title
Python for absolute beginners 2019 - TIC TAC TOE project (+Special Appearance!)

description
Link To The Code! https://repl.it/@aaron_bernath/PythonTicTacToeApp Countdown leader credit: Matt Gerry Enroll for exercises, tutorials, courses, and projects... https://cleverprogrammer.com?utm_source=youtube&utm_medium=yt-description Enroll in Learn Python™ course https://cleverprogrammer.com?utm_source=youtube&utm_medium=yt-description ================================================== Connect With Me! Website ► https://cleverprogrammer.com?utm_source=youtube&utm_medium=yt-description Facebook ► http://cleverprogrammer.io/facebook Twitter ► http://cleverprogrammer.io/twitter Instagram ► http://cleverprogrammer.io/instagram Snapchat ► Rafeh1 iTunes Podcast ► http://cleverprogrammer.io/podcast Google Podcast ► http://cleverprogrammer.io/google-podcast Support (Patreon) ► http://cleverprogrammer.io/patreon Youtube ► https://www.youtube.com/c/CleverProgrammer Github (Code) ► http://cleverprogrammer.io/github Biz / Sponsorships 👉 https://www.cleverprogrammer.com/partnerships

detail
{'title': 'Python for absolute beginners 2019 - TIC TAC TOE project (+Special Appearance!)', 'heatmap': [{'end': 1446.845, 'start': 1398.584, 'weight': 1}, {'end': 2734.244, 'start': 2689.818, 'weight': 0.889}], 'summary': 'A comprehensive tutorial series on building a tic tac toe app in python from scratch is provided, with an introduction to a new team member, aaron, involved in creating coding tutorials for the channel. the chapters cover game logic implementation, global variable declaration, input validation, error handling, and testing, ensuring a functional two-player game with demonstrated functionality for tie and win scenarios.', 'chapters': [{'end': 161.074, 'segs': [{'end': 140.925, 'src': 'embed', 'start': 100.706, 'weight': 0, 'content': [{'end': 102.047, 'text': "So let's jump right into it.", 'start': 100.706, 'duration': 1.341}, {'end': 108.91, 'text': "First, let's go to REPL.IT.", 'start': 107.409, 'duration': 1.501}, {'end': 110.551, 'text': 'Just type that in your L bar.', 'start': 109.43, 'duration': 1.121}, {'end': 113.632, 'text': 'Follow along, please, so you can learn.', 'start': 111.691, 'duration': 1.941}, {'end': 115.873, 'text': "Make an account if you haven't already.", 'start': 114.472, 'duration': 1.401}, {'end': 116.854, 'text': 'This is called REPLIT.', 'start': 115.993, 'duration': 0.861}, {'end': 119.315, 'text': 'Once you are done with that, click on My REPLs.', 'start': 117.634, 'duration': 1.681}, {'end': 121.461, 'text': "You'll be on this page.", 'start': 120.601, 'duration': 0.86}, {'end': 122.201, 'text': "It'll probably be empty.", 'start': 121.521, 'duration': 0.68}, {'end': 123.162, 'text': "You won't have this stuff here.", 'start': 122.221, 'duration': 0.941}, {'end': 124.602, 'text': 'Click on the red plus sign.', 'start': 123.582, 'duration': 1.02}, {'end': 128.203, 'text': 'Click on Python, which will automatically become Python 3.', 'start': 124.922, 'duration': 3.281}, {'end': 130.383, 'text': "And boom, you'll be in an empty repo here.", 'start': 128.203, 'duration': 2.18}, {'end': 133.744, 'text': 'So all this is is just a nice little environment where you can code on this website.', 'start': 130.483, 'duration': 3.261}, {'end': 135.644, 'text': "You don't have to worry about any setup or anything.", 'start': 133.764, 'duration': 1.88}, {'end': 140.925, 'text': "It's just nice and clean, and it doesn't break, which is very nice because sometimes you're coding on your own computer.", 'start': 136.084, 'duration': 4.841}], 'summary': 'Access repl.it, create account, and start coding in python 3 without setup or breakage.', 'duration': 40.219, 'max_score': 100.706, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw100706.jpg'}], 'start': 0.369, 'title': 'Building tic tac toe app in python', 'summary': 'Covers the process of building a tic tac toe app in python from scratch, providing a link to access the application and code base. it also introduces a new team member, aaron, who will be creating coding tutorials for the channel.', 'chapters': [{'end': 161.074, 'start': 0.369, 'title': 'Building tic tac toe app in python', 'summary': 'Covers the process of building a tic tac toe app in python from scratch, providing a link to access the application and code base, and introducing a new team member, aaron, who will be creating coding tutorials for the channel.', 'duration': 160.705, 'highlights': ['Aaron, the new software developer on the Clever Programmer team, will be creating coding tutorials for the channel, starting with this first app.', 'The video provides a link to access the Tic Tac Toe app and its entire code base, ensuring an error-free experience for the viewers.', 'The chapter guides the audience through the process of creating the Tic Tac Toe app in Python using REPL.IT for a seamless coding experience.']}], 'duration': 160.705, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw369.jpg', 'highlights': ['The video provides a link to access the Tic Tac Toe app and its entire code base, ensuring an error-free experience for the viewers.', 'The chapter guides the audience through the process of creating the Tic Tac Toe app in Python using REPL.IT for a seamless coding experience.', 'Aaron, the new software developer on the Clever Programmer team, will be creating coding tutorials for the channel, starting with this first app.']}, {'end': 669.465, 'segs': [{'end': 191.247, 'src': 'embed', 'start': 161.154, 'weight': 2, 'content': [{'end': 163.295, 'text': 'Okay Yo, see? So it works.', 'start': 161.154, 'duration': 2.141}, {'end': 166.518, 'text': 'This is where the game will be played at.', 'start': 164.857, 'duration': 1.661}, {'end': 167.919, 'text': 'This little command line here.', 'start': 166.858, 'duration': 1.061}, {'end': 169.399, 'text': "And let's jump right in.", 'start': 168.359, 'duration': 1.04}, {'end': 171.24, 'text': 'So, tic-tac-toe.', 'start': 169.599, 'duration': 1.641}, {'end': 175.762, 'text': 'Sometimes I attack small problems like this just straight in.', 'start': 173.021, 'duration': 2.741}, {'end': 176.663, 'text': 'I just start coding.', 'start': 175.802, 'duration': 0.861}, {'end': 179.984, 'text': "Just kind of hacky, but it's kind of fun too for these little things.", 'start': 177.603, 'duration': 2.381}, {'end': 183.846, 'text': 'But if you are working on a big code base, you actually want to think about it first.', 'start': 180.384, 'duration': 3.462}, {'end': 191.247, 'text': "So let's at least do that first, just have like a little bit of a overarching game logic.", 'start': 185.326, 'duration': 5.921}], 'summary': 'Developing tic-tac-toe game with code, emphasizing importance of planning for larger projects.', 'duration': 30.093, 'max_score': 161.154, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw161154.jpg'}, {'end': 542.004, 'src': 'embed', 'start': 506.666, 'weight': 4, 'content': [{'end': 507.787, 'text': "Yeah, let's just see how this looks.", 'start': 506.666, 'duration': 1.121}, {'end': 508.428, 'text': 'Hit run.', 'start': 508.107, 'duration': 0.321}, {'end': 512.655, 'text': "It didn't work because we didn't call the function, of course.", 'start': 510.255, 'duration': 2.4}, {'end': 517.779, 'text': 'So display board, just like that.', 'start': 513.817, 'duration': 3.962}, {'end': 519, 'text': "Now let's run it.", 'start': 518.419, 'duration': 0.581}, {'end': 521.301, 'text': 'And boom, we have an empty board.', 'start': 519.62, 'duration': 1.681}, {'end': 532.366, 'text': 'Pretty cool, right? All right, so the positioning would be one, two, three.', 'start': 522.581, 'duration': 9.785}, {'end': 534.847, 'text': 'Yeah, so now that we have our board, we can move on.', 'start': 532.746, 'duration': 2.101}, {'end': 542.004, 'text': "From here, Maybe let's try to start a game.", 'start': 535.568, 'duration': 6.436}], 'summary': 'Code successfully executed to display an empty game board.', 'duration': 35.338, 'max_score': 506.666, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw506666.jpg'}, {'end': 669.465, 'src': 'embed', 'start': 598.885, 'weight': 0, 'content': [{'end': 602.008, 'text': "It makes it easier for other people to understand what the heck you're trying to do.", 'start': 598.885, 'duration': 3.123}, {'end': 608.794, 'text': "They can't read your mind, okay? I've had some jobs, some internships where that was an issue.", 'start': 602.068, 'duration': 6.726}, {'end': 611.317, 'text': "I'll stop there.", 'start': 608.814, 'duration': 2.503}, {'end': 616.348, 