title
Java For Beginners: Text-based Adventure Game Project (10/10)
description
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{'title': 'Java For Beginners: Text-based Adventure Game Project (10/10)', 'heatmap': [{'end': 1135.958, 'start': 1095.12, 'weight': 0.72}, {'end': 1585.221, 'start': 1555.41, 'weight': 0.898}, {'end': 1711.189, 'start': 1670.12, 'weight': 1}, {'end': 2490.54, 'start': 2458.594, 'weight': 0.748}, {'end': 2579.107, 'start': 2511.433, 'weight': 0.712}], 'summary': 'Learn java game development by building a text-based adventure game, covering class import, user input handling, variable definition, game variables, combat mechanics, player attributes, enemy encounters, and game customization options.', 'chapters': [{'end': 222.668, 'segs': [{'end': 28.623, 'src': 'embed', 'start': 1.018, 'weight': 0, 'content': [{'end': 4.16, 'text': 'Hello and welcome to the final video in this Java series for beginners.', 'start': 1.018, 'duration': 3.142}, {'end': 7.482, 'text': "In this video, we're going to be introducing one or two new concepts,", 'start': 4.48, 'duration': 3.002}, {'end': 11.665, 'text': "and then we're going to be building a text-based game using all the stuff we've learned so far.", 'start': 7.482, 'duration': 4.183}, {'end': 14.887, 'text': "So the first thing we're going to do, we're going to create two objects.", 'start': 12.306, 'duration': 2.581}, {'end': 19.451, 'text': "Now objects are a new concept, I haven't discussed them yet at all.", 'start': 15.248, 'duration': 4.203}, {'end': 27.441, 'text': 'We can look at them more in depth in further series, but For now all we need to know is some basic things about them,', 'start': 19.851, 'duration': 7.59}, {'end': 28.623, 'text': "which I'm going to explain along the way.", 'start': 27.441, 'duration': 1.182}], 'summary': 'Introduction to new concepts and building a text-based game using java for beginners.', 'duration': 27.605, 'max_score': 1.018, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1018.jpg'}, {'end': 112.85, 'src': 'embed', 'start': 75.681, 'weight': 2, 'content': [{'end': 78.661, 'text': "You're going to notice this is highlighted in red here.", 'start': 75.681, 'duration': 2.98}, {'end': 80.282, 'text': "It's because it can't find this class.", 'start': 78.681, 'duration': 1.601}, {'end': 82.502, 'text': "It's not defined anywhere in the packages we've already got.", 'start': 80.322, 'duration': 2.18}, {'end': 85.323, 'text': 'What we need to do is we need to do something called importing.', 'start': 82.922, 'duration': 2.401}, {'end': 89.223, 'text': 'Now, scanner comes with the Java development kit.', 'start': 85.743, 'duration': 3.48}, {'end': 91.024, 'text': 'This is a built-in class that Java has for us.', 'start': 89.263, 'duration': 1.761}, {'end': 97.525, 'text': 'If we go ahead and press Alt and Enter, you can see this first one here add import for java.util.scanner.', 'start': 91.404, 'duration': 6.121}, {'end': 100.726, 'text': "if you're not using the same IDE as me, you don't need to press the alt enter.", 'start': 97.525, 'duration': 3.201}, {'end': 106.848, 'text': 'you can just go ahead and manually type this in at the top underneath the package declaration and before we start the class,', 'start': 100.726, 'duration': 6.122}, {'end': 111.149, 'text': 'you can just go ahead and write import java.util.scanner.', 'start': 106.848, 'duration': 4.301}, {'end': 112.85, 'text': 'so this scanner object.', 'start': 111.149, 'duration': 1.701}], 'summary': 'Import java.util.scanner for using built-in class in java.', 'duration': 37.169, 'max_score': 75.681, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU75681.jpg'}], 'start': 1.018, 'title': 'Java game development and class import', 'summary': 'Covers building a text-based game in java, including object creation, user input handling, and variable definition. it also explains the import process of java.util.scanner and java.util.random classes for input and random number generation, highlighting their importance in java development.', 'chapters': [{'end': 75.661, 'start': 1.018, 'title': 'Java series: building text-based game', 'summary': 'Introduces new concepts and demonstrates how to build a text-based game in java, including creating objects, handling user input, and defining variables.', 'duration': 74.643, 'highlights': ['The chapter introduces new concepts and demonstrates how to build a text-based game in Java, including creating objects, handling user input, and defining variables.', 'Objects are a new concept being introduced, and the chapter provides a basic understanding of them.', 'The video covers creating two objects, specifically a scanner, as a part of building the text-based game.', 'The coding involved in building the text-based game is the most extensive in the series.']}, {'end': 222.668, 'start': 75.681, 'title': 'Importing java classes for input and random number generation', 'summary': 'Explains the process of importing java built-in classes, java.util.scanner and java.util.random, for input and random number generation, emphasizing the significance of these classes in java development.', 'duration': 146.987, 'highlights': ['The chapter emphasizes the significance of importing java.util.Scanner and java.util.Random classes for input and random number generation in Java development.', 'Demonstrates the process of importing classes by using the example of java.util.Scanner and java.util.Random, highlighting the importance of these built-in classes in Java.', 'Explains the process of importing java.util.Scanner and java.util.Random, showcasing the significance of these classes in Java development.']}], 'duration': 221.65, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1018.jpg', 'highlights': ['The coding involved in building the text-based game is the most extensive in the series.', 'The chapter introduces new concepts and demonstrates how to build a text-based game in Java, including creating objects, handling user input, and defining variables.', 'The chapter emphasizes the significance of importing java.util.Scanner and java.util.Random classes for input and random number generation in Java development.', 'Demonstrates the process of importing classes by using the example of java.util.Scanner and java.util.Random, highlighting the importance of these built-in classes in Java.']}, {'end': 478.712, 'segs': [{'end': 255.819, 'src': 'embed', 'start': 222.668, 'weight': 0, 'content': [{'end': 224.009, 'text': "so let's go down a couple of lines.", 'start': 222.668, 'duration': 1.341}, {'end': 228.109, 'text': "we've got our two system objects now, so we can get user input and we can make random numbers.", 'start': 224.009, 'duration': 4.1}, {'end': 231.33, 'text': "so let's go ahead and make game variables now.", 'start': 228.109, 'duration': 3.221}, {'end': 233.931, 'text': "so we're gonna be making a dungeon type game.", 'start': 231.33, 'duration': 2.601}, {'end': 249.758, 'text': "we're gonna be a hero in a dungeon and there's gonna be enemies and it's gonna be randomly generated combat and we'll hit them for some damage and they'll hit us for some damage and we'll basically keep on going until our character's dead.", 'start': 233.931, 'duration': 15.827}, {'end': 255.819, 'text': "and there'll be some other factors too, like we could use health potions to bring our health back up and other things like that.", 'start': 249.758, 'duration': 6.061}], 'summary': 'Creating game variables for a dungeon type game with random combat, health potions, and character death.', 'duration': 33.151, 'max_score': 222.668, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU222668.jpg'}, {'end': 