title
Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398
description
Mark Zuckerberg is CEO of Meta.
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TRANSCRIPT:
https://lexfridman.com/mark-zuckerberg-3-transcript
EPISODE LINKS:
Mark's Facebook: https://facebook.com/zuck
Mark's Instagram: https://instagram.com/zuck
Mark's Threads: https://threads.net/@zuck
Meta AI: https://ai.meta.com/
Meta Quest: https://www.meta.com/quest/
Meta Connect 2023: https://www.metaconnect.com
PODCAST INFO:
Podcast website: https://lexfridman.com/podcast
Apple Podcasts: https://apple.co/2lwqZIr
Spotify: https://spoti.fi/2nEwCF8
RSS: https://lexfridman.com/feed/podcast/
Full episodes playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOdP_8GztsuKi9nrraNbKKp4
Clips playlist: https://www.youtube.com/playlist?list=PLrAXtmErZgOeciFP3CBCIEElOJeitOr41
OUTLINE:
0:00 - Introduction
0:52 - Metaverse
15:27 - Quest 3
30:16 - Nature of reality
34:54 - AI in the Metaverse
51:51 - Large language models
57:49 - Future of humanity
SOCIAL:
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detail
{'title': 'Mark Zuckerberg: First Interview in the Metaverse | Lex Fridman Podcast #398', 'heatmap': [], 'summary': "Mark zuckerberg discusses the potential of metaverse technology for human connection, focusing on photorealistic codec avatars in 3d with spatial audio and meta's development of bandwidth-efficient virtual interactions. he also highlights advancements in facial scanning technology, the integration of photorealistic avatars for podcasts and remote communication, and the development of quest 3, a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality.", 'chapters': [{'end': 319.916, 'segs': [{'end': 45.042, 'src': 'embed', 'start': 0.069, 'weight': 0, 'content': [{'end': 5.132, 'text': 'The following is a conversation with Mark Zuckerberg inside the Metaverse.', 'start': 0.069, 'duration': 5.063}, {'end': 10.136, 'text': 'Mark and I are hundreds of miles apart from each other in physical space,', 'start': 5.793, 'duration': 4.343}, {'end': 18.722, 'text': "but it feels like we're in the same room because we appear to each other as photorealistic codec avatars in 3D with spatial audio.", 'start': 10.136, 'duration': 8.586}, {'end': 27.408, 'text': "This technology is incredible, and I think it's the future of how human beings connect to each other in a deeply meaningful way on the internet.", 'start': 19.562, 'duration': 7.846}, {'end': 37.676, 'text': 'These avatars can capture many of the nuances of facial expressions that we humans use to communicate emotion to each other.', 'start': 28.549, 'duration': 9.127}, {'end': 45.042, 'text': 'Now, I just need to work on upgrading my emotion-expressing capabilities of the underlying human.', 'start': 38.257, 'duration': 6.785}], 'summary': 'Mark zuckerberg discusses the potential of 3d avatars in the metaverse for meaningful internet connections.', 'duration': 44.973, 'max_score': 0.069, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg69.jpg'}, {'end': 270.582, 'src': 'embed', 'start': 240.557, 'weight': 5, 'content': [{'end': 245.021, 'text': "It makes you realize that perfection isn't the thing that leads to immersion.", 'start': 240.557, 'duration': 4.464}, {'end': 253.668, 'text': "It's the little subtle flaws like freckles and variations in color and just- Yeah, wrinkles, asymmetry.", 'start': 245.061, 'duration': 8.607}, {'end': 259.873, 'text': 'Yeah, asymmetry and just the different corners of the eyes, like what your eyes do when you smile, all that stuff.', 'start': 254.148, 'duration': 5.725}, {'end': 262.155, 'text': 'yeah, eyes are a huge part of it.', 'start': 260.452, 'duration': 1.703}, {'end': 270.582, 'text': "yeah, i mean there's all the studies that most of communication, even when people are speaking, is not actually the words that they're saying, right,", 'start': 262.155, 'duration': 8.427}], 'summary': "Perfection isn't essential for immersion; subtle flaws like freckles, asymmetry, and eye movements play a significant role in communication.", 'duration': 30.025, 'max_score': 240.557, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg240557.jpg'}], 'start': 0.069, 'title': 'Photorealistic avatars in metaverse', 'summary': "Explores the potential of metaverse technology for human connection, focusing on photorealistic codec avatars in 3d with spatial audio to capture facial expressions. it also discusses meta's development of bandwidth-efficient virtual interactions for enhanced presence in virtual and augmented reality.", 'chapters': [{'end': 45.042, 'start': 0.069, 'title': 'Metaverse conversation with mark zuckerberg', 'summary': 'Discusses the potential of the metaverse technology for meaningful human connection on the internet, highlighting the ability of photorealistic codec avatars in 3d with spatial audio to capture facial expressions for communication.', 'duration': 44.973, 'highlights': ['The technology of photorealistic codec avatars in 3D with spatial audio is the future of meaningful human connection on the internet, capturing nuances of facial expressions. Mark Zuckerberg and the interviewer appear as avatars in the Metaverse, feeling like they are in the same room despite being hundreds of miles apart in physical space.', 'The avatars can capture many nuances of facial expressions, which are crucial for communicating emotions effectively. This technology has the potential to revolutionize how human beings connect with each other online.', 'The conversation takes place inside the Metaverse, with Mark Zuckerberg and the interviewer appearing as photorealistic codec avatars in 3D with spatial audio, showcasing the potential of this technology for deeply meaningful human connection on the internet.']}, {'end': 319.916, 'start': 46.311, 'title': 'Mark zuckerberg on photorealistic avatars', 'summary': 'Discusses the development of photorealistic avatars by meta, enabling realistic and bandwidth-efficient virtual interactions, aiming to enhance the sense of presence in virtual and augmented reality, as exemplified by the conversation between lex friedman and mark zuckerberg.', 'duration': 273.605, 'highlights': ['Mark Zuckerberg and Lex Friedman discuss the development of photorealistic avatars by Meta, emphasizing the capture of human expressions and the efficiency of transmitting encoded versions over the wire, making virtual interactions more immersive and bandwidth-efficient.', 'The conversation highlights the goal of virtual and augmented reality to deliver a sense of presence, regardless of physical distance, as demonstrated by the lifelike interaction between Mark Zuckerberg and Lex Friedman.', 'The technology captures subtle flaws and details of the human face, such as freckles, wrinkles, and asymmetry, demonstrating that imperfections contribute to the immersion and realism of photorealistic avatars.']}], 'duration': 319.847, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg69.jpg', 'highlights': ['The technology of photorealistic codec avatars in 3D with spatial audio is the future of meaningful human connection on the internet, capturing nuances of facial expressions.', 'The avatars can capture many nuances of facial expressions, which are crucial for communicating emotions effectively. This technology has the potential to revolutionize how human beings connect with each other online.', 'The conversation takes place inside the Metaverse, with Mark Zuckerberg and the interviewer appearing as photorealistic codec avatars in 3D with spatial audio, showcasing the potential of this technology for deeply meaningful human connection on the internet.', 'Mark Zuckerberg and Lex Friedman discuss the development of photorealistic avatars by Meta, emphasizing the capture of human expressions and the efficiency of transmitting encoded versions over the wire, making virtual interactions more immersive and bandwidth-efficient.', 'The conversation highlights the goal of virtual and augmented reality to deliver a sense of presence, regardless of physical distance, as demonstrated by the lifelike interaction between Mark Zuckerberg and Lex Friedman.', 'The technology captures subtle flaws and details of the human face, such as freckles, wrinkles, and asymmetry, demonstrating that imperfections contribute to the immersion and realism of photorealistic avatars.']