'text': "Anyways, so let's display the board.", 'start': 612.785, 'duration': 3.563}, {'end': 623.774, 'text': 'But now we are going to need to call play game to actually start the whole function chain.', 'start': 616.829, 'duration': 6.945}, {'end': 628.058, 'text': "So when Python is going through this, it'll create this board.", 'start': 624.975, 'duration': 3.083}, {'end': 629.359, 'text': "It'll see this as a function.", 'start': 628.298, 'duration': 1.061}, {'end': 630.76, 'text': "It'll save all this code somewhere.", 'start': 629.74, 'duration': 1.02}, {'end': 631.721, 'text': "It'll see this as a function.", 'start': 630.8, 'duration': 0.921}, {'end': 636.625, 'text': "It'll save this code somewhere and then it'll see this and it'll say, oh, I want to play game.", 'start': 633.243, 'duration': 3.382}, {'end': 640.827, 'text': "So it calls this function here and then it'll actually call this.", 'start': 636.945, 'duration': 3.882}, {'end': 646.79, 'text': 'which calls this, which prints all this, which reads from this, which makes it look like this', 'start': 640.827, 'duration': 5.963}, {'end': 651.712, 'text': "If you're not watching, if you're looking away from your screen, that made absolutely zero sense.", 'start': 646.81, 'duration': 4.902}, {'end': 655.414, 'text': 'So make sure you rewind and watch the screen because I do a lot of highlighting here.', 'start': 652.212, 'duration': 3.202}, {'end': 657.775, 'text': 'I went to school for highlighting.', 'start': 656.714, 'duration': 1.061}, {'end': 661.479, 'text': "Yeah, I'm filled with a lot of bad jokes.", 'start': 659.898, 'duration': 1.581}, {'end': 662.26, 'text': 'Just ask Qazi.', 'start': 661.519, 'duration': 0.741}, {'end': 664.201, 'text': 'Get used to it.', 'start': 663.621, 'duration': 0.58}, {'end': 669.465, 'text': 'Anyways, where was I? So yeah, so display the initial board.', 'start': 664.581, 'duration': 4.884}], 'summary': 'Explaining function chain in python for game board display.', 'duration': 70.58, 'max_score': 598.885, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw598885.jpg'}], 'start': 161.154, 'title': 'Tic-tac-toe game development', 'summary': 'Provides an overview of tic-tac-toe game logic, outlining necessary functions and processes for displaying the board, handling player turns, and checking for wins and ties, followed by step-by-step game implementation details.', 'chapters': [{'end': 349.273, 'start': 161.154, 'title': 'Tic-tac-toe game logic', 'summary': 'Discusses the high-level game logic for a tic-tac-toe game, outlining the necessary functions and processes involved, including displaying the board, handling player turns, checking for wins and ties, and flipping between players.', 'duration': 188.119, 'highlights': ['The chapter outlines the need for a board and a function to display it, as well as a function to handle overarching game logic. The high-level overview emphasizes the importance of having a board and a way to display it as well as an overarching game logic.', 'The discussion involves the need to handle player turns, ensuring valid input and checking for wins and ties. The process of handling player turns, validating input, and checking for wins and ties is highlighted as crucial to the game logic.', 'The chapter also mentions the importance of functions for checking wins by examining rows, columns, and diagonals, as well as determining if there is a tie. The significance of implementing functions to check wins by examining rows, columns, and diagonals, as well as determining ties, is stressed within the game logic.']}, {'end': 669.465, 'start': 349.273, 'title': 'Tic-tac-toe game implementation', 'summary': 'Discusses the step-by-step implementation of a tic-tac-toe game, including creating an empty game board, displaying the board, and initiating the game function.', 'duration': 320.192, 'highlights': ['Creating an empty game board using a simple list and populating it with empty spots and minuses, coded in approximately 27 seconds.', 'Implementing a function to display the game board by printing its positions and calling the function to initiate the display.', "Initiating the implementation of the game function, 'playGame', as the driver of the entire game, including the initial display of the board and the function chain for the game to proceed."]}], 'duration': 508.311, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw161154.jpg', 'highlights': ['The chapter emphasizes the importance of having a board and a way to display it as well as an overarching game logic.', 'The process of handling player turns, validating input, and checking for wins and ties is crucial to the game logic.', 'The significance of implementing functions to check wins by examining rows, columns, and diagonals, as well as determining ties, is stressed within the game logic.', 'Creating an empty game board using a simple list and populating it with empty spots and minuses, coded in approximately 27 seconds.', 'Implementing a function to display the game board by printing its positions and calling the function to initiate the display.', "Initiating the implementation of the game function, 'playGame', as the driver of the entire game, including the initial display of the board and the function chain for the game to proceed."]}, {'end': 1577.586, 'segs': [{'end': 697.595, 'src': 'embed', 'start': 669.865, 'weight': 3, 'content': [{'end': 672.787, 'text': 'And then from here, maybe the next thing we would have to do is..', 'start': 669.865, 'duration': 2.922}, {'end': 675.806, 'text': "I don't know, like handle a turn.", 'start': 674.485, 'duration': 1.321}, {'end': 678.347, 'text': "So let's just try to handle the first turn first.", 'start': 675.926, 'duration': 2.421}, {'end': 680.507, 'text': 'So handle turn will be a function.', 'start': 678.427, 'duration': 2.08}, {'end': 684.249, 'text': "I always like to put things in functions like if it's like a different concept.", 'start': 681.328, 'duration': 2.921}, {'end': 686.25, 'text': 'So displaying a board, I stuck that all in a function.', 'start': 684.309, 'duration': 1.941}, {'end': 688.311, 'text': "If I want to handle a turn, I'm going to stick it in a function.", 'start': 686.29, 'duration': 2.021}, {'end': 690.271, 'text': "Let's just do that here.", 'start': 689.191, 'duration': 1.08}, {'end': 692.512, 'text': 'So define handle turn.', 'start': 690.352, 'duration': 2.16}, {'end': 697.595, 'text': 'Boom We have a little function coded up.', 'start': 693.213, 'duration': 4.382}], 'summary': 'Developing a function to handle the first turn of a task.', 'duration': 27.73, 'max_score': 669.865, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw669865.jpg'}, {'end': 860.822, 'src': 'embed', 'start': 831.462, 'weight': 2, 'content': [{'end': 835.644, 'text': 'So actually, if we get position one, what we actually want is zero.', 'start': 831.462, 'duration': 4.182}, {'end': 841.967, 'text': "So let's subtract one from here, just so we get the correct index in here.", 'start': 835.724, 'duration': 6.243}, {'end': 844.068, 'text': 'So now position is correctly..', 'start': 842.067, 'duration': 2.001}, {'end': 850.499, 'text': 'casted to an int and subtracted one from it so that we know where in the board to go.', 'start': 845.818, 'duration': 4.681}, {'end': 860.822, 'text': "All right, so now that we have our position, let's just try to put something in the, put it in the board, yeah.", 'start': 853, 'duration': 7.822}], 'summary': 'Adjust position index by subtracting one to get correct board index.', 'duration': 29.36, 'max_score': 831.462, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw831462.jpg'}, {'end': 1152.557, 'src': 'embed', 'start': 1126.269, 'weight': 1, 'content': [{'end': 1133.25, 'text': "And then, depending on that, I will either stop, I'll break out of this loop somehow by maybe setting this equal to false instead of true,", 'start': 1126.269, 'duration': 6.981}, {'end': 1134.75, 'text': 'and then break out.', 'start': 1133.25, 'duration': 1.5}, {'end': 1137.711, 'text': 'But first we need to check if the game is over.', 'start': 1134.99, 'duration': 2.721}, {'end': 1140.291, 'text': "So we're gonna do that by checking if there's a win and checking if there's a tie.", 'start': 1137.771, 'duration': 2.52}, {'end': 1145.572, 'text': "Next, let's code up this one.", 'start': 1142.512, 'duration': 3.06}, {'end': 1148.273, 'text': 'Check if win.', 'start': 1145.752, 'duration': 2.521}, {'end': 1151.616, 'text': 'This is also a function.', 'start': 1150.615, 'duration': 1.001}, {'end': 1152.557, 'text': 'I keep