306.124, 'src': 'embed', 'start': 276.955, 'weight': 1, 'content': [{'end': 281.517, 'text': 'And then if we remember the way we do arrays, we can put equals and then the spiked brackets.', 'start': 276.955, 'duration': 4.562}, {'end': 284.478, 'text': 'And now we do a comma separated list of enemies.', 'start': 281.917, 'duration': 2.561}, {'end': 286.599, 'text': "So I'm going to go ahead and write skeleton.", 'start': 285.059, 'duration': 1.54}, {'end': 289.761, 'text': "I'm going to have a zombie.", 'start': 288.48, 'duration': 1.281}, {'end': 293.023, 'text': 'Going to have a warrior.', 'start': 291.782, 'duration': 1.241}, {'end': 295.944, 'text': 'And an assassin.', 'start': 295.304, 'duration': 0.64}, {'end': 299.93, 'text': 'So you can put more if you want.', 'start': 298.467, 'duration': 1.463}, {'end': 306.124, 'text': "The way we do the program means that you can add as many of these as you like because it's going to randomly cycle through all of them and pick one.", 'start': 300.131, 'duration': 5.993}], 'summary': 'Arrays are used to store a list of enemies, including skeleton, zombie, warrior, and assassin, with the flexibility to add more as needed.', 'duration': 29.169, 'max_score': 276.955, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU276955.jpg'}, {'end': 343.404, 'src': 'embed', 'start': 319.353, 'weight': 5, 'content': [{'end': 325.635, 'text': "Now, every time we go and attack or go into combat with an enemy, it's going to randomly generate the amount of health they have.", 'start': 319.353, 'duration': 6.282}, {'end': 328.856, 'text': 'And this is going to be the maximum amount of health they can possibly have.', 'start': 326.095, 'duration': 2.761}, {'end': 331.417, 'text': 'So the number is going to be from zero to this number here.', 'start': 328.936, 'duration': 2.481}, {'end': 335.659, 'text': "I'm going to go ahead and set this at 75, but again, you can play around with it.", 'start': 331.877, 'duration': 3.782}, {'end': 337.74, 'text': 'You can set these to pretty much any numbers you want.', 'start': 335.699, 'duration': 2.041}, {'end': 339.962, 'text': 'You can see how it works when you change them.', 'start': 338.361, 'duration': 1.601}, {'end': 343.404, 'text': 'The next thing we need is an attack damage for the enemy.', 'start': 340.722, 'duration': 2.682}], 'summary': 'Combat system randomly generates enemy health up to 75. customizable attack damage.', 'duration': 24.051, 'max_score': 319.353, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU319353.jpg'}, {'end': 460.908, 'src': 'embed', 'start': 432.265, 'weight': 2, 'content': [{'end': 433.706, 'text': 'This is the attack damage of our player.', 'start': 432.265, 'duration': 1.441}, {'end': 436.746, 'text': 'And this is the amount of health potions that our player will start with.', 'start': 434.106, 'duration': 2.64}, {'end': 439.967, 'text': "You can go ahead and add comments to the side of each of these if you'd like.", 'start': 437.107, 'duration': 2.86}, {'end': 442.328, 'text': 'So you can easily remember which ones they are.', 'start': 440.567, 'duration': 1.761}, {'end': 446.389, 'text': 'So we need two more variables for the health potions.', 'start': 443.908, 'duration': 2.481}, {'end': 448.709, 'text': 'We need to actually give some stats to them.', 'start': 446.449, 'duration': 2.26}, {'end': 451.95, 'text': 'So we can say integer health.', 'start': 449.209, 'duration': 2.741}, {'end': 458.687, 'text': 'health potion heal amount.', 'start': 454.804, 'duration': 3.883}, {'end': 460.908, 'text': 'so this is the amount of health the potion heals for.', 'start': 458.687, 'duration': 2.221}], 'summary': "Player's attack damage and starting health potions: 2 variables added, health potion heal amount defined.", 'duration': 28.643, 'max_score': 432.265, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU432265.jpg'}], 'start': 222.668, 'title': 'Game variables and player attributes', 'summary': 'Covers creating game variables for a dungeon game with randomly generated enemies, combat mechanics, and player attributes including health, attack damage, and initial health potions.', 'chapters': [{'end': 255.819, 'start': 222.668, 'title': 'Creating dungeon game variables', 'summary': "Discusses creating game variables for a dungeon game where the player is a hero facing randomly generated enemies, engaging in combat until the character's death, with options to use health potions.", 'duration': 33.151, 'highlights': ["Players will engage in randomly generated combat until their character's death, with the option to use health potions to restore health.", 'The game involves the player being a hero in a dungeon, facing enemies and engaging in combat.', 'The chapter introduces the creation of game variables for a dungeon game, allowing user input and random number generation.']}, {'end': 478.712, 'start': 255.819, 'title': 'Game variables and player attributes', 'summary': "Covers the declaration of enemy types, their attributes such as maximum health and attack damage, as well as the player's attributes including health, attack damage, and initial health potions.", 'duration': 222.893, 'highlights': ['The chapter introduces the declaration of enemy types such as skeleton, zombie, warrior, and assassin in a string array for the game.', 'It explains the setting of maximum health for enemies, with a suggested value of 75, and the maximum attack damage, set at 25, to ensure balanced gameplay.', "It details the initialization of player attributes including health set at 100, attack damage, and the number of initial health potions for the character's use."]}], 'duration': 256.044, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU222668.jpg', 'highlights': ['The chapter introduces the creation of game variables for a dungeon game, allowing user input and random number generation.', 'The chapter introduces the declaration of enemy types such as skeleton, zombie, warrior, and assassin in a string array for the game.', "It details the initialization of player attributes including health set at 100, attack damage, and the number of initial health potions for the character's use.", "Players will engage in randomly generated combat until their character's death, with the option to use health potions to restore health.", 'The game involves the player being a hero in a dungeon, facing enemies and engaging in combat.', 'It explains the setting of maximum health for enemies, with a suggested value of 75, and the maximum attack damage, set at 25, to ensure balanced gameplay.']