}, {'end': 637.621, 'segs': [{'end': 389.158, 'src': 'embed', 'start': 364.485, 'weight': 0, 'content': [{'end': 372.514, 'text': "for we probably need to kind of over collect expressions when we're doing the scanning,", 'start': 364.485, 'duration': 8.029}, {'end': 381.416, 'text': "because we haven't figured out how much we can reduce that down to a really streamlined process and extrapolate from the scans that have already been done.", 'start': 372.514, 'duration': 8.902}, {'end': 389.158, 'text': "But the goal and we have a project that's working on this already is just to do a very quick scan with your cell phone,", 'start': 381.836, 'duration': 7.322}], 'summary': 'The goal is to quickly scan with a cell phone.', 'duration': 24.673, 'max_score': 364.485, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg364485.jpg'}, {'end': 491.707, 'src': 'embed', 'start': 455.937, 'weight': 2, 'content': [{'end': 464.162, 'text': "The thing that you can do in the metaverse that is different from what you can do on a phone is like doing stuff where you're physically there together and and participating in things together,", 'start': 455.937, 'duration': 8.225}, {'end': 471.805, 'text': 'and we could play games like this um, we could have meetings, uh, like this in in in the future once you mix.', 'start': 464.162, 'duration': 7.643}, {'end': 474.486, 'text': 'um, once you get mixed reality and augmented reality,', 'start': 471.805, 'duration': 2.681}, {'end': 485.275, 'text': 'we could have codec avatars like this and go into a meeting and have some people physically there and have some people show up in this photorealistic form superimposed on the physical environment.', 'start': 474.486, 'duration': 10.789}, {'end': 487.68, 'text': 'I think that stuff like that is going to be super powerful.', 'start': 485.295, 'duration': 2.385}, {'end': 491.707, 'text': 'So we got to still build out all those kind of applications and the use cases around it.', 'start': 487.76, 'duration': 3.947}], 'summary': 'Metaverse allows physical presence and participation, enabling games, meetings, and mixed reality experiences.', 'duration': 35.77, 'max_score': 455.937, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg455937.jpg'}, {'end': 567.429, 'src': 'embed', 'start': 541.246, 'weight': 5, 'content': [{'end': 545.487, 'text': "is going to be one of the things that we that we're going to need to figure out.", 'start': 541.246, 'duration': 4.241}, {'end': 546.427, 'text': "um, you know it's like.", 'start': 545.487, 'duration': 0.94}, {'end': 548.428, 'text': 'to what extent do you want to give people control over that?', 'start': 546.427, 'duration': 2.001}, {'end': 556.996, 'text': "um, you know some people might try to, might prefer a version of themselves that's more emotive in their avatar than their actual faces.", 'start': 548.428, 'duration': 8.568}, {'end': 565.967, 'text': 'So, for example, I always get a lot of critique and shit for having a relatively stiff expression.', 'start': 557.456, 'duration': 8.511}, {'end': 567.429, 'text': 'But, you know, I mean..', 'start': 566.668, 'duration': 0.761}], 'summary': "Discussion on giving people control over avatars' emotions and expressions.", 'duration': 26.183, 'max_score': 541.246, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg541246.jpg'}, {'end': 638.823, 'src': 'embed', 'start': 615.344, 'weight': 4, 'content': [{'end': 622.668, 'text': "The amazing thing here is that the subtleties of the expression of the eyes, you know, people say I'm monotone and emotionless, but I'm not.", 'start': 615.344, 'duration': 7.324}, {'end': 629.373, 'text': "It's just maybe my expression of emotion is more subtle, usually, like with the eyes.", 'start': 622.708, 'duration': 6.665}, {'end': 637.621, 'text': "And that's one of the things I've noticed is just how expressive the subtle movement of the corners of the eyes are in terms of displaying happiness or boredom,", 'start': 629.413, 'duration': 8.208}, {'end': 638.823, 'text': 'or all that kind of stuff.', 'start': 637.621, 'duration': 1.202}], 'summary': 'Subtle eye expressions convey emotions, not monotone.', 'duration': 23.479, 'max_score': 615.344, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg615344.jpg'}], 'start': 319.956, 'title': 'Advancements in facial scanning and avatar emoting', 'summary': "Delves into the future of facial scanning technology, aiming to reduce the process to a two to three-minute task via cell phones while maintaining quality, alongside exploring the potential of the metaverse, and addressing challenges in tuning avatar expressions for accurate reflection of users' emotions.", 'chapters': [{'end': 432.907, 'start': 319.956, 'title': 'Future of facial scanning technology', 'summary': 'Discusses the vision for making facial scanning technology more accessible, aiming to streamline the process to a two to three-minute task using a cell phone, while maintaining the quality of the current lengthy scans.', 'duration': 112.951, 'highlights': ['The goal is to develop a quick scanning process with a cell phone, taking two to three minutes, to produce results of the same quality as the current lengthy scans.', 'Currently, the scanning process requires hours to complete, and efficient production of scans remains a significant challenge.', 'Efforts are focused on over-collecting expressions during scanning to eventually streamline the process and make it more accessible to a larger number of people.']}, {'end': 514.197, 'start': 432.927, 'title': 'The metaverse and its potential', 'summary': 'Discusses the potential of the metaverse, highlighting the ability to engage in immersive experiences and physical interactions, such as gaming and meetings, within a mixed reality environment, leading to a prediction of a significant impact in the next few years.', 'duration': 81.27, 'highlights': ['The ability to engage in physically immersive experiences and interactions within the metaverse, such as gaming and meetings, through mixed reality and augmented reality, is highlighted as a key differentiator from traditional phone calls, signaling significant potential impact in the future.', 'Emphasizing the potential of codec avatars and photorealistic superimposition within physical environments for meetings, indicating a vision for powerful applications and use cases within the metaverse.', 'Expressing a sense of awe and excitement about the incredible potential of the metaverse, predicting a significant impact in the next few years and highlighting the uncanny valley that has been crossed in terms of immersive experiences.']}, {'end': 637.621, 'start': 514.437, 'title': 'Avatar emoting tuning', 'summary': "Discusses the challenges of tuning avatar expressions to accurately reflect users' emotions and the subtleties of expression, emphasizing the need for personalized control and the achievement of impressive, non-uncanny valley results in capturing emotive nuances.", 'duration': 123.184, 'highlights': ['The subtleties of the expression of the eyes play a crucial role in displaying emotions, emphasizing the need for nuanced tuning of avatar expressions.', "Personalized control over avatar expressions is highlighted as a crucial aspect to accurately reflect users' emotions.", "The initial version of avatar expression capture is noted to be impressive, surpassing the uncanny valley effect and accurately representing users' emotions.", "Challenges include tuning avatar expressions to accurately reflect users' emotions and addressing the differences in emotive extents among different individuals."]}], 'duration': 317.665, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg319956.jpg', 'highlights': ['Efforts focus on over-collecting expressions during scanning to streamline the process.', 'Developing a quick scanning process with a cell phone, taking two to three minutes.', 'The ability to engage in physically immersive experiences within the metaverse is highlighted.', 'Emphasizing the potential of codec avatars and photorealistic superimposition within physical environments.', 'The subtleties of the expression of the eyes play a crucial role in displaying emotions.', "Personalized control over avatar expressions is crucial to accurately reflect users' emotions."]}, {'end': 921.063, 'segs': [{'end': 669.046, 'src': 'embed', 'start': 637.621, 'weight': 0, 'content': [{'end': 638.823, 'text': 'or all that kind of stuff.', 'start': 637.621, 'duration': 1.202}, {'end': 644.669, 'text': "I am curious to see, just because I've never done one of these before, I've never done a podcast as one of these codec avatars.", 'start': 639.083, 'duration': 5.586}, {'end': 649.313, 'text': "And I'm curious to see what people think of it,", 'start': 646.471, 'duration': 2.842}, {'end': 660.22, 'text': "because one of the issues that we've had in some of the VR and mixed reality work is it tends to feel a lot more profound when you're in it than the 2D videos capturing the experience.", 'start': 649.313, 'duration': 10.907}, {'end': 669.046, 'text': "So I think that this one, because it's photorealistic, may look kind of as amazing in 2D for people watching it as it feels, I think, to be in it.", 'start': 660.26, 'duration': 8.786}], 'summary': 'Curious to see how a photorealistic avatar in podcast will be perceived, aiming for it to look as amazing in 2d as it feels in vr.', 'duration': 31.425, 'max_score': 637.621, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg637621.jpg'}, {'end': 732.647, 'src': 'embed', 'start': 681.699, 'weight': 1, 'content': [{'end': 686.822, 'text': "Yeah, I'm curious to see if people could see that My heart is actually beating fast now.", 'start': 681.699, 'duration': 5.123}, {'end': 694.328, 'text': 'This is super interesting that such intimacy of conversation can be achieved remotely.', 'start': 687.582, 'duration': 6.746}, {'end': 701.174, 'text': "I don't do remote podcasts for this reason, and this breaks all of that.", 'start': 694.348, 'duration': 6.826}, {'end': 707.44, 'text': 'This is just an incredible transition to something else, to the different communication.', 'start': 701.795, 'duration': 5.645}, {'end': 710.783, 'text': 'Breaks all barriers, geographic physical barriers.', 'start': 707.82, 'duration': 2.963}, {'end': 712.797, 'text': 'You mentioned.', 'start': 712.296, 'duration': 0.501}, {'end': 721.821, 'text': 'do you have a sense of timeline in terms of how many difficult things have to be solved to make this more accessible to scanning with a smartphone??', 'start': 712.797, 'duration': 9.024}, {'end': 723.122, 'text': 'Yeah,', 'start': 722.662, 'duration': 0.46}, {'end': 726.183, 'text': "I think we'll probably roll this out progressively over time.", 'start': 723.162, 'duration': 3.021}, {'end': 729.345, 'text': "It's not going to be like we roll it out and one day everyone has