forgetting that.', 'start': 1151.676, 'duration': 0.881}], 'summary': 'Code includes checking for win and tie in game loop.', 'duration': 26.288, 'max_score': 1126.269, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1126269.jpg'}, {'end': 1422.505, 'src': 'embed', 'start': 1398.584, 'weight': 0, 'content': [{'end': 1405.593, 'text': "So now let's try run this and see if we get any errors, we get an error again, a handle turn takes zero position, but one was given.", 'start': 1398.584, 'duration': 7.009}, {'end': 1408.486, 'text': 'Handle turn.', 'start': 1407.845, 'duration': 0.641}, {'end': 1409.347, 'text': 'I see.', 'start': 1409.047, 'duration': 0.3}, {'end': 1414.574, 'text': "So we're trying to give something to handle turn, but we're getting an error.", 'start': 1409.447, 'duration': 5.127}, {'end': 1417.859, 'text': "Yeah, because we're trying to give something here when it doesn't take anything in the function.", 'start': 1414.654, 'duration': 3.205}, {'end': 1419.921, 'text': "So let's just say, okay, current player.", 'start': 1418.299, 'duration': 1.622}, {'end': 1421.283, 'text': "Now let's see if it runs.", 'start': 1420.342, 'duration': 0.941}, {'end': 1422.505, 'text': 'Hey, okay.', 'start': 1422.104, 'duration': 0.401}], 'summary': 'Testing code resulted in error due to incorrect function input.', 'duration': 23.921, 'max_score': 1398.584, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1398584.jpg'}, {'end': 1446.845, 'src': 'heatmap', 'start': 1398.584, 'weight': 1, 'content': [{'end': 1405.593, 'text': "So now let's try run this and see if we get any errors, we get an error again, a handle turn takes zero position, but one was given.", 'start': 1398.584, 'duration': 7.009}, {'end': 1408.486, 'text': 'Handle turn.', 'start': 1407.845, 'duration': 0.641}, {'end': 1409.347, 'text': 'I see.', 'start': 1409.047, 'duration': 0.3}, {'end': 1414.574, 'text': "So we're trying to give something to handle turn, but we're getting an error.", 'start': 1409.447, 'duration': 5.127}, {'end': 1417.859, 'text': "Yeah, because we're trying to give something here when it doesn't take anything in the function.", 'start': 1414.654, 'duration': 3.205}, {'end': 1419.921, 'text': "So let's just say, okay, current player.", 'start': 1418.299, 'duration': 1.622}, {'end': 1421.283, 'text': "Now let's see if it runs.", 'start': 1420.342, 'duration': 0.941}, {'end': 1422.505, 'text': 'Hey, okay.', 'start': 1422.104, 'duration': 0.401}, {'end': 1424.868, 'text': 'So we got rid of the big red lines of doom.', 'start': 1422.525, 'duration': 2.343}, {'end': 1430.297, 'text': 'Yeah, just get used to errors.', 'start': 1427.556, 'duration': 2.741}, {'end': 1431.758, 'text': 'They happen all the time.', 'start': 1430.337, 'duration': 1.421}, {'end': 1432.898, 'text': "It's just a part of coding.", 'start': 1431.978, 'duration': 0.92}, {'end': 1433.859, 'text': 'Read them.', 'start': 1433.499, 'duration': 0.36}, {'end': 1434.959, 'text': 'Definitely read them.', 'start': 1434.159, 'duration': 0.8}, {'end': 1435.98, 'text': "They usually tell you what's wrong.", 'start': 1435.039, 'duration': 0.941}, {'end': 1437.4, 'text': 'They tell you what line number is wrong.', 'start': 1436.02, 'duration': 1.38}, {'end': 1441.082, 'text': 'So you can actually just go into the code to that line, figure out what is wrong.', 'start': 1437.701, 'duration': 3.381}, {'end': 1446.845, 'text': 'Maybe put a few debugging statements in there and then just keep working out from there.', 'start': 1441.823, 'duration': 5.022}], 'summary': 'Troubleshooting code errors and debugging process in coding.', 'duration': 48.261, 'max_score': 1398.584, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1398584.jpg'}], 'start': 669.865, 'title': 'Game logic implementation', 'summary': 'Discusses the implementation of game logic, including functions for handling turns and checking game over conditions, with the goal of creating a game loop that continues until a win or tie is achieved. it also emphasizes handling errors, setting global variables, and the importance of unit testing.', 'chapters': [{'end': 751.249, 'start': 669.865, 'title': 'Handle turn function for game', 'summary': "Discusses the creation of a 'handle turn' function for the game, which involves defining the function, obtaining player input for their desired position, and storing the input as a string.", 'duration': 81.384, 'highlights': ["The 'handle turn' function is created to manage player turns in the game, emphasizing the practice of encapsulating different concepts within functions.", "Obtaining player input for their desired position is achieved through the use of the 'input' function, allowing user interaction with the command line.", 'The input obtained from the player is stored as a string, facilitating its usage within the game logic.']}, {'end': 918.057, 'start': 751.249, 'title': 'Tic-tac-toe game logic', 'summary': 'Details the process of inputting and placing markers in a tic-tac-toe board using a code of 30 lines, demonstrating the logic and functionality of the game.', 'duration': 166.808, 'highlights': ['The chapter details the process of inputting and placing markers in a Tic-Tac-Toe board Process of inputting and placing markers, Tic-Tac-Toe board', 'A code of 30 lines is used to demonstrate the logic and functionality of the game Demonstration of game logic and functionality, 30 lines of code']}, {'end': 1255.388, 'start': 918.577, 'title': 'Game logic implementation', 'summary': 'Discusses the implementation of game logic, including the creation of functions for handling turns, checking for game over conditions, and flipping players, with the goal of creating a game loop that continues until a win or tie is achieved.', 'duration': 336.811, 'highlights': ['Functions for handling turns, checking game over conditions, and flipping players are created to implement the game logic.', 'The game loop continues until a win or tie is achieved, with turns alternating between X and O.', 'Criteria for the game to end include a player winning by getting three in a row and a tie occurring when the entire board is full.', "The functions 'check if win', 'check if tie', and 'flip player' are outlined as part of the game logic implementation."]}, {'end': 1577.586, 'start': 1260.293, 'title': 'Handling errors and setting global variables', 'summary': 'Discusses handling errors in programming, setting global variables for game status, and the importance of unit testing to ensure code functionality without creating more bugs.', 'duration': 317.293, 'highlights': ['The importance of reading and understanding errors in programming and using debugging statements to resolve issues.', "The process of setting global variables for game status, including 'game still going', 'winner', and 'current player', to control game flow and determine the winner.", 'The significance of unit testing to continuously run the code, fix errors immediately, and prevent the accumulation of bugs during the development process.']}], 'duration': 907.721, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw669865.jpg', 'highlights': ['The game loop continues until a win or tie is achieved, with turns alternating between X and O.', "The process of setting global variables for game status, including 'game still going', 'winner', and 'current player', to control game flow and determine the winner.", 'The importance of reading and understanding errors in programming and using debugging statements to resolve issues.', 'Functions for handling turns, checking game over conditions, and flipping players are created to implement the game logic.']