}, {'end': 916.515, 'segs': [{'end': 547.281, 'src': 'embed', 'start': 524.135, 'weight': 0, 'content': [{'end': 531.258, 'text': "and we're going to give a welcome message for the game so we can say welcome to the dungeon, and this is the start of our game.", 'start': 524.135, 'duration': 7.123}, {'end': 537.639, 'text': "right here we're going to go ahead and say while running and now in this while loop.", 'start': 531.258, 'duration': 6.381}, {'end': 540.559, 'text': 'this is where the whole game happens.', 'start': 537.639, 'duration': 2.92}, {'end': 545.06, 'text': "before we go into the while loop, though, we're going to add one thing to this while loop, and that is a label.", 'start': 540.559, 'duration': 4.501}, {'end': 547.281, 'text': "now we'll see why we need this soon.", 'start': 545.06, 'duration': 2.221}], 'summary': 'Creating a welcome message for the game and setting up the main game loop with a label.', 'duration': 23.146, 'max_score': 524.135, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU524135.jpg'}, {'end': 704.495, 'src': 'embed', 'start': 674.43, 'weight': 2, 'content': [{'end': 678.395, 'text': "And the number we're going to give is our variable right here, maximum enemy health.", 'start': 674.43, 'duration': 3.965}, {'end': 686.384, 'text': "So at the start of every iteration, we're going to set enemy health equal to a random number between naught and the maximum enemy health.", 'start': 679.556, 'duration': 6.828}, {'end': 690.25, 'text': "So now we're going to go ahead and set a string called enemy.", 'start': 688.089, 'duration': 2.161}, {'end': 692.051, 'text': "We need to know which enemy we're fighting.", 'start': 690.51, 'duration': 1.541}, {'end': 694.331, 'text': 'Again, this is going to be randomly generated.', 'start': 692.471, 'duration': 1.86}, {'end': 696.852, 'text': "It's going to be a random selection from one of these here.", 'start': 694.732, 'duration': 2.12}, {'end': 700.154, 'text': 'So we need to access one of these random names.', 'start': 697.533, 'duration': 2.621}, {'end': 704.495, 'text': "So we're going to go ahead and say enemies, grab the array and then do the square brackets.", 'start': 700.334, 'duration': 4.161}], 'summary': 'A program generates random enemy health and names from a list during iterations.', 'duration': 30.065, 'max_score': 674.43, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU674430.jpg'}, {'end': 908.346, 'src': 'embed', 'start': 876.848, 'weight': 1, 'content': [{'end': 880.55, 'text': 'This while loop here is where we grab the enemy and we have it.', 'start': 876.848, 'duration': 3.702}, {'end': 884.312, 'text': "But then we need another while loop for when we're actually in the combat with the same enemy.", 'start': 880.79, 'duration': 3.522}, {'end': 888.956, 'text': "We need to keep iterating until this enemy here that we've just set up is dead.", 'start': 884.593, 'duration': 4.363}, {'end': 891.597, 'text': 'We need to make sure this one dies before we move on to the next one.', 'start': 889.296, 'duration': 2.301}, {'end': 895.38, 'text': "So we're going to go ahead and say while enemy health.", 'start': 892.038, 'duration': 3.342}, {'end': 900.597, 'text': 'greater than zero so that should be pretty straightforward.', 'start': 897.433, 'duration': 3.164}, {'end': 902.9, 'text': 'The enemy health?', 'start': 901.838, 'duration': 1.062}, {'end': 908.346, 'text': "is this random integer here that we've generated between nought and the max enemy health?", 'start': 902.9, 'duration': 5.446}], 'summary': "Iterate through enemy encounters until each one's health reaches zero.", 'duration': 31.498, 'max_score': 876.848, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU876848.jpg'}], 'start': 478.712, 'title': 'A java text-based dungeon game', 'summary': 'Introduces a java program for a text-based dungeon game, utilizing while loops, random number generation, and enemy combat to create an interactive game environment.', 'chapters': [{'end': 916.515, 'start': 478.712, 'title': 'Text-based dungeon game in java', 'summary': 'Introduces a java program for a text-based dungeon game, utilizing while loops, random number generation, and enemy combat to create an interactive game environment.', 'duration': 437.803, 'highlights': ['The chapter introduces a Java program for a text-based dungeon game It involves setting up a game environment in Java to create an interactive text-based dungeon game.', 'Utilizing while loops for game iteration and enemy combat The program uses while loops to iterate over the game environment and manage combat with enemies until they are defeated.', 'Random number generation for enemy health and selection The program utilizes random number generation to set the health of enemies and to randomly select enemy names for combat scenarios.']}], 'duration': 437.803, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU478712.jpg', 'highlights': ['The chapter introduces a Java program for a text-based dungeon game.', 'Utilizing while loops for game iteration and enemy combat.', 'Random number generation for enemy health and selection.']}, {'end': 1193.109, 'segs': [{'end': 947.782, 'src': 'embed', 'start': 917.924, 'weight': 0, 'content': [{'end': 922.348, 'text': 'So we first need to set up for the user a list of commands that they can use,', 'start': 917.924, 'duration': 4.424}, {'end': 927.834, 'text': "because the way we're going to be interacting with the user in this game is we're going to be saying which option would you like to pick?", 'start': 922.348, 'duration': 5.486}, {'end': 930.316, 'text': "and then there's going to be 1, 2, 3, 4, etc.", 'start': 927.834, 'duration': 2.482}, {'end': 936.242, 'text': "and it's going to have options for each one, and then the user is going to have to input 1, 2, 3, 4 and then hit enter.", 'start': 930.316, 'duration': 5.926}, {'end': 938.444, 'text': "So that's how the input is going to work in this game.", 'start': 936.582, 'duration': 1.862}, {'end': 947.782, 'text': "So let's go ahead and say system.out.println some speech marks in there and I'm going to copy this down five times.", 'start': 939.865, 'duration': 7.917}], 'summary': 'Setting up a user command list for interaction in the game.', 'duration': 29.858, 'max_score': 917.924, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU917924.jpg'}, {'end': 993.892, 'src': 'embed', 'start': 960.164, 'weight': 1, 'content': [{'end': 960.884, 'text': 'as you would normally.', 'start': 960.164, 'duration': 0.72}, {'end': 965.024, 'text': "So in these five system out print lines we're going to go ahead and set up the options.", 'start': 961.864, 'duration': 3.16}, {'end': 970.605, 'text': "The first thing we're going to do is print out the HP of our character.", 'start': 966.605, 'duration': 4}, {'end': 978.368, 'text': 'each time we fight this enemy, each time, each iteration of combat I guess you can call it we want to print out our health,', 'start': 970.605, 'duration': 7.763}, {'end': 979.729, 'text': 'so we know how much health we have left.', 'start': 978.368, 'duration': 1.361}, {'end': 987.171, 'text': "So we're going to do this slash T for a tab, again we're tabbing into it a bit so it's going to look nicely formatted.", 'start': 980.249, 'duration': 6.922}, {'end': 993.892, 'text': "We're going to go ahead and write your HP, put a colon, and then concatenate on our health value.", 'start': 988.511, 'duration': 5.381}], 'summary': "Setting up options to print character's hp during combat.", 'duration': 33.728, 'max_score': 960.164, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU960164.jpg'}, {'end': 1059.253, 'src': 'embed', 'start': 1028.323, 'weight': 2, 'content': [{'end': 1030.425, 'text': "and then we're going to say what would you like to do?", 'start': 1028.323, 'duration': 2.102}, {'end': 1035.597, 'text': 'And now this is where we present our user with the options.', 'start': 1033.376, 'duration': 2.221}, {'end': 1042.04, 'text': "So we're going to go ahead and tab in again and we're going to give them the option one for attack.", 'start': 1036.077, 'duration': 5.963}, {'end': 1046.143, 'text': "And I've just copied the line down once more because we're going to have three options.", 'start': 1043.741, 'duration': 2.402}, {'end': 1049.184, 'text': 'We can have option two for drink health potion.', 'start': 1046.203, 'duration': 2.981}, {'end': 1054.347, 'text': 'And we can have option three for run.', 'start': 1051.005, 'duration': 3.342}, {'end': 1059.253, 'text': "So we've given three options to our character.", 'start': 1057.512, 'duration': 1.741}], 'summary': 'User presented with three options: attack, drink health potion, or run.', 'duration': 30.93, 'max_score': 1028.323, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1028323.jpg'}, {'end': 1104.309, 'src': 'embed', 