388.995, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E388995.jpg'}, {'end': 457.31, 'src': 'heatmap', 'start': 430.648, 'weight': 0.747, 'content': [{'end': 436.555, 'text': "so to do that we go to alt c and we'll go mesh from curve.", 'start': 430.648, 'duration': 5.907}, {'end': 439.552, 'text': 'uh, meta slash, surf slash text All right.', 'start': 436.555, 'duration': 2.997}, {'end': 444.057, 'text': "So now when we go into edit mode by hitting tab, we'll no longer be able to edit it.", 'start': 439.572, 'duration': 4.485}, {'end': 446.479, 'text': 'So it kind of just converts it to a wireframe here.', 'start': 444.397, 'duration': 2.082}, {'end': 453.105, 'text': "So now what I want to do is now this part's going to be a little bit tricky.", 'start': 447.32, 'duration': 5.785}, {'end': 457.31, 'text': "First, let's go back into edit mode by hitting tab.", 'start': 454.287, 'duration': 3.023}], 'summary': 'Demonstrating mesh conversion from curve to wireframe in blender.', 'duration': 26.662, 'max_score': 430.648, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E430648.jpg'}, {'end': 662.713, 'src': 'heatmap', 'start': 555.412, 'weight': 0.71, 'content': [{'end': 559.075, 'text': "It doesn't have to be exact, but just so it's reasonably pushed in.", 'start': 555.412, 'duration': 3.663}, {'end': 567.902, 'text': "Okay, so now we're going to go into tab, and our object mode, and go back to solid.", 'start': 560.056, 'duration': 7.846}, {'end': 571.085, 'text': 'And now I want to set up our camera real quick.', 'start': 569.023, 'duration': 2.062}, {'end': 574.868, 'text': "so we'll go to hit the 0 on the number pad.", 'start': 571.085, 'duration': 3.783}, {'end': 578.428, 'text': 'I want to change something real quick.', 'start': 576.967, 'duration': 1.461}, {'end': 583.71, 'text': "so we'll go to view properties and lock camera to view and then go to view properties again to hide that.", 'start': 578.428, 'duration': 5.282}, {'end': 588.972, 'text': 'and Now we just want to set up our view For the camera.', 'start': 583.71, 'duration': 5.262}, {'end': 595.634, 'text': "so First I want to take everything and move over here, because I don't want to get that edge.", 'start': 588.972, 'duration': 6.662}, {'end': 605.336, 'text': 'I want the whole backdrop to be visible and All right.', 'start': 595.634, 'duration': 9.702}, {'end': 609.357, 'text': "And then we're going to go over here.", 'start': 605.356, 'duration': 4.001}, {'end': 612.179, 'text': "First up here, we're going to change the cycles render.", 'start': 610.338, 'duration': 1.841}, {'end': 616.821, 'text': "And then we'll click on the world.", 'start': 613.559, 'duration': 3.262}, {'end': 620.042, 'text': 'And this allows us to change the background color right here.', 'start': 617.061, 'duration': 2.981}, {'end': 622.243, 'text': 'So we can make it white.', 'start': 620.062, 'duration': 2.181}, {'end': 628.746, 'text': "and then let's go ahead now.", 'start': 623.904, 'duration': 4.842}, {'end': 629.446, 'text': "we're not done yet.", 'start': 628.746, 'duration': 0.7}, {'end': 631.087, 'text': 'we still have a couple things to do.', 'start': 629.446, 'duration': 1.641}, {'end': 637.489, 'text': "but just to give us an idea of what things currently look like before we render, we're going to go down here to sampling.", 'start': 631.087, 'duration': 6.402}, {'end': 647.453, 'text': "I'm going to change the preview to 100 and the or the render, rather 100 and the preview to 100 as well, and then just come up here.", 'start': 637.489, 'duration': 9.964}, {'end': 650.634, 'text': "I'm going to be using a GPU compute.", 'start': 647.453, 'duration': 3.181}, {'end': 657.911, 'text': "it makes it a lot faster for the rendering and we're just going to look and see what we currently have going here.", 'start': 650.634, 'duration': 7.277}, {'end': 662.713, 'text': "remember, there's no materials applied yet, and so that's going to really change things up.", 'start': 657.911, 'duration': 4.802}], 'summary': 'Setting up camera view and background color for rendering in blender, using gpu compute for faster processing.', 