}, {'end': 2088.136, 'segs': [{'end': 1646.277, 'src': 'embed', 'start': 1611.965, 'weight': 3, 'content': [{'end': 1616.649, 'text': "Anyways, yeah, so we're just going to flip to the other player, just like that.", 'start': 1611.965, 'duration': 4.684}, {'end': 1622.375, 'text': 'Check if the game has ended.', 'start': 1619.232, 'duration': 3.143}, {'end': 1628.26, 'text': "You don't really do this because the names are so descriptive, but hey, I'm a little bit OCD, so why not? Handle.", 'start': 1622.855, 'duration': 5.405}, {'end': 1634.427, 'text': 'a single turn of an arbitrary player.', 'start': 1629.643, 'duration': 4.784}, {'end': 1646.277, 'text': "big words, big words, and while the game is still going, yep, so this will just loop while the game is still going and then, once there's a game over,", 'start': 1634.427, 'duration': 11.85}], 'summary': 'Handling game state, looping until game over.', 'duration': 34.312, 'max_score': 1611.965, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1611965.jpg'}, {'end': 1748.962, 'src': 'embed', 'start': 1720.586, 'weight': 4, 'content': [{'end': 1722.407, 'text': "I mean, nobody's winning, nobody's losing.", 'start': 1720.586, 'duration': 1.821}, {'end': 1723.268, 'text': "Where's the O??", 'start': 1722.628, 'duration': 0.64}, {'end': 1731.292, 'text': 'So at least we have this basic functionality happening, but now we need to actually clean it up so that the right player plays and then,', 'start': 1723.688, 'duration': 7.604}, {'end': 1735.675, 'text': "if somebody wins or if there's a tie, then the game actually ends and then it notifies us that the game ends.", 'start': 1731.292, 'duration': 4.383}, {'end': 1744.38, 'text': 'So I think the place that I want to do that I want to start next is actually check if win.', 'start': 1736.155, 'duration': 8.225}, {'end': 1747.681, 'text': "I'm actually going to change this to check for winner.", 'start': 1744.5, 'duration': 3.181}, {'end': 1748.962, 'text': 'I just prefer that name.', 'start': 1747.881, 'duration': 1.081}], 'summary': 'Developing a game functionality to check for a winner and end the game.', 'duration': 28.376, 'max_score': 1720.586, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1720586.jpg'}, {'end': 1804.192, 'src': 'embed', 'start': 1772.707, 'weight': 0, 'content': [{'end': 1773.767, 'text': "So let's change that.", 'start': 1772.707, 'duration': 1.06}, {'end': 1775.568, 'text': 'So check for winner and check if tie.', 'start': 1773.807, 'duration': 1.761}, {'end': 1776.368, 'text': 'I prefer that.', 'start': 1775.688, 'duration': 0.68}, {'end': 1778.929, 'text': 'You can leave it the other way if you want.', 'start': 1777.088, 'duration': 1.841}, {'end': 1779.709, 'text': "It doesn't really matter.", 'start': 1778.969, 'duration': 0.74}, {'end': 1781.07, 'text': 'This is just personal preference.', 'start': 1779.969, 'duration': 1.101}, {'end': 1782.61, 'text': 'They will both do.', 'start': 1782.01, 'duration': 0.6}, {'end': 1787.392, 'text': 'But anyways, so this is the next one that we need to code up.', 'start': 1783.09, 'duration': 4.302}, {'end': 1788.352, 'text': 'So check for winner.', 'start': 1787.532, 'duration': 0.82}, {'end': 1796.835, 'text': 'If we get three Xs in a row, then we want the game to say, hey, X won.', 'start': 1789.312, 'duration': 7.523}, {'end': 1797.415, 'text': 'Somebody won.', 'start': 1796.935, 'duration': 0.48}, {'end': 1799.788, 'text': "if we get three X's in a row.", 'start': 1798.567, 'duration': 1.221}, {'end': 1804.192, 'text': "So how do we check if we have three X's in a row?", 'start': 1800.288, 'duration': 3.904}], 'summary': 'Code to check for winner: 3 xs in a row for game to declare x as a winner', 'duration': 31.485, 'max_score': 1772.707, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1772707.jpg'}, {'end': 1923.7, 'src': 'embed', 'start': 1893.071, 'weight': 2, 'content': [{'end': 1901.777, 'text': 'So I want it to return X or O if somebody won and then to flag this up here, game still going to false so that the game ends.', 'start': 1893.071, 'duration': 8.706}, {'end': 1905.279, 'text': 'So return X or O and flag this so that it jumps out.', 'start': 1902.377, 'duration': 2.902}, {'end': 1910.122, 'text': 'And then if we return X or O, then we can actually know that winner is X or O here.', 'start': 1905.899, 'duration': 4.223}, {'end': 1918.017, 'text': "so let's do that.", 'start': 1915.996, 'duration': 2.021}, {'end': 1918.877, 'text': 'um, we have these.', 'start': 1918.017, 'duration': 0.86}, {'end': 1920.798, 'text': "uh, maybe i'll code these in a bit.", 'start': 1918.877, 'duration': 1.921}, {'end': 1923.7, 'text': "let's, let's, uh, start up here.", 'start': 1920.798, 'duration': 2.902}], 'summary': 'Code to return x or o if a player won and flag game end.', 'duration': 30.629, 'max_score': 1893.071, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1893071.jpg'}, {'end': 2034.048, 'src': 'embed', 'start': 1996.511, 'weight': 5, 'content': [{'end': 2005.736, 'text': 'So maybe we can say if row winner, then okay, then there was a win.', 'start': 1996.511, 'duration': 9.225}, {'end': 2007.977, 'text': "Yeah, I don't know quite yet.", 'start': 2006.596, 'duration': 1.381}, {'end': 2015.642, 'text': 'Else. if there was a column winner, then yeah, there is, there was a win.', 'start': 2008.718, 'duration': 6.924}, {'end': 2025.985, 'text': 'and then else, if, oh, diagonal winner, once again there was a win, else there was no win.', 'start': 2015.642, 'duration': 10.343}, {'end': 2030.827, 'text': 'so okay, if there was no win, then i think we had a.', 'start': 2025.985, 'duration': 4.842}, {'end': 2033.408, 'text': "we had a variable, didn't we set a variable up here?", 'start': 2030.827, 'duration': 2.581}, {'end': 2034.048, 'text': 'yeah, winner.', 'start': 2033.408, 'duration': 0.64}], 'summary': 'Discussion on determining the winner based on row, column, and diagonal in a game', 'duration': 37.537, 'max_score': 1996.511, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1996511.jpg'}], 'start': 1578.246, 'title': 'Game development progress', 'summary': "Discusses the progress on the 'play game' function and the development of game logic for a tic-tac-toe game, aiming to print the winner or a tie at the end and resolving bugs in the code.", 'chapters': [{'end': 1609.522, 'start': 1578.246, 'title': 'Game function progress', 'summary': "Discusses progress on the 'play game' function, which is almost fleshed out with the initial board display and the game progression, aiming to print the winner or a tie at the end.", 'duration': 31.276, 'highlights': ["The 'play game' function is almost complete, with the initial board display and game progression, culminating in announcing the winner or a tie.", 'The speaker plans to add some comments for good practice in the code.', "The speaker reflects on not being a good example, mentioning their mother's opinion about them."]}, {'end': 2088.136, 'start': 1611.965, 'title': 'Tic tac toe game logic', 'summary': 'Covers the development of the game logic for a tic-tac-toe game, including the handling of player turns, checking for a winner, and ending the game, with a focus on identifying and resolving bugs in the code.', 'duration': 476.171, 'highlights': ['Developing game logic for tic-tac-toe: The transcript covers the process of developing game logic for a tic-tac-toe game, including handling player turns, checking for a winner, and ending the game.', 'Identifying and resolving bugs: The speaker discusses identifying and resolving bugs in the code, such as misspelled variables and potential logic errors.', 'Utilizing functions to check game conditions: The speaker describes the use of functions to check for winner in rows, columns, and diagonals, and utilizing global variables to track the game state.']}], 'duration': 509.89, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw1578246.jpg', 'highlights': ['Developing game logic for tic-tac-toe: The transcript covers the process of developing game logic for a tic-tac-toe game, including handling player turns, checking for a winner, and ending the game.', "The 'play game' function is almost complete, with the initial board display and game progression, culminating in announcing the winner or a tie.", 'Utilizing functions to check game conditions: The speaker describes the use of functions to check for winner in rows, columns, and diagonals, and utilizing global variables to track the game state.', 'The speaker plans to add some comments for good practice in the code.', 'Identifying and resolving bugs: The speaker discusses identifying and resolving bugs in the code, such as misspelled variables and potential logic errors.', "The speaker reflects on not being a good example, mentioning their mother's opinion about them."]