'start': 1076.064, 'weight': 4, 'content': [{'end': 1080.007, 'text': "We're just going to call one method from it, and it's pretty simple.", 'start': 1076.064, 'duration': 3.943}, {'end': 1081.828, 'text': "So we're going to say string input.", 'start': 1080.027, 'duration': 1.801}, {'end': 1085.15, 'text': "So we're going to get the input of the user.", 'start': 1082.349, 'duration': 2.801}, {'end': 1087.252, 'text': "Whatever the user's typed in, we're going to get that input.", 'start': 1085.191, 'duration': 2.061}, {'end': 1095.12, 'text': "and we're going to say it's equal to in which is our scanner object up here right there?", 'start': 1089.054, 'duration': 6.066}, {'end': 1104.309, 'text': "we're going to say in dot next line, and it's as simple as that this in dot next line it grabs the next line from the console,", 'start': 1095.12, 'duration': 9.189}], 'summary': 'The method calls for user input, using in.nextline to retrieve the input.', 'duration': 28.245, 'max_score': 1076.064, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1076064.jpg'}, {'end': 1135.958, 'src': 'heatmap', 'start': 1095.12, 'weight': 0.72, 'content': [{'end': 1104.309, 'text': "we're going to say in dot next line, and it's as simple as that this in dot next line it grabs the next line from the console,", 'start': 1095.12, 'duration': 9.189}, {'end': 1113.224, 'text': "which is basically if I run this, I can show you So you can see our game's already set up.", 'start': 1104.309, 'duration': 8.915}, {'end': 1117.347, 'text': "kind of we're not finished it yet, but you can see welcome to the dungeon and you can see zombie has appeared.", 'start': 1113.224, 'duration': 4.123}, {'end': 1122.41, 'text': "It gives us HP, their HP, what would you like to do? So we're presented with the options and then we can type in 1, 2 or 3.", 'start': 1117.447, 'duration': 4.963}, {'end': 1126.473, 'text': "We're going to add some validation to make sure they've picked a valid option.", 'start': 1122.41, 'duration': 4.063}, {'end': 1135.958, 'text': "and basically, when I click 1 and hit, or when I type any input and hit enter, it's basically after you hit enter.", 'start': 1126.473, 'duration': 9.485}], 'summary': 'Game setup with welcome message and zombie appearance, player presented with options for input.', 'duration': 40.838, 'max_score': 1095.12, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1095120.jpg'}], 'start': 917.924, 'title': 'Setting up user commands and combat system options', 'summary': 'Discusses setting up user commands for interaction in a game including the use of a list of options and input process, and explains setting up combat system options for character hp display and user interaction, offering three options and obtaining user input through the scanner object.', 'chapters': [{'end': 960.164, 'start': 917.924, 'title': 'Setting up user commands', 'summary': 'Discusses setting up user commands for interaction in a game, including the use of a list of options for the user to choose from and the input process, emphasizing the use of system.out.println and the netbeans keyboard shortcut for copying lines.', 'duration': 42.24, 'highlights': ['The chapter emphasizes the need to set up a list of commands for user interaction in the game.', 'It discusses the process of interacting with the user by offering options for them to choose from.', 'The chapter explains the input process for the user, involving the selection of options and hitting enter.', 'It highlights the use of system.out.println for displaying text to the user.', 'The chapter details the NetBeans keyboard shortcut for copying lines, using ctrl shift and the down arrow.']}, {'end': 1193.109, 'start': 960.164, 'title': 'Combat system options setup', 'summary': 'Explains setting up the combat system options for character hp display and user interaction, offering three options: attack, drink health potion, or run away, and obtaining user input through the scanner object.', 'duration': 232.945, 'highlights': ['Setting up the combat system options for character HP display and user interaction. The chapter focuses on setting up the combat system options for character HP display and user interaction.', 'Offering three options for the user: attack, drink health potion, or run away from the enemy. The chapter details the three options presented to the user: attack, drink health potion, or run away from the enemy.', 'Obtaining user input through the scanner object using in dot next line method. The chapter explains obtaining user input through the scanner object using in dot next line method.']}], 'duration': 275.185, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU917924.jpg', 'highlights': ['The chapter emphasizes the need to set up a list of commands for user interaction in the game.', 'Setting up the combat system options for character HP display and user interaction.', 'Offering three options for the user: attack, drink health potion, or run away from the enemy.', 'The chapter explains the input process for the user, involving the selection of options and hitting enter.', 'Obtaining user input through the scanner object using in dot next line method.']}, {'end': 1476.793, 'segs': [{'end': 1253.218, 'src': 'embed', 'start': 1213.694, 'weight': 0, 'content': [{'end': 1215.216, 'text': "Now there's a few things we're going to do for this.", 'start': 1213.694, 'duration': 1.522}, {'end': 1217.417, 'text': "We're first going to set up two integers.", 'start': 1215.576, 'duration': 1.841}, {'end': 1219.799, 'text': "We're going to say integer damage dealt.", 'start': 1217.457, 'duration': 2.342}, {'end': 1224.491, 'text': 'and int damage taken.', 'start': 1221.909, 'duration': 2.582}, {'end': 1228.694, 'text': "now, whenever you attack the enemy, you're going to deal some damage to them and they're going to deal some damage to you.", 'start': 1224.491, 'duration': 4.203}, {'end': 1232.477, 'text': "that's how the attack mechanism in this game is going to work.", 'start': 1228.694, 'duration': 3.783}, {'end': 1235.118, 'text': 'so the damage dealt is going to be equal to rand dot.', 'start': 1232.477, 'duration': 2.641}, {'end': 1241.463, 'text': 'next, and again, this method generates a random number between zero and the number you put between these brackets.', 'start': 1235.118, 'duration': 6.345}, {'end': 1247.647, 'text': "so the random damage that we're dealing is going to be between zero and our attack damage that we have here.", 'start': 1241.463, 'duration': 6.184}, {'end': 1250.129, 'text': 'again, you can edit these variables as you wish.', 'start': 1247.647, 'duration': 2.482}, {'end': 1253.218, 'text': 'so random int attack damage.', 'start': 1250.129, 'duration': 3.089}], 'summary': 'Setting up two integers for damage dealt and damage taken in the attack mechanism of the game.', 'duration': 39.524, 'max_score': 1213.694, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1213694.jpg'}, {'end': 1338.511, 'src': 'embed', 'start': 1308.222, 'weight': 1, 'content': [{'end': 1314.043, 'text': "The one that we set up at the start, which is a random maximum health, we're going to minus it from the damage dealt.", 'start': 1308.222, 'duration': 5.821}, {'end': 1316.224, 'text': "So you can see now, whenever the user input's 1,", 'start': 1314.323, 'duration': 1.901}, {'end': 1323.865, 'text': "we're going to minus a random amount of health from the enemy and then slowly but surely enemy health will become less than 0,", 'start': 1316.224, 'duration': 7.641}, {'end': 1329.006, 'text': "so we'll break out the while loop and then down here we're going to add some stuff saying you defeated the enemy.", 'start': 1323.865, 'duration': 