a codec avatar.", 'start': 726.303, 'duration': 3.042}, {'end': 732.647, 'text': 'We want to get more people scanned and into the system.', 'start': 730.385, 'duration': 2.262}], 'summary': 'Remote communication breaks barriers, aiming to roll out codec avatars progressively.', 'duration': 50.948, 'max_score': 681.699, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg681699.jpg'}, {'end': 796.35, 'src': 'embed', 'start': 768.923, 'weight': 3, 'content': [{'end': 778.25, 'text': "But then we get some feedback that people have a hard time with the fact that the avatars are so expressive and don't feel as realistic in that environment.", 'start': 768.923, 'duration': 9.327}, {'end': 782.474, 'text': 'So I think something like this could make a very big difference for those remote meetings.', 'start': 778.27, 'duration': 4.204}, {'end': 784.835, 'text': 'And especially with Quest 3 coming out,', 'start': 782.874, 'duration': 1.961}, {'end': 796.35, 'text': "which is going to be the first mainstream mixed reality product where you're really taking digital know expressions of either a person or or objects and overlaying them on the physical world.", 'start': 784.835, 'duration': 11.515}], 'summary': 'Avatars are expressive but not realistic, quest 3 to offer mixed reality with digital overlays.', 'duration': 27.427, 'max_score': 768.923, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg768923.jpg'}, {'end': 879.013, 'src': 'embed', 'start': 858.707, 'weight': 4, 'content': [{'end': 868.711, 'text': "I mean that's, that's its own Challenge and in part of the question is also so you have the scan, then it takes a certain amount of compute to go,", 'start': 858.707, 'duration': 10.004}, {'end': 873.672, 'text': 'drive that both for the sensors on the headset and um and then rendering it.', 'start': 868.711, 'duration': 4.961}, {'end': 879.013, 'text': "so one of the things that we're working through is what is the level of fidelity that is optimal?", 'start': 873.672, 'duration': 5.341}], 'summary': 'Determining optimal fidelity level for rendering scan data', 'duration': 20.306, 'max_score': 858.707, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg858707.jpg'}], 'start': 637.621, 'title': 'Photorealistic avatars and smartphone integration', 'summary': 'Explores the potential of photorealistic avatars for podcasts and remote communication, and discusses the integration of a codec avatar for scanning with smartphones, highlighting breakthroughs and potential applications for remote meetings and game environments.', 'chapters': [{'end': 710.783, 'start': 637.621, 'title': 'Podcast in photorealistic avatar', 'summary': 'Discusses the potential of photorealistic avatars for podcasts and remote communication, highlighting the challenge of translating immersive experiences to 2d screens and the breakthrough in achieving intimate conversations remotely.', 'duration': 73.162, 'highlights': ['The potential of photorealistic avatars for podcasts and remote communication is discussed, highlighting the challenge of translating immersive experiences to 2D screens.', 'The breakthrough in achieving intimate conversations remotely is highlighted, emphasizing the transition to a different form of communication that breaks geographic and physical barriers.']}, {'end': 921.063, 'start': 712.296, 'title': 'Scanning with smartphone integration', 'summary': 'Discusses the progressive roll-out of a codec avatar for scanning with smartphones, its integration into apps, and its potential for remote meetings and game environments over the next few years.', 'duration': 208.767, 'highlights': ['The progressive roll-out of a codec avatar for scanning with smartphones over the next few years The plan is to progressively roll out the codec avatar feature for smartphone scanning over the next few years, integrating it into apps and aiming for mainstream product readiness.', 'Potential for remote meetings and game environments The codec avatar technology could make a big difference for remote meetings, providing a more realistic experience, and may have implications for game environments.', 'Challenges and considerations for fidelity and body movements in avatar rendering There are considerations about the level of fidelity and compute resources required for rendering avatars, with a focus on optimizing facial expressions and major body movements.']}], 'duration': 283.442, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg637621.jpg', 'highlights': ['The potential of photorealistic avatars for podcasts and remote communication is discussed, highlighting the challenge of translating immersive experiences to 2D screens.', 'The breakthrough in achieving intimate conversations remotely is highlighted, emphasizing the transition to a different form of communication that breaks geographic and physical barriers.', 'The plan is to progressively roll out the codec avatar feature for smartphone scanning over the next few years, integrating it into apps and aiming for mainstream product readiness.', 'The codec avatar technology could make a big difference for remote meetings, providing a more realistic experience, and may have implications for game environments.', 'Considerations about the level of fidelity and compute resources required for rendering avatars, with a focus on optimizing facial expressions and major body movements.']}, {'end': 1180.263, 'segs': [{'end': 1021.945, 'src': 'embed', 'start': 957.758, 'weight': 0, 'content': [{'end': 961.301, 'text': "And we have this and it's coming out, it's $500.", 'start': 957.758, 'duration': 3.543}, {'end': 969.208, 'text': "And in some ways, I think the mixed reality is actually better in Quest 3 than it was than what we're using right now in Quest Pro.", 'start': 961.301, 'duration': 7.907}, {'end': 974.072, 'text': "So I'm really proud of the team for being able to deliver that kind of an innovation and get it out.", 'start': 969.268, 'duration': 4.804}, {'end': 980.249, 'text': 'But some of this is just software, you tune over time and get to be better.', 'start': 974.092, 'duration': 6.157}, {'end': 986.071, 'text': 'Part of it is you put together a product and you figure out what are the bottlenecks in terms of making it a good experience.', 'start': 980.709, 'duration': 5.362}, {'end': 992.993, 'text': 'So we got the resolution for the mixed reality cameras and sensors to be multiple times better in Quest 3.', 'start': 986.091, 'duration': 6.902}, {'end': 997.855, 'text': 'And we just figured that that made a very big difference when we saw the experience that we were able to put together for Quest Pro.', 'start': 992.993, 'duration': 4.862}, {'end': 1005.678, 'text': 'And part of it is also that Qualcomm just came out with their next generation chipset for VR and MR,', 'start': 999.375, 'duration': 6.303}, {'end': 1008.199, 'text': 'that we worked with them on a kind of custom version of it.', 'start': 1005.678, 'duration': 2.521}, {'end': 1013.241, 'text': "But that was available this year for Quest 3, and it wasn't available in Quest Pro.", 'start': 1009.119, 'duration': 4.122}, {'end': 1021.945, 'text': "So in a way, Quest 3, even though it's not the Pro product, actually has a stronger chipset in it than the Pro line at a third of the cost.", 'start': 1013.321, 'duration': 8.624}], 'summary': 'Quest 3 offers improved mixed reality with higher resolution and a stronger chipset at one-third the cost of quest pro.', 'duration': 64.187, 'max_score': 957.758, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg957758.jpg'}, {'end': 1145.506, 'src': 'embed', 'start': 1108.541, 'weight': 4, 'content': [{'end': 1112.945, 'text': 'So having that in mixed reality actually is just a lot more comfortable for people.', 'start': 1108.541, 'duration': 4.404}, {'end': 1119.789, 'text': "You still get the immersion and the 3D experience, and you can have an experience that just wouldn't be possible in the physical world alone.", 'start': 1113.065, 'duration': 6.724}, {'end': 1126.152, 'text': 'But by being anchored to and being able to see the physical world around you, it just feels so much safer and more secure.', 'start': 1120.229, 'duration': 5.923}, {'end': 1128.213, 'text': 'And I think a lot of people are really going to enjoy that too.', 'start': 1126.192, 'duration': 2.021}, {'end': 1130.695, 'text': "So yeah, I'm really excited to see how people use it.", 'start': 1128.353, 'duration': 2.342}, {'end': 1133.336, 'text': 'But yeah, Quest 3 coming out later this fall.', 'start': 1130.755, 'duration': 2.581}, {'end': 1138.317, 'text': "Yeah And I got to experience it with other people sitting around and there's a lot of furniture.", 'start': 1134.335, 'duration': 3.982}, {'end': 1145.506, 'text': 'And so you get to see that furniture and get to see those people, and you get to see those people like enjoy the ridiculousness of you,', 'start': 1138.437, 'duration': 7.069}], 'summary': 'Mixed reality offers more comfort, immersion, safety, and security. quest 3 coming out later this fall.', 'duration': 36.965, 'max_score': 1108.541, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1108541.jpg'}, {'end': 1185.389, 'src': 'embed', 'start': 1160.549, 'weight': 6, 'content': [{'end': 1165.93, 'text': "it's like someone shooting at you and you hide behind your real couch in order to duck the fire.", 'start': 1160.549, 'duration': 5.381}, {'end': 1172.574, 'text': "yeah, it's incredible how it's all integrated, but also like subtle stuff, like in a room with no windows, you can add windows to it.", 'start': 1165.93, 'duration': 6.644}, {'end': 1180.263, 