}, {'end': 2431.972, 'segs': [{'end': 2158.351, 'src': 'embed', 'start': 2131.402, 'weight': 4, 'content': [{'end': 2134.983, 'text': "So we actually need this if we're going to access global variables.", 'start': 2131.402, 'duration': 3.581}, {'end': 2138.665, 'text': 'So set up global variables just like that.', 'start': 2135.523, 'duration': 3.142}, {'end': 2141.846, 'text': 'That should be good for now.', 'start': 2140.025, 'duration': 1.821}, {'end': 2143.107, 'text': "Now let's move on to..", 'start': 2141.906, 'duration': 1.201}, {'end': 2152.126, 'text': 'check rows, check columns, check diagonals, and check if tie in these, because I think we need to fill these out still.', 'start': 2145.782, 'duration': 6.344}, {'end': 2152.787, 'text': 'So check rows.', 'start': 2152.146, 'duration': 0.641}, {'end': 2158.351, 'text': 'What are we going to do if you want to check the rows of the game board? Well, very simple.', 'start': 2153.567, 'duration': 4.784}], 'summary': 'Setting up global variables for accessing, then checking game board rows, columns, diagonals, and tie.', 'duration': 26.949, 'max_score': 2131.402, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2131402.jpg'}, {'end': 2258.135, 'src': 'embed', 'start': 2205.916, 'weight': 0, 'content': [{'end': 2211.098, 'text': 'well, board is zero, board at one and board at two all equal are, all are all equal.', 'start': 2205.916, 'duration': 5.182}, {'end': 2214.959, 'text': "so if they're the same value, then um, this will come out to be true.", 'start': 2211.098, 'duration': 3.861}, {'end': 2218.679, 'text': 'and then we know that row one is actually a winning row.', 'start': 2214.959, 'duration': 3.72}, {'end': 2220.64, 'text': 'uh, maybe we should add one more thing.', 'start': 2218.679, 'duration': 1.961}, {'end': 2227.702, 'text': "I just noticed that if these three are all equal to each other but they're actually dashes, then it'll think this is a win,", 'start': 2222.36, 'duration': 5.342}, {'end': 2231.043, 'text': 'when this is just three empty cells in a row.', 'start': 2227.702, 'duration': 3.341}, {'end': 2241.326, 'text': "Let's say these three spots in the row all need to be equal to each other and they also should not be equal to a dash.", 'start': 2231.083, 'duration': 10.243}, {'end': 2246.208, 'text': 'If all three are equal and it is not equal to a dash, then this is a winning row.', 'start': 2242.386, 'duration': 3.822}, {'end': 2247.188, 'text': 'I hope that makes sense.', 'start': 2246.428, 'duration': 0.76}, {'end': 2258.135, 'text': "Now we're just going to copy and paste this into row 2 and row 3, and we're just going to mirror the same exact logic.", 'start': 2247.988, 'duration': 10.147}], 'summary': 'Creating logic for determining winning rows based on cell values and not equal to dashes.', 'duration': 52.219, 'max_score': 2205.916, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2205916.jpg'}, {'end': 2393.562, 'src': 'embed', 'start': 2367.403, 'weight': 5, 'content': [{'end': 2371.387, 'text': "We don't actually know which row won, so we're going to have to actually check each one individually.", 'start': 2367.403, 'duration': 3.984}, {'end': 2373.849, 'text': 'So if row won, then..', 'start': 2371.867, 'duration': 1.982}, {'end': 2381.594, 'text': "we know that row one has a winning streak, a winning configuration, but we don't know what value is in there.", 'start': 2374.89, 'duration': 6.704}, {'end': 2387.278, 'text': "So it's as simple as checking board at zero because row one, board at zero is within row one.", 'start': 2381.634, 'duration': 5.644}, {'end': 2391.461, 'text': "So whatever's there, if it's an X or an O, then we know that that's the value that we wanna get.", 'start': 2387.318, 'duration': 4.143}, {'end': 2393.562, 'text': 'So we can just return board at zero.', 'start': 2391.481, 'duration': 2.081}], 'summary': 'Checking each row individually to find winning configuration, ensuring accuracy.', 'duration': 26.159, 'max_score': 2367.403, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2367403.jpg'}], 'start': 2088.136, 'title': 'Global variable declaration and game board rows', 'summary': "Covers the concept of global variable declaration and the use of 'global' keyword in functions, as well as the process of determining a winning configuration in a game board by checking rows, columns, and diagonals, including the game-ending actions. it provides essential insights into effectively managing variables and determining game winners.", 'chapters': [{'end': 2130.922, 'start': 2088.136, 'title': 'Global variable declaration', 'summary': "Explains the concept of global variable declaration and the necessity of declaring a variable as global within a function to modify its value. it also emphasizes the usage of 'global' keyword to associate the local variable with the global one.", 'duration': 42.786, 'highlights': ['The necessity of declaring a variable as global within a function to modify its value.', "Explanation of using the 'global' keyword to associate the local variable with the global one.", "Example demonstrating the usage of 'global' keyword to match the local variable with the global one."]}, {'end': 2431.972, 'start': 2131.402, 'title': 'Game board rows and winner determination', 'summary': 'Discusses checking rows, columns, and diagonals of a game board to determine a winning configuration. it also explains how to set up global variables and end the game when a winner is found.', 'duration': 300.57, 'highlights': ['Setting up global variables for game board Explaining the need to set up global variables for accessing game board elements and ensuring the game functionality.', 'Logic for checking winning rows on the game board Describing the process of checking each row for a winning configuration, ensuring that the row contains equal non-empty values, and updating the global variable gameStillGoing accordingly.', 'Returning the winner based on the winning row Detailing the process of determining the winner by checking the value of the winning row and returning the corresponding player (X or O) as the winner.']}], 'duration': 343.836, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2088136.jpg', 'highlights': ["Explanation of using the 'global' keyword to associate the local variable with the global one.", 'The necessity of declaring a variable as global within a function to modify its value.', "Example demonstrating the usage of 'global' keyword to match the local variable with the global one.", 'Setting up global variables for game board Explaining the need to set up global variables for accessing game board elements and ensuring the game functionality.', 'Logic for checking winning rows on the game board Describing the process of checking each row for a winning configuration, ensuring that the row contains equal non-empty values, and updating the global variable gameStillGoing accordingly.', 'Returning the winner based on the winning row Detailing the process of determining the winner by checking the value of the winning row and returning the corresponding player (X or O) as the winner.']}, {'end': 3295.553, 'segs': [{'end': 2484.845, 'src': 'embed', 'start': 2457.188, 'weight': 2, 'content': [{'end': 2460.67, 'text': "Obviously, we're going to have to change all these from rows to column.", 'start': 2457.188, 'duration': 3.482}, {'end': 2463.412, 'text': 'Check columns.', 'start': 2462.591, 'duration': 0.821}, {'end': 2468.335, 'text': "Yeah, we're also going to need game still going because if there's a win, then we need to set that equal to false, which is the same down here.", 'start': 2463.792, 'duration': 4.543}, {'end': 2471.336, 'text': "Actually, I'm just going to copy column here.", 'start': 2469.435, 'duration': 1.901}, {'end': 2475.999, 'text': 'Copy, paste, paste, paste.', 'start': 2471.577, 'duration': 4.422}, {'end': 2481.623, 'text': 'If any column does have a match, then yeah.', 'start': 2476.34, 'duration': 5.283}, {'end': 2484.845, 'text': 'If column one or column two or column three..', 'start': 2481.783, 'duration': 3.062}], 'summary': 'Converting rows to columns, checking for matches, and setting win to false.', 'duration': 27.657, 'max_score': 2457.188, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2457188.jpg'}, {'end': 2734.244, 'src': 'heatmap', 'start': 2647.838, 'weight': 0, 'content': [{'end': 2653.02, 'text': 'You can just mirror these first here because you already know that these are in the diagonal and these are in the diagonal.', 'start': 2647.838, 'duration': 5.182}, {'end': 2656.102, 'text': 'So you can just choose any one you want and throw them here to get the correct value.', 'start': 2653.281, 'duration': 2.821}, {'end': 2656.702, 'text': 'All right.', 'start': 2656.402, 'duration': 0.3}, {'end': 2659.983, 'text': "So now let's try running it again and see what happens.", 'start': 2656.762, 'duration': 3.221}, {'end': 2662.864, 'text': "let's just try to.", 'start': 2661.664, 'duration': 1.2}, {'end': 2665.445, 'text': 'uh, is it?', 'start': 2662.864, 'duration': 2.581}, {'end': 2667.706, 'text': "oh? number two let's see if we win.", 'start': 2665.445, 'duration': 2.261}, {'end': 2669.346, 'text': 'oh, we get an error.', 'start': 2667.706, 'duration': 1.64}, {'end': 2671.447, 'text': 'string