5.141}, {'end': 1333.968, 'text': "So let's go ahead and add some system out print lines now.", 'start': 1330.925, 'duration': 3.043}, {'end': 1338.511, 'text': "Again I've set this up beforehand so there's going to be some formatting in it.", 'start': 1334.408, 'duration': 4.103}], 'summary': 'Code deducts random health from enemy on user input, with victory message.', 'duration': 30.289, 'max_score': 1308.222, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1308222.jpg'}, {'end': 1439.922, 'src': 'embed', 'start': 1402.543, 'weight': 4, 'content': [{'end': 1405.426, 'text': 'So you receive X amount of damage in retaliation.', 'start': 1402.543, 'duration': 2.883}, {'end': 1407.688, 'text': "So we've minused the values.", 'start': 1405.566, 'duration': 2.122}, {'end': 1412.372, 'text': "We've told the player what has happened in the game.", 'start': 1407.788, 'duration': 4.584}, {'end': 1414.854, 'text': "And then we're going to go ahead and add a little check here.", 'start': 1413.173, 'duration': 1.681}, {'end': 1423.382, 'text': "If we've died and we actually haven't killed the enemy, if the enemy's killed us, we're going to add a little if statement here.", 'start': 1416.255, 'duration': 7.127}, {'end': 1426.625, 'text': "We're going to say if our health is less than or equal to zero.", 'start': 1423.742, 'duration': 2.883}, {'end': 1439.922, 'text': 'or we can simplify and just say if our health is less than one, we can say system.out.println and say tab in,', 'start': 1428.717, 'duration': 11.205}], 'summary': 'Player receives x amount of damage, with conditional check for health status in the game.', 'duration': 37.379, 'max_score': 1402.543, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1402543.jpg'}], 'start': 1193.109, 'title': 'Text-based game mechanics', 'summary': "Delves into the attack mechanism in a text-based game, where the user inputs 1 to deal a random amount of damage to the enemy and the player, gradually decreasing the enemy's health. it also covers implementing a game loop for enemy interaction, including displaying attack and damage messages, checking player's health, and handling defeat scenarios.", 'chapters': [{'end': 1323.865, 'start': 1193.109, 'title': 'Text-based game attack mechanism', 'summary': "Explains the attack mechanism in a text-based game, where the user can choose to attack the enemy by inputting 1, and upon doing so, a random amount of damage will be dealt to the enemy and taken by the player, with the enemy's health gradually decreasing towards 0.", 'duration': 130.756, 'highlights': ["The user can input 1 to attack the enemy, resulting in a random amount of damage being dealt to the enemy and taken by the player. Provides insight into the user's interaction and the consequent damage dealing and receiving in the game.", 'The damage dealt is a random number between 0 and the attack damage chosen by the player. Explains the randomization involved in determining the amount of damage dealt to the enemy.', "The enemy's health gradually decreases as a random amount of health is subtracted upon each attack input of 1. Shows the impact of the attack input on the enemy's health, leading to its gradual reduction."]}, {'end': 1476.793, 'start': 1323.865, 'title': 'Game loop and enemy interaction', 'summary': "Discusses implementing a game loop to handle enemy interaction, including displaying attack and damage messages, checking player's health, and handling defeat scenarios.", 'duration': 152.928, 'highlights': ['Implemented game loop to display attack and damage messages, including strike and receive damage, to enhance player experience.', 'Incorporated a health check to inform the player of their defeat if their health reaches zero, enhancing game logic and user experience.', 'Utilized if statements to handle player defeat scenarios and break out of the game loop, ensuring proper game flow and player feedback.']}], 'duration': 283.684, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1193109.jpg', 'highlights': ["The user can input 1 to attack the enemy, resulting in a random amount of damage being dealt to the enemy and taken by the player. Provides insight into the user's interaction and the consequent damage dealing and receiving in the game.", "The enemy's health gradually decreases as a random amount of health is subtracted upon each attack input of 1. Shows the impact of the attack input on the enemy's health, leading to its gradual reduction.", 'Implemented game loop to display attack and damage messages, including strike and receive damage, to enhance player experience.', 'Utilized if statements to handle player defeat scenarios and break out of the game loop, ensuring proper game flow and player feedback.', 'Incorporated a health check to inform the player of their defeat if their health reaches zero, enhancing game logic and user experience.', 'The damage dealt is a random number between 0 and the attack damage chosen by the player. Explains the randomization involved in determining the amount of damage dealt to the enemy.']}, {'end': 2057.415, 'segs': [{'end': 1585.221, 'src': 'heatmap', 'start': 1555.41, 'weight': 0.898, 'content': [{'end': 1557.251, 'text': "then I'm gonna press enter and tab in a bit.", 'start': 1555.41, 'duration': 1.841}, {'end': 1559.312, 'text': "We're still in the same system out print line.", 'start': 1557.271, 'duration': 2.041}, {'end': 1563.195, 'text': 'Just gonna tab in, make it look neat.', 'start': 1559.332, 'duration': 3.863}, {'end': 1566.717, 'text': 'Make sure we have this plus here for concatenating.', 'start': 1563.915, 'duration': 2.802}, {'end': 1573.437, 'text': 'just remove the spaces there.', 'start': 1571.877, 'duration': 1.56}, {'end': 1577.439, 'text': 'so you drink health potion, healing yourself for X amount.', 'start': 1573.437, 'duration': 4.002}, {'end': 1585.221, 'text': "then on the next line we're going to go ahead and say backslash N, that brings it down to the next line, and then backslash T to tab in.", 'start': 1577.439, 'duration': 7.782}], 'summary': 'Adding code to format health potion usage, including concatenation and tabbing', 'duration': 29.811, 'max_score': 1555.41, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1555410.jpg'}, {'end': 1650.302, 'src': 'embed', 'start': 1622.516, 'weight': 0, 'content': [{'end': 1626.22, 'text': "So this is the little feedback information we've given to the user if they use a health potion.", 'start': 1622.516, 'duration': 3.704}, {'end': 1628.842, 'text': "We first check if there's a health potion available.", 'start': 1626.58, 'duration': 2.262}, {'end': 1635.028, 'text': 'We then add the health on, the amount it heals for onto our health.', 'start': 1630.123, 'duration': 4.905}, {'end': 1641.053, 'text': 'Then we take away one from the inventory and we give them this nice feedback here, saying you heal for X amount,', 'start': 1635.368, 'duration': 5.685}, {'end': 1645.477, 'text': 'you now have Y amount of health and you have Z amount of health potions left.', 'start': 1641.053, 'duration': 4.424}, {'end': 1650.302, 'text': "We're going to go ahead and add an else statement as well in case the user doesn't actually have any health potions left.", 'start': 1646.178, 'duration': 4.124}], 'summary': 'Feedback given to user when using health potion, updating health and inventory, with x, y, and z as placeholder values.', 'duration': 27.786, 'max_score': 1622.516, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1622516.jpg'}, {'end': 1715.813, 'src': 'heatmap', 'start': 1670.12, 'weight': 1, 'content': [{'end': 1674.704, 'text': "And then I'm going to say defeat enemies for a chance to get one.", 'start': 1670.12, 