'duration': 107.301, 'max_score': 555.412, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E555412.jpg'}, {'end': 631.087, 'src': 'embed', 'start': 595.634, 'weight': 1, 'content': [{'end': 605.336, 'text': 'I want the whole backdrop to be visible and All right.', 'start': 595.634, 'duration': 9.702}, {'end': 609.357, 'text': "And then we're going to go over here.", 'start': 605.356, 'duration': 4.001}, {'end': 612.179, 'text': "First up here, we're going to change the cycles render.", 'start': 610.338, 'duration': 1.841}, {'end': 616.821, 'text': "And then we'll click on the world.", 'start': 613.559, 'duration': 3.262}, {'end': 620.042, 'text': 'And this allows us to change the background color right here.', 'start': 617.061, 'duration': 2.981}, {'end': 622.243, 'text': 'So we can make it white.', 'start': 620.062, 'duration': 2.181}, {'end': 628.746, 'text': "and then let's go ahead now.", 'start': 623.904, 'duration': 4.842}, {'end': 629.446, 'text': "we're not done yet.", 'start': 628.746, 'duration': 0.7}, {'end': 631.087, 'text': 'we still have a couple things to do.', 'start': 629.446, 'duration': 1.641}], 'summary': 'Adjust backdrop visibility, change render cycles, and modify background color.', 'duration': 35.453, 'max_score': 595.634, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E595634.jpg'}, {'end': 699.26, 'src': 'heatmap', 'start': 666.055, 'weight': 0.714, 'content': [{'end': 676.481, 'text': "so I'm going to hit escape out of there and now what I want to do is get out of camera view by hitting zero on the number pad again,", 'start': 666.055, 'duration': 10.426}, {'end': 682.676, 'text': 'And what I want to do is assign a material to this.', 'start': 678.275, 'duration': 4.401}, {'end': 691.178, 'text': "So with it selected, we're going to go to new and we're going to select glossy.", 'start': 683.336, 'duration': 7.842}, {'end': 697.3, 'text': "If we can find that here, right there and the color, I'm just going to change to blue.", 'start': 692.158, 'duration': 5.142}, {'end': 699.26, 'text': 'All right.', 'start': 698.96, 'duration': 0.3}], 'summary': 'Assign glossy material with blue color to selected object.', 'duration': 33.205, 'max_score': 666.055, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E666055.jpg'}, {'end': 782.203, 'src': 'embed', 'start': 745.158, 'weight': 2, 'content': [{'end': 758.913, 'text': "so what we'll do basically basically an emission will be it's like a light source and it just gives us a lot of light.", 'start': 745.158, 'duration': 13.755}, {'end': 767.057, 'text': "so we can do that by adding a plane in our X 45, just so it's kinda facing the text.", 'start': 758.913, 'duration': 8.144}, {'end': 780.602, 'text': "and then we'll go to I the materials and change this to emission and then we'll give it a strength, strength of 10, alright.", 'start': 767.057, 'duration': 13.545}, {'end': 782.203, 'text': "so let's go over here to render.", 'start': 780.602, 'duration': 1.601}], 'summary': 'Using emission as a light source with strength of 10 for rendering.', 'duration': 37.045, 'max_score': 745.158, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E745158.jpg'}, {'end': 843.95, 'src': 'embed', 'start': 815.191, 'weight': 6, 'content': [{'end': 820.394, 'text': "we'll create a new one and we'll call this new and we can just change the surface.", 'start': 815.191, 'duration': 5.203}, {'end': 825.838, 'text': 'These are all different types of surfaces, which you can experiment with.', 'start': 820.995, 'duration': 4.843}, {'end': 835.224, 'text': 'We can use a mix shader which allows you to add two of these surfaces at once, and this allows you to control the percentage of which gets shown more.', 'start': 826.678, 'duration': 8.546}, {'end': 843.95, 'text': "We can do that, and we'll choose diffuse for the top one, and then we can choose real quick.", 'start': 836.665, 'duration': 7.285}], 'summary': 'Creating and experimenting with different surfaces using a mix shader to control the surface percentage.', 'duration': 28.759, 'max_score': 815.191, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E815191.jpg'}, {'end': 