object is not callable.', 'start': 2669.346, 'duration': 2.101}, {'end': 2674.768, 'text': 'huh, um, winner equals row.', 'start': 2671.447, 'duration': 3.321}, {'end': 2675.628, 'text': 'winner. type.', 'start': 2674.768, 'duration': 0.86}, {'end': 2678.009, 'text': 'error. string object is not callable.', 'start': 2675.628, 'duration': 2.381}, {'end': 2678.389, 'text': 'line 76.', 'start': 2678.009, 'duration': 0.38}, {'end': 2681.31, 'text': "okay, let's go to line 76.", 'start': 2678.389, 'duration': 2.921}, {'end': 2682.37, 'text': 'what is it complaining about?', 'start': 2681.31, 'duration': 1.06}, {'end': 2684.631, 'text': 'um here?', 'start': 2682.37, 'duration': 2.261}, {'end': 2685.951, 'text': 'winner equals row winner.', 'start': 2684.631, 'duration': 1.32}, {'end': 2688.898, 'text': 'Ah, so I found the mistake here.', 'start': 2687.037, 'duration': 1.861}, {'end': 2693.86, 'text': 'The mistake is actually, I have this winner variable here.', 'start': 2689.818, 'duration': 4.042}, {'end': 2698.963, 'text': "I'm trying to set it equal to row winner, but row winner is actually a variable, not a function.", 'start': 2693.94, 'duration': 5.023}, {'end': 2701.144, 'text': 'So these parentheses should not be here.', 'start': 2699.023, 'duration': 2.121}, {'end': 2703.705, 'text': 'Simple mistake.', 'start': 2703.064, 'duration': 0.641}, {'end': 2704.505, 'text': "Now let's try to run.", 'start': 2703.825, 'duration': 0.68}, {'end': 2706.106, 'text': 'All right, cool.', 'start': 2704.525, 'duration': 1.581}, {'end': 2715.19, 'text': 'So only x is playing right now, but if we get three in a row, it should check in the check rows function.', 'start': 2706.766, 'duration': 8.424}, {'end': 2717.757, 'text': "We'll check for winner.", 'start': 2716.996, 'duration': 0.761}, {'end': 2725.44, 'text': "It should go to check for winner and then it'll run check rows and then it'll see if any of these rows is all the same, and then, if it is,", 'start': 2717.797, 'duration': 7.643}, {'end': 2734.244, 'text': "it'll end the loop and then it'll return x and then up here it'll print if winner equals to x, which we just set, then x1..", 'start': 2725.44, 'duration': 8.804}], 'summary': "Debugging code to fix 'string object not callable' error, resolved by removing parentheses from variable assignment.", 'duration': 46.022, 'max_score': 2647.838, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2647838.jpg'}, {'end': 2740.687, 'src': 'embed', 'start': 2717.797, 'weight': 3, 'content': [{'end': 2725.44, 'text': "It should go to check for winner and then it'll run check rows and then it'll see if any of these rows is all the same, and then, if it is,", 'start': 2717.797, 'duration': 7.643}, {'end': 2734.244, 'text': "it'll end the loop and then it'll return x and then up here it'll print if winner equals to x, which we just set, then x1..", 'start': 2725.44, 'duration': 8.804}, {'end': 2737.005, 'text': "So we're about to do that now in position three.", 'start': 2734.744, 'duration': 2.261}, {'end': 2738.586, 'text': "We're about to put in x.", 'start': 2737.025, 'duration': 1.561}, {'end': 2740.687, 'text': "Let's put that in here now and see what happens.", 'start': 2738.586, 'duration': 2.101}], 'summary': 'Checking for winner and setting position three to x.', 'duration': 22.89, 'max_score': 2717.797, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2717797.jpg'}, {'end': 3094.699, 'src': 'embed', 'start': 3065.949, 'weight': 5, 'content': [{'end': 3068.532, 'text': 'Since board is just a list, we can literally just go like this.', 'start': 3065.949, 'duration': 2.583}, {'end': 3077.876, 'text': 'dash is not in board, then we can just say game still going cool to false.', 'start': 3070.314, 'duration': 7.562}, {'end': 3079.696, 'text': 'this is the thing that ends the game.', 'start': 3077.876, 'duration': 1.82}, {'end': 3087.077, 'text': "remember, game still going is false, and because it's a global variable again, we need to declare it as a global variable so we can write to it.", 'start': 3079.696, 'duration': 7.381}, {'end': 3088.398, 'text': 'because we write, we write to it.', 'start': 3087.077, 'duration': 1.321}, {'end': 3094.699, 'text': 'we write it false here, that is not in board yet in the game ends and then also, um, we can just return.', 'start': 3088.398, 'duration': 6.301}], 'summary': 'Using a list, if dash is not in board, the game ends, setting game still going to false and returning.', 'duration': 28.75, 'max_score': 3065.949, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3065949.jpg'}], 'start': 2437.269, 'title': 'Tic-tac-toe game development', 'summary': 'Covers tic-tac-toe game logic, including checking columns and diagonals, debugging and enhancing game functionality, fixing errors, implementing winning conditions, and tie detection for a functional two-player game.', 'chapters': [{'end': 2669.346, 'start': 2437.269, 'title': 'Tic-tac-toe game logic', 'summary': 'Covers the process of checking columns and diagonals for a tic-tac-toe game, including modifying code and explaining the correct positions for columns and diagonals, with a focus on ensuring game functionality and correct configurations.', 'duration': 232.077, 'highlights': ['The process of checking columns and diagonals for a Tic-Tac-Toe game. The transcript discusses the process of checking columns and diagonals for a Tic-Tac-Toe game, including modifying code and ensuring game functionality.', 'Explaining the correct positions for columns and diagonals. The speaker explains the correct positions for columns and diagonals, providing the correct positions for each column and diagonal by counting the positions on the board.', 'Modifying code for checking columns and diagonals. The speaker demonstrates the process of modifying code to check columns and diagonals, emphasizing the need to change variable names, comments, and numbers to ensure the correct functionality.']}, {'end': 3295.553, 'start': 2669.346, 'title': 'Debugging and enhancing tic-tac-toe game', 'summary': 'Details the process of debugging a tic-tac-toe game, fixing errors in code, implementing game logic for checking winning conditions and ties, and handling improper user input, resulting in a functional two-player game with a tie detection mechanism.', 'duration': 626.207, 'highlights': ['Implementing code to check for a tie by verifying if all positions on the board are filled and ending the game if true. Implemented logic to detect a tie by checking for a filled board, ensuring game termination and preventing continuous play.', "Debugging the code to fix an error related to setting the 'winner' variable equal to 'row winner', identifying it as a variable instead of a function. Resolved the issue of incorrectly assigning the 'winner' variable by identifying it as a variable instead of a function, leading to successful execution of the game logic.", 'Handling improper user input by ensuring the input is valid and prompting the user to choose a valid position from one to nine. Implemented a mechanism to handle and correct improper user input by validating the input and requesting a valid position within the range of one to nine.']}], 'duration': 858.284, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw2437269.jpg', 'highlights': ['Covers tic-tac-toe game logic, including checking columns and diagonals, debugging, enhancing game functionality, fixing errors, implementing winning conditions, and tie detection for a functional two-player game.', 'Implementing code to check for a tie by verifying if all positions on the board are filled and ending the game if true.', 'Handling improper user input by ensuring the input is valid and prompting the user to choose a valid position from one to nine.', 'Modifying code for checking columns and diagonals, emphasizing the need to change variable names, comments, and numbers to ensure the correct functionality.', 'Explaining the correct positions for columns and diagonals, providing the correct positions for each column and diagonal by counting the positions on the board.', "Debugging the code to fix an error related to setting the 'winner' variable equal to 'row winner', identifying it as a variable instead of a function."]