'duration': 4.584}, {'end': 1676.645, 'text': "Because we haven't added it yet.", 'start': 1675.404, 'duration': 1.241}, {'end': 1682.79, 'text': "But the mechanic is for when we defeat an enemy there's going to be a random chance stated here.", 'start': 1677.306, 'duration': 5.484}, {'end': 1683.891, 'text': 'This percentage chance.', 'start': 1682.87, 'duration': 1.021}, {'end': 1687.794, 'text': 'A random chance for an enemy to drop a health potion.', 'start': 1685.212, 'duration': 2.582}, {'end': 1691.977, 'text': "So it's looking pretty, we've got a lot of code going on here.", 'start': 1688.955, 'duration': 3.022}, {'end': 1694.499, 'text': "We're going to all go over at the end though in case you missed anything.", 'start': 1691.997, 'duration': 2.502}, {'end': 1711.189, 'text': "uh, so what we're gonna do now is in this else, if down here number three was run, so our third option was to run now, in this instance, uh,", 'start': 1696.876, 'duration': 14.313}, {'end': 1715.813, 'text': "we're gonna give a feedback to the user telling them they run away, and then we're gonna reiterate the loop.", 'start': 1711.189, 'duration': 4.624}], 'summary': 'Chance for enemies to drop health potion during defeat.', 'duration': 45.693, 'max_score': 1670.12, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1670120.jpg'}, {'end': 1780.437, 'src': 'embed', 'start': 1750.282, 'weight': 7, 'content': [{'end': 1753.344, 'text': "We declared it all up here and we're still inside the same while loop.", 'start': 1750.282, 'duration': 3.062}, {'end': 1755.506, 'text': 'So we can use all these variables up here we still have.', 'start': 1753.384, 'duration': 2.122}, {'end': 1757.187, 'text': "So we're using the name of the enemy.", 'start': 1756.066, 'duration': 1.121}, {'end': 1762.772, 'text': "So we run away from whatever enemy it was and we'll concatenate on an exclamation mark at the end there.", 'start': 1757.648, 'duration': 5.124}, {'end': 1765.763, 'text': 'So now this is where we need the label.', 'start': 1764.201, 'duration': 1.562}, {'end': 1767.785, 'text': "We're going to go ahead and use continue.", 'start': 1766.003, 'duration': 1.782}, {'end': 1772.309, 'text': 'And what continue does is it moves to the next iteration of the loop.', 'start': 1768.565, 'duration': 3.744}, {'end': 1775.212, 'text': 'It says, okay, ignore everything else below this point.', 'start': 1772.469, 'duration': 2.743}, {'end': 1776.653, 'text': 'Just go back to the start of the loop.', 'start': 1775.252, 'duration': 1.401}, {'end': 1780.437, 'text': "The problem is we're already inside a loop and we don't want to go back into this one,", 'start': 1777.054, 'duration': 3.383}], 'summary': 'Using continue to move to the next iteration of the loop.', 'duration': 30.155, 'max_score': 1750.282, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1750282.jpg'}, {'end': 1885.128, 'src': 'embed', 'start': 1860.659, 'weight': 3, 'content': [{'end': 1866.625, 'text': 'So the user has another chance to look at the options they have and then do whatever they want to do.', 'start': 1860.659, 'duration': 5.966}, {'end': 1869.928, 'text': "So we've got quite a lot going on here at the moment.", 'start': 1867.325, 'duration': 2.603}, {'end': 1876.306, 'text': "So we've started our main loop and we've initialized the enemy we have.", 'start': 1871.785, 'duration': 4.521}, {'end': 1882.707, 'text': "We've said whilst the enemy's health is greater than zero, we're going to offer the user these options.", 'start': 1877.546, 'duration': 5.161}, {'end': 1885.128, 'text': "Then we're going to go ahead and get their input here.", 'start': 1883.288, 'duration': 1.84}], 'summary': "The user is offered options while the enemy's health is greater than zero.", 'duration': 24.469, 'max_score': 1860.659, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1860659.jpg'}], 'start': 1477.354, 'title': 'Game mechanics', 'summary': 'Covers using health potions in a game, including conditions for use, updating health points, obtaining potions, and game loop, combat sequence, and decision-making process based on user input, emphasizing code structure and flow.', 'chapters': [{'end': 1691.977, 'start': 1477.354, 'title': 'Using health potions in game', 'summary': 'Explains the process of using health potions in a game, including the conditions for using them, updating health points, and providing feedback to the user. it also mentions the mechanic for obtaining health potions by defeating enemies.', 'duration': 214.623, 'highlights': ['The chapter explains the process of using health potions, including the conditions for using them, updating health points, and providing feedback to the user.', 'The mechanic for obtaining health potions by defeating enemies is mentioned, indicating a future feature in the game.', 'The code includes checking the availability of health potions, updating health points, and providing feedback to the user after using a health potion.']}, {'end': 2057.415, 'start': 1691.997, 'title': 'Game loop and combat sequence', 'summary': 'Discusses the game loop, combat sequence, and decision-making process based on user input, including feedback and loop iteration, with an emphasis on code structure and flow.', 'duration': 365.418, 'highlights': ['The chapter explains the decision-making process based on user input and loop iteration, with an emphasis on code structure and flow. It covers the user input options, the feedback provided, and the loop iteration process, highlighting the code structure and flow.', 'The chapter discusses the combat sequence and how the game loop functions when a specific option is chosen by the user. It explains the combat sequence, including user input options and the corresponding actions taken within the game loop.', "The chapter emphasizes the use of labels and the 'continue' statement within the loop to control the flow of the program. It highlights the use of labels and 'continue' statements to control the program flow within the loop, ensuring the desired iteration and action."]}], 'duration': 580.061, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU1477354.jpg', 'highlights': ['The chapter covers using health potions, updating health points, and providing user feedback.', 'The mechanic for obtaining health potions by defeating enemies is mentioned as a future feature.', 'The code includes checking the availability of health potions, updating health points, and providing user feedback.', 'The chapter explains the decision-making process based on user input and loop iteration, emphasizing code structure and flow.', 'It covers user input options, feedback provided, and loop iteration process, highlighting code structure and flow.', 'The chapter discusses the combat sequence and game loop functioning when a specific option is chosen by the user.', 'It explains the combat sequence, user input options, and corresponding actions within the game loop.', "The chapter emphasizes the use of labels and the 'continue' statement within the loop to control the program flow."]