936.297, 'src': 'embed', 'start': 896.762, 'weight': 4, 'content': [{'end': 901.306, 'text': 'you can see that we can come up with something that looks pretty cool for 3D text.', 'start': 896.762, 'duration': 4.544}, {'end': 907.972, 'text': "If you've ever commissioned to design a poster or something like this, then there you go.", 'start': 901.706, 'duration': 6.266}, {'end': 913.517, 'text': "Now also, if you want to make this a little bit better looking, you can see it's a little bit..", 'start': 908.433, 'duration': 5.084}, {'end': 923.606, 'text': 'Grainy I guess you could say well in our render settings we can take this render Change that to like a thousand the higher it is the better.', 'start': 915.339, 'duration': 8.267}, {'end': 927.75, 'text': "It's gonna look, and then we can hit render.", 'start': 923.646, 'duration': 4.104}, {'end': 931.513, 'text': "and Also another thing I'm gonna do.", 'start': 927.75, 'duration': 3.763}, {'end': 933.375, 'text': "I'm just gonna hit escape.", 'start': 931.513, 'duration': 1.862}, {'end': 936.297, 'text': 'we can change the.', 'start': 933.375, 'duration': 2.922}], 'summary': 'Tutorial on improving 3d text render quality and settings.', 'duration': 39.535, 'max_score': 896.762, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E896762.jpg'}, {'end': 1021.951, 'src': 'embed', 'start': 997.584, 'weight': 7, 'content': [{'end': 1004.526, 'text': "So hopefully I learned a little bit something, and I'm just getting into 3D myself.", 'start': 997.584, 'duration': 6.942}, {'end': 1014.389, 'text': "so I'm using this time in which I've set forth that goal to create a video every day for 2014 just to kind of showcase what I'm learning,", 'start': 1004.526, 'duration': 9.863}, {'end': 1015.929, 'text': 'and hopefully you guys can learn from it too.', 'start': 1014.389, 'duration': 1.54}, {'end': 1020.43, 'text': 'All right, so I will see you guys tomorrow with an all-new tutorial.', 'start': 1016.289, 'duration': 4.141}, {'end': 1021.951, 'text': 'Make sure you check out designcourse.com.', 'start': 1020.47, 'duration': 1.481}], 'summary': 'Creating daily 3d videos in 2014 to share learning experiences and tutorials.', 'duration': 24.367, 'max_score': 997.584, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E997584.jpg'}], 'start': 388.995, 'title': 'Converting text to mesh in 3d', 'summary': 'Discusses the process of converting text to a mesh in a 3d application, involving steps such as selecting edges, adjusting depth, setting up camera view, applying materials, and adding emission for lighting. it also demonstrates creating a 3d text in blender, showcasing the process of applying different surfaces, adjusting colors, render settings, and the end result, while also hinting at future tutorials and courses.', 'chapters': [{'end': 782.203, 'start': 388.995, 'title': 'Converting text to mesh in 3d application', 'summary': 'Discusses the process of converting text to a mesh in a 3d application, involving steps such as selecting edges, adjusting depth, setting up camera view, applying materials, and adding emission for lighting.', 'duration': 393.208, 'highlights': ['The process involves converting text to a mesh in a 3D application by selecting edges and adjusting depth, followed by setting up camera view, applying materials, and adding emission for lighting. Converting text to mesh, selecting edges, adjusting depth, setting up camera view, applying materials, adding emission', 'Changing the background color to white and using GPU compute for faster rendering improves the visual representation of the 3D model. Changing background color, using GPU compute, faster rendering', 'Adding emission to a plane as a light source with a strength of 10 enhances the lighting in the 3D scene. Adding emission, strength of 10, enhancing lighting', 'The process involves steps similar to working with a text layer in Photoshop, where converting to a shape layer restricts further text editing, analogous to converting to a mesh in the 3D application. Similar process to working with text layer in Photoshop, converting to shape layer, restricting