}, {'end': 3524.716, 'segs': [{'end': 3324.77, 'src': 'embed', 'start': 3297.134, 'weight': 0, 'content': [{'end': 3300.897, 'text': 'So choose a position from one to nine, one, and then we can go.', 'start': 3297.134, 'duration': 3.763}, {'end': 3303.078, 'text': "But then let's say we put something that's not in one to nine.", 'start': 3300.997, 'duration': 2.081}, {'end': 3305.099, 'text': "Let's put a, I don't know, a 35.", 'start': 3303.098, 'duration': 2.001}, {'end': 3306.72, 'text': 'Hit enter.', 'start': 3305.099, 'duration': 1.621}, {'end': 3308.161, 'text': 'It says invalid input.', 'start': 3306.74, 'duration': 1.421}, {'end': 3309.522, 'text': 'Choose a position from one to nine.', 'start': 3308.221, 'duration': 1.301}, {'end': 3312.784, 'text': "Yeah, so it's good that it caught it, and then it re-asks again.", 'start': 3310.063, 'duration': 2.721}, {'end': 3313.685, 'text': "Let's try again.", 'start': 3313.104, 'duration': 0.581}, {'end': 3314.365, 'text': "Let's put in 55 this time.", 'start': 3313.725, 'duration': 0.64}, {'end': 3316.807, 'text': 'and then we get an error.', 'start': 3315.686, 'duration': 1.121}, {'end': 3324.77, 'text': "Okay, so the reason this is happening is because, let's say, they put an invalid input and they say it's invalid,", 'start': 3317.887, 'duration': 6.883}], 'summary': 'The program catches invalid inputs for positions 1-9, prompting users to re-enter valid inputs.', 'duration': 27.636, 'max_score': 3297.134, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3297134.jpg'}, {'end': 3364.543, 'src': 'embed', 'start': 3338.255, 'weight': 2, 'content': [{'end': 3343.878, 'text': "and then it's invalid and it tries to do it anyways, which means it only checks if you put an invalid input one time.", 'start': 3338.255, 'duration': 5.623}, {'end': 3352.046, 'text': "So actually what we need to do is actually put this in a while loop so that it's constantly asking over and over again for valid input until it is valid.", 'start': 3344.438, 'duration': 7.608}, {'end': 3354.128, 'text': 'So, this is a very common thing you do in programming.', 'start': 3352.306, 'duration': 1.822}, {'end': 3357.171, 'text': 'Instead of using an if statement, you actually use a while loop.', 'start': 3354.429, 'duration': 2.742}, {'end': 3360.935, 'text': "So, it'll be like a while position is not in here.", 'start': 3357.852, 'duration': 3.083}, {'end': 3364.543, 'text': 'just keep asking over and over and over again.', 'start': 3362.202, 'duration': 2.341}], 'summary': 'Use a while loop to repeatedly ask for valid input in programming.', 'duration': 26.288, 'max_score': 3338.255, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3338255.jpg'}, {'end': 3431.883, 'src': 'embed', 'start': 3401.934, 'weight': 8, 'content': [{'end': 3409.262, 'text': "if position is in this range from 1 to 9, we put it in here and then we cast it to an int, then it won't throw this ugly error here.", 'start': 3401.934, 'duration': 7.328}, {'end': 3411.799, 'text': "Let's try this again.", 'start': 3410.979, 'duration': 0.82}, {'end': 3414.34, 'text': 'Please choose a position from 1 to 9.', 'start': 3412.939, 'duration': 1.401}, {'end': 3414.98, 'text': 'We put in a 1.', 'start': 3414.34, 'duration': 0.64}, {'end': 3415.72, 'text': 'It works just fine.', 'start': 3414.98, 'duration': 0.74}, {'end': 3417.22, 'text': "Let's put in a 20.", 'start': 3416.04, 'duration': 1.18}, {'end': 3419.781, 'text': 'Error It asks again.', 'start': 3417.22, 'duration': 2.561}, {'end': 3422.901, 'text': '20 20 letters.', 'start': 3419.801, 'duration': 3.1}, {'end': 3424.622, 'text': 'Nothing at all.', 'start': 3424.002, 'duration': 0.62}, {'end': 3426.342, 'text': 'Random stuff.', 'start': 3425.682, 'duration': 0.66}, {'end': 3431.883, 'text': "Anything we put that doesn't exist in this list.", 'start': 3426.982, 'duration': 4.901}], 'summary': 'Casting positions from 1 to 9 as integers avoids errors. inputting 20 prompts an error.', 'duration': 29.949, 'max_score': 3401.934, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3401934.jpg'}, {'end': 3477.707, 'src': 'embed', 'start': 3450.911, 'weight': 1, 'content': [{'end': 3454.314, 'text': "So let's say we put X at one and O at five.", 'start': 3450.911, 'duration': 3.403}, {'end': 3459.158, 'text': "Now it says it's X's turn and it says choose a position from one to nine.", 'start': 3454.914, 'duration': 4.244}, {'end': 3461.98, 'text': "So let's try to overwrite this O by putting a five there.", 'start': 3459.558, 'duration': 2.422}, {'end': 3465.623, 'text': 'I hit enter and as you can see, the O was actually overwritten.', 'start': 3462, 'duration': 3.623}, {'end': 3469.884, 'text': "um, that's a problem, because that violates the rules of tic-tac-toe.", 'start': 3466.483, 'duration': 3.401}, {'end': 3477.707, 'text': 'so what we need to do is actually put in another check here to see if the position we chose is valid on the board.', 'start': 3469.884, 'duration': 7.823}], 'summary': 'X overwrote o at position 5, violating tic-tac-toe rules. additional checks needed for valid positions.', 'duration': 26.796, 'max_score': 3450.911, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3450911.jpg'}], 'start': 3297.134, 'title': 'Input validation, loops, and error handling', 'summary': 'Covers the importance of input validation and while loops, addressing handling of invalid user inputs, error handling in position selection with demonstrated examples, and implementing validation to prevent overwriting in a tic-tac-toe game.', 'chapters': [{'end': 3357.171, 'start': 3297.134, 'title': 'Input validation and while loops', 'summary': 'Discusses the importance of input validation and the use of while loops to ensure continuous prompting for valid input, addressing the issue of handling invalid user inputs in programming.', 'duration': 60.037, 'highlights': ['The importance of input validation and while loops in programming, ensuring continuous prompting for valid input.', 'The necessity of using a while loop instead of an if statement to continuously ask for valid input until it is obtained in programming.', 'The specific example of catching invalid input and prompting for valid input from one to nine in the context of programming.']}, {'end': 3431.883, 'start': 3357.852, 'title': 'Error handling in position selection', 'summary': 'Discusses the process of handling errors in position selection, ensuring that only valid inputs from 1 to 9 are accepted, prompting for re-entry if an invalid input is provided, and demonstrating error-free behavior with quantifiable examples.', 'duration': 74.031, 'highlights': ['The code continuously prompts the user to re-enter the position if it is not within the valid range of 1 to 9, ensuring only valid inputs are accepted.', 'It demonstrates error-free behavior by accepting valid inputs (e.g., 1) and prompting for re-entry with an error message for invalid inputs (e.g., 20).', 'The process involves casting the input to an integer, preventing potential errors and ensuring smooth functionality.']}, {'end': 3524.716, 'start': 3431.883, 'title': 'Tic-tac-toe validation', 'summary': 'Discusses implementing a validation check to prevent overwriting existing pieces in a tic-tac-toe game, with an example of the check in action and the resulting error message.', 'duration': 92.833, 'highlights': ["The chapter emphasizes the importance of implementing a validation check to prevent overwriting existing pieces in the tic-tac-toe game, highlighting the issue of violating the game's rules and demonstrating the error message generated when attempting to overwrite an existing piece.", "The speaker provides a demonstration of attempting to overwrite an 'O' with an 'X' in the tic-tac-toe game, resulting in the overwriting of the 'O' and highlighting the need for implementing a validation check to ensure adherence to the game's rules.", 'The importance of checking the validity of the chosen position on the tic-tac-toe board is emphasized, with the speaker explaining the need to verify if the selected position is empty before allowing the placement of a new piece, showcasing the implementation through an example of the error message generated when attempting to overwrite an existing piece.']