}, {'end': 2825.774, 'segs': [{'end': 2101.428, 'src': 'embed', 'start': 2057.475, 'weight': 3, 'content': [{'end': 2059.436, 'text': 'We basically just added that formatting.', 'start': 2057.475, 'duration': 1.961}, {'end': 2065.678, 'text': 'We said enemy was defeated So the name of the enemy was defeated Go ahead and add some more formatting here.', 'start': 2059.536, 'duration': 6.142}, {'end': 2067.858, 'text': "We're gonna tell them you have.", 'start': 2065.717, 'duration': 2.141}, {'end': 2070.259, 'text': "we're gonna tell our.", 'start': 2067.858, 'duration': 2.401}, {'end': 2073.92, 'text': "We're gonna tell our player how much health they have left.", 'start': 2070.259, 'duration': 3.661}, {'end': 2084.175, 'text': "You have health, HP left, and So we've told them they defeated the enemy.", 'start': 2073.92, 'duration': 10.255}, {'end': 2085.936, 'text': "We've told them how much HP they've left.", 'start': 2084.255, 'duration': 1.681}, {'end': 2089.138, 'text': "Now we're going to go ahead and add our random drop chance.", 'start': 2086.737, 'duration': 2.401}, {'end': 2094.882, 'text': 'So remember, we have a percentage here, health potion drop chance.', 'start': 2090.259, 'duration': 4.623}, {'end': 2099.286, 'text': 'If we defeat an enemy, we want a 50% chance for them to drop a health potion.', 'start': 2095.063, 'duration': 4.223}, {'end': 2101.428, 'text': 'Again, you can change this percentage to whatever you want.', 'start': 2099.346, 'duration': 2.082}], 'summary': 'Added formatting, reported enemy defeat, and set 50% health potion drop chance.', 'duration': 43.953, 'max_score': 2057.475, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2057475.jpg'}, {'end': 2284.835, 'src': 'embed', 'start': 2249.554, 'weight': 5, 'content': [{'end': 2255.908, 'text': "then we're going to go ahead and add a little separator here And we're going to give the user some more options.", 'start': 2249.554, 'duration': 6.354}, {'end': 2259.53, 'text': "We're going to go ahead and say system.out.println.", 'start': 2255.968, 'duration': 3.562}, {'end': 2272.998, 'text': "We're going to say, what would you like to do? So we'll have two more options here.", 'start': 2260.931, 'duration': 12.067}, {'end': 2275.819, 'text': "We're going to have number one as continue fighting.", 'start': 2273.458, 'duration': 2.361}, {'end': 2281.202, 'text': "And we're going to have number two as.", 'start': 2279.902, 'duration': 1.3}, {'end': 2284.835, 'text': 'exit dungeon.', 'start': 2283.214, 'duration': 1.621}], 'summary': 'Adding options for the user to continue fighting or exit dungeon.', 'duration': 35.281, 'max_score': 2249.554, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2249554.jpg'}, {'end': 2490.54, 'src': 'heatmap', 'start': 2458.594, 'weight': 0.748, 'content': [{'end': 2460.795, 'text': 'so this is like the victory screen, basically.', 'start': 2458.594, 'duration': 2.201}, {'end': 2472.18, 'text': 'so you exit the dungeon from your adventures and you can add, like a score system, if you want.', 'start': 2460.795, 'duration': 11.385}, {'end': 2474.301, 'text': 'again, this is fully customizable.', 'start': 2472.18, 'duration': 2.121}, {'end': 2476.022, 'text': 'you can play around with the add-in code you want.', 'start': 2474.301, 'duration': 1.721}, {'end': 2479.404, 'text': "I'm just laying down the ground, the groundwork for you to use.", 'start': 2476.022, 'duration': 3.382}, {'end': 2485.716, 'text': 'So I just realized I should have moved that across a long time ago.', 'start': 2482.174, 'duration': 3.542}, {'end': 2487.257, 'text': "That's been taking up a lot of space.", 'start': 2485.836, 'duration': 1.421}, {'end': 2490.54, 'text': 'Okay so we have our code here.', 'start': 2488.658, 'duration': 1.882}], 'summary': 'Customizable victory screen with score system for dungeon adventures.', 'duration': 31.946, 'max_score': 2458.594, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2458594.jpg'}, {'end': 2579.107, 'src': 'heatmap', 'start': 2511.433, 'weight': 0.712, 'content': [{'end': 2516.975, 'text': "so while running, we'll come out of this loop here and then we're just going to go ahead and say thanks for playing.", 'start': 2511.433, 'duration': 5.542}, {'end': 2520.837, 'text': "system.out.println. I'm going to copy this down twice.", 'start': 2516.975, 'duration': 3.862}, {'end': 2530.961, 'text': "I'm going to make it look nice with formatting, I'm just going to add loads of hashes here and we're going to say thanks for playing.", 'start': 2520.837, 'duration': 10.124}, {'end': 2534.362, 'text': "I'm just going to make sure these line up nicely with each other.", 'start': 2530.961, 'duration': 3.401}, {'end': 2537.684, 'text': 'There we go.', 'start': 2537.264, 'duration': 0.42}, {'end': 2539.927, 'text': "So we've got a nice thanks for playing message at the end.", 'start': 2537.725, 'duration': 2.202}, {'end': 2542.43, 'text': 'And this game is pretty much done.', 'start': 2540.548, 'duration': 1.882}, {'end': 2547.155, 'text': "So I'm going to go ahead and we're going to run this and we're going to take a look at it.", 'start': 2542.57, 'duration': 4.585}, {'end': 2551.367, 'text': "let's go ahead and drag this right up.", 'start': 2548.885, 'duration': 2.482}, {'end': 2553.969, 'text': 'so we see, welcome to the dungeon.', 'start': 2551.367, 'duration': 2.602}, {'end': 2557.572, 'text': "and now let me actually walk you through the code as we're doing this.", 'start': 2553.969, 'duration': 3.603}, {'end': 2559.914, 'text': 'so the first things first.', 'start': 2557.572, 'duration': 2.342}, {'end': 2561.476, 'text': "I don't need to talk about the variables again.", 'start': 2559.914, 'duration': 1.562}, {'end': 2563.918, 'text': 'we initialized all those fairly simple.', 'start': 2561.476, 'duration': 2.442}, {'end': 2564.778, 'text': 'welcome to the dungeon.', 'start': 2563.918, 'duration': 0.86}, {'end': 2568.882, 'text': 'prints out, as you can see, and while it begins, the game starts.', 'start': 2564.778, 'duration': 4.104}, {'end': 2570.103, 'text': 'so system.println.', 'start': 2568.882, 'duration': 1.221}, {'end': 2572.044, 'text': 'we print out again just for formatting.', 'start': 2570.103, 'duration': 1.941}, {'end': 2579.107, 'text': "So the first thing we do is we randomize the enemy's health, we get a random name for the enemy and we print it out to the user.", 'start': 2572.925, 'duration': 6.182}], 'summary': "A game code is demonstrated, initializing variables, printing messages, and randomizing enemy's health.", 'duration': 67.674, 'max_score': 2511.433, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2511433.jpg'}, {'end': 2729.872, 'src': 'embed', 'start': 2696.872, 'weight': 1, 'content': [{'end': 2698.473, 'text': 'Defeat enemies for a chance to get one.', 'start': 2696.872, 'duration': 1.601}, {'end': 2700.614, 'text': "So let's go ahead and run and see what happens.", 'start': 2698.933, 'duration': 1.681}, {'end': 2704.516, 'text': "You run away from the assassin and you can see it's refreshed.", 'start': 2702.295, 'duration': 2.221}, {'end': 2705.256, 'text': 'We have a new enemy.', 'start': 2704.536, 'duration': 0.72}, {'end': 2706.597, 'text': 'So we run away from this enemy.', 'start': 2705.516, 'duration': 1.081}, {'end': 2707.537, 'text': "We've received a new one.", 'start': 2706.657, 'duration': 0.88}, {'end': 2708.758, 'text': "Let's go ahead and attack.", 'start': 2707.937, 'duration': 0.821}, {'end': 2713.007, 'text': 'and attack again just to kill it.', 'start': 2711.744, 'duration': 1.263}, {'end': 2714.69, 'text': 'You see it was defeated.', 'start': 2713.688, 'duration': 1.002}, {'end': 2717.677, 'text': "Let's try and get a random health drop.", 'start': 2715.352, 'duration': 2.325}, {'end': 2720.904, 'text': "It shouldn't be too hard if we keep just spamming one.", 'start': 2717.697, 'duration': 3.207}, {'end': 2729.872, 'text': "Okay, let's just see what happens when we die then.", 'start': 2727.611, 'duration': 2.261}], 'summary': 'Defeat enemies to receive a random health drop.', 'duration': 33, 'max_score': 2696.872, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2696872.jpg'}, {'end': 2811.307, 'src': 'embed', 'start': 2785.456, 'weight': 0, 'content': [{'end': 2789.619, 'text': 'so yeah, go ahead, take this game, customize it