'text': "You can look outside as the zombies run towards you, but it's still nice view outside.", 'start': 1173.095, 'duration': 7.168}, {'end': 1185.389, 'text': "That's pulled off by having cameras on the outside of the headset that do the pass-through.", 'start': 1180.283, 'duration': 5.106}], 'summary': 'Virtual reality allows adding windows to windowless rooms for enhanced experience.', 'duration': 24.84, 'max_score': 1160.549, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1160549.jpg'}], 'start': 921.104, 'title': 'Quest 3 and mixed reality innovation', 'summary': 'Highlights the development of quest 3, a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality, setting it apart from its predecessor. it also discusses the benefits of mixed reality in vr, providing a safer and more secure experience, and the anticipation for the release of quest 3 later this fall.', 'chapters': [{'end': 1084.84, 'start': 921.104, 'title': 'Quest 3: affordable mixed reality', 'summary': 'Highlights the development of quest 3, a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality, setting it apart from its predecessor quest pro.', 'duration': 163.736, 'highlights': ['The Quest 3 is a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality, setting it apart from its predecessor Quest Pro.', 'The resolution for the mixed reality cameras and sensors in Quest 3 is multiple times better than in Quest Pro, leading to a significantly improved experience.', 'Quest 3 features a stronger chipset than the Pro line at a third of the cost, setting it apart from its predecessor.', 'The development of Quest 3 represents a major shift in capability, offering the ability to superimpose digital representations on the world, setting it apart from previous headsets.', "Qualcomm's next-generation chipset for VR and MR, available this year for Quest 3, was not available in Quest Pro, contributing to Quest 3 having a stronger chipset at a lower cost."]}, {'end': 1180.263, 'start': 1086.061, 'title': 'Mixed reality innovation in vr', 'summary': 'Discusses the innovation of mixed reality in vr, highlighting the benefits of being anchored to the physical world, providing a safer and more secure experience, and the excitement for the release of quest 3 later this fall.', 'duration': 94.202, 'highlights': ['The benefit of mixed reality in VR, providing a safer and more secure experience by being anchored to the physical world, is highlighted, offering a fundamentally different experience than pure VR.', 'The anticipation for the release of Quest 3 later this fall is expressed, indicating excitement for how people will use it and the potential enjoyment of the mixed reality experience.', 'The integration of subtle features in mixed reality, such as adding windows to a room with no windows and being able to look outside as zombies approach, is mentioned as a nice addition to the experience.']}], 'duration': 259.159, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg921104.jpg', 'highlights': ['The Quest 3 is a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality, setting it apart from its predecessor Quest Pro.', 'The resolution for the mixed reality cameras and sensors in Quest 3 is multiple times better than in Quest Pro, leading to a significantly improved experience.', 'The development of Quest 3 represents a major shift in capability, offering the ability to superimpose digital representations on the world, setting it apart from previous headsets.', "Qualcomm's next-generation chipset for VR and MR, available this year for Quest 3, was not available in Quest Pro, contributing to Quest 3 having a stronger chipset at a lower cost.", 'The benefit of mixed reality in VR, providing a safer and more secure experience by being anchored to the physical world, is highlighted, offering a fundamentally different experience than pure VR.', 'The anticipation for the release of Quest 3 later this fall is expressed, indicating excitement for how people will use it and the potential enjoyment of the mixed reality experience.', 'The integration of subtle features in mixed reality, such as adding windows to a room with no windows and being able to look outside as zombies approach, is mentioned as a nice addition to the experience.']}, {'end': 2074.485, 'segs': [{'end': 1210.041, 'src': 'embed', 'start': 1180.283, 'weight': 3, 'content': [{'end': 1185.389, 'text': "That's pulled off by having cameras on the outside of the headset that do the pass-through.", 'start': 1180.283, 'duration': 5.106}, {'end': 1189.513, 'text': 'That technology is incredible to do that on a small headset.', 'start': 1185.409, 'duration': 4.104}, {'end': 1191.234, 'text': "Yeah, and it's not just the cameras.", 'start': 1190.074, 'duration': 1.16}, {'end': 1198.677, 'text': 'You basically need multiple cameras to capture the different angles and sort of the three-dimensional space.', 'start': 1191.254, 'duration': 7.423}, {'end': 1202.498, 'text': "And then it's a pretty complex compute problem and AI problem.", 'start': 1198.737, 'duration': 3.761}, {'end': 1205.019, 'text': 'to map that to your perspective right?', 'start': 1202.498, 'duration': 2.521}, {'end': 1210.041, 'text': "Because the cameras aren't exactly where your eyes are, because no two people's eyes are going to be in exactly the same place.", 'start': 1205.039, 'duration': 5.002}], 'summary': 'The headset uses cameras for pass-through technology, requiring multiple cameras to capture 3d space, posing a complex compute and ai problem due to variations in eye placement.', 'duration': 29.758, 'max_score': 1180.283, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1180283.jpg'}, {'end': 1277.433, 'src': 'embed', 'start': 1241.695, 'weight': 0, 'content': [{'end': 1249.579, 'text': "and it's only when you have millions of people using something that you start getting the whole developer community really starting to experiment and build stuff,", 'start': 1241.695, 'duration': 7.884}, {'end': 1251.24, 'text': 'because now there are going to be people who actually use it.', 'start': 1249.579, 'duration': 1.661}, {'end': 1253.535, 'text': "So I think we'll get.", 'start': 1252.915, 'duration': 0.62}, {'end': 1258.819, 'text': "you know, we got some of that flywheel going with Quest Pro, but I think it'll really get accelerated once Quest 3 gets out there.", 'start': 1253.535, 'duration': 5.284}, {'end': 1261.761, 'text': "So yeah, I'm pretty excited about this one.", 'start': 1259.28, 'duration': 2.481}, {'end': 1265.384, 'text': "Plus there's hand tracking without, so you don't need to have a control.", 'start': 1261.902, 'duration': 3.482}, {'end': 1271.729, 'text': "So the cameras aren't just doing the pass through of the entire physical reality around you.", 'start': 1265.464, 'duration': 6.265}, {'end': 1277.433, 'text': "It's also tracking the details of your hands in order to use that for like gesture recognition, this kind of stuff.", 'start': 1271.749, 'duration': 5.684}], 'summary': 'Anticipating acceleration with quest 3 release, excited about hand tracking feature.', 'duration': 35.738, 'max_score': 1241.695, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1241695.jpg'}, {'end': 1324.86, 'src': 'embed', 'start': 1298.18, 'weight': 1, 'content': [{'end': 1306.61, 'text': "How well it matches physical reality with no latency, and it's tracking your hands with no latency,", 'start': 1298.18, 'duration': 8.43}, {'end': 1312.016, 'text': "and it's tracking all the people around you with no latency, integrating physical reality and digital reality.", 'start': 1306.61, 'duration': 5.406}, {'end': 1315.198, 'text': 'Obviously that connects exactly to this.', 'start': 1313.137, 'duration': 2.061}, {'end': 1324.86, 'text': 'Kodak Avatar, which is in parallel, allows us to have ultra-realistic copies of ourselves in this mixed reality.', 'start': 1315.198, 'duration': 9.662}], 'summary': 'Achieves no-latency tracking for hands and people, integrating physical and digital reality. kodak avatar offers ultra-realistic self-copies in mixed reality.', 'duration': 26.68, 'max_score': 1298.18, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1298180.jpg'}, {'end': 1742.205, 'src': 'embed', 'start': 1723.403, 'weight': 4, 'content': [{'end': 1738.422, 'text': "I think it'll be an interesting question to what extent these photorealistic avatars are like a key part of just transitioning from being comfortable in the physical world to this kind of new modern real world that that kind of includes both the digital and physical,", 'start': 1723.403, 'duration': 15.019}, {'end': 1740.784, 'text': 'or if this is like the long-term way that it stays.', 'start': 1738.422, 'duration': 2.362}, {'end': 1742.205, 'text': "um, that's, that's a.", 'start': 1740.784, 'duration': 1.421}], 'summary': 'Exploring the role of photorealistic avatars in transitioning to the modern real world.', 'duration': 18.802, 'max_score': 1723.403, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1723403.jpg'}], 'start': 1180.283, 'title': 'Vr headset camera and quest 3 advancements', 'summary': 'Delves into the use of cameras on vr headsets for pass-through technology, involving multiple angles in 3d space and ai mapping. it also explores the upcoming quest 3 release, emphasizing its potential to drive innovation with millions of users, integrated hand tracking, and convergence of physical and digital reality, along with the implications of photorealistic avatars and blended experiences.', 'chapters': [{'end': 1224.524, 'start': 1180.283, 'title': 'Virtual reality headset camera technology', 