further editing']}, {'end': 1037.249, 'start': 787.951, 'title': 'Creating 3d text in blender', 'summary': 'Demonstrates creating a 3d text in blender, showcasing the process of applying different surfaces, adjusting colors, render settings, and the end result, while also hinting at future tutorials and courses.', 'duration': 249.298, 'highlights': ['The process of applying different surfaces and adjusting colors to create a visually appealing 3D text in Blender, with the ability to control the percentage of each surface shown.', 'Demonstrating the impact of render settings by increasing the render change to a thousand, resulting in a better quality output.', 'The hint of future tutorials and courses on designcourse.com, encouraging viewers to check out the website for potential learning opportunities.', 'The commitment to create a video every day for 2014 to showcase learning in 3D design, aiming to help viewers learn from the process and progress.', 'The demonstration of using mix shader to add two surfaces simultaneously and control their appearance percentage, showcasing the flexibility in creating visual effects.']}], 'duration': 648.254, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/NnFScCjeJ-E/pics/NnFScCjeJ-E388995.jpg', 'highlights': ['Converting text to mesh, selecting edges, adjusting depth, setting up camera view, applying materials, adding emission', 'Changing background color, using GPU compute, faster rendering', 'Adding emission, strength of 10, enhancing lighting', 'Similar process to working with text layer in Photoshop, converting to shape layer, restricting further editing', 'The process of applying different surfaces and adjusting colors to create a visually appealing 3D text in Blender', 'Demonstrating the impact of render settings by increasing the render change to a thousand, resulting in a better quality output', 'The demonstration of using mix shader to add two surfaces simultaneously and control their appearance percentage, showcasing the flexibility in creating visual effects', 'The hint of future tutorials and courses on designcourse.com, encouraging viewers to check out the website for potential learning opportunities', 'The commitment to create a video every day for 2014 to showcase learning in 3D design, aiming to help viewers learn from the process and progress']}], 'highlights': ['Blender 3D is a free graphics application with a small installation size of 50-60 megabytes, making it accessible for beginners.', 'The tutorial focuses on playing around with 3D text and materials, suitable for beginners interested in learning Blender 3D.', 'Viewers are encouraged to download the project files for free from designcourse.com to follow along with the tutorial.', 'Converting text to mesh, selecting edges, adjusting depth, setting up camera view, applying materials, adding emission', 'Changing background color, using GPU compute, faster rendering', 'Adding emission, strength of 10, enhancing lighting', 'Similar process to working with text layer in Photoshop, converting to shape layer, restricting further editing', 'The process of applying different surfaces and adjusting colors to create a visually appealing 3D text in Blender', 'Demonstrating the impact of render settings by increasing the render change to a thousand, resulting in a better quality output', 'The demonstration of using mix shader to add two surfaces simultaneously and control their appearance percentage, showcasing the flexibility in creating visual effects', 'The hint of future tutorials and courses on designcourse.com, encouraging viewers to check out the website for potential learning opportunities', 'The commitment to create a video every day for 2014 to showcase learning in 3D design, aiming to help viewers learn from the process and progress', 'Navigating in Blender involves using right-click for selection and middle mouse button for movement.', 'Modifying 3D shapes in Blender includes using keyboard shortcuts and numerical values for precision.', 'The process of adding and modifying 3D text in Blender involves using keyboard shortcuts and making precise adjustments.']}