how you want.', 'start': 2785.456, 'duration': 4.163}, {'end': 2790.9, 'text': 'just play around with it.', 'start': 2789.619, 'duration': 1.281}, {'end': 2797.042, 'text': 'learn, learn java, by just editing the numbers, seeing what happens.', 'start': 2790.9, 'duration': 6.142}, {'end': 2798.823, 'text': 'you could add in your own mechanics for this game.', 'start': 2797.042, 'duration': 1.781}, {'end': 2800.343, 'text': "it's pretty customizable.", 'start': 2798.823, 'duration': 1.52}, {'end': 2802.164, 'text': 'i can think of a few things you could do already.', 'start': 2800.343, 'duration': 1.821}, {'end': 2807.305, 'text': "you could, uh, maybe add validation so you can't go above 100 health with the health potion.", 'start': 2802.164, 'duration': 5.141}, {'end': 2808.586, 'text': 'you saw that happened.', 'start': 2807.305, 'duration': 1.281}, {'end': 2811.307, 'text': 'you could also maybe add a total tally uh,', 'start': 2808.586, 'duration': 2.721}], 'summary': 'Customize the game, learn java, and add mechanics. consider adding validation for health potion and a total tally.', 'duration': 25.851, 'max_score': 2785.456, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2785456.jpg'}], 'start': 2057.475, 'title': 'Text-based java game', 'summary': 'Covers the implementation of a text-based java game with combat system, health potion mechanics, enemy encounters, and customization options for users, culminating in the completion of the game, and suggestions for further customization and learning.', 'chapters': [{'end': 2417.622, 'start': 2057.475, 'title': 'Enemy defeat and random drop implementation', 'summary': 'Outlines the implementation of enemy defeat, health status update, and the random drop chance for health potions, with a 50% drop rate, and presents the user with options to continue fighting or exit the dungeon after defeating an enemy.', 'duration': 360.147, 'highlights': ['Implemented enemy defeat and health status update The chapter focuses on implementing the defeat of an enemy and providing the player with information about their remaining health points.', 'Implementation of random drop chance for health potions The transcript explains the process of implementing a 50% drop chance for health potions after defeating an enemy, with the ability to adjust the percentage based on desired drop rates.', 'Presentation of user options to continue fighting or exit the dungeon The user is presented with the options to either continue fighting or exit the dungeon after defeating an enemy, with a validation process to ensure the user inputs a valid choice.']}, {'end': 2825.774, 'start': 2418.262, 'title': 'Text-based java game', 'summary': 'Covers the development of a text-based java game, including the implementation of a combat system, health potion mechanics, enemy encounters, and customization options for users, culminating in the completion of the game and suggestions for further customization and learning.', 'duration': 407.512, 'highlights': ['The chapter covers the development of a text-based Java game, including the implementation of a combat system, health potion mechanics, enemy encounters, and customization options for users. The chapter provides a comprehensive overview of the development process, offering insights into the various components and mechanics of the game.', 'The game includes a combat system with randomized damage dealt, damage taken, and health points for the enemies, adding an element of strategy and decision-making for the players. The combat system introduces randomization and decision-making, enhancing the gameplay experience and adding depth to the game.', 'Suggestions for further customization include adding a total tally score for enemies killed and implementing validation to restrict health potion usage, providing users with options to enhance and personalize the game. The chapter encourages users to customize the game by offering suggestions for additional features, such as score tracking and validation mechanisms, contributing to an enriched user experience.']}], 'duration': 768.299, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/EpB9u4ItOYU/pics/EpB9u4ItOYU2057475.jpg', 'highlights': ['The chapter covers the development of a text-based Java game, including the implementation of a combat system, health potion mechanics, enemy encounters, and customization options for users.', 'The game includes a combat system with randomized damage dealt, damage taken, and health points for the enemies, adding an element of strategy and decision-making for the players.', 'Suggestions for further customization include adding a total tally score for enemies killed and implementing validation to restrict health potion usage, providing users with options to enhance and personalize the game.', 'Implemented enemy defeat and health status update The chapter focuses on implementing the defeat of an enemy and providing the player with information about their remaining health points.', 'Implementation of random drop chance for health potions The transcript explains the process of implementing a 50% drop chance for health potions after defeating an enemy, with the ability to adjust the percentage based on desired drop rates.', 'Presentation of user options to continue fighting or exit the dungeon The user is presented with the options to either continue fighting or exit the dungeon after defeating an enemy, with a validation process to ensure the user inputs a valid choice.']}], 'highlights': ['The chapter introduces new concepts and demonstrates how to build a text-based game in Java, including creating objects, handling user input, and defining variables.', 'The chapter emphasizes the significance of importing java.util.Scanner and java.util.Random classes for input and random number generation in Java development.', 'The chapter introduces the creation of game variables for a dungeon game, allowing user input and random number generation.', 'The chapter introduces the declaration of enemy types such as skeleton, zombie, warrior, and assassin in a string array for the game.', "It details the initialization of player attributes including health set at 100, attack damage, and the number of initial health potions for the character's use.", 'The chapter introduces a Java program for a text-based dungeon game.', 'The chapter emphasizes the need to set up a list of commands for user interaction in the game.', "The user can input 1 to attack the enemy, resulting in a random amount of damage being dealt to the enemy and taken by the player. Provides insight into the user's interaction and the consequent damage dealing and receiving in the game.", "The enemy's health gradually decreases as a random amount of health is subtracted upon each attack input of 1. Shows the impact of the attack input on the enemy's health, leading to its gradual reduction.", 'Implemented game loop to display attack and damage messages, including strike and receive damage, to enhance player experience.', 'The chapter covers using health potions, updating health points, and providing user feedback.', 'The chapter covers the development of a text-based Java game, including the implementation of a combat system, health potion mechanics, enemy encounters, and customization options for users.', 'The game includes a combat system with randomized damage dealt, damage taken, and health points for the enemies, adding an element of strategy and decision-making for the players.', 'Suggestions for further customization include adding a total tally score for enemies killed and implementing validation to restrict health potion usage, providing users with options to enhance and personalize the game.']}