'summary': "Discusses the use of cameras on virtual reality headsets for pass-through technology, which involves multiple cameras capturing different angles in three-dimensional space, and a complex compute and ai problem to map the visual data to the user's perspective in real time.", 'duration': 44.241, 'highlights': ['The technology of using cameras on virtual reality headsets for pass-through is incredible, involving capturing different angles and three-dimensional space (relevance score: 5)', "The complex compute problem and AI problem are involved in mapping the visual data from the cameras to the user's perspective in real time (relevance score: 4)", "The challenge of aligning the camera data with the user's perspective in real time due to variations in individuals' eye positions (relevance score: 3)"]}, {'end': 2074.485, 'start': 1224.524, 'title': 'Quest 3: advancements in mixed reality', 'summary': 'Discusses the upcoming release of quest 3, highlighting its potential to drive developer innovation with millions of users, the integration of hand tracking technology, and the convergence of physical and digital reality. it also explores the implications of photorealistic avatars and the future of blended digital and physical experiences.', 'duration': 849.961, 'highlights': ['Quest 3 to drive developer innovation with millions of users Millions of users expected to drive developer innovation with the release of Quest 3.', 'Hand tracking technology advancement Significant advancements in hand tracking technology, surpassing initial expectations.', 'Convergence of physical and digital reality Integration of physical and digital reality to create an immersive mixed reality experience, potentially redefining the modern real world.', 'Implications of photorealistic avatars Exploration of the psychological and social implications of photorealistic avatars, raising questions about identity and self-expression in the digital world.']}], 'duration': 894.202, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg1180283.jpg', 'highlights': ['The upcoming Quest 3 release is expected to drive developer innovation with millions of users (relevance score: 5)', 'Integration of physical and digital reality to create an immersive mixed reality experience (relevance score: 4)', 'Significant advancements in hand tracking technology, surpassing initial expectations (relevance score: 3)', 'The technology of using cameras on virtual reality headsets for pass-through involves capturing different angles and three-dimensional space (relevance score: 2)', 'Exploration of the psychological and social implications of photorealistic avatars (relevance score: 1)']}, {'end': 2638.012, 'segs': [{'end': 2173.039, 'src': 'embed', 'start': 2143.368, 'weight': 2, 'content': [{'end': 2145.509, 'text': 'but you just are limited by the number of hours in the day.', 'start': 2143.368, 'duration': 2.141}, {'end': 2156.992, 'text': 'So, at some point, I think, making it so that you could build an AI version of yourself that could interact with people not after you die,', 'start': 2146.069, 'duration': 10.923}, {'end': 2165.296, 'text': "but while you're here to help help people kind of fulfill this desire to interact with you and your desire to build a community.", 'start': 2156.992, 'duration': 8.304}, {'end': 2169.537, 'text': "And there's a lot of interesting questions around that.", 'start': 2165.316, 'duration': 4.221}, {'end': 2173.039, 'text': "And that's obviously, it's not just in the metaverse.", 'start': 2170.698, 'duration': 2.341}], 'summary': 'Create an ai version of oneself to interact and build a community, addressing time limitations and fulfilling the desire for interaction.', 'duration': 29.671, 'max_score': 2143.368, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2143368.jpg'}, {'end': 2253.921, 'src': 'embed', 'start': 2233.939, 'weight': 4, 'content': [{'end': 2246.373, 'text': "So you've made major strides in developing these early AI personalities with the idea where you can talk to them across the meta apps and have like interesting,", 'start': 2233.939, 'duration': 12.434}, {'end': 2248.855, 'text': 'unique kind of conversations.', 'start': 2246.373, 'duration': 2.482}, {'end': 2253.921, 'text': 'Can you describe your vision there in these early strides and what are some technical challenges there?', 'start': 2249.636, 'duration': 4.285}], 'summary': 'Developing early ai personalities for conversational meta apps presents technical challenges.', 'duration': 19.982, 'max_score': 2233.939, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2233939.jpg'}, {'end': 2309.585, 'src': 'embed', 'start': 2276.229, 'weight': 0, 'content': [{'end': 2279.85, 'text': "And I don't think in the future we're going to have one AI that we work with.", 'start': 2276.229, 'duration': 3.621}, {'end': 2283.347, 'text': "I think you're going to want a variety of these.", 'start': 2279.89, 'duration': 3.457}, {'end': 2286.509, 'text': 'So there are a bunch of different uses.', 'start': 2284.848, 'duration': 1.661}, {'end': 2290.311, 'text': 'Some will be kind of more assistant oriented.', 'start': 2287.77, 'duration': 2.541}, {'end': 2295.595, 'text': "There's a sort of the kind of plain and simple one that we're building is called just Meta AI.", 'start': 2290.371, 'duration': 5.224}, {'end': 2296.476, 'text': "It's simple.", 'start': 2295.675, 'duration': 0.801}, {'end': 2299.498, 'text': 'You can chat with it in any of your threads.', 'start': 2297.176, 'duration': 2.322}, {'end': 2309.585, 'text': "It doesn't have a face, right? It's just kind of more vanilla and neutral and kind of factual, but it can help you with a bunch of stuff.", 'start': 2300.458, 'duration': 9.127}], 'summary': 'In the future, multiple ai assistants will be utilized for various purposes and tasks, such as the plain and simple meta ai, which can assist with a variety of tasks and is accessible in any thread.', 'duration': 33.356, 'max_score': 2276.229, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2276229.jpg'}, {'end': 2386.563, 'src': 'embed', 'start': 2359.894, 'weight': 1, 'content': [{'end': 2363.235, 'text': 'I think that there will be AIs that can tell jokes.', 'start': 2359.894, 'duration': 3.341}, {'end': 2365.275, 'text': 'You can put them into chat thread with friends.', 'start': 2363.695, 'duration': 1.58}, {'end': 2368.256, 'text': "I mean I think a lot of this because we're like a social company, right?", 'start': 2365.295, 'duration': 2.961}, {'end': 2372.197, 'text': "I mean we're, you know, fundamentally around helping people connect in different ways.", 'start': 2368.276, 'duration': 3.921}, {'end': 2381.661, 'text': "And part of what I'm, of what I'm excited about, is how do you enable these kind of eyes to facilitate connection between two people or more?", 'start': 2372.797, 'duration': 8.864}, {'end': 2383.421, 'text': 'you know, put them in a group chat.', 'start': 2381.661, 'duration': 1.76}, {'end': 2386.563, 'text': 'you know, make the group chat more interesting around.', 'start': 2383.421, 'duration': 3.142}], 'summary': 'Ai-enabled jokes to enhance social connections in group chats.', 'duration': 26.669, 'max_score': 2359.894, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2359894.jpg'}, {'end': 2426.409, 'src': 'embed', 'start': 2394.386, 'weight': 3, 'content': [{'end': 2401.29, 'text': "I think you mentioned Baldur's Gate, an incredible game just having an AI that you play together with.", 'start': 2394.386, 'duration': 6.904}, {'end': 2408.155, 'text': 'I mean, that seems like a small thing, but it could deeply enrich the gaming experience.', 'start': 2401.61, 'duration': 6.545}, {'end': 2412.258, 'text': 'I do think that AIs will make the NPCs a lot better in games too.', 'start': 2408.736, 'duration': 3.522}, {'end': 2414.68, 'text': "So that's a separate thing that I'm pretty excited about.", 'start': 2412.338, 'duration': 2.342}, {'end': 2426.409, 'text': "But yeah, I mean one of the AIs that we've built that just in our internal testing people have loved the most is like an adventure text-based AI,", 'start': 2415.14, 'duration': 11.269}], 'summary': "Baldur's gate game has an ai for co-play, enriching the gaming experience. ais will enhance npcs in games. excitement about adventure text-based ai.", 'duration': 32.023, 'max_score': 2394.386, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2394386.jpg'}], 'start': 2074.885, 'title': 'Ai in future interactions', 'summary': 'Explores the potential of meta ai in diverse interactions, discussing multiple ai tools, challenges in developing early ai personalities, applications in customer service, social interactions, gaming experiences, and future plans for new features after connect.', 'chapters': [{'end': 2299.498, 'start': 2074.885, 'title': 'Meta ai and the future of interactions', 'summary': 'Explores the potential of meta ai in enabling diverse interactions with users, discussing the vision of multiple ai tools and the challenges in developing early ai personalities for the metaverse.', 'duration': 224.613, 'highlights': ['The vision of multiple AI tools for diverse interactions is driven by the goal to empower everyone and cater to various needs and preferences, with the Meta AI being one of the initial developments. ', 'The discussion includes the potential for creators to use AI versions of themselves to interact with their communities, addressing the limitation of time and the desire to engage with a larger audience. ', 'The technical challenges in developing early AI personalities and enabling unique conversations