}], 'duration': 227.582, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3297134.jpg', 'highlights': ["The importance of implementing a validation check to prevent overwriting existing pieces in the tic-tac-toe game, highlighting the issue of violating the game's rules and demonstrating the error message generated when attempting to overwrite an existing piece.", 'The importance of input validation and while loops in programming, ensuring continuous prompting for valid input.', 'The necessity of using a while loop instead of an if statement to continuously ask for valid input until it is obtained in programming.', 'The code continuously prompts the user to re-enter the position if it is not within the valid range of 1 to 9, ensuring only valid inputs are accepted.', 'The specific example of catching invalid input and prompting for valid input from one to nine in the context of programming.', 'It demonstrates error-free behavior by accepting valid inputs (e.g., 1) and prompting for re-entry with an error message for invalid inputs (e.g., 20).', 'The process involves casting the input to an integer, preventing potential errors and ensuring smooth functionality.', "The speaker provides a demonstration of attempting to overwrite an 'O' with an 'X' in the tic-tac-toe game, resulting in the overwriting of the 'O' and highlighting the need for implementing a validation check to ensure adherence to the game's rules.", 'The importance of checking the validity of the chosen position on the tic-tac-toe board is emphasized, with the speaker explaining the need to verify if the selected position is empty before allowing the placement of a new piece, showcasing the implementation through an example of the error message generated when attempting to overwrite an existing piece.']}, {'end': 3886.004, 'segs': [{'end': 3783.646, 'src': 'embed', 'start': 3733.253, 'weight': 0, 'content': [{'end': 3734.974, 'text': "Okay, let's put it in position 3 instead.", 'start': 3733.253, 'duration': 1.721}, {'end': 3737.276, 'text': "Okay, now it's O's turn again.", 'start': 3735.515, 'duration': 1.761}, {'end': 3738.938, 'text': "Let's put it in position 5.", 'start': 3737.476, 'duration': 1.462}, {'end': 3742.36, 'text': "Okay, and then X's turn.", 'start': 3738.938, 'duration': 3.422}, {'end': 3744.122, 'text': "Let's put it in position 6.", 'start': 3742.38, 'duration': 1.742}, {'end': 3746.784, 'text': 'And then choose a position from 1 to 9.', 'start': 3744.122, 'duration': 2.662}, {'end': 3747.304, 'text': "Let's put it here.", 'start': 3746.784, 'duration': 0.52}, {'end': 3749.945, 'text': "So it'll be 1, 2, 3, 4, 5, 6, 7, 8.", 'start': 3747.344, 'duration': 2.601}, {'end': 3750.987, 'text': 'Position 8.', 'start': 3749.946, 'duration': 1.041}, {'end': 3752.589, 'text': 'So we can put O and then O should win.', 'start': 3750.987, 'duration': 1.602}, {'end': 3754.73, 'text': 'And as you can see, O won.', 'start': 3753.529, 'duration': 1.201}, {'end': 3756.612, 'text': 'Very cool.', 'start': 3756.211, 'duration': 0.401}, {'end': 3759.076, 'text': "Now let's run it again.", 'start': 3758.355, 'duration': 0.721}, {'end': 3762.098, 'text': 'If O wins, then X can also win.', 'start': 3759.096, 'duration': 3.002}, {'end': 3765.221, 'text': "But let's try to put in some, let's try to tie.", 'start': 3762.799, 'duration': 2.422}, {'end': 3767.343, 'text': 'Okay, one, two, three.', 'start': 3765.421, 'duration': 1.922}, {'end': 3769.885, 'text': 'I memorized this little sequence here.', 'start': 3767.423, 'duration': 2.462}, {'end': 3775.279, 'text': 'quickly So this looks like a tying game.', 'start': 3771.876, 'duration': 3.403}, {'end': 3777.741, 'text': "If we put this in here, then yeah, I'll print tie.", 'start': 3775.299, 'duration': 2.442}, {'end': 3781.124, 'text': 'So yeah, it looks like our tic-tac-toe game is working as expected.', 'start': 3778.141, 'duration': 2.983}, {'end': 3783.646, 'text': 'Everything is working nicely.', 'start': 3782.225, 'duration': 1.421}], 'summary': 'Tic-tac-toe game simulation shows o winning and a tie, confirming expected functionality.', 'duration': 50.393, 'max_score': 3733.253, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3733253.jpg'}], 'start': 3525.963, 'title': 'Implementing game logic and testing', 'summary': 'Covers implementing input validation loop for code integrity, tic-tac-toe app logic with while loop and input validation, and testing of a robust tic-tac-toe game, demonstrating functionality with tie and win scenarios.', 'chapters': [{'end': 3596.674, 'start': 3525.963, 'title': 'Implementing input validation loop', 'summary': 'Explains the implementation of a while loop for input validation, ensuring the input is within a specified range and checking for empty spots, aimed at maintaining code integrity and functionality.', 'duration': 70.711, 'highlights': ['Implementing a while loop for input validation, ensuring input is within a specified range and checking for empty spots to maintain code integrity and functionality.', 'Using a Boolean variable called valid to control the while loop and continuously ask for input until it is valid.', 'Initialising the valid variable as false and updating it to true when the input is within the specified range and the position equals an empty spot.']}, {'end': 3711.553, 'start': 3598.117, 'title': 'Tic-tac-toe app logic', 'summary': 'Explains the logic behind a fully functioning tic-tac-toe app, including a while loop running on a boolean, input validation, and placing pieces on the board based on user input.', 'duration': 113.436, 'highlights': ['The while loop runs on a Boolean called valid, ensuring the position inputted is within range and available on the board, allowing the user to place the piece when a valid input is received. The while loop runs on a Boolean called valid, ensuring the position inputted is within range and available on the board, allowing the user to place the piece when a valid input is received.', 'Input validation is performed to check if the board position is available, and if valid, the user can proceed to place the piece on the board. Input validation is performed to check if the board position is available, and if valid, the user can proceed to place the piece on the board.', 'The chapter explains that using a lot of other frameworks can take care of input-related tasks, but understanding the logic involved is beneficial. The chapter explains that using a lot of other frameworks can take care of input-related tasks, but understanding the logic involved is beneficial.']}, {'end': 3886.004, 'start': 3712.273, 'title': 'Testing tic-tac-toe game', 'summary': 'Involves testing a self-contained and robust tic-tac-toe game, which successfully handles inputs, prevents overwriting, and announces the winner, demonstrating its functionality with a tie and a win.', 'duration': 173.731, 'highlights': ['The tic-tac-toe game successfully handles inputs, preventing overwriting and announcing the winner, showcasing its robust functionality with a tie and a win.', "The chapter emphasizes the importance of reviewing the code and encourages modifying the game for additional challenges, such as changing the players' symbols.", 'The speaker expresses gratitude for the opportunity to contribute to the channel, promising to improve and provide valuable programming content in the future.']}], 'duration': 360.041, 'thumbnail': 'https://coursnap.oss-ap-southeast-1.aliyuncs.com/video-capture/BHh654_7Cmw/pics/BHh654_7Cmw3525963.jpg', 'highlights': ['The tic-tac-toe game successfully handles inputs, preventing overwriting and announcing the winner, showcasing its robust functionality with a tie and a win.', 'Implementing a while loop for input validation, ensuring input is within a specified range and checking for empty spots to maintain code integrity and functionality.', 'Using a Boolean variable called valid to control the while loop and continuously ask for input until it is valid.']}], 'highlights': ['The chapter emphasizes the importance of having a board and a way to display it as well as an overarching game logic.', 'The process of handling player turns, validating input, and checking for wins and ties is crucial to the game logic.', 'The game loop continues until a win or tie is achieved, with turns alternating between X and O.', 'Developing game logic for tic-tac-toe: The transcript covers the process of developing game logic for a tic-tac-toe game, including handling player turns, checking for a winner, and ending the game.', "Explanation of using the 'global' keyword to associate the local variable with the global one.", 'Covers tic-tac-toe game logic, including checking columns and diagonals, debugging, enhancing game functionality, fixing errors, implementing winning conditions, and tie detection for a functional two-player game.', "The importance of implementing a validation check to prevent overwriting existing pieces in the tic-tac-toe game, highlighting the issue of violating the game's rules and demonstrating the error message generated when attempting to overwrite an existing piece.", 'The tic-tac-toe game successfully handles inputs, preventing overwriting and announcing the winner, showcasing its robust functionality with a tie and a win.']}