across the meta apps are also explored, highlighting the complexity in creating diverse and engaging AI interactions. ']}, {'end': 2638.012, 'start': 2300.458, 'title': 'Ai applications and personalities', 'summary': 'Discusses various applications of ai, including natural conversation for customer service, social interactions, gaming experiences, and creating ai personalities, with a focus on technical challenges and future plans, aiming to roll out new features after connect.', 'duration': 337.554, 'highlights': ['AI applications for natural conversation in customer service and social interactions are emphasized, aiming to improve user experience by enabling natural conversation and interaction with businesses and in social settings. ', 'The potential for AI in gaming experiences is explored, with the idea of enhancing gaming experiences through AI companions and improving non-player characters (NPCs) in games. ', 'Creating AI personalities and the technical challenges involved are discussed, with a focus on the differences between creating new characters and embodying real creators, along with the plans for rolling out new features after Connect and experimenting with existing characters and small businesses this year. ']}], 'duration': 563.127, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2074885.jpg', 'highlights': ['The vision of multiple AI tools for diverse interactions is driven by the goal to empower everyone and cater to various needs and preferences, with the Meta AI being one of the initial developments.', 'AI applications for natural conversation in customer service and social interactions are emphasized, aiming to improve user experience by enabling natural conversation and interaction with businesses and in social settings.', 'The discussion includes the potential for creators to use AI versions of themselves to interact with their communities, addressing the limitation of time and the desire to engage with a larger audience.', 'The potential for AI in gaming experiences is explored, with the idea of enhancing gaming experiences through AI companions and improving non-player characters (NPCs) in games.', 'The technical challenges in developing early AI personalities and enabling unique conversations across the meta apps are also explored, highlighting the complexity in creating diverse and engaging AI interactions.', 'Creating AI personalities and the technical challenges involved are discussed, with a focus on the differences between creating new characters and embodying real creators, along with the plans for rolling out new features after Connect and experimenting with existing characters and small businesses this year.']}, {'end': 3080.981, 'segs': [{'end': 2663.64, 'src': 'embed', 'start': 2639.893, 'weight': 1, 'content': [{'end': 2648.055, 'text': 'I mean, there is just even the experience of a Kodak Avatar being able to freeze yourself, like basically first mimic yourself.', 'start': 2639.893, 'duration': 8.162}, {'end': 2650.376, 'text': 'So everything you do, you get to see yourself do it.', 'start': 2648.075, 'duration': 2.301}, {'end': 2651.916, 'text': "That's a surreal experience.", 'start': 2650.716, 'duration': 1.2}, {'end': 2658.618, 'text': "It feels like if I was like an ape looking in a mirror for the first time, realizing like, oh, that's you.", 'start': 2652.396, 'duration': 6.222}, {'end': 2663.64, 'text': "But then freezing that and being able to look around like I'm looking at you.", 'start': 2658.718, 'duration': 4.922}], 'summary': 'Kodak avatar allows freezing and mimicking yourself for surreal experience.', 'duration': 23.747, 'max_score': 2639.893, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2639893.jpg'}, {'end': 2765.286, 'src': 'embed', 'start': 2737.489, 'weight': 2, 'content': [{'end': 2745.094, 'text': "Yeah, Well, I mean a big part of how we're trying to design these new computing products is that they should be physical right?", 'start': 2737.489, 'duration': 7.605}, {'end': 2751.157, 'text': "I think that's a big part of the issue with computers and TVs, and even phones is like yeah,", 'start': 2745.114, 'duration': 6.043}, {'end': 2756.161, 'text': "I mean maybe you can interact with them in different places, but they're fundamentally like you're sitting, you're still.", 'start': 2751.157, 'duration': 5.004}, {'end': 2759.022, 'text': 'And I mean, people are just not meant to be that way.', 'start': 2756.181, 'duration': 2.841}, {'end': 2765.286, 'text': 'I mean, I think you and I have this shared passion for sports and martial arts and doing stuff like that.', 'start': 2759.042, 'duration': 6.244}], 'summary': 'Designing computing products to be physical, enabling interaction in different places, reflecting shared passion for sports and martial arts.', 'duration': 27.797, 'max_score': 2737.489, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2737489.jpg'}, {'end': 2801.144, 'src': 'embed', 'start': 2776.651, 'weight': 0, 'content': [{'end': 2784.315, 'text': "And so it's not just about having the immersive expression of the digital world, it's about being able to really natively bring that together.", 'start': 2776.651, 'duration': 7.664}, {'end': 2791.939, 'text': 'And I do really think that the real world is this mix of the physical and the digital right?', 'start': 2784.335, 'duration': 7.604}, {'end': 2795.401, 'text': "There's too much digital at this point for it to just be solid to a small screen.", 'start': 2792.139, 'duration': 3.262}, {'end': 2801.144, 'text': "But the physical is too important, so you don't want to just sit down all day long at a desk.", 'start': 2796.081, 'duration': 5.063}], 'summary': 'Balancing digital and physical worlds is crucial for immersive experience and productivity.', 'duration': 24.493, 'max_score': 2776.651, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2776651.jpg'}, {'end': 2844.12, 'src': 'embed', 'start': 2816.049, 'weight': 5, 'content': [{'end': 2822.154, 'text': 'There may be some difficult philosophical and unethical questions we have to figure out as a society.', 'start': 2816.049, 'duration': 6.105}, {'end': 2824.336, 'text': 'Maybe you can comment on this.', 'start': 2823.095, 'duration': 1.241}, {'end': 2833.364, 'text': "So the metaverse seems to enable, sort of unlock a lot of experiences that we don't have in the physical world.", 'start': 2824.576, 'duration': 8.788}, {'end': 2844.12, 'text': "And the question is like, what is and isn't allowed in the metaverse? know, in video games, we allow all kinds of crazy stuff.", 'start': 2833.884, 'duration': 10.236}], 'summary': 'Metaverse raises ethical questions about allowed experiences.', 'duration': 28.071, 'max_score': 2816.049, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2816049.jpg'}, {'end': 3048.966, 'src': 'embed', 'start': 3025.322, 'weight': 3, 'content': [{'end': 3032.65, 'text': "And I think this gets us a lot closer to being able to work physically in different places, but actually have it feel like we're together.", 'start': 3025.322, 'duration': 7.328}, {'end': 3041.48, 'text': "So I think that the dream is that people will one day be able to just work wherever they want, but we'll have all the same opportunities,", 'start': 3033.391, 'duration': 8.089}, {'end': 3043.242, 'text': "because you'll be able to feel like you're physically together.", 'start': 3041.48, 'duration': 1.762}, {'end': 3048.966, 'text': "I think we're not there today with with just video conferencing and the basic technologies that we have.", 'start': 3043.262, 'duration': 5.704}], 'summary': 'Dream of enabling people to work anywhere, feeling physically together, not possible with current video conferencing and technologies.', 'duration': 23.644, 'max_score': 3025.322, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3025322.jpg'}, {'end': 3090.41, 'src': 'embed', 'start': 3058.373, 'weight': 4, 'content': [{'end': 3063.596, 'text': "while still being able to get the benefits of being physically or kind of feeling like you're together.", 'start': 3058.373, 'duration': 5.223}, {'end': 3071.319, 'text': 'with people at work, all the ways that that helps to build more culture and build better relationships and build trust,', 'start': 3064.717, 'duration': 6.602}, {'end': 3076.36, 'text': "which I think are real issues that if you're not seeing people in person ever.", 'start': 3071.319, 'duration': 5.041}, {'end': 3077.78, 'text': "So, yeah, I don't know.", 'start': 3076.6, 'duration': 1.18}, {'end': 3079.081, 'text': "I think it's going to be.", 'start': 3077.8, 'duration': 1.281}, {'end': 3080.981, 'text': "it's very hard, from first principles,", 'start': 3079.081, 'duration': 1.9}, {'end': 3090.41, 'text': 'to think about all the implications of of a technology like this and all the good and the things that you need to mitigate.', 'start': 3080.981, 'duration': 9.429}], 'summary': 'Remote work impacts culture, relationships, and trust. technology implications and mitigation need consideration.', 'duration': 32.037, 'max_score': 3058.373, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3058373.jpg'}], 'start': 2639.893, 'title': 'Blending physical and digital reality', 'summary': 'Discusses the surreal experience of blending physical and digital reality, leading to a fundamentally new way of living, the ethical questions surrounding the metaverse, and the potential of remote work in creating new opportunities.', 'chapters': [{'end': 2776.31, 'start': 2639.893, 'title': 'Blending physical and digital reality', 'summary': 'Discusses the surreal experience of blending physical and digital reality, leading to a fundamentally new way of living and possibly shaping the future.', 'duration': 136.417, 'highlights': ['The experience of a Kodak Avatar allows individuals to freeze themselves and interact with their digital self, evoking a fundamentally new experience and potentially shaping the future (e.g., experiencing the internet, voice and video communication).', 'The blend of physical reality and digital reality is likened to the early days of a totally new way of living, offering a real and fulfilling experience that addresses the flaws in traditional digital interactions.', 'The design of new computing products aims to incorporate physical interaction, recognizing that human experience is inherently physical and emphasizing the importance of movement and physical activity in shaping our identities.']}, {'end': 3080.981, 'start': 2776.651, 'title': 'The future of physical and digital worlds', 'summary': 'Discusses the blending of physical and digital worlds, the ethical questions surrounding the metaverse, and the potential of remote work in creating new opportunities.', 'duration': 304.33, 'highlights': ["The blending of physical and digital worlds is the future, enabling remote work and creating opportunities for people to work physically in different places while feeling like they're together. blending of physical and digital worlds, enabling remote work, creating opportunities for people to work physically in different places while feeling like they're together", "Ethical questions arise regarding what is and isn't allowed in the metaverse, as there may be new ways in which harm could occur in the digital world, such as toxic behavior and issues related to anonymity. ethical questions about the metaverse, new ways harm could occur in the digital world, toxic behavior and issues related to anonymity", 'The potential of remote work to allow people to work wherever they want while still feeling physically together, addressing issues of building culture, relationships, and trust in a remote work environment. potential of remote work, addressing issues of building culture, relationships, and trust in a remote work environment']}], 'duration': 441.088, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg2639893.jpg', 'highlights': ['The blend of physical reality and digital reality is likened to the early days of a totally new way of living, offering a real and fulfilling experience that addresses the flaws in traditional digital interactions.', 'The experience of a Kodak Avatar allows individuals to freeze themselves and interact with their digital self, evoking a fundamentally new experience and potentially shaping the future (e.g., experiencing the internet, voice and video communication).', 'The design of new computing products aims to incorporate physical interaction, recognizing that human experience is inherently physical and emphasizing the importance of movement and physical activity in shaping our identities.', "The blending of physical and digital worlds is the future, enabling remote work and creating opportunities for people to work physically in different places while feeling like they're together.", 'The potential of remote work to allow people to work wherever they want while still feeling physically together, addressing issues of building culture, relationships, and trust in a remote work environment.', "Ethical questions arise regarding what is and isn't allowed in the metaverse, as there may be new ways in which harm could occur in the digital world, such as toxic behavior and issues related to anonymity."]}, {'end': 3869.377, 'segs': [{'end': 3210.666, 'src': 'embed', 'start': 3128.24, 'weight': 0, 'content': [{'end': 3133.602, 'text': "What's your sense about its release, and is there a Llama 3 in the future?", 'start': 3128.24, 'duration': 5.362}, {'end': 3141.189, 'text': 'I think on the last podcast that we did together, we were talking about the debate that we were having around open sourcing LAMA2..', 'start': 3135.223, 'duration': 5.966}, {'end': 3144.312, 'text': "I'm glad that we did.", 'start': 3141.91, 'duration': 2.402}, {'end': 3155.402, 'text': 'I think at this point, the value of open sourcing a foundation model like LAMA2 is significantly greater than the risks in my view.', 'start': 3144.332, 'duration': 11.07}, {'end': 3162.078, 'text': 'We spent a lot of time took a very rigorous assessment of that and red teaming it.', 'start': 3155.442, 'duration': 6.636}, {'end': 3165.001, 'text': "But I'm very glad that we released Llama 2.", 'start': 3163.019, 'duration': 1.982}, {'end': 3172.407, 'text': "I think the reception has been, it's just been really exciting to see how excited people have been about it.", 'start': 3165.001, 'duration': 7.406}, {'end': 3178.633, 'text': "And it's gotten way more downloads and usage than I would have even expected.", 'start': 3172.708, 'duration': 5.925}, {'end': 3180.074, 'text': 'And I was pretty optimistic about it.', 'start': 3178.653, 'duration': 1.421}, {'end': 3182.957, 'text': "So that's been great.", 'start': 3181.956, 'duration': 1.001}, {'end': 3190.93, 'text': "Llama 3, I mean, there's always another model that we're training.", 'start': 3185.367, 'duration': 5.563}, {'end': 3198.154, 'text': 'So I mean, for right now, we train Llama 2 and we released it as an open source model.', 'start': 3191.05, 'duration': 7.104}, {'end': 3203.617, 'text': 'And right now the priority is building that into a bunch of the consumer products,', 'start': 3198.214, 'duration': 5.403}, {'end': 3210.666, 'text': "all the different AIs and a bunch of different products that we're basically building as consumer products.", 'start': 3203.617, 'duration': 7.049}], 'summary': 'Lama2 release received high usage and excitement, lama3 training underway for consumer products.', 'duration': 82.426, 'max_score': 3128.24, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3128240.jpg'}, {'end': 3263.39, 'src': 'embed', 'start': 3232.829, 'weight': 3, 'content': [{'end': 3237.871, 'text': 'hundreds of millions of people will enjoy using those products in billions one day.', 'start': 3232.829, 'duration': 5.042}, {'end': 3245.673, 'text': "But yeah, I mean, we're also working on the future foundation models and I don't have anything..", 'start': 3238.411, 'duration': 7.262}, {'end': 3248.765, 'text': 'new or news on that.', 'start': 3247.324, 'duration': 1.441}, {'end': 3251.085, 'text': "I don't know exactly when it's going to be ready.", 'start': 3248.785, 'duration': 2.3}, {'end': 3257.728, 'text': 'I think, just like we had a debate around Lama 2 and open sourcing it,', 'start': 3251.105, 'duration': 6.623}, {'end': 3263.39, 'text': "I think we'll need to have a similar debate and process to red team this and make sure that this is safe.", 'start': 3257.728, 'duration': 5.662}], 'summary': 'Hundreds of millions to enjoy products in billions; future foundation models in progress.', 'duration': 30.561, 'max_score': 3232.829, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3232829.jpg'}, {'end': 3326.272, 'src': 'embed', 'start': 3303.847, 'weight': 5, 'content': [{'end': 3311.477, 'text': "when you put it in people's hands and they get to have conversations with these AI personas, you get to see like interesting failure cases,", 'start': 3303.847, 'duration': 7.63}, {'end': 3319.845, 'text': "like where the things are dumb or they go into weird directions, and we get to learn as a society together what's too far, what's interesting,", 'start': 3311.477, 'duration': 8.368}, {'end': 3326.272, 'text': "what's fun, how much personalization is good, how much generic is good, and we get to learn all of this.", 'start': 3319.845, 'duration': 6.427}], 'summary': 'Ai personas spark conversations, revealing failure cases and guiding societal learning on personalization and generic content.', 'duration': 22.425, 'max_score': 3303.847, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3303847.jpg'}, {'end': 3434.822, 'src': 'embed', 'start': 3409.892, 'weight': 6, 'content': [{'end': 3417.816, 'text': 'anyone will be able to create one of these AIs almost like they create any other UGC content across the platform.', 'start': 3409.892, 'duration': 7.924}, {'end': 3419.337, 'text': "So I'm excited about that.", 'start': 3417.896, 'duration': 1.441}, {'end': 3421.017, 'text': 'I think that to some degree,', 'start': 3419.377, 'duration': 1.64}, {'end': 3428.601, 'text': "we're not going to see the full potential of this until you just have the full creativity of the whole community being able to build stuff.", 'start': 3421.017, 'duration': 7.584}, {'end': 3431.761, 'text': "There's a lot of stuff that we need to get right.", 'start': 3430.08, 'duration': 1.681}, {'end': 3434.822, 'text': "So I'm excited to take this in stages.", 'start': 3431.821, 'duration': 3.001}], 'summary': 'Users can create ais like ugc content, full community creativity is key. exciting to take in stages.', 'duration': 24.93, 'max_score': 3409.892, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3409892.jpg'}, {'end': 3555.823, 'src': 'embed', 'start': 3520.072, 'weight': 4, 'content': [{'end': 3523.073, 'text': 'In a way, we might not even predict changed civilization.', 'start': 3520.072, 'duration': 3.001}, {'end': 3530.243, 'text': "Well, I mean, this is a lot of the thesis behind the whole metaverse is giving people the ability to feel like you're present with someone.", 'start': 3524.158, 'duration': 6.085}, {'end': 3532.665, 'text': 'I mean, this is like the main thing I talk about all the time.', 'start': 3530.263, 'duration': 2.402}, {'end': 3536.008, 'text': "But I do think that there's a lot to process about it.", 'start': 3532.765, 'duration': 3.243}, {'end': 3539.15, 'text': "I mean, from my perspective, I mean, I'm definitely here.", 'start': 3536.048, 'duration': 3.102}, {'end': 3542.152, 'text': "We're just not, we're not physically in the same place.", 'start': 3539.33, 'duration': 2.822}, {'end': 3545.976, 'text': "It's not like you're, you know, you're not talking to an AI, right? You know, this is..", 'start': 3542.192, 'duration': 3.784}, {'end': 3555.823, 'text': "So I think the thing that's novel is the ability to convey through technology a sense of almost physical presence.", 'start': 3547.297, 'duration': 8.526}], 'summary': 'Metaverse aims to enable virtual presence and physical interaction, disrupting civilization.', 'duration': 35.751, 'max_score': 3520.072, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3520072.jpg'}, {'end': 3755.647, 'src': 'embed', 'start': 3735.09, 'weight': 7, 'content': [{'end': 3745.555, 'text': "And a lot of that is, that's the promise of the metaverse and why I think that that's the next frontier for what we're working on.", 'start': 3735.09, 'duration': 10.465}, {'end': 3751.922, 'text': 'I started working on social networks when they were primarily text or the first version of facebook your profile,', 'start': 3745.775, 'duration': 6.147}, {'end': 3755.647, 'text': 'you know you had one photo and the rest of it was like lists of things that you were interested in.', 'start': 3751.922, 'duration': 3.725}], 'summary': 'Metaverse is the next frontier for social networks and technology development.', 'duration': 20.557, 'max_score': 3735.09, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3735090.jpg'}], 'start': 3080.981, 'title': 'Llama 2 release and ai in the metaverse', 'summary': 'Delves into the release and reception of llama 2, its open sourcing, and plans for future foundation models, alongside the development of personalized ai systems, the potential impact on civilization and reality, and the progression towards agi and the metaverse promise.', 'chapters': [{'end': 3277.234, 'start': 3080.981, 'title': 'Llama 2 release and future plans', 'summary': 'Discusses the release and reception of llama 2, its open sourcing, and the ongoing work on building it into consumer products, highlighting its positive reception with more downloads and usage than expected, and the plans for future foundation models.', 'duration': 196.253, 'highlights': ['Llama 2 has received more downloads and usage than expected, indicating positive reception. Llama 2 has garnered more downloads and usage than anticipated, demonstrating its positive reception in the market.', 'Open sourcing Llama 2 is viewed as significantly beneficial, outweighing the associated risks. The decision to open source Llama 2 is perceived as highly beneficial, with the value outweighing the potential risks after a rigorous assessment.', 'Ongoing work to integrate Llama 2 into consumer products to benefit millions or even billions of people. Efforts are focused on integrating Llama 2 into consumer products to potentially benefit millions or even billions of people, emphasizing its role as infrastructure for building consumer products.', 'Plans for future foundation models and their potential open sourcing, subject to a similar assessment process as Llama 2. There are plans for developing future foundation models, with potential open sourcing, contingent on a similar assessment and red teaming process as Llama 2.']}, {'end': 3869.377, 'start': 3277.974, 'title': 'Ai and the metaverse conversations', 'summary': 'Discusses the exciting developments around ai, including the integration of personalized ai systems with ai personas and the potential impact on civilization and reality, as well as the progression towards agi and the promise of the metaverse.', 'duration': 591.403, 'highlights': ['The potential impact of AI integration on civilization and reality, and the progression towards AGI and the promise of the metaverse. The conversation explores the potential impact of AI integration on civilization and reality, the progression towards AGI, and the promise of the metaverse, discussing the ability of technology to convey a sense of physical presence and the potential shift towards consciousness.', 'Exciting developments around AI and the integration of personalized AI systems with AI personas. The discussion highlights the open sourcing of Lama and the transparency around exciting developments around AI, including the integration of personalized AI systems with AI personas, and the potential for diverse use cases and user-generated content creation.', 'The potential of AI Studio and the ability for anyone to create personalized AI. The potential of AI Studio is emphasized, allowing anyone to create personalized AI similar to user-generated content across platforms, with an emphasis on the full creativity of the community and the need to get things right in the early stages of development.', 'The potential of the metaverse and the future of social and psychological benefits. The promise of the metaverse as the next frontier is discussed, highlighting the potential for delivering social and psychological benefits by conveying a sense of physical presence and the richness of experiences in the digital world.']}], 'duration': 788.396, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/MVYrJJNdrEg/pics/MVYrJJNdrEg3080981.jpg', 'highlights': ['Llama 2 has received more downloads and usage than expected, indicating positive reception.', 'Open sourcing Llama 2 is viewed as significantly beneficial, outweighing the associated risks.', 'Ongoing work to integrate Llama 2 into consumer products to benefit millions or even billions of people.', 'Plans for future foundation models and their potential open sourcing, subject to a similar assessment process as Llama 2.', 'The potential impact of AI integration on civilization and reality, and the progression towards AGI and the promise of the metaverse.', 'Exciting developments around AI and the integration of personalized AI systems with AI personas.', 'The potential of AI Studio and the ability for anyone to create personalized AI.', 'The potential of the metaverse and the future of social and psychological benefits.']}], 'highlights': ['The technology of photorealistic codec avatars in 3D with spatial audio is the future of meaningful human connection on the internet, capturing nuances of facial expressions.', 'The avatars can capture many nuances of facial expressions, which are crucial for communicating emotions effectively. This technology has the potential to revolutionize how human beings connect with each other online.', 'The conversation takes place inside the Metaverse, with Mark Zuckerberg and the interviewer appearing as photorealistic codec avatars in 3D with spatial audio, showcasing the potential of this technology for deeply meaningful human connection on the internet.', 'Mark Zuckerberg and Lex Friedman discuss the development of photorealistic avatars by Meta, emphasizing the capture of human expressions and the efficiency of transmitting encoded versions over the wire, making virtual interactions more immersive and bandwidth-efficient.', 'The conversation highlights the goal of virtual and augmented reality to deliver a sense of presence, regardless of physical distance, as demonstrated by the lifelike interaction between Mark Zuckerberg and Lex Friedman.', 'The technology captures subtle flaws and details of the human face, such as freckles, wrinkles, and asymmetry, demonstrating that imperfections contribute to the immersion and realism of photorealistic avatars.', 'The Quest 3 is a mainstream mixed reality device priced at $500, with improved resolution and a stronger chipset, offering 40% thinner design, better graphics, and major new capability of mixed reality, setting it apart from its predecessor Quest Pro.', 'The resolution for the mixed reality cameras and sensors in Quest 3 is multiple times better than in Quest Pro, leading to a significantly improved experience.', 'The development of Quest 3 represents a major shift in capability, offering the ability to superimpose digital representations on the world, setting it apart from previous headsets.', "Qualcomm's next-generation chipset for VR and MR, available this year for Quest 3, was not available in Quest Pro, contributing to Quest 3 having a stronger chipset at a lower cost.", 'The blend of physical reality and digital reality is likened to the early days of a totally new way of living, offering a real and fulfilling experience that addresses the flaws in traditional digital interactions.', 'The experience of a Kodak Avatar allows individuals to freeze themselves and interact with their digital self, evoking a fundamentally new experience and potentially shaping the future (e.g., experiencing the internet, voice and video communication).', 'The design of new computing products aims to incorporate physical interaction, recognizing that human experience is inherently physical and emphasizing the importance of movement and physical activity in shaping our identities.', "The blending of physical and digital worlds is the future, enabling remote work and creating opportunities for people to work physically in different places while feeling like they're together.", 'The potential of remote work to allow people to work wherever they want while still feeling physically together, addressing issues